Global Educational Games Market Updates, News and Data 2019-2025
Summary - A new market study, titled“Global Educational Games Market Size, Status and Forecast 2019-2025” has been featured on WiseGuyReports
Educational game is computer software, the primary purpose of which is teaching or self-learning. Educational software is the developmental and non-developmental software which are specifically used for education. It also reflects on the technical and also instructional design for developing the courseware or educational application.
In 2018, the global Educational Games market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
ALSO READ: http://www.marketwatch.com/story/global-educational-games-market-2020-trending-technologies-developments-key-players-and-end-use-industry-to-2025-2020-11-25
This report focuses on the global Educational Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Educational Games development in United States, Europe and China.
The key players covered in this study
LeapFrog Enterprises
Scholastic
The Learning Company
Neusoft
Wisedu
Jucheng
Kingsun
Hongen
Guangdong Dongtian Digital Technology
Zhengfang Software
Kingosoft
Beijing China Education Star Technology
IntelHouse Technology
Market segment by Type, the product can be split into
K-12 Educational Game
University Education Game
Adult Education Game
Elderly Education Game
Market segment by Application, split into
Quality-oriented Education
Examination-oriented Education
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global Educational Games status, future forecast, growth opportunity, key market and key players.
To present the Educational Games development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of Educational Games are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
FOR MORE DETAILS: https://www.wiseguyreports.com/reports/3969619-global-educational-games-market-size-status-and-forecast-2019-2025
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