March 3, 2020

Pathfinder 2e. Тэги (Traits).

Они везде. Тэги! Они на деревьях!

Тэг - это ключевое слово, которое передает дополнительную информацию об элементе правил, таком как школа магии или редкость. Часто Тэг указывает, как другие правила взаимодействуют со способностью, существом, предметом или другим элементом правил, который имеет Тэг.

Traits

Additive

Alchemical

Archetype

Attack

Auditory

Aura

Cantrip

Charm

Companion

Complex

Composition

Concentrate

Consecration

Contact

Curse

Darkness

Death

Dedication

Detection

Disease

Downtime

Drug

Emotion

Environmental

Exploration

Extradimensional

Fear

Flourish

Focused

Fortune

General

Haunt

Healing

Incapacitation

Incorporeal

Infused

Instinct

Legacy

Light

Linguistic

Litany

Magical

Manipulate

Mechanical

Mental

Metamagic

Minion

Misfortune

Morph

Move

Multiclass

Oath

Open

Polymorph

Possession

Precious

Prediction

Press

Rage

Reload

Revelation

Saggorak

Scrying

Secret

Shadow

Skill

Sleep

Splash

Stance

Summoned

Tattoo

Telepathy

Teleportation

Trap

Virulent

Visual

Alignment Traits

Chaotic

Evil

Good

Lawful

Ancestry Traits

Dwarf

Elf

Gnome

Goblin

Half-Elf

Halfling

Half-Orc

Hobgoblin

Human

Leshy

Lizardfolk

Armor Traits

Bulwark

Comfort

Flexible

Noisy

Class Traits

Alchemist

Barbarian

Bard

Champion

Cleric

Druid

Fighter

Monk

Ranger

Rogue

Sorcerer

Wizard

Creature Type Traits

Aberration

Animal

Astral

Beast

Celestial

Construct

Dragon

Elemental

Ethereal

Fey

Fiend

Fungus

Giant

Humanoid

Monitor

Ooze

Plant

Spirit

Undead

Elemental Traits

Air

Earth

Fire

Water

Energy Traits

Acid

Cold

Electricity

Fire

Force

Negative

Positive

Sonic

Equipment Traits

Apex

Artifact

Bomb

Consumable

Elixir

Invested

Mutagen

Oil

Potion

Scroll

Snare

Staff

Structure

Talisman

Wand

Monster Traits

Aasimar

Aeon

Amphibious

Anadi

Angel

Aquatic

Archon

Azata

Boggard

Caligni

Catfolk

Changeling

Charau-ka

Daemon

Demon

Dero

Devil

Dhampir

Dinosaur

Drow

Duergar

Duskwalker

Genie

Ghost

Ghoul

Gnoll

Golem

Gremlin

Grippli

Hag

Inevitable

Kobold

Leshy

Lizardfolk

Merfolk

Mindless

Mummy

Mutant

Nymph

Olfactory

Orc

Protean

Psychopomp

Rakshasa

Ratfolk

Sea Devil

Skeleton

Soulbound

Sprite

Swarm

Tengu

Tiefling

Troll

Vampire

Velstrac

Werecreature

Wight

Wraith

Xulgath

Zombie

Poison Traits

Ingested

Inhaled

Injury

Poison

Rarity Traits

Common

Rare

Uncommon

Unique

School Traits

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

Tradition Traits

Arcane

Divine

Occult

Primal

Weapon Traits

Agile

Attached

Backstabber

Backswing

Brutal

Deadly

Disarm

Dwarf

Elf

Fatal

Finesse

Forceful

Free-Hand

Gnome

Goblin

Grapple

Halfling

Jousting

Monk

Nonlethal

Orc

Parry

Propulsive

Range

Ranged Trip

Reach

Shove

Sweep

Tethered

Thrown

Trip

Twin

Two-Hand

Unarmed

Versatile

Volley