<?xml version="1.0" encoding="utf-8" ?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:tt="http://teletype.in/" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/"><title>LIGMAR ONLINE - FREE MOBILE MMORPG</title><subtitle>Ligmar Online – a unique MMORPG featuring an innovative combat system, deep economy, and real-time mass battles.</subtitle><author><name>LIGMAR ONLINE - FREE MOBILE MMORPG</name></author><id>https://teletype.in/atom/ligmar</id><link rel="self" type="application/atom+xml" href="https://teletype.in/atom/ligmar?offset=0"></link><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><link rel="next" type="application/rss+xml" href="https://teletype.in/atom/ligmar?offset=10"></link><link rel="search" type="application/opensearchdescription+xml" title="Teletype" href="https://teletype.in/opensearch.xml"></link><updated>2026-05-14T12:38:59.737Z</updated><entry><id>ligmar:0KVSEr6N4S7</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/0KVSEr6N4S7?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.38 (May 2026)</title><published>2026-05-14T08:58:44.786Z</published><updated>2026-05-14T11:17:33.032Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img2.teletype.in/files/d8/f6/d8f640db-a193-41a4-ab9d-bcc482ccda5b.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img1.teletype.in/files/cd/9d/cd9d3e86-4521-4799-bcb3-37d0936f7339.png&quot;&gt;Update 0.38 (May 2026)</summary><content type="html">
  &lt;figure id=&quot;ciTg&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/cd/9d/cd9d3e86-4521-4799-bcb3-37d0936f7339.png&quot; width=&quot;1165&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;MVFP&quot;&gt;Hey! Tony here!&lt;/p&gt;
  &lt;p id=&quot;nUXO&quot;&gt;Happy to present the &lt;strong&gt;May update 0.38&lt;/strong&gt; — here are the main highlights:&lt;/p&gt;
  &lt;ul id=&quot;pQyh&quot;&gt;
    &lt;li id=&quot;dDWN&quot;&gt;&lt;strong&gt;Guild Search &amp;amp; Joining&lt;/strong&gt; — you can join &lt;strong&gt;open&lt;/strong&gt; guilds instantly; &lt;strong&gt;closed&lt;/strong&gt; guilds now have an application system.&lt;/li&gt;
    &lt;li id=&quot;miai&quot;&gt;&lt;strong&gt;Homestead&lt;/strong&gt; — your personal base: build and upgrade buildings to get &lt;strong&gt;permanent bonuses&lt;/strong&gt; for all your heroes.&lt;/li&gt;
    &lt;li id=&quot;Dtj2&quot;&gt;&lt;strong&gt;Basements&lt;/strong&gt; — new small dungeons right on the map tiles: clear them out, defeat the &lt;strong&gt;Champion&lt;/strong&gt;, and earn valuable rewards.&lt;/li&gt;
    &lt;li id=&quot;E6NN&quot;&gt;&lt;strong&gt;Library: New Skills&lt;/strong&gt; — new passive hero abilities and an ultimate skill available to all classes.&lt;/li&gt;
    &lt;li id=&quot;GFgR&quot;&gt;&lt;strong&gt;Storyline&lt;/strong&gt; — a starter storyline has been launched for the first two locations, la&lt;/li&gt;
    &lt;li id=&quot;XOCi&quot;&gt;&lt;strong&gt;Armory&lt;/strong&gt; — now you can not only customize your skill bar, but create multiple loadouts and switch between them right in combat!&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;LPiB&quot;&gt;New Mechanics&lt;/h1&gt;
  &lt;h2 id=&quot;xWCu&quot;&gt;🔍 Guild Search. Guild Type&lt;/h2&gt;
  &lt;figure id=&quot;hrbc&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6a/12/6a120b64-c7d1-4abb-8209-5f971723ab53.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;iUoy&quot;&gt;Every guild now has a type: &lt;strong&gt;open&lt;/strong&gt; or &lt;strong&gt;closed&lt;/strong&gt;. Open guilds accept everyone immediately, while closed guilds work through an application system. Finding the right guild is now easier since all active guilds are displayed right in the game!&lt;/blockquote&gt;
  &lt;h3 id=&quot;C3rd&quot;&gt;Guild Type&lt;/h3&gt;
  &lt;ul id=&quot;KThX&quot;&gt;
    &lt;li id=&quot;XkYm&quot;&gt;&lt;strong&gt;Open guild&lt;/strong&gt;: any player joins instantly without approval (if there are available slots).&lt;/li&gt;
    &lt;li id=&quot;is3s&quot;&gt;&lt;strong&gt;Closed guild&lt;/strong&gt;: the player submits an application. Closed guilds are shown with a special tag in the list.&lt;/li&gt;
    &lt;li id=&quot;tEMR&quot;&gt;The type is set when creating or changed in settings. Only members with the rank of &lt;strong&gt;Marshal&lt;/strong&gt; or higher can change it.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;G3EH&quot;&gt;Application System&lt;/h3&gt;
  &lt;ul id=&quot;P3Cw&quot;&gt;
    &lt;li id=&quot;HcBS&quot;&gt;Find a closed guild in the search and submit an application.&lt;/li&gt;
    &lt;li id=&quot;ZVkw&quot;&gt;Members with the rank of &lt;strong&gt;Recruiter&lt;/strong&gt; or higher can see incoming applications and decide: approve or reject.&lt;/li&gt;
    &lt;li id=&quot;Xj3j&quot;&gt;If no one responds within &lt;strong&gt;24 hours&lt;/strong&gt;, the application expires automatically.&lt;/li&gt;
    &lt;li id=&quot;jmgU&quot;&gt;After approval — you receive an invitation and confirm your entry.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;hr /&gt;
  &lt;h2 id=&quot;W78r&quot;&gt;🏘️ Homestead. Construction &amp;amp; Upgrades&lt;/h2&gt;
  &lt;figure id=&quot;YXMp&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/19/42/1942cc51-a985-4ab2-8c91-bc4e2864d791.webp&quot; width=&quot;800&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;gbUM&quot;&gt;Estate: your personal base that boosts your entire account. In update 0.38, a system for &lt;strong&gt;building and upgrading structures&lt;/strong&gt; has been introduced. Each building is first constructed, then upgraded — and it starts providing permanent bonuses to all your heroes. The higher the level, the bigger the bonus!&lt;/blockquote&gt;
  &lt;h3 id=&quot;KFiG&quot;&gt;How Construction Works&lt;/h3&gt;
  &lt;ul id=&quot;TOuc&quot;&gt;
    &lt;li id=&quot;vzXh&quot;&gt;To become active, a building must first be constructed. An unbuilt building provides no bonuses, and its core mechanic is unavailable.&lt;/li&gt;
    &lt;li id=&quot;QU2K&quot;&gt;After construction, the building can be upgraded: each level enhances the bonus.&lt;/li&gt;
    &lt;li id=&quot;GQiW&quot;&gt;The &lt;strong&gt;Main House&lt;/strong&gt; limits the maximum level of all other structures. Want to upgrade any building to level &lt;code&gt;N&lt;/code&gt;? The Main House must be at least &lt;code&gt;N&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;WlEI&quot;&gt;Construction and upgrade costs depend on the building and level. At higher levels, &lt;strong&gt;construction materials (Composites)&lt;/strong&gt; are required.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;iNsg&quot;&gt;Construction Materials&lt;/h3&gt;
  &lt;figure id=&quot;AGUD&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a5/d6/a5d6b423-8c64-4c71-b621-928788052a30.webp&quot; width=&quot;240&quot; /&gt;
    &lt;figcaption&gt;Composite (I)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;vuiQ&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/7b/0c/7b0c678c-c6c4-44bf-8043-a0918a75b0c7.webp&quot; width=&quot;240&quot; /&gt;
    &lt;figcaption&gt;Composite (II)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;jGNP&quot;&gt;&lt;/p&gt;
  &lt;ul id=&quot;oFwf&quot;&gt;
    &lt;li id=&quot;D8rJ&quot;&gt;Construction materials are crafted directly in &lt;strong&gt;Crafting → Furnace&lt;/strong&gt; from regular resources gathered on locations.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;mxsH&quot;&gt;Recipe: Construction Materials (I) ×1&lt;/h4&gt;
  &lt;ul id=&quot;q6Xu&quot;&gt;
    &lt;li id=&quot;JdEW&quot;&gt;×1 Limestone (I)&lt;/li&gt;
    &lt;li id=&quot;8JIy&quot;&gt;×1 Pine (I)&lt;/li&gt;
    &lt;li id=&quot;0Ss6&quot;&gt;×1 Copper (I)&lt;/li&gt;
    &lt;li id=&quot;6uat&quot;&gt;×250 Magic Shards&lt;/li&gt;
    &lt;li id=&quot;u4vZ&quot;&gt;×1500 Scrap&lt;/li&gt;
    &lt;li id=&quot;PhiF&quot;&gt;×15 Crafting Token (bound)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;Zqfs&quot;&gt;Recipe: Construction Materials (II) ×1&lt;/h4&gt;
  &lt;ul id=&quot;1QND&quot;&gt;
    &lt;li id=&quot;wGuw&quot;&gt;×1 Tin (II)&lt;/li&gt;
    &lt;li id=&quot;KnaM&quot;&gt;×1 Slate (II)&lt;/li&gt;
    &lt;li id=&quot;Tie5&quot;&gt;×1 Birch (II)&lt;/li&gt;
    &lt;li id=&quot;S08O&quot;&gt;×500 Magic Shards&lt;/li&gt;
    &lt;li id=&quot;9Wrw&quot;&gt;×3000 Scrap&lt;/li&gt;
    &lt;li id=&quot;mehe&quot;&gt;×25 Crafting Token (bound)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;zDwi&quot;&gt;Buildings and Their Bonuses&lt;/h3&gt;
  &lt;figure id=&quot;faJI&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/2c/ea/2cea7687-1833-4838-ba01-86020c1b3769.png&quot; width=&quot;473&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;1VYR&quot;&gt;🏕️ New Building: Hunter&amp;#x27;s Hut&lt;/h3&gt;
