3D Animation Market: 2018 Global Sales, Size, Share, Competitive Analysis, Upcoming Opportunities and Forecast To 2022

Market Highlights

3D animation refers to objects and humans moving in real-time as compared to 2D animation which lacks depth. It relies on popular methods such as keyframing, motion capture, and kinematics to give the illusion of motion. The global 3D animation market report by Market Research Future (MRFR) outlines the latest trends and opportunities within the sector owing to continuous developments in 3D software.

The study indicates that the increase in the use of 3D mapping technology for GPS and navigation is also driving the 3D animation market. It has been observed that the costs for adopting 3D animation technology are presently high, which results as a limitation to the 3D animation market.

The global 3D animation market size can touch USD 20.5 billion by 2022 by exhibiting a CAGR close to 12% from 2016 to 2022 (forecast period). Benefits of 3D animation for offering superior visual effects and greater movement and portray complex ideas in a simple to understand format can drive market growth exponentially. Rising demand for 3D mobile applications as well as animated effects in movies can work in favor of the market.

Augmented reality (AR) and virtual reality (VR) are major trends which can widen the growth opportunities within the 3D animation market. This is evident with the popularity of Pokémon Go, an AR mobile game which swept the nations globally. Its appeal to kids and adults by banking on nostalgia and interactive gameplay is likely to induce the need for similar games.

Blend of 2D and 3D animation can engulf the market due to being heavily used in all mainstream media for catching user attention. Need for designers which can invent new methodologies with the same software and trigger an evolution in working styles can boost market growth.

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Segmentation:

The global 3D animation market is segmented by software, service, hardware, and end-user.

By software, it is segmented into software development kit (SDK) and plug-in software.

By service, it is segmented into consulting, integration & deployment, and support & maintenance.

By hardware, it is segmented into motion capturing systems, workstation, and video cards and GPU. The video cards and GPU segment are envisaged to exhibit a high growth rate owing to the need for hardware for supporting latest games on consoles and personal computers. Furthermore, advances in video cards assist in rapid rendering of images while maintaining quality.

By end-user, it is segmented into healthcare, architecture, and media & entertainment. The media & entertainment segment is expected to regain their large market share till 2022. On the other hand, healthcare and architecture sectors can induce high demand from the 3D animation market owing to the use of the visual style for explaining complex concepts. Doctors and specialists use 3D effects for essaying novel surgical methods or the effects of new drugs to board members of hospitals with ease.

Regional Analysis:

Market Research Future Analysis shows that the increasing demand for 3D mobile applications and 3D gaming applications is responsible for the growth of 3D animation market. Apart from it many governments are taking initiatives in the field of 3D animation.

On geographic basis, 3D animation market is studied in different regions as Americas, Europe, Asia-Pacific and Rest of world. It has been observed that North America region is leading in the 3D animation market. The Asia-Pacific region is expected to grow with a highest rate in the 3D animation market. Study shows that European region has a positive growth in the 3D animation market.

As per a recent news, the Creative Industries Education and Employment Programme (CIEEP) has launched a project which seeks to train 150 young people annually for the global US$230-billion animation industry in Jamaica.

Major Key players

The prominent players in the cloud service market are Autodesk (U.S.), Image Metrics (U.S.), Maxon Computer (Germany), Corel Corporation (Canada), Adobe Systems Inc. (U.S.), Autodesk Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic Inc. (U.S.), SideFx Software (Canada), The Foundry VisionMongers Ltd. (U.K.), Trimble Navigation Ltd. (U.S.) among others.