Global Electronic Gaming Machines (EGM) Industry Is Set to Boom in 2019 And Coming Years

The global Electronic Gaming Machines (EGM) market is valued at million US$ in 2018 is expected to reach million US$ by the end of 2025, growing at a CAGR of during 2019-2025.

This report focuses on Electronic Gaming Machines (EGM) volume and value at global level, regional level and company level. From a global perspective, this report represents overall Electronic Gaming Machines (EGM) market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.

At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

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The following manufacturers are covered:
Sega
Microsoft
PlayStation
Sony
Tai Rely
Nintendo
I-dong
Timetop
Subor
Alien technology
Uniscom
JXD
WINYSON
THRUSTMASTER
BLACK HORNS
BETOP

Table of Contents

Executive Summary
1 Electronic Gaming Machines (EGM) Market Overview
1.1 Product Overview and Scope of Electronic Gaming Machines (EGM)
1.2 Electronic Gaming Machines (EGM) Segment by Type
1.2.1 Global Electronic Gaming Machines (EGM) Production Growth Rate Comparison by Type (2014-2025)
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Electronic Gaming Machines (EGM) Segment by Application
1.3.1 Electronic Gaming Machines (EGM) Consumption Comparison by Application (2014-2025)
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games

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2 Global Electronic Gaming Machines (EGM) Market Competition by Manufacturers
2.1 Global Electronic Gaming Machines (EGM) Production Market Share by Manufacturers (2014-2019)
2.2 Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2014-2019)
2.3 Global Electronic Gaming Machines (EGM) Average Price by Manufacturers (2014-2019)
2.4 Manufacturers Electronic Gaming Machines (EGM) Production Sites, Area Served, Product Types
2.5 Electronic Gaming Machines (EGM) Market Competitive Situation and Trends

3 Global Electronic Gaming Machines (EGM) Production Market Share by Regions
3.1 Global Electronic Gaming Machines (EGM) Production Market Share by Regions
3.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Regions (2014-2019)
3.3 Global Electronic Gaming Machines (EGM) Production, Revenue, Price and Gross Margin (2014-2019)
3.4 North America Electronic Gaming Machines (EGM) Production
3.4.1 North America Electronic Gaming Machines (EGM) Production Growth Rate (2014-2019)
3.4.2 North America Electronic Gaming Machines (EGM) Production, Revenue, Price and Gross Margin (2014-2019)
3.5 Europe Electronic Gaming Machines (EGM) Production

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