  &lt;ul id=&quot;Bkwv&quot;&gt;
    &lt;li id=&quot;KEYx&quot;&gt;Unlocks the &lt;strong&gt;expedition&lt;/strong&gt; mechanic and boosts expedition rewards.&lt;/li&gt;
    &lt;li id=&quot;H16E&quot;&gt;Requires the &lt;strong&gt;Main House&lt;/strong&gt; to be built first.&lt;/li&gt;
    &lt;li id=&quot;GXHi&quot;&gt;Each upgrade level gives &lt;code&gt;+10%&lt;/code&gt; to expedition rewards.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;pyoS&quot;&gt;⚔️ Basements on Locations&lt;/h2&gt;
  &lt;figure id=&quot;aD0k&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b4/16/b416247c-06fc-4f0f-a1e0-78980ad06f13.png&quot; width=&quot;2880&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;SfkN&quot;&gt;On locations with monsters level &lt;code&gt;16+&lt;/code&gt;, &lt;strong&gt;basement entrances&lt;/strong&gt; now randomly appear: small dungeons right inside the tile. Go in, clear everything, and earn resources for developing new skills in the Library!&lt;/blockquote&gt;
  &lt;h3 id=&quot;gDUF&quot;&gt;How to Enter a Basement&lt;/h3&gt;
  &lt;figure id=&quot;tCdm&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/07/db/07db75c4-afaa-496b-a796-e4600213b882.webp&quot; width=&quot;142&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;syaf&quot;&gt;
    &lt;li id=&quot;frjS&quot;&gt;The entrance appears randomly on a tile with living monsters (level &lt;code&gt;16+&lt;/code&gt;).&lt;/li&gt;
    &lt;li id=&quot;CKHb&quot;&gt;Activation takes &lt;code&gt;5&lt;/code&gt; seconds and is interrupted upon taking damage.&lt;/li&gt;
    &lt;li id=&quot;DVkS&quot;&gt;In &lt;strong&gt;safe&lt;/strong&gt; locations, the basement becomes invisible to others after entering: the space belongs only to your party.&lt;/li&gt;
    &lt;li id=&quot;TmxZ&quot;&gt;In &lt;strong&gt;dangerous&lt;/strong&gt; locations, the basement remains visible: other players can enter. This is an open &lt;strong&gt;PvP zone&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;iacO&quot;&gt;Basement Structure&lt;/h3&gt;
  &lt;ul id=&quot;w0f1&quot;&gt;
    &lt;li id=&quot;5JXj&quot;&gt;A basement consists of &lt;code&gt;5&lt;/code&gt; tiles with monsters (each monster&amp;#x27;s level matches the entrance tile).&lt;/li&gt;
    &lt;li id=&quot;AZT7&quot;&gt;Monsters do not respawn after a tile is cleared.&lt;/li&gt;
    &lt;li id=&quot;2URL&quot;&gt;On the &lt;strong&gt;last tile&lt;/strong&gt;, a &lt;strong&gt;Champion&lt;/strong&gt; and a &lt;strong&gt;Lectern&lt;/strong&gt; await.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;IypR&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/31/e3/31e38a6d-d527-41eb-96a1-84fb3cc2d713.webp&quot; width=&quot;154&quot; /&gt;
    &lt;figcaption&gt;Аналой&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;28sX&quot;&gt;Timer and Exit&lt;/h3&gt;
  &lt;ul id=&quot;LWxv&quot;&gt;
    &lt;li id=&quot;ZEgx&quot;&gt;The basement closes &lt;code&gt;1 hour&lt;/code&gt; after opening or after interacting with the Lectern reward.&lt;/li&gt;
    &lt;li id=&quot;3zS8&quot;&gt;Exit from tile zero, activation &lt;code&gt;5&lt;/code&gt; seconds. After opening the Lectern, an exit event appears on the last tile.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;7w9V&quot;&gt;Lectern Rewards&lt;/h3&gt;
  &lt;ul id=&quot;ntx7&quot;&gt;
    &lt;li id=&quot;58FE&quot;&gt;&lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex Page&lt;/strong&gt; — guaranteed&lt;/li&gt;
    &lt;li id=&quot;6nrX&quot;&gt;&lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Knowledge Book&lt;/strong&gt; (random class) — guaranteed&lt;/li&gt;
    &lt;li id=&quot;kiUe&quot;&gt;Only the player who &lt;strong&gt;activated&lt;/strong&gt; the Lectern receives the reward.&lt;/li&gt;
    &lt;li id=&quot;4gPi&quot;&gt;The Champion drops standard loot.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;hr /&gt;
  &lt;h2 id=&quot;0iWz&quot;&gt;✨ Passive Skills. Light of Power&lt;/h2&gt;
  &lt;figure id=&quot;TxC2&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/3c/b5/3cb5261b-2575-4ca3-a769-f8026e7c2bfb.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;7pLs&quot;&gt;A new system of &lt;strong&gt;shared skills and abilities&lt;/strong&gt; that levels up across your entire account and instantly applies to all characters. It includes class passive skills and a powerful active ability called &lt;strong&gt;Light of Power&lt;/strong&gt;, available to every class. To unlock access, build the &lt;strong&gt;Library&lt;/strong&gt; in your Estate.&lt;/blockquote&gt;
  &lt;h3 id=&quot;iyqX&quot;&gt;Class Passive Skills&lt;/h3&gt;
  &lt;figure id=&quot;tq6E&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c5/9a/c59aa301-f9bf-4ee1-acd8-761252dd5c6f.png&quot; width=&quot;380&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;cVbz&quot;&gt;
    &lt;li id=&quot;CKKB&quot;&gt;&lt;code&gt;1&lt;/code&gt; passive skill per class. Provides a permanent damage bonus for characters of that class.&lt;/li&gt;
    &lt;li id=&quot;APE4&quot;&gt;Available once the &lt;strong&gt;Library&lt;/strong&gt; is built (&lt;code&gt;lvl 1+&lt;/code&gt;).&lt;/li&gt;
    &lt;li id=&quot;Cs06&quot;&gt;&lt;code&gt;+6%&lt;/code&gt; damage per upgrade level.&lt;/li&gt;
    &lt;li id=&quot;lqMu&quot;&gt;Upgraded with &lt;strong&gt;Books of Knowledge&lt;/strong&gt; for the corresponding class, not silver. Each subsequent level requires twice as many books as the previous one.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;6IzS&quot;&gt;&lt;strong&gt;Passive Skill Upgrade Cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;5VmV&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a8/a6/a8a6e512-c6f7-403d-93b6-19a7badae152.png&quot; width=&quot;364&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;iYZn&quot;&gt;⚡ Light of the Power&lt;/h3&gt;
  &lt;figure id=&quot;L71n&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/51/94/5194f674-848a-4c9c-96cd-b4a7b638ab38.png&quot; width=&quot;80&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;Er3P&quot;&gt;This isn&amp;#x27;t just a skill: it&amp;#x27;s the ultimate boost for &lt;code&gt;10&lt;/code&gt; seconds. Activate it — gain &lt;strong&gt;invulnerability&lt;/strong&gt; and a massive &lt;strong&gt;damage multiplier&lt;/strong&gt;. Works on any class, available from level &lt;code&gt;30&lt;/code&gt;.&lt;/blockquote&gt;
  &lt;ul id=&quot;Lqob&quot;&gt;
    &lt;li id=&quot;XWsQ&quot;&gt;Can be placed on the skill bar of &lt;strong&gt;any hero&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;087K&quot;&gt;Consumes &lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex Page&lt;/strong&gt; per use instead of &lt;strong&gt;mana&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;J9Qd&quot;&gt;Available from hero level &lt;code&gt;30&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;BMEj&quot;&gt;Cooldown: &lt;code&gt;30&lt;/code&gt; seconds.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;doNF&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c3/50/c3505630-e971-486f-9ce5-5e0700301f8f.png&quot; width=&quot;502&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;1tZs&quot;&gt;&lt;strong&gt;Learning and Upgrade Cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;Dvzw&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/cc/30/cc3096b4-bdfa-4c70-8da3-1a0d46b0b2f5.png&quot; width=&quot;485&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;4OiG&quot;&gt;How to Obtain Consumables&lt;/h3&gt;
  &lt;figure id=&quot;GpsQ&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/4c/c8/4cc8b60d-6a8e-4089-968d-ddc0ef33501a.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Codex Page (consumed each time Light of Power is used):&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;GjSW&quot;&gt;
    &lt;li id=&quot;yydd&quot;&gt;Drops from the &lt;strong&gt;Lectern&lt;/strong&gt; in basements — &lt;code&gt;×1&lt;/code&gt; guaranteed.&lt;/li&gt;
    &lt;li id=&quot;P7U1&quot;&gt;Or crafted in the &lt;strong&gt;Crafting District Furnace&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;95df&quot;&gt;Recipe: &lt;code&gt;×6&lt;/code&gt; Books of Knowledge (&lt;code&gt;1&lt;/code&gt; for &lt;strong&gt;each class&lt;/strong&gt;) → &lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex Page&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;frzD&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6b/63/6b638867-d8ea-4c77-80a0-557fcb5c2fc9.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Codex of Power (needed to upgrade the skill):&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;IO6c&quot;&gt;
