September 6, 2020

How I create a fan-made 3D video for Valorant. Part 2

Hello! Under the last post I got a lot of good feedback about my work and a lot of people are interested in it. This further motivated me to continue working on the video. Thanks you!

Since the publication of the last post, a lot of work has been done to replace primitive 3D objects with full-fledged models, color schemes for the video have been selected, and the development of the scene environment has begun. I also continued to improve the animation of the movie all this time.

Filling video and replacing 3D models
After preparing a rough version of the animation, I started filling the scenes and replacing primitive 3D objects with full-fledged models from the game. Almost all the scenes in the video have been reworked and work on them is still ongoing. Next, I will clearly show how some scenes have changed since the last post:

As I said, the work on the scenes is still ongoing, so in the future I will try to make them even better.

Color palette
Also, as you may have noticed, I started working on the color scheme of the cutscenes. At the moment, only colors have been selected using standard materials. In the selection of colors, I mainly tried to focus on the color palette of the characters and the design of the game.

Conclusion
In conclusion, I would like to show you a few rough scenes of the future video:

There is still a lot of work ahead, but it will be very interesting. Next, I'll start working on materials, video lighting and visual effects, and I'll definitely share the results with you! Thanks for your attention!