<?xml version="1.0" encoding="utf-8" ?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:tt="http://teletype.in/" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/"><title>Denys Meshcheriakov</title><subtitle>Hi! My name is Denys, and I’m a 3D Motion Designer with a passion for visual art and the determination to achieve outstanding results.</subtitle><author><name>Denys Meshcheriakov</name></author><id>https://teletype.in/atom/denisovish</id><link rel="self" type="application/atom+xml" href="https://teletype.in/atom/denisovish?offset=0"></link><link rel="alternate" type="text/html" href="https://teletype.in/@denisovish?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=denisovish"></link><link rel="next" type="application/rss+xml" href="https://teletype.in/atom/denisovish?offset=10"></link><link rel="search" type="application/opensearchdescription+xml" title="Teletype" href="https://teletype.in/opensearch.xml"></link><updated>2026-04-11T13:19:49.935Z</updated><entry><id>denisovish:nLH2ebJLusn</id><link rel="alternate" type="text/html" href="https://teletype.in/@denisovish/nLH2ebJLusn?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=denisovish"></link><title>My Portfolio</title><published>2025-01-14T13:36:03.851Z</published><updated>2025-02-18T21:08:38.167Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img1.teletype.in/files/c7/8b/c78b1294-d3d3-40e8-bacd-1201635ce708.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img3.teletype.in/files/21/11/2111d244-7f00-47d4-a350-a54dbad2489d.png&quot;&gt;About the Project</summary><content type="html">
  &lt;section style=&quot;background-color:hsl(hsl(34,  84%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;p id=&quot;QLEr&quot;&gt;&lt;strong&gt;About the Project&lt;/strong&gt;&lt;/p&gt;
    &lt;p id=&quot;ycpH&quot;&gt;This project was created as an experiment to test a new approach to texturing and scene lighting. I focused on refining materials, their interaction with light, and achieving overall visual balance. The result allowed me to dive deeper into the nuances of working with textures and lighting effects, while also discovering new techniques that I plan to apply in future projects.&lt;br /&gt;&lt;br /&gt;This is the project link in the animation:&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/h-pC2V-YaOU&quot; target=&quot;_blank&quot;&gt;https://youtube.com/shorts/h-pC2V-YaOU&lt;/a&gt;&lt;/p&gt;
  &lt;/section&gt;
  &lt;section style=&quot;background-color:hsl(hsl(34,  84%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;figure id=&quot;i7hy&quot; class=&quot;m_retina&quot;&gt;
      &lt;img src=&quot;https://img3.teletype.in/files/21/11/2111d244-7f00-47d4-a350-a54dbad2489d.png&quot; width=&quot;360&quot; /&gt;
    &lt;/figure&gt;
  &lt;/section&gt;
  &lt;section style=&quot;background-color:hsl(hsl(170, 33%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;p id=&quot;sluz&quot;&gt;&lt;strong&gt;About the Project&lt;/strong&gt;&lt;/p&gt;
    &lt;p id=&quot;eFuA&quot;&gt;This project was inspired by the Fallout game series, which captivated me with its unique post-apocalyptic atmosphere, retrofuturistic aesthetics, and richly developed world. I aimed to capture the spirit of this universe through environmental details, lighting, and textures. Every element of the scene was designed to evoke the core themes of the games—survival, decayed beauty, and hope found in the most unexpected places.&lt;br /&gt;&lt;br /&gt;This is the project link in the animation:&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/-X4mvTwEZuA?feature=share&quot; target=&quot;_blank&quot;&gt;https://youtube.com/shorts/-X4mvTwEZuA?feature=share&lt;/a&gt;&lt;/p&gt;
  &lt;/section&gt;
  &lt;section style=&quot;background-color:hsl(hsl(170, 33%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;figure id=&quot;xpU8&quot; class=&quot;m_retina&quot;&gt;
      &lt;img src=&quot;https://img1.teletype.in/files/43/27/43276891-4d01-4f46-b4fe-20649afd1b5a.jpeg&quot; width=&quot;540&quot; /&gt;
    &lt;/figure&gt;
  &lt;/section&gt;
  &lt;section style=&quot;background-color:hsl(hsl(323, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;p id=&quot;8aRK&quot;&gt;&lt;strong&gt;About the Project&lt;/strong&gt;&lt;/p&gt;
