<?xml version="1.0" encoding="utf-8" ?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:tt="http://teletype.in/" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/"><title>Aleksandr Semykin</title><subtitle>A narrative designer who is passionate about creating impactful games.</subtitle><author><name>Aleksandr Semykin</name></author><id>https://teletype.in/atom/aleksandr-semykin</id><link rel="self" type="application/atom+xml" href="https://teletype.in/atom/aleksandr-semykin?offset=0"></link><link rel="alternate" type="text/html" href="https://teletype.in/@aleksandr-semykin?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=aleksandr-semykin"></link><link rel="next" type="application/rss+xml" href="https://teletype.in/atom/aleksandr-semykin?offset=10"></link><link rel="search" type="application/opensearchdescription+xml" title="Teletype" href="https://teletype.in/opensearch.xml"></link><updated>2026-04-15T17:17:51.384Z</updated><entry><id>aleksandr-semykin:portfolio</id><link rel="alternate" type="text/html" href="https://teletype.in/@aleksandr-semykin/portfolio?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=aleksandr-semykin"></link><title>ALEKSANDR SEMYKIN PORTFOLIO</title><published>2023-10-05T14:44:16.797Z</published><updated>2024-10-30T07:38:58.129Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img2.teletype.in/files/d5/01/d501977f-a133-49e5-93a1-71942b67e7bb.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img3.teletype.in/files/22/15/22152dd2-411e-466b-bad3-2fee50a14344.jpeg&quot;&gt;Passionate Narrative Designer with 2 years of experience within the mobile gaming industry. Boasting a rich background in game mastering, playing and designing tabletop RPGs for over 12 years, I bring a profound understanding of role-playing mechanics and storytelling.</summary><content type="html">
  &lt;h2 id=&quot;n9pI&quot; data-align=&quot;center&quot;&gt;About Myself&lt;/h2&gt;
  &lt;p id=&quot;l6Dt&quot;&gt;Passionate Narrative Designer who is looking for an opportunity to create impactful games. Over the past few years, I’ve been working on several casual projects and gained experience with different genres. I have developed game narrative concepts from scratch and come up with narrative adaptations for features. I rarely had to work alone; more often, I coordinated the work of the writing team and directed their creative efforts to achieve a common goal. &lt;/p&gt;
  &lt;p id=&quot;n4xW&quot;&gt;It&amp;#x27;s also worth mentioning that I&amp;#x27;m a big fan of tabletop role-playing games. They have remained my main hobby for the past 12 years. I have a wealth of experience in game mastering, playing, and designing tabletop RPGs.&lt;/p&gt;
  &lt;h2 id=&quot;CGZG&quot; data-align=&quot;center&quot;&gt;Work Projects&lt;/h2&gt;
  &lt;h3 id=&quot;xosn&quot;&gt;Tales from the Loop RPG Localization&lt;/h3&gt;
  &lt;figure id=&quot;jUT7&quot; class=&quot;m_column&quot;&gt;
    &lt;iframe src=&quot;https://www.youtube.com/embed/VhNxowqyBzw?autoplay=0&amp;loop=0&amp;mute=0&quot;&gt;&lt;/iframe&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;hE1y&quot;&gt;&lt;a href=&quot;https://www.drivethrurpg.com/browse/pub/3729/Studio-101/subcategory/6490_36754/-&quot; target=&quot;_blank&quot;&gt;Tales from the Loop &lt;/a&gt;is an nostalgic alternative history sci-fi TTRPG based on the art of Simon Stålenhag. When I worked with Studio101 Publishing I translated the corebook and several supplements for the game. In addition, my work included:&lt;/p&gt;
  &lt;ul id=&quot;l4xE&quot;&gt;
    &lt;li id=&quot;hSqa&quot;&gt;preparation of promotional materials for the game,&lt;/li&gt;
    &lt;li id=&quot;ptgj&quot;&gt;writing a script for a promo video,&lt;/li&gt;
    &lt;li id=&quot;pj7x&quot;&gt;creating an interactive quest for project audience,&lt;/li&gt;
    &lt;li id=&quot;I0bX&quot;&gt;running a promo game campaign on live streams.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;sRF5&quot;&gt;Gateway. The Book of Wizards Localization&lt;/h3&gt;
  &lt;figure id=&quot;pp0p&quot; class=&quot;m_column&quot;&gt;
    &lt;iframe src=&quot;https://www.youtube.com/embed/xo_hscSwxhQ?autoplay=0&amp;loop=0&amp;mute=0&quot;&gt;&lt;/iframe&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;BS6X&quot;&gt;&lt;a href=&quot;https://www.drivethrurpg.com/product/305730/&quot; target=&quot;_blank&quot;&gt;The Book of Wizards &lt;/a&gt;is an illustrated guide to the fantastic universe of &lt;a href=&quot;https://www.cityofgateway.com/&quot; target=&quot;_blank&quot;&gt;Gateway&lt;/a&gt; created by the artist Sean Andrew Murray. When I worked with Studio101 Publishing I translated th and several supplements for the game. In addition, I wrote the script for the promo video, and also participated in an interview with the author of the project.&lt;/p&gt;