    &lt;li id=&quot;HwIg&quot;&gt;Crafted in the &lt;strong&gt;Crafting Quarter Furnace&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;F2uE&quot;&gt;Recipe: &lt;code&gt;×10&lt;/code&gt; &lt;strong&gt;Codex Pages&lt;/strong&gt; → &lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex of Power&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;DRRi&quot;&gt;Change Log&lt;/h1&gt;
  &lt;figure id=&quot;y9Mq&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/70/83/7083ef3e-8041-4a35-a25d-48349ef160fb.png&quot; width=&quot;2880&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;P1rx&quot;&gt;📖 Quests&lt;/h2&gt;
  &lt;ul id=&quot;r875&quot;&gt;
    &lt;li id=&quot;veVy&quot;&gt;&lt;strong&gt;New story quest branch (for the first two locations).&lt;/strong&gt; A special quest chain for the start of the game that helps learn the basic mechanics. The first quest is given automatically; all others are picked up through the &lt;strong&gt;Tavern&lt;/strong&gt; — like all quests in the game.&lt;/li&gt;
    &lt;li id=&quot;mjwo&quot;&gt;Story quests are not tied to a specific character class.&lt;/li&gt;
    &lt;li id=&quot;1jwU&quot;&gt;&lt;strong&gt;Narrative overhaul.&lt;/strong&gt; Updated descriptions, dialogues, and texts of existing quests (daily / dungeon / weekly) — the world of &lt;strong&gt;Ligmar&lt;/strong&gt; has become more alive!&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;jt4i&quot;&gt;🎛️ Armory&lt;/h2&gt;
  &lt;ul id=&quot;Dk3X&quot;&gt;
    &lt;li id=&quot;8iob&quot;&gt;&lt;strong&gt;Equipment and skill loadouts.&lt;/strong&gt; Now in the Armory you can not only customize the skill and item bar, but also create &lt;strong&gt;multiple loadouts&lt;/strong&gt; in advance and switch between them right in combat.&lt;/li&gt;
    &lt;li id=&quot;3ZgR&quot;&gt;&lt;code&gt;2 loadouts&lt;/code&gt; are available by default.&lt;/li&gt;
    &lt;li id=&quot;fp2f&quot;&gt;To swap loadouts in combat, add a swap button to the skill bar. When switching, all swap buttons go on cooldown.&lt;/li&gt;
    &lt;li id=&quot;kMZt&quot;&gt;&lt;strong&gt;Cooldown between swaps:&lt;/strong&gt; base time &lt;code&gt;20&lt;/code&gt; seconds. Reduced by upgrading the &lt;strong&gt;Arsenal&lt;/strong&gt; in Estate → Main House (each level removes &lt;code&gt;1&lt;/code&gt; second).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;3H8n&quot;&gt;⚔️ Combat&lt;/h2&gt;
  &lt;ul id=&quot;8D51&quot;&gt;
    &lt;li id=&quot;DigP&quot;&gt;&lt;strong&gt;Guardian battle winner.&lt;/strong&gt; The winning &lt;strong&gt;guild&lt;/strong&gt; is now displayed correctly: if the entire party is from one guild — that guild is shown; if from different guilds — the one that dealt more damage within the party.&lt;/li&gt;
    &lt;li id=&quot;SubS&quot;&gt;&lt;strong&gt;Item disassembly in combat.&lt;/strong&gt; If a &lt;strong&gt;Fortune Orb&lt;/strong&gt; is active, salvage items right during combat.&lt;/li&gt;
    &lt;li id=&quot;DyaL&quot;&gt;&lt;strong&gt;Item selling in combat.&lt;/strong&gt; If a &lt;strong&gt;Prosperity Orb&lt;/strong&gt; is active, sell items right during combat.&lt;/li&gt;
    &lt;li id=&quot;PsXG&quot;&gt;&lt;strong&gt;World Boss&lt;/strong&gt;. The second world now also drops loot: with a &lt;strong&gt;90%&lt;/strong&gt; chance — an epic item with two ancient properties, or with a &lt;strong&gt;10%&lt;/strong&gt; chance — a legendary item with two ancient properties. The number of items depends on the difficulty level: the player receives as many items as their difficulty level. The same logic applies to equipment from the ancient chest after killing the boss.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;hGGD&quot;&gt;🛡️ Guilds&lt;/h2&gt;
  &lt;h4 id=&quot;SvwT&quot;&gt;Second Guild Dungeon&lt;/h4&gt;
  &lt;ul id=&quot;eDnG&quot;&gt;
    &lt;li id=&quot;U0uG&quot;&gt;Keep the health difference between bosses below &lt;code&gt;10%&lt;/code&gt;, otherwise the boss with lower health will regenerate &lt;code&gt;25%&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;z8o1&quot;&gt;After the first boss dies, you have &lt;code&gt;30&lt;/code&gt; seconds for the second one, otherwise both fully regenerate and the fight restarts. (&lt;em&gt;this remained unchanged&lt;/em&gt;)&lt;/li&gt;
    &lt;li id=&quot;8uGY&quot;&gt;Immunity cycle: &lt;code&gt;90&lt;/code&gt; sec immunity to a certain damage type → &lt;code&gt;10&lt;/code&gt; sec vulnerability to all damage types. &lt;code&gt;100&lt;/code&gt; sec cycle.&lt;/li&gt;
    &lt;li id=&quot;umFP&quot;&gt;Dungeon loot: with a &lt;strong&gt;90%&lt;/strong&gt; chance — an epic item with two ancient properties, or with a &lt;strong&gt;10%&lt;/strong&gt; chance — a legendary item with two ancient properties. The number of items depends on the difficulty level: the player receives as many items as their difficulty level. The same logic applies to equipment from the ancient chest after killing the boss.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Cvmb&quot;&gt;🎒 Items and Rewards&lt;/h2&gt;
  &lt;ul id=&quot;7oM2&quot;&gt;
    &lt;li id=&quot;P2ui&quot;&gt;&lt;strong&gt;Crystals from goblins.&lt;/strong&gt; The number of crystals in the reward has been changed; now &lt;code&gt;10&lt;/code&gt; drop and are split among party members.&lt;/li&gt;
    &lt;li id=&quot;7iGK&quot;&gt;&lt;strong&gt;Activity Board.&lt;/strong&gt; The weekly reward now includes: &lt;code&gt;×25&lt;/code&gt; &lt;strong&gt;Awakening Essence (bound)&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;KJgR&quot;&gt;💰 Market&lt;/h2&gt;
  &lt;ul id=&quot;HpYw&quot;&gt;
    &lt;li id=&quot;nJHG&quot;&gt;Fixed a bug where changing the price of a sell order would deduct items twice and the order would auto-complete.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;EQH7&quot;&gt;🖥️ Interface&lt;/h2&gt;
  &lt;ul id=&quot;ne0F&quot;&gt;
    &lt;li id=&quot;nLhn&quot;&gt;Tab renamed: &lt;strong&gt;&amp;quot;Character&amp;quot;&lt;/strong&gt; → &lt;strong&gt;&amp;quot;Hero&amp;quot;&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;arDh&quot;&gt;Equipment stats that have reached &lt;code&gt;100%&lt;/code&gt; at the gear tier are now highlighted in &lt;strong&gt;blue&lt;/strong&gt; directly in the item card.&lt;/li&gt;
    &lt;li id=&quot;qKPU&quot;&gt;&lt;strong&gt;Magic Gear Stats&lt;/strong&gt; now show ranges &lt;code&gt;[1–100]&lt;/code&gt; instead of percentages.&lt;/li&gt;
    &lt;li id=&quot;rAbA&quot;&gt;A &lt;strong&gt;journal&lt;/strong&gt; icon has been added to the battle screen for easier access to quest conditions and reward collection.&lt;/li&gt;
    &lt;li id=&quot;MeEm&quot;&gt;Updated the display of essence levels: it&amp;#x27;s now simply &lt;strong&gt;level&lt;/strong&gt;, not upgrade level.&lt;/li&gt;
    &lt;li id=&quot;J3Zp&quot;&gt;The &lt;strong&gt;&amp;quot;Contracts&amp;quot;&lt;/strong&gt; tab in the Tavern is now available only from level &lt;code&gt;30&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;AHOY&quot;&gt;&lt;strong&gt;Essences&lt;/strong&gt; can now be bound, like other items.&lt;/li&gt;
    &lt;li id=&quot;e6Vm&quot;&gt;Upgrading the &lt;strong&gt;Harvester&lt;/strong&gt; now reduces cargo inspection time.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;oUW9&quot;&gt;Also updated Ancient Chest &amp;amp; Sealed Urn&lt;/h3&gt;
  &lt;p id=&quot;mRj3&quot;&gt;&lt;/p&gt;
  &lt;figure id=&quot;gB6D&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/bb/fd/bbfda9a3-b26d-4735-a55f-6def6974def2.png&quot; width=&quot;517&quot; /&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;2T6R&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/85/64/8564b1db-192d-4109-91a9-cf981d825c90.png&quot; width=&quot;458&quot; /&gt;
  &lt;/figure&gt;

</content></entry><entry><id>ligmar:wyGxzxhV607</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/wyGxzxhV607?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Chat Rules</title><published>2026-05-12T12:03:21.576Z</published><updated>2026-05-12T12:03:21.576Z</updated><summary type="html">The chat is intended for:</summary><content type="html">
  &lt;h3 id=&quot;JXbf&quot;&gt;1.1 PURPOSE OF THE CHAT&lt;/h3&gt;
  &lt;p id=&quot;Xhu7&quot;&gt;The chat is intended for:&lt;/p&gt;
  &lt;ul id=&quot;opec&quot;&gt;
    &lt;li id=&quot;VTyY&quot;&gt;discussing the game and game mechanics;&lt;/li&gt;
    &lt;li id=&quot;utsa&quot;&gt;looking for a group, guild, raid, or teammates;&lt;/li&gt;
    &lt;li id=&quot;DKGQ&quot;&gt;helping newcomers;&lt;/li&gt;
    &lt;li id=&quot;cCdV&quot;&gt;sharing guides, screenshots, stories, and useful materials;&lt;/li&gt;
    &lt;li id=&quot;Szsx&quot;&gt;discussing project news;&lt;/li&gt;
    &lt;li id=&quot;x6ya&quot;&gt;collecting feedback;&lt;/li&gt;
