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Production Looping

Cyber Farm is an economic simulator, meaning the final outcome heavily depends on the player's actions.

The base value of Farm products is 0.01 CP. However, the purchase price is slightly higher than the base price; for example, buying Energy might cost 0.010005 CP. Sales usually occur at the base price, but sometimes there can be minor reductions. On one hand, these seem like small details, but on the other hand, over large volumes and the long term, they can add up to a significant amount of CP.

What's the solution to this situation? You need to set up a production chain that minimizes the need for constant buying and selling of resources. This is the so-called production loop – a continuous, circular process. It's important to note that a perfect loop doesn't exist; players must choose the optimal strategy for themselves, considering their playstyle and their farm's development level. Upgrades and installed modules are hugely significant as they directly impact the amount of output. Also, in the late game, the Power Plant and Recycler can contribute substantially to production.

For beginners, we've prepared the simplest yet most effective starting loop. Our calculations assume we watch one ad per building that increases the output quantity, adding +100 units of product, plus an additional +30 units from the starting bonus. In total, we will need 6 Farms and 8 Factories:
3 Farms produce Plasmashrooms;
3 Farms produce Metacacti;
1 Factory produces Plasma;
2 Factories produce Energy Cores;
1 Factory produces Metal;
1 Factory produces Repair Kits;
3 Factories produce Energy.

After one production cycle for all buildings, we get the following resource balance:
+390 Plasmashrooms
+390 Metacacti
+730 Plasma
+1630 Metal
+1260 Energy Cores
-2970 Repair Kits
+390 Energy

As you can see from this scheme, we have a large deficit in Repair Kits. This can be compensated for either with additional combinations, using speed-ups, or through upgrades, modules, and additional buildings.

Remember, we have shown the simplest but most effective initial loop for 14 buildings as an example. Larger and more efficient chains are the fruit of the players' own labor and research. Happy building your Mega Farm!