Global Neurorehabilitation Gaming Systems Market Growth is expected to register a CAGR
of 17.3% during the forecast period, with a market value of USD 89,361.8 Thousand by 2025.
The use of gaming consoles and tablets as an adjunct to traditional rehabilitation in patients with
neurological disorders is promising. They are commercially available, affordable, and safe to use in
the rehabilitation of neurological conditions. The neurorehabilitation gaming system helps to improve
the process of motor learning and recovery from incidents of stroke, traumatic brain injury, and other
neuromuscular impairment by increasing user motivation during training.
Moreover, the increasing participation of key players to perform extensive research and development
activities for product launch and to gain approvals by regulatory bodies will support the growth of the
global Neurorehabilitation Gaming Systems Market Growth. For instance, in May 2018, MindMaze
(Switzerland)received the US Food and Drug Administration (FDA) clearance to MindMotion GO, a
portable neurorehabilitation product, for launch in the US. MindMaze also received FDA clearance for
its MindMotion Pro platform, a motion capture system that can be used in rehabilitation of stroke and
traumatic injury patients in May 2017.
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Rise in the number of cases of neurological disorders, the effectiveness of the gaming system in
neurorehabilitation, surge in the geriatric population, and increasing product launches & approvals by
key players are expected to drive the growth of the Neurorehabilitation Gaming Systems Market Growth.
However, stringent regulatory policies and requirements of skilled professionals are expected to
hamper the growth of the market.
The global Neurorehabilitation Gaming Systems Market Growth has been divided based on component,
application, and modality. The market, based on component, has been segregated into hardware and
software. Based on application, the Neurorehabilitation Gaming Systems Market Growth has been segmented
into stroke, Parkinson's Disease, multiple sclerosis, and others. On the basis of modality, the market
is bifurcated into tablet/smartphone and personal computers (PC).
Global Neurorehabilitation Gaming Systems Market Growth Share, by Application, 2018 (%)
The global Neurorehabilitation Gaming Systems Market Growth, based on region, has been divided into the
Americas, Europe, Asia-Pacific, and the Rest of the World. The Americas is likely to hold the largest
share of the global Neurorehabilitation Gaming Systems Market Growth throughout the assessment period. An
increasing number of product launches will support the growth of the market in the region. For
instance, in June 2017, Barron Associates, Inc. launched the SaeboVR product under the marketing
& distribution agreement with Saebo, Inc. (US) in the US. This helped the company to strengthen its
rehabilitation product portfolio.
The Europe market established substantial growth in the market owing to the rising prevalence of
neurological diseases, product approvals, and the presence of developed economies such as
Germany, the UK, and France. Asia-Pacific is estimated to be the fastest-growing region in the global
Neurorehabilitation Gaming Systems Market Growth due to the growing older population and the high number
of neurological diseases. The Neurorehabilitation Gaming Systems Market Growth in the Rest of the World is
expected to witness gradual growth due to the increasing neurological diseases and the rising geriatric
population. For instance, in Egypt, the population over the age of 60 was 7.6 million in 2017, and it is
expected to reach 23.7 million by 2050.
Europe: Neurorehabilitation Gaming Systems Market Growth Share, by Region, 2018 (%)
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MRFR recognizes the following companies as the Key Players in the Global Neurorehabilitation
Gaming Systems Market— Nintendo Co., Ltd (Japan), Jintronix (Canada), MindMaze
(Switzerland), XRHealth (US), and Neofect (US), Barron Associates Inc. (US), and Others.
Key Findings of the Study
• The global Neurorehabilitation Gaming Systems Market Growth was valued at USD 29,702.3 thousand
in 2018 and is expected to register a CAGR of 17.3% during the assessment period of 2019
• The Americas accounted for the largest share of the global market owing to the increasing
geriatric population, product launches, and the rise in the number of cases of neurological
diseases in the region.
• Based on the component, the hardware segment is expected to register the highest CAGR of
17.5% during the forecast period.
• Based on application, the stroke segment accounted for the largest market share of 43.8% in
• Based on the modality, the personal computers (PC) segment is expected to register the
highest CAGR of 17.4% during the forecast period.
Global Neurorehabilitation Gaming Systems Market Growth, by Region
o North America
o Latin America
o Rest of Europe
o South Korea
o Rest of Asia-Pacific
• Rest of the World
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