    &lt;li id=&quot;eGZ2&quot;&gt;running community activities.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;IDak&quot;&gt;Criticism of the game, balance, updates, and team decisions is allowed, provided it is constructive and free of insults.&lt;/p&gt;
  &lt;h3 id=&quot;LiA5&quot;&gt;1.2. COMMUNICATION BETWEEN PARTICIPANTS&lt;/h3&gt;
  &lt;p id=&quot;4RDh&quot;&gt;A respectful tone must be maintained in the chat.&lt;/p&gt;
  &lt;p id=&quot;giRj&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;yZZX&quot;&gt;
    &lt;li id=&quot;NtbE&quot;&gt;insulting other participants;&lt;/li&gt;
    &lt;li id=&quot;iRBw&quot;&gt;making it personal;&lt;/li&gt;
    &lt;li id=&quot;t3Ki&quot;&gt;provoking conflicts;&lt;/li&gt;
    &lt;li id=&quot;i02T&quot;&gt;harassing a player or a group of players;&lt;/li&gt;
    &lt;li id=&quot;PDCG&quot;&gt;making threats;&lt;/li&gt;
    &lt;li id=&quot;ZlsS&quot;&gt;deliberately interfering with normal communication;&lt;/li&gt;
    &lt;li id=&quot;MC6s&quot;&gt;pursuing a player across different channels after being asked to stop contact.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;ayyR&quot;&gt;Allowed:&lt;/p&gt;
  &lt;ul id=&quot;aotn&quot;&gt;
    &lt;li id=&quot;JwS2&quot;&gt;arguing about mechanics, builds, and decisions;&lt;/li&gt;
    &lt;li id=&quot;d5xd&quot;&gt;disagreeing with other players&amp;#x27; opinions;&lt;/li&gt;
    &lt;li id=&quot;K84Z&quot;&gt;criticizing the game and individual systems;&lt;/li&gt;
    &lt;li id=&quot;em4T&quot;&gt;asking the team uncomfortable questions;&lt;/li&gt;
    &lt;li id=&quot;AUQ5&quot;&gt;discussing problems, as long as it is done based on facts and without personal attacks.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;XG5M&quot;&gt;1.3. CRITICISM AND TOXICITY&lt;/h3&gt;
  &lt;p id=&quot;QMGb&quot;&gt;Criticism is allowed. Toxicity is not.&lt;/p&gt;
  &lt;p id=&quot;ZIKG&quot;&gt;Constructive criticism: &lt;em&gt;&amp;quot;After the tutorial, the player lacks a clear next goal. Because of this, some newcomers may leave without understanding what to do next.&amp;quot;&lt;/em&gt;&lt;/p&gt;
  &lt;p id=&quot;AAfl&quot;&gt;Non-constructive violation: &lt;em&gt;&amp;quot;The developers don&amp;#x27;t understand anything, the moderators are useless, the game is dead.&amp;quot;&lt;/em&gt;&lt;/p&gt;
  &lt;p id=&quot;l1Nl&quot;&gt;If a discussion turns into a conflict, moderation may:&lt;/p&gt;
  &lt;ul id=&quot;cS4y&quot;&gt;
    &lt;li id=&quot;2E2o&quot;&gt;ask participants to return to the topic;&lt;/li&gt;
    &lt;li id=&quot;QvcG&quot;&gt;delete individual messages;&lt;/li&gt;
    &lt;li id=&quot;5hRS&quot;&gt;issue a warning;&lt;/li&gt;
    &lt;li id=&quot;j0p1&quot;&gt;temporarily restrict the ability to write in the chat;&lt;/li&gt;
    &lt;li id=&quot;CRy5&quot;&gt;move the case review to a report / ticket;&lt;/li&gt;
    &lt;li id=&quot;9woc&quot;&gt;close the discussion if it is disrupting the community.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;pWDI&quot;&gt;1.4. SPAM, FLOODING, AND OFF-TOPIC&lt;/h3&gt;
  &lt;p id=&quot;c3dx&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;xPWd&quot;&gt;
    &lt;li id=&quot;Lk0S&quot;&gt;repeatedly posting the same message;&lt;/li&gt;
    &lt;li id=&quot;gXvd&quot;&gt;posting messages entirely in caps;&lt;/li&gt;
    &lt;li id=&quot;9NSl&quot;&gt;mass-tagging players, moderators, or the team without necessity;&lt;/li&gt;
    &lt;li id=&quot;9GNz&quot;&gt;posting advertisements for third-party projects without prior approval;&lt;/li&gt;
    &lt;li id=&quot;3zrz&quot;&gt;posting referral links;&lt;/li&gt;
    &lt;li id=&quot;7Vrf&quot;&gt;dragging discussions into prolonged off-topic in themed channels;&lt;/li&gt;
    &lt;li id=&quot;zL2d&quot;&gt;deliberately preventing other participants from using the chat.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;mEk5&quot;&gt;Off-topic may be acceptable in specially designated channels, provided it does not violate the other rules.&lt;/p&gt;
  &lt;h3 id=&quot;J35x&quot;&gt;1.5. SCAMS, TRADING, AND ACCOUNT SECURITY&lt;/h3&gt;
  &lt;p id=&quot;liGn&quot;&gt;Strictly prohibited:&lt;/p&gt;
  &lt;ul id=&quot;LEvS&quot;&gt;
    &lt;li id=&quot;Ps8V&quot;&gt;selling, buying, or transferring accounts;&lt;/li&gt;
    &lt;li id=&quot;xKu8&quot;&gt;posting phishing links;&lt;/li&gt;
    &lt;li id=&quot;aLRU&quot;&gt;impersonating the administration, a moderator, support, or a team representative;&lt;/li&gt;
    &lt;li id=&quot;IDWM&quot;&gt;asking for passwords, codes, emails, access credentials, or other account data;&lt;/li&gt;
    &lt;li id=&quot;pv2m&quot;&gt;offering ways to bypass restrictions or third-party tools to gain an advantage;&lt;/li&gt;
    &lt;li id=&quot;86Cg&quot;&gt;promising rewards on behalf of the team without proper authority.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;BRMM&quot;&gt;Scams, phishing, attempts to steal an account, and impersonation of a team representative may result in an immediate ban without prior warning.&lt;/p&gt;
  &lt;h3 id=&quot;EqUv&quot;&gt;1.6. BUGS, EXPLOITS, AND UNFAIR ADVANTAGE&lt;/h3&gt;
  &lt;p id=&quot;CGxS&quot;&gt;If a player discovers a bug or vulnerability, they must report it to the team through the designated reporting channel.&lt;/p&gt;
  &lt;p id=&quot;610C&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;7BFV&quot;&gt;
    &lt;li id=&quot;evGI&quot;&gt;posting instructions on how to use a bug;&lt;/li&gt;
    &lt;li id=&quot;dCIj&quot;&gt;encouraging other players to use a bug;&lt;/li&gt;
    &lt;li id=&quot;00vJ&quot;&gt;gaining an advantage through a known vulnerability;&lt;/li&gt;
    &lt;li id=&quot;HgVO&quot;&gt;selling or distributing information about an exploit.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;vCBo&quot;&gt;Public discussion of an issue is allowed only without reproduction instructions and without calls to use it.&lt;/p&gt;
  &lt;h3 id=&quot;PHEO&quot;&gt;1.7. POLITICS AND SENSITIVE TOPICS&lt;/h3&gt;
  &lt;p id=&quot;IAa8&quot;&gt;The official game community is not a platform for political, religious, national, or other controversial discussions.&lt;/p&gt;
  &lt;p id=&quot;ngHl&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;oGlH&quot;&gt;
    &lt;li id=&quot;6RWA&quot;&gt;inciting arguments on sensitive topics;&lt;/li&gt;
    &lt;li id=&quot;cEt4&quot;&gt;using real-world tragedies or conflicts for provocations;&lt;/li&gt;
    &lt;li id=&quot;hLb3&quot;&gt;bringing real political and social conflicts into the game chat;&lt;/li&gt;
    &lt;li id=&quot;j8JS&quot;&gt;provoking participants based on country, language, nationality, religion, or other personal characteristics.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;iGlt&quot;&gt;Moderation may stop a discussion if it is destroying the atmosphere of the community or provoking conflict.&lt;/p&gt;
  &lt;h3 id=&quot;d8mI&quot;&gt;1.8. APPEALS&lt;/h3&gt;
  &lt;p id=&quot;aGjE&quot;&gt;A participant may file an appeal if they believe a moderation decision was wrong.&lt;/p&gt;
  &lt;p id=&quot;yLAK&quot;&gt;The appeal must include:&lt;/p&gt;
  &lt;ul id=&quot;78u2&quot;&gt;
    &lt;li id=&quot;7oUr&quot;&gt;nickname;&lt;/li&gt;
    &lt;li id=&quot;CyRu&quot;&gt;date of the penalty;&lt;/li&gt;
    &lt;li id=&quot;3eEQ&quot;&gt;type of penalty;&lt;/li&gt;
    &lt;li id=&quot;NbIq&quot;&gt;a brief description of the situation;&lt;/li&gt;
    &lt;li id=&quot;kDFX&quot;&gt;why the participant believes the decision was wrong;&lt;/li&gt;
    &lt;li id=&quot;pnl2&quot;&gt;any additional evidence or context.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;FPRf&quot;&gt;An appeal does not guarantee that the penalty will be reversed, but it does guarantee that the decision will be reviewed again.&lt;/p&gt;

</content></entry><entry><id>ligmar:8WLEGVVj8fi</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/8WLEGVVj8fi?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.37 — Spring Blossom</title><published>2026-04-01T11:33:17.486Z</published><updated>2026-04-06T07:11:11.824Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/fc/b7/fcb709a3-b7fd-4831-b442-04feb74a0bd7.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img4.teletype.in/files/b0/4f/b04f1c64-be96-458a-8e2f-224805164464.png&quot;&gt;Update 0.37 — Spring Blossom</summary><content type="html">
  &lt;figure id=&quot;X95V&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b0/4f/b04f1c64-be96-458a-8e2f-224805164464.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;OzHD&quot;&gt;Hey! Tony here!&lt;/p&gt;
  &lt;p id=&quot;t5fQ&quot;&gt;Happy to present you the &lt;strong&gt;April Update 0.37:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;mOz9&quot;&gt;