  &lt;h3 id=&quot;CUgC&quot;&gt;Fear itself TTRPG Localization&lt;/h3&gt;
  &lt;figure id=&quot;Rkcc&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/26/5c/265c5872-ade2-46e9-a3f4-f5fdf6562d40.png&quot; width=&quot;898&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;bYVM&quot;&gt;&lt;a href=&quot;https://www.drivethrurpg.com/product/305716/---&quot; target=&quot;_blank&quot;&gt;Fear Itself &lt;/a&gt;is a personal horror TTRPG based on GUMSHOE rules system. In 2015, I translated corebook of the game for Studio 101 Publishong.&lt;/p&gt;
  &lt;hr /&gt;
  &lt;h2 id=&quot;h5lm&quot; data-align=&quot;center&quot;&gt;Personal Projects&lt;/h2&gt;
  &lt;h3 id=&quot;2iza&quot;&gt;FrostWatch TTRPG&lt;/h3&gt;
  &lt;figure id=&quot;FJLX&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/16/db/16dbd422-0e40-44cd-a90a-dea64130a15b.png&quot; width=&quot;1792&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;04iG&quot;&gt;&lt;a href=&quot;https://lockedroom.itch.io/frostwatch&quot; target=&quot;_blank&quot;&gt;FrostWatch&lt;/a&gt; is a noir detective TTRPG about an alternative Vienna of 1964.&lt;/p&gt;
  &lt;h3 id=&quot;yZmL&quot;&gt;Deconstruction Bureau TTRPG Podcast&lt;/h3&gt;
  &lt;figure id=&quot;xZXk&quot; class=&quot;m_column&quot;&gt;
    &lt;iframe src=&quot;https://open.spotify.com/embed/show/6QQUUsHBUSceiNcIokCzNZ&quot;&gt;&lt;/iframe&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;va6G&quot;&gt;&lt;a href=&quot;https://open.spotify.com/show/6QQUUsHBUSceiNcIokCzNZ&quot; target=&quot;_blank&quot;&gt;Deconstruction Bureau&lt;/a&gt; is a podcast dedicated to the game design of tabletop RPGs. In each episode, we talk about techniques and mechanics that help games make an impact on players.&lt;/p&gt;
  &lt;h3 id=&quot;Vrls&quot;&gt;Lockedroom Mystery TTRPG Blog&lt;/h3&gt;
  &lt;figure id=&quot;fffP&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/7d/1e/7d1ea3b6-dabe-4f42-81ad-7f8d6c0f3a0f.png&quot; width=&quot;795&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;MWA5&quot;&gt;I&amp;#x27;m a huge fan of role-playing games. Especially detective ones. For the last 8 years, I have been running a &lt;a href=&quot;https://lockedroom.ru/&quot; target=&quot;_blank&quot;&gt;Locked Room&lt;/a&gt; blog dedicated to this genre.&lt;/p&gt;
  &lt;h3 id=&quot;hma9&quot;&gt;Amber Town TTRPG&lt;/h3&gt;
  &lt;figure id=&quot;K0vi&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/bf/5b/bf5bcc44-d285-4d95-b404-922113efe3de.png&quot; width=&quot;1280&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;YDHK&quot;&gt;I designed and wrote Amber Town, a TTRPG  about dreams and mysteries of a small steppe town. In 2015, the game was published by Studio 101.&lt;/p&gt;
  &lt;h3 id=&quot;lSS4&quot;&gt;A Storm is Coming TTRPG&lt;/h3&gt;
  &lt;figure id=&quot;UDti&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d1/ba/d1baf8c7-d2ff-4c66-b8ca-f7826b1e96fd.png&quot; width=&quot;1792&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;7UMa&quot;&gt;&lt;a href=&quot;https://lockedroom.itch.io/storm-is-soming&quot; target=&quot;_blank&quot;&gt;A Storm is Coming&lt;/a&gt; — a short game for two players about hard work and mutual hatred. Participants will have to create a story about the complicated relationship of two lighthouse keepers who are trapped on a rocky island. There is no GM in this game, and the game uses the Jenga Tower to resolve disputes.&lt;/p&gt;
  &lt;h3 id=&quot;sspF&quot;&gt;A Perfect Crime Guide&lt;/h3&gt;
  &lt;p id=&quot;4G2q&quot;&gt;I have combined the most successful materials about detective TTRPGs from my blog and published them in the form of &lt;a href=&quot;https://rpgbook.ru/perfect_crime&quot; target=&quot;_blank&quot;&gt;A Perfect Crime&lt;/a&gt; guide. It&amp;#x27;s an attempt to share the experience gained over the many years of running detective games. On these pages I have tried to collect the most common mistakes and the most useful lessons that I have learned.&lt;/p&gt;
  &lt;p id=&quot;QXzy&quot;&gt;This guide is not tied to a specific system of rules. The materials presented here are universal and suitable for any detective game that you have in mind.&lt;/p&gt;

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