Global Cloud Gaming Market is estimated to reach USD 4.3 Billion by 2025 at a CAGR of 52.4%, observes forencis research (FSR).

Cloud Gaming Market: Summary

The Global Cloud Gaming Market is estimated to reach USD 4.3 Billion by 2025 at a CAGR of 52.4%, observes forencis research (FSR).

Cloud gaming is defined as a type of game that exists on a company server instead of computer or device of the gamer. To join these game, gamer has to install the client program which have access to the server where the games are running. The input action of the users is sent through the network to the server and the device receives streaming video. In cloud gaming all the heavy lifting is done in the cloud itself which eliminates the requirement of powerful graphic hardware in the user devices. Basic leverage companies get in cloud gaming is that they can upgrade the games by neglecting capabilities of the user devices.

Cloud Gaming Market: Drivers & Challenges

Market Drivers:

Adoption of 5G Technology

5G technology is penetrating the market at faster pace worldwide, this can be beneficial for the cloud gaming industry. 5G network provides high bandwidth and low latency, these aspects can transform conventional gaming industry drastically. Technology improves the quality of game, gives faster downloading speed, enhanced graphic quality, and smoother gaming experience.

Thus, adoption of 5G technology may contribute in the growth of the cloud gaming market, during the forecast period.