    &lt;li id=&quot;wQMo&quot;&gt;Hunt &lt;strong&gt;Easter Goblins&lt;/strong&gt; and the &lt;strong&gt;Easter Hunter&lt;/strong&gt;, collect eggs, and exchange them in the event shop for valuable items.&lt;/li&gt;
    &lt;li id=&quot;HLgN&quot;&gt;Order dungeon runs or fulfill &lt;strong&gt;Contracts&lt;/strong&gt; for gold at the tavern — a new economic system.&lt;/li&gt;
    &lt;li id=&quot;2xSE&quot;&gt;Challenge the &lt;strong&gt;second guild dungeon &amp;quot;Blood Chapel&amp;quot;&lt;/strong&gt; — defeat two bosses simultaneously.&lt;/li&gt;
    &lt;li id=&quot;yJHz&quot;&gt;Gradually uncover &lt;strong&gt;unexplored locations&lt;/strong&gt; — every cell is part of a unique landscape.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;1apd&quot;&gt;New Mechanics&lt;/h1&gt;
  &lt;h2 id=&quot;n66r&quot;&gt;🥚 Easter Event&lt;/h2&gt;
  &lt;figure id=&quot;MGXG&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/81/73/8173c0dc-880e-49d4-8314-62a41e783ca0.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;Rug0&quot;&gt;An annual spring event. Collect &lt;strong&gt;Easter Eggs&lt;/strong&gt; across locations and spend them in the event shop.&lt;/blockquote&gt;
  &lt;p id=&quot;oJUr&quot;&gt;&lt;strong&gt;Duration:&lt;/strong&gt; from &lt;strong&gt;April 1&lt;/strong&gt; to &lt;strong&gt;April 30.&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;1Cup&quot;&gt;&lt;strong&gt;Event currency:&lt;/strong&gt; &lt;strong&gt;Easter Eggs&lt;/strong&gt; — stored in the backpack and used as event currency.&lt;/p&gt;
  &lt;figure id=&quot;tUW3&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a7/e1/a7e1ae1b-12ce-4b7c-b5ec-6b944e8a0734.png&quot; width=&quot;145&quot; /&gt;
    &lt;figcaption&gt;Пасхальное яйцо&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;G5jO&quot;&gt;Ways to Obtain Eggs&lt;/h3&gt;
  &lt;ul id=&quot;qSAe&quot;&gt;
    &lt;li id=&quot;6z0g&quot;&gt;&lt;strong&gt;Daily login:&lt;/strong&gt; 100 eggs each time you log into the game (once per day).&lt;/li&gt;
    &lt;li id=&quot;JDjS&quot;&gt;&lt;strong&gt;Regular monsters:&lt;/strong&gt; &lt;strong&gt;20%&lt;/strong&gt; drop chance (1 egg).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;l010&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6b/21/6b2107b7-8071-4734-a34b-7c6cbca4e4a4.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Easter Goblin&lt;/strong&gt; — a special monster in town locations&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;lg20&quot;&gt;
    &lt;ul id=&quot;gzK8&quot;&gt;
      &lt;li id=&quot;hUII&quot;&gt;&lt;strong&gt;Reward:&lt;/strong&gt; Killing it grants &lt;strong&gt;50 eggs&lt;/strong&gt; to the group that dealt the most damage.&lt;/li&gt;
      &lt;li id=&quot;azs3&quot;&gt;&lt;strong&gt;Spawn chance:&lt;/strong&gt; &lt;code&gt;0.5%&lt;/code&gt; when monsters spawn in a cell. Can appear in any location with monsters of level &lt;code&gt;26&lt;/code&gt; and above.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;h5Fp&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/57/56/57563921-ac3e-4c75-aef6-1931a23a4179.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Easter Hunter (Event Boss) — a special boss that spawns at one of the locations:&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;sZYU&quot;&gt;
    &lt;li id=&quot;RMSJ&quot;&gt;Spawns &lt;strong&gt;no more than once per hour&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;nPwT&quot;&gt;Upon spawning, a notification with coordinates and spawn location is sent to chat.&lt;/li&gt;
    &lt;li id=&quot;Ro2C&quot;&gt;Killing it grants &lt;strong&gt;150 eggs&lt;/strong&gt;. Reward conditions depend on location type:&lt;/li&gt;
    &lt;ul id=&quot;cShA&quot;&gt;
      &lt;li id=&quot;Y54n&quot;&gt;&lt;strong&gt;Safe location:&lt;/strong&gt; all players present in the cell at the moment of death receive eggs.&lt;/li&gt;
      &lt;li id=&quot;ihvd&quot;&gt;&lt;strong&gt;Dangerous location:&lt;/strong&gt; only the group with the most damage receives eggs.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;g6Wo&quot;&gt;&lt;strong&gt;Location Events:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;g5Ya&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d4/e6/d4e611b2-469f-422e-92e4-d06c7add32ba.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Egg Basket — location event (from 26 location lvl)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;8941&quot;&gt;
    &lt;li id=&quot;zeCg&quot;&gt;Spawns with a &lt;code&gt;0.5%&lt;/code&gt; chance when monsters appear in a cell, if no other active events are present (chests, shrine, goblin, etc.).&lt;/li&gt;
    &lt;li id=&quot;jVr1&quot;&gt;Grants &lt;strong&gt;25 eggs&lt;/strong&gt; to all players standing on the cell when the event activates.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;1sa1&quot;&gt;Event Shop&lt;/h3&gt;
  &lt;blockquote id=&quot;6buu&quot;&gt;Purchases in the event shop are available once your character reaches &lt;strong&gt;level 25&lt;/strong&gt;!&lt;/blockquote&gt;
  &lt;p id=&quot;W27L&quot;&gt;You can spend &lt;strong&gt;Easter Eggs&lt;/strong&gt; to purchase various valuable items:&lt;/p&gt;
  &lt;figure id=&quot;x4hG&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/3c/ed/3ced4f8a-1961-4bf1-9223-ad6ec17938aa.png&quot; width=&quot;1088&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;cjXI&quot;&gt;New Skin Collection&lt;/h3&gt;
  &lt;p id=&quot;DxEM&quot;&gt;In this update, the game will introduce a new collection of themed skins.&lt;/p&gt;
  &lt;figure id=&quot;WyNg&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d7/ff/d7ffb73f-6a6f-4513-83ff-f347d405aea4.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;F — Forest Herald&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;OCPp&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/7d/56/7d565710-b1ba-4adf-b917-253d95ccf420.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;M — Rabbit Ace&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;2NuL&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/26/ec/26ec2da2-8432-459d-9119-f70234b839a9.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;M — Easter Guardian&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;DjBR&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/ca/9c/ca9ce8fa-97ee-4dc3-b89d-b015a640e919.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;M — Garden Sorcerer&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;PxIA&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/ff/98/ff9833ab-e60c-4457-a885-54b6572ee30e.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;F — Spring Firefly&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;mxt0&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d5/7e/d57e8e5b-4bc3-42ab-9352-a6b5396a9e1a.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;F — Spring Maiden&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;5D1w&quot;&gt;
    &lt;li id=&quot;vzlh&quot;&gt;Unlike previous collections, this one will include &lt;strong&gt;6 skins instead of 12&lt;/strong&gt; — &lt;strong&gt;one&lt;/strong&gt; for each class.&lt;/li&gt;
    &lt;li id=&quot;0zpK&quot;&gt;You can get the skins by purchasing a special &lt;strong&gt;Easter Chest&lt;/strong&gt; with &lt;strong&gt;Easter Eggs&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;2Sjo&quot;&gt;📜 Dungeon Contracts&lt;/h2&gt;
  &lt;figure id=&quot;m3nn&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/85/66/8566b999-d6a3-4203-84c8-aa586a1b4e2e.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;kn8L&quot;&gt;A new type of tavern quest: player-to-player. Order dungeon runs from other players or fulfill orders yourself for gold.&lt;/blockquote&gt;
  &lt;h3 id=&quot;x5KV&quot;&gt;Creating a Contract&lt;/h3&gt;
  &lt;p id=&quot;vGs2&quot;&gt;The client creates a contract specifying:&lt;/p&gt;
  &lt;ul id=&quot;Gu7t&quot;&gt;
    &lt;li id=&quot;6OcS&quot;&gt;&lt;strong&gt;Dungeon&lt;/strong&gt; — which dungeon needs to be completed.&lt;/li&gt;
    &lt;li id=&quot;p1vQ&quot;&gt;&lt;strong&gt;Difficulty level&lt;/strong&gt; — at which difficulty.&lt;/li&gt;
    &lt;li id=&quot;NSDf&quot;&gt;&lt;strong&gt;Payment per run&lt;/strong&gt; — how much &lt;strong&gt;Gold&lt;/strong&gt; per completion (always a whole number; minimum: Difficulty Level x World Tier).&lt;/li&gt;
    &lt;li id=&quot;5S5v&quot;&gt;&lt;strong&gt;Number of runs&lt;/strong&gt; — minimum 100.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;R90Q&quot;&gt;A contract for N runs is not a single task for one person. Each time an executor accepts the contract, &lt;strong&gt;1 run&lt;/strong&gt; is deducted from the total. After a successful run, the executor can take &lt;strong&gt;the same contract&lt;/strong&gt; again for the next run, so a single executor can fulfill the contract multiple times as long as runs remain.&lt;/blockquote&gt;