    &lt;p id=&quot;kuHy&quot;&gt;This project was created to practice my skills with particles. I focused on creating realistic simulations that interact with the environment to improve my understanding of particle dynamics and visual effects. The development process allowed me to dive deeper into controlling particle physics, lighting, and textures, as well as enhancing my overall technical skills in animation.&lt;br /&gt;&lt;br /&gt;Project in Animation:&lt;br /&gt;&lt;a href=&quot;https://youtube.com/shorts/11kWzWiGJkE&quot; target=&quot;_blank&quot;&gt;https://youtube.com/shorts/11kWzWiGJkE&lt;/a&gt;&lt;/p&gt;
  &lt;/section&gt;
  &lt;section style=&quot;background-color:hsl(hsl(323, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;figure id=&quot;rrcy&quot; class=&quot;m_retina&quot;&gt;
      &lt;img src=&quot;https://img4.teletype.in/files/72/1f/721fe5f1-fa60-4a75-b180-891dfe68fe2e.jpeg&quot; width=&quot;540&quot; /&gt;
      &lt;figcaption&gt;Below you can see this scene without textures&lt;/figcaption&gt;
    &lt;/figure&gt;
  &lt;/section&gt;
  &lt;section style=&quot;background-color:hsl(hsl(323, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;figure id=&quot;ZKsE&quot; class=&quot;m_retina&quot;&gt;
      &lt;img src=&quot;https://img4.teletype.in/files/34/c7/34c731e1-e18e-4088-b876-a5556c42b6b1.jpeg&quot; width=&quot;540&quot; /&gt;
      &lt;figcaption&gt; scene without textures&lt;/figcaption&gt;
    &lt;/figure&gt;
  &lt;/section&gt;
  &lt;section style=&quot;background-color:hsl(hsl(55,  86%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;p id=&quot;x6di&quot;&gt;About the project&lt;br /&gt;&lt;br /&gt;I made this project in the style of fallout with an emphasis on realism and explosion simulation, and a lot of time was devoted to sound design&lt;br /&gt;link to Video: &lt;a href=&quot;https://youtu.be/bP3S1zzkhLU&quot; target=&quot;_blank&quot;&gt;https://youtu.be/bP3S1zzkhLU&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are a couple of shots from the project: &lt;/p&gt;
    &lt;figure id=&quot;Igat&quot; class=&quot;m_original&quot;&gt;
      &lt;img src=&quot;https://img1.teletype.in/files/86/30/8630308f-bf3d-4342-a5b7-461ece073535.png&quot; /&gt;
    &lt;/figure&gt;
    &lt;figure id=&quot;f89F&quot; class=&quot;m_original&quot;&gt;
      &lt;img src=&quot;https://img4.teletype.in/files/b8/1c/b81c63d0-9787-4ce1-9bd2-af29d3076a96.png&quot; width=&quot;1919&quot; /&gt;
    &lt;/figure&gt;
    &lt;figure id=&quot;IHD7&quot; class=&quot;m_original&quot;&gt;
      &lt;img src=&quot;https://img2.teletype.in/files/93/2a/932a907b-dd28-42c2-b4a1-d7b2533baa3b.png&quot; width=&quot;1919&quot; /&gt;
    &lt;/figure&gt;
  &lt;/section&gt;
  &lt;p id=&quot;FeGH&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(323, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;p id=&quot;6BA9&quot; data-align=&quot;center&quot;&gt;Thank you for your attention !&lt;/p&gt;
  &lt;/section&gt;

</content></entry><entry><id>denisovish:OrJWXxubYVu</id><link rel="alternate" type="text/html" href="https://teletype.in/@denisovish/OrJWXxubYVu?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=denisovish"></link><title>Mоушн 5.0</title><published>2024-06-11T21:54:39.428Z</published><updated>2024-06-11T21:54:39.428Z</updated><summary type="html">Всем привет!</summary><content type="html">
  &lt;p id=&quot;NmjX&quot;&gt;Всем привет! &lt;/p&gt;
  &lt;p id=&quot;d1Qo&quot;&gt;Меня зовут Денис М. Я участник буткемпа от Мастерской исаева моушен 5.0. О Мастерской я узнал от своего друга, опытного моушен дизайнера, который услышав про моё желание получить эту столь желанную  професию посоветовал мне именно Мастерскую исаева, так как он был уверен в качестве буткемпов. Но я все решил сам проверить подробности и был приятно удивлён большим количеством качественных выпускных работ и слаженным комюнити что и стало основными факторами покупки буткемпа.&lt;/p&gt;
  &lt;p id=&quot;TGvI&quot;&gt;За неделю до начала курса я получил список программ обязательных к установке. И сдесь у меня возникли проблемы с установкой, которые мне помогли решить мои новые друзья из Дискорда Мастерской.&lt;/p&gt;

</content></entry></feed>