  &lt;p id=&quot;LBsO&quot;&gt;&lt;strong&gt;Contract creation cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;9v56&quot;&gt;
    &lt;li id=&quot;VKNH&quot;&gt;Reserve = payment per run x number of runs&lt;/li&gt;
    &lt;li id=&quot;tjrN&quot;&gt;Commission = reserve x 5%&lt;/li&gt;
    &lt;li id=&quot;BHci&quot;&gt;Total = Reserve + Commission&lt;/li&gt;
    &lt;li id=&quot;cfMu&quot;&gt;The commission is deducted &lt;strong&gt;non-refundably&lt;/strong&gt; at the moment of creation.&lt;/li&gt;
    &lt;ul id=&quot;4XVf&quot;&gt;
      &lt;li id=&quot;uZUf&quot;&gt;The commission is charged on top of the total payout for contract runs.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;7K5N&quot;&gt;The reserved gold is &lt;strong&gt;locked&lt;/strong&gt; until the contract is completed or cancelled.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;shZN&quot;&gt;Contract Visibility&lt;/h3&gt;
  &lt;ul id=&quot;or4l&quot;&gt;
    &lt;li id=&quot;AtUH&quot;&gt;Contracts are available in the &lt;strong&gt;tavern&lt;/strong&gt; within the current world.&lt;/li&gt;
    &lt;li id=&quot;zsAb&quot;&gt;For each type (dungeon + difficulty), only the &lt;strong&gt;most profitable&lt;/strong&gt; offer is displayed — the one with the &lt;strong&gt;highest payment per run&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;nuhH&quot;&gt;The client is &lt;strong&gt;not shown&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;hkeM&quot;&gt;If all remaining runs are taken — the contract is temporarily hidden.&lt;/li&gt;
    &lt;li id=&quot;A086&quot;&gt;A contract &lt;strong&gt;is not displayed&lt;/strong&gt; if less than 3 hours remain until its expiry.&lt;/li&gt;
    &lt;li id=&quot;iuyM&quot;&gt;If a player has already taken a contract for a specific dungeon and difficulty, that slot disappears from their list.&lt;/li&gt;
    &lt;li id=&quot;DXE0&quot;&gt;Taking a &lt;strong&gt;second contract in parallel is not possible&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;xM4b&quot;&gt;Run Completion Conditions&lt;/h3&gt;
  &lt;p id=&quot;Rt1O&quot;&gt;A run is counted when &lt;strong&gt;all&lt;/strong&gt; conditions are met:&lt;/p&gt;
  &lt;ul id=&quot;qtMs&quot;&gt;
    &lt;li id=&quot;PoSi&quot;&gt;Group consists of exactly &lt;strong&gt;6 players&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;fEKE&quot;&gt;&lt;strong&gt;All&lt;/strong&gt; participants have a &lt;strong&gt;Dungeon Token (bound)&lt;/strong&gt; at the moment of completion.&lt;/li&gt;
    &lt;li id=&quot;BsFQ&quot;&gt;The dungeon and difficulty &lt;strong&gt;match&lt;/strong&gt; those specified in the contract.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;TlgU&quot;&gt;Rewards&lt;/h3&gt;
  &lt;p id=&quot;Zla2&quot;&gt;&lt;strong&gt;The executor receives:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;DQrO&quot;&gt;
    &lt;li id=&quot;kaCe&quot;&gt;Base run reward: experience, silver, and items from monsters and bosses.&lt;/li&gt;
    &lt;li id=&quot;tyo8&quot;&gt;&lt;strong&gt;Gold&lt;/strong&gt; as per contract terms.&lt;/li&gt;
    &lt;ul id=&quot;94o4&quot;&gt;
      &lt;li id=&quot;q2km&quot;&gt;The contract does not need to be closed like regular journal quests. When the conditions are met — the reward is granted immediately.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;zewS&quot;&gt;⚠️ Special dungeon rewards (enhancement crystals and gear chests) &lt;strong&gt;go to the client&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;eeyy&quot;&gt;The client receives for each successful executor run &lt;strong&gt;x2 the base reward formula:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;sKFM&quot;&gt;
    &lt;li id=&quot;FNtG&quot;&gt;&lt;strong&gt;Enhancement Crystals&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;sLAR&quot;&gt;&lt;strong&gt;Grand Epic Chest&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;qkaz&quot;&gt;Upon contract completion, the client collects the accumulated reward. Unused gold is returned.&lt;/blockquote&gt;
  &lt;h3 id=&quot;9jPs&quot;&gt;Timers&lt;/h3&gt;
  &lt;ul id=&quot;4asg&quot;&gt;
    &lt;li id=&quot;6Ei0&quot;&gt;Contract Life Time — &lt;strong&gt;7 days&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;7lHM&quot;&gt;Time to Complete — &lt;strong&gt;3 hr&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;Dvn9&quot;&gt;Cancellation and Reset&lt;/h3&gt;
  &lt;ul id=&quot;yFVV&quot;&gt;
    &lt;li id=&quot;3vID&quot;&gt;&lt;strong&gt;Executor:&lt;/strong&gt; can cancel early — the slot is freed. If the timer expires, the contract is automatically removed.&lt;/li&gt;
    &lt;li id=&quot;S9iH&quot;&gt;&lt;strong&gt;Client:&lt;/strong&gt; can revoke the contract &lt;strong&gt;only if there are no active executors&lt;/strong&gt;. After 7 days, the contract is &lt;strong&gt;automatically removed from the board&lt;/strong&gt;. The client can then delete the contract to reclaim unused reserved gold and create a new one.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;1FQA&quot;&gt;⚔️ Guild Dungeon: Blood Chapel (World 2)&lt;/h2&gt;
  &lt;figure id=&quot;FBLf&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/9e/03/9e03c5bc-bd3e-42c0-aef3-e4cbebc78a19.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;u2uS&quot;&gt;The second tier of guild dungeons — a test of coordination. Two bosses with different immunities and tightly linked health pools. The key feature: they must be defeated &lt;strong&gt;simultaneously&lt;/strong&gt;.&lt;/blockquote&gt;
  &lt;h3 id=&quot;NUtT&quot;&gt;Activation&lt;/h3&gt;
  &lt;p id=&quot;ovDx&quot;&gt;&lt;strong&gt;Prerequisites:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;J6jc&quot;&gt;
    &lt;li id=&quot;RBpw&quot;&gt;To launch the &lt;strong&gt;World 2&lt;/strong&gt; dungeon, a &lt;strong&gt;successful World 1 guild dungeon run in the current week&lt;/strong&gt; is required.&lt;/li&gt;
    &lt;ul id=&quot;FPRn&quot;&gt;
      &lt;li id=&quot;2Vhy&quot;&gt;If no such run exists — activation is &lt;strong&gt;impossible&lt;/strong&gt;.&lt;/li&gt;
      &lt;li id=&quot;Q27j&quot;&gt;After a successful run, the guild has &lt;strong&gt;1 week&lt;/strong&gt; before the timer resets (reset at 00:00 Monday UTC).&lt;/li&gt;
      &lt;li id=&quot;EQIx&quot;&gt;The counted run &lt;strong&gt;also resets&lt;/strong&gt; on the weekly timer reset.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;pUKV&quot;&gt;To enter, a player must have been in the guild for &lt;strong&gt;more than 1 week&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;xBMg&quot;&gt;Activation is initiated by a player with &lt;strong&gt;Officer&lt;/strong&gt; status or above.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;Hie5&quot;&gt;&lt;strong&gt;Activation cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;w9Dd&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e0/52/e052669f-a7ba-47c4-83c8-6754cd8aab02.png&quot; width=&quot;491&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;rRj8&quot;&gt;&lt;em&gt;For example:&lt;/em&gt;&lt;/p&gt;
  &lt;figure id=&quot;ZQ8m&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/7e/9f/7e9fb49d-d9ed-4fa1-9964-fd1070de886a.png&quot; width=&quot;398&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;OlJX&quot;&gt;Combat Mechanics&lt;/h3&gt;
  &lt;p id=&quot;CmEJ&quot;&gt;The key mechanic — you must kill &lt;strong&gt;both bosses simultaneously&lt;/strong&gt;.&lt;/p&gt;
  &lt;ul id=&quot;YYUw&quot;&gt;
    &lt;li id=&quot;RlrH&quot;&gt;Boss #1 — immune to &lt;strong&gt;physical&lt;/strong&gt; damage.&lt;/li&gt;
    &lt;li id=&quot;6kw8&quot;&gt;Boss #2 — immune to &lt;strong&gt;magical&lt;/strong&gt; damage.&lt;/li&gt;
    &lt;li id=&quot;LIuU&quot;&gt;Players must split into two groups and attack in a coordinated manner.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;gXLM&quot;&gt;It is important that the health difference between the bosses stays below &lt;strong&gt;15%&lt;/strong&gt;. If this threshold is exceeded, the boss with less health &lt;strong&gt;instantly regenerates 25% health&lt;/strong&gt;. After killing the first boss, a &lt;strong&gt;30-second timer&lt;/strong&gt; starts: the second boss must be killed within this window, or the slain boss will resurrect and both will regain full health.&lt;/blockquote&gt;
  &lt;h3 id=&quot;igSC&quot;&gt;Bosses and Their Abilities&lt;/h3&gt;
  &lt;figure id=&quot;2MWG&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/04/73/04734b82-2516-4e96-b6ec-e2a97552de32.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Lord of Pain — Melee, physical damage (immune to physical damage)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;p8DT&quot;&gt;
    &lt;li id=&quot;ml4O&quot;&gt;&lt;strong&gt;Crimson Rush:&lt;/strong&gt; Physical damage + Stun effect.&lt;/li&gt;
    &lt;li id=&quot;0MES&quot;&gt;&lt;strong&gt;Abyss Wound:&lt;/strong&gt; Physical damage to all attackers + Bleed.&lt;/li&gt;
    &lt;li id=&quot;lyLt&quot;&gt;&lt;strong&gt;Dark Barrier:&lt;/strong&gt; Reflects magical damage.&lt;/li&gt;
    &lt;li id=&quot;eNE3&quot;&gt;&lt;em&gt;Passive:&lt;/em&gt; Immune to physical damage.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;bQDi&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b4/ba/b4ba84a4-c305-42e9-aaa9-12d3ac2eefc2.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Lady of Blood — Ranged, magical damage (immune to magical damage)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;73kw&quot;&gt;
    &lt;li id=&quot;pBPX&quot;&gt;&lt;strong&gt;Blood Typhoon:&lt;/strong&gt; Magical damage to all nearby + Curse.&lt;/li&gt;
    &lt;li id=&quot;3JKI&quot;&gt;&lt;strong&gt;Eyes of Oblivion:&lt;/strong&gt; Magical damage to all + Sleep.&lt;/li&gt;
    &lt;li id=&quot;FGLC&quot;&gt;&lt;strong&gt;Soul Harvest:&lt;/strong&gt; Magical damage to attacking targets + health regeneration.&lt;/li&gt;
    &lt;li id=&quot;CZnK&quot;&gt;&lt;em&gt;Passive:&lt;/em&gt; Immune to magical damage.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;Wnto&quot;&gt;Rewards&lt;/h3&gt;
  &lt;p id=&quot;MbCj&quot;&gt;&lt;strong&gt;Each participant&lt;/strong&gt; (if present in the boss cell at the moment of death):&lt;/p&gt;
  &lt;ul id=&quot;eJe7&quot;&gt;
    &lt;li id=&quot;iw4p&quot;&gt;Base reward for killing a Boss type monster&lt;/li&gt;
    &lt;li id=&quot;LQh7&quot;&gt;&lt;strong&gt;Enhancement Crystals&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;sbZZ&quot;&gt;&lt;strong&gt;Master&amp;#x27;s Chest (by World Tier)&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;NL93&quot;&gt;&lt;strong&gt;Awakening Essence, Level 5 (bound)&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;kHm6&quot;&gt;&lt;strong&gt;Guild Experience&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;7wC7&quot;&gt;&lt;strong&gt;To the guild:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;gq3h&quot;&gt;
    &lt;li id=&quot;L1b4&quot;&gt;&lt;strong&gt;Ancient Shards&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;Y7pJ&quot;&gt;
      &lt;li id=&quot;ZyMN&quot;&gt;Quantity depends on dungeon level&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;JC8R&quot;&gt;&lt;strong&gt;Random Gear&lt;/strong&gt; — 2 ancient properties, one 100% magical property.&lt;/li&gt;
    &lt;ul id=&quot;vuPM&quot;&gt;
      &lt;li id=&quot;OEdH&quot;&gt;&lt;em&gt;For World Tier 2+, there is a 20% chance of an additional legendary item.&lt;/em&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;PjD4&quot;&gt;👺 Goblin in Locations&lt;/h2&gt;
  &lt;figure id=&quot;4CFv&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/dd/f7/ddf799f6-fea7-45b7-95ab-377b147a1fe5.webp&quot; width=&quot;295&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;0R6M&quot;&gt;A special event monster that appears in locations starting from &lt;strong&gt;monster level 16&lt;/strong&gt;. It is rare, accounting for only &lt;strong&gt;5%&lt;/strong&gt; of all cell events.&lt;/p&gt;
  &lt;p id=&quot;Dx5S&quot;&gt;&lt;strong&gt;How it behaves in combat&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;IhlM&quot;&gt;As soon as the fight starts, the goblin immediately tries to &lt;strong&gt;run away&lt;/strong&gt; to a neighboring cell. It is a coward and will not fight!&lt;/p&gt;
  &lt;blockquote id=&quot;YeIF&quot;&gt;&lt;strong&gt;crowd control effect&lt;/strong&gt;&lt;/blockquote&gt;
  &lt;p id=&quot;owvG&quot;&gt;&lt;strong&gt;If it makes it to the neighboring cell...&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;VQYf&quot;&gt;The goblin starts opening a portal back home. This takes &lt;strong&gt;10 seconds&lt;/strong&gt;.&lt;/p&gt;
  &lt;ul id=&quot;witk&quot;&gt;
    &lt;li id=&quot;yL8S&quot;&gt;Deal &lt;strong&gt;any damage&lt;/strong&gt; to interrupt the portal, and the goblin will start running again.&lt;/li&gt;
    &lt;li id=&quot;5M8u&quot;&gt;If you do not interrupt it in time, the goblin will &lt;strong&gt;escape from the location permanently&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;0Paz&quot;&gt;&lt;strong&gt;💰 Reward&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;JB4l&quot;&gt;Killing the goblin grants a reward &lt;strong&gt;as if it were a Boss&lt;/strong&gt;!&lt;/p&gt;
  &lt;h2 id=&quot;L5zh&quot;&gt;🗺️ Location Exploration&lt;/h2&gt;
  &lt;figure id=&quot;SSVv&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/30/eb/30ebd00a-3ee3-48ac-ac69-cda9ca2be20d.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;X1WX&quot;&gt;The first time you enter a location, you only see the nearest cells. Move around — and the map will reveal itself as you go.&lt;/blockquote&gt;
  &lt;h3 id=&quot;B6mp&quot;&gt;How Cell Discovery Works&lt;/h3&gt;
  &lt;ul id=&quot;VKkQ&quot;&gt;
    &lt;li id=&quot;puFz&quot;&gt;On first entry, all cells are &lt;strong&gt;hidden&lt;/strong&gt; except those within the vision radius from the starting position.&lt;/li&gt;
    &lt;li id=&quot;dcLJ&quot;&gt;Base vision: +1 cell from current position.&lt;/li&gt;
    &lt;li id=&quot;krvC&quot;&gt;When moving to an adjacent cell, new cells within the vision radius are revealed.&lt;/li&gt;
    &lt;li id=&quot;pDHB&quot;&gt;Revealed cells &lt;strong&gt;do not become hidden again&lt;/strong&gt; — progress is saved.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;8DCH&quot;&gt;Exploration Progress&lt;/h3&gt;
  &lt;ul id=&quot;QQjn&quot;&gt;
    &lt;li id=&quot;7Z0L&quot;&gt;The map screen displays the exploration percentage for the location.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;wR7P&quot;&gt;Updated Map Appearance&lt;/h3&gt;
  &lt;ul id=&quot;8wmS&quot;&gt;
    &lt;li id=&quot;gDuK&quot;&gt;A &lt;strong&gt;parchment texture background&lt;/strong&gt; has been added — the map now has a tactile visual style.&lt;/li&gt;
    &lt;li id=&quot;xexA&quot;&gt;A &lt;strong&gt;transition animation&lt;/strong&gt; has been added between cell states — discovering new cells and changing cell state is accompanied by a new animation.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;mUv0&quot;&gt;Battle Vision&lt;/h3&gt;
  &lt;blockquote id=&quot;aDul&quot;&gt;If an event (daily or story quest, guardian or world boss) appears in an area of &lt;strong&gt;unexplored cells&lt;/strong&gt;, only the &lt;strong&gt;event icon&lt;/strong&gt; is shown on the map — without the cell itself or a route to it.&lt;/blockquote&gt;
  &lt;h3 id=&quot;aMfr&quot;&gt;Mini-Map&lt;/h3&gt;
  &lt;p id=&quot;Cp9b&quot;&gt;A customizable mini-map has been added:&lt;/p&gt;
  &lt;ul id=&quot;0B51&quot;&gt;
    &lt;li id=&quot;5ie0&quot;&gt;Opens by &lt;strong&gt;holding&lt;/strong&gt; the &amp;quot;Map&amp;quot; button.&lt;/li&gt;
    &lt;li id=&quot;d4vW&quot;&gt;Size and transparency can be adjusted.&lt;/li&gt;
    &lt;li id=&quot;zY3N&quot;&gt;Tapping a cell on the mini-map opens &lt;strong&gt;cell information&lt;/strong&gt; with the option to move there.&lt;/li&gt;
    &lt;li id=&quot;TTjQ&quot;&gt;Allies in motion — 🟢, enemy monsters — 🔴 (without quantity).&lt;/li&gt;
    &lt;li id=&quot;MhO7&quot;&gt;Each cell shows &lt;strong&gt;only the single most important event&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;zQHl&quot;&gt;Change Log&lt;/h2&gt;
  &lt;figure id=&quot;GSuH&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b9/bd/b9bd9f9f-552d-4cdb-bd41-d5c482c75752.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;iDPU&quot;&gt;🎓 Tutorial. First Steps in the Game&lt;/h2&gt;
  &lt;blockquote id=&quot;yNmr&quot;&gt;The system for gradually introducing players to the world of Ligmar has been updated — the interface now adapts to the character&amp;#x27;s level.&lt;/blockquote&gt;
  &lt;p id=&quot;6xRE&quot;&gt;Only unlocked mechanics or those soon to become available are now shown on the game screen. Locations and buildings are displayed &lt;strong&gt;5 levels&lt;/strong&gt; before they unlock, so players know what will open and when. This helps new players ease in and gradually discover game mechanics.&lt;/p&gt;
  &lt;h3 id=&quot;TPUg&quot;&gt;City Mechanics and Buildings&lt;/h3&gt;
  &lt;ul id=&quot;6IeB&quot;&gt;
    &lt;li id=&quot;WXMG&quot;&gt;If there are &lt;strong&gt;more than 5 levels&lt;/strong&gt; until a mechanic unlocks — the building &lt;strong&gt;is not shown&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;BdPo&quot;&gt;If there are &lt;strong&gt;5 levels or fewer&lt;/strong&gt; remaining — the building &lt;strong&gt;is visible but locked&lt;/strong&gt;, showing the required level.&lt;/li&gt;
    &lt;li id=&quot;h71v&quot;&gt;When the required level is reached, the mechanic unlocks + the player receives a &lt;strong&gt;notification&lt;/strong&gt; about the new mechanic&amp;#x27;s availability.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;TKw7&quot;&gt;Locations&lt;/h3&gt;
  &lt;ul id=&quot;54KA&quot;&gt;
    &lt;li id=&quot;3Qb6&quot;&gt;The same rules apply: a location is not shown if the difference is more than 5 levels.&lt;/li&gt;
    &lt;ul id=&quot;OBc3&quot;&gt;
      &lt;li id=&quot;x9Bw&quot;&gt;But a player can still enter a location even if their level is below the recommended level — &lt;strong&gt;without a &amp;quot;level too low&amp;quot; warning&lt;/strong&gt;. At their own risk.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;84Qe&quot;&gt;Party-Wide Progress&lt;/h3&gt;
  &lt;blockquote id=&quot;bFP5&quot;&gt;Mechanic &amp;amp; Locations unlock status is determined by the &lt;strong&gt;highest level character&lt;/strong&gt; in the party. So all other characters even a level 1 character can enter any unlocked buildings and locations.&lt;/blockquote&gt;
  &lt;h3 id=&quot;teWK&quot;&gt;Tutorial Screens&lt;/h3&gt;
  &lt;ul id=&quot;La4t&quot;&gt;
    &lt;li id=&quot;2IGK&quot;&gt;The list of mechanics that trigger Lia&amp;#x27;s &lt;strong&gt;tutorial screen&lt;/strong&gt; (shown once) has been significantly expanded. This will help new players better understand mechanics that gradually unlock as they progress.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Tdnh&quot;&gt;📐 Other Changes&lt;/h2&gt;
  &lt;h2 id=&quot;aTCq&quot;&gt;Master: Harvester&lt;/h2&gt;
  &lt;ul id=&quot;4crT&quot;&gt;
    &lt;li id=&quot;945Y&quot;&gt;A restriction has been introduced: cargo can only be collected in the &lt;strong&gt;second world&lt;/strong&gt; with a &lt;strong&gt;Level 2 Harvester&lt;/strong&gt; (with level 1 — only in the &lt;strong&gt;first world&lt;/strong&gt;).&lt;/li&gt;
    &lt;ul id=&quot;Gr41&quot;&gt;
      &lt;li id=&quot;O6TQ&quot;&gt;&lt;strong&gt;How to level up the Harvester:&lt;/strong&gt; experience is gained by &lt;strong&gt;inspecting lost cargo&lt;/strong&gt;, specifically &lt;strong&gt;2 experience points&lt;/strong&gt; per &lt;strong&gt;1 master material unit&lt;/strong&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;dzU3&quot;&gt;Items&lt;/h2&gt;
  &lt;figure id=&quot;0zmb&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/54/d8/54d850fe-6874-48ad-a0c3-d6050cb00540.webp&quot; width=&quot;120&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Harvest Orb&lt;/strong&gt; — a new type of orb has been added.&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;aWto&quot;&gt;
    &lt;ul id=&quot;XmCE&quot;&gt;
      &lt;li id=&quot;YLMg&quot;&gt;When activated, increases the amount of materials obtained at locations by &lt;strong&gt;50%&lt;/strong&gt;.&lt;/li&gt;
      &lt;li id=&quot;WUsS&quot;&gt;Activating multiple orbs simultaneously stacks the bonus up to &lt;strong&gt;150%&lt;/strong&gt;, and the effect duration &lt;strong&gt;stacks&lt;/strong&gt; as well.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;mzuL&quot;&gt;&lt;strong&gt;Watcher&amp;#x27;s Lens&lt;/strong&gt; now provides not only &lt;strong&gt;+1 to vision&lt;/strong&gt;, but also &lt;strong&gt;+1 cell to tracking sense&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;jMIN&quot;&gt;Chat&lt;/h2&gt;
  &lt;ul id=&quot;F2hT&quot;&gt;
    &lt;li id=&quot;2sDC&quot;&gt;Added the ability in chat settings to specify which messages to show in the lower chat area during combat and which to hide.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;KjlV&quot;&gt;Interface&lt;/h2&gt;
  &lt;ul id=&quot;BBcR&quot;&gt;
    &lt;li id=&quot;zEef&quot;&gt;Added character state display in the &lt;strong&gt;Hall of Heroes&lt;/strong&gt; when a character is &lt;strong&gt;on an expedition&lt;/strong&gt;. This will reduce the number of questions about why a character cannot be selected.&lt;/li&gt;
    &lt;li id=&quot;FM6z&quot;&gt;Updated display of &lt;strong&gt;boss and location type icons&lt;/strong&gt;, &lt;strong&gt;monster level&lt;/strong&gt;, and &lt;strong&gt;available quests&lt;/strong&gt; on the location card. This information is now more prominent and easier to read.&lt;/li&gt;
    &lt;li id=&quot;r96C&quot;&gt;Added an &lt;strong&gt;item icon&lt;/strong&gt; on the &lt;strong&gt;auction&lt;/strong&gt; and &lt;strong&gt;market&lt;/strong&gt; buildings in the city if there is an item in the warehouse waiting to be collected.&lt;/li&gt;
    &lt;li id=&quot;6p7d&quot;&gt;In the &lt;strong&gt;trading post&lt;/strong&gt;, the &lt;strong&gt;&amp;quot;Other&amp;quot;&lt;/strong&gt; category now opens first (as the first tab) rather than &lt;strong&gt;&amp;quot;Equipment&amp;quot;&lt;/strong&gt;, since player actions — especially purchases — are more often related to &amp;quot;Other&amp;quot;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;RMsS&quot;&gt;Miscellaneous&lt;/h2&gt;
  &lt;ul id=&quot;EM1h&quot;&gt;
    &lt;li id=&quot;LYfN&quot;&gt;Fixed a bug where the magical attack boost from the fountain blessing was only applied to the character who activated it and was not preserved upon character switching.&lt;/li&gt;
    &lt;li id=&quot;99FA&quot;&gt;Added a messenger notification about a &lt;strong&gt;character returning from an expedition&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;GNbz&quot;&gt;Fixed a bug in the location tax display: &amp;quot;Scorched Forest&amp;quot; showed 1,000 silver, while 5,000 was actually deducted.&lt;/li&gt;
    &lt;li id=&quot;L2iq&quot;&gt;The story quest for status is credited &lt;strong&gt;to all players in the cell&lt;/strong&gt;, not just group members.&lt;/li&gt;
    &lt;li id=&quot;TyC4&quot;&gt;When completing a dungeon, if a &lt;strong&gt;weekly reward&lt;/strong&gt; is available, a &lt;strong&gt;large &amp;quot;Collect Reward&amp;quot; button&lt;/strong&gt; is displayed instead of the entry button. This ensures players don&amp;#x27;t forget to claim their rewards.&lt;/li&gt;
    &lt;li id=&quot;6LFt&quot;&gt;&lt;strong&gt;Quest block&lt;/strong&gt;: previously only available in location lobbies. In this update, the &lt;strong&gt;&amp;quot;My Quests&amp;quot;&lt;/strong&gt; block has been expanded and added to dungeons — upon entering a dungeon, all available quests and &lt;strong&gt;contracts&lt;/strong&gt; for that dungeon will be visible.&lt;/li&gt;
    &lt;li id=&quot;z7ln&quot;&gt;Fixed an issue where a dungeon might not reset from Sunday to Monday if the player was online in the game at the time of the event.&lt;/li&gt;
    &lt;li id=&quot;elFS&quot;&gt;Fixed an issue where the number of health and mana potions was displayed incorrectly on the character screen in the city.&lt;/li&gt;
    &lt;li id=&quot;tGVa&quot;&gt;Fixed a critical issue where it was impossible to activate items from the backpack during combat, such as orbs, the Watcher&amp;#x27;s Lens, or to open chests.&lt;/li&gt;
    &lt;li id=&quot;6gU0&quot;&gt;Fixed the display of the Ancient Chest opening notification after a world boss.&lt;/li&gt;
    &lt;li id=&quot;8MGQ&quot;&gt;Updated the item crafting animation.&lt;/li&gt;
  &lt;/ul&gt;

</content></entry><entry><id>ligmar:0FtQ4tKip2m</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/0FtQ4tKip2m?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.36 — Territorial Wars, Auction, Hike.</title><published>2026-03-05T08:23:06.144Z</published><updated>2026-03-09T14:05:01.482Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img1.teletype.in/files/cc/03/cc038984-b655-40a2-97a4-f520a40627c8.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img2.teletype.in/files/95/36/95361375-4f28-4acc-aaab-6184444cd158.png&quot;&gt;Update 0.36 — Territorial Wars, Auction, Hike</summary><content type="html">
  &lt;figure id=&quot;fTRN&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/95/36/95361375-4f28-4acc-aaab-6184444cd158.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;8ViP&quot;&gt;Hi! Tony here!&lt;/p&gt;
  &lt;p id=&quot;8cJ3&quot;&gt;Happy to present the &lt;strong&gt;March update 0.36:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;f3Te&quot;&gt;
    &lt;li id=&quot;mNMj&quot;&gt;List valuable items and gear on the &lt;strong&gt;Auction&lt;/strong&gt; using bidding and buyout.&lt;/li&gt;
    &lt;li id=&quot;i5qB&quot;&gt;Fight other guilds for territory control in &lt;strong&gt;Territorial Wars&lt;/strong&gt; and earn passive income from captured locations.&lt;/li&gt;
    &lt;li id=&quot;BduT&quot;&gt;Send your character to farm resources and experience even while AFK in the new &lt;strong&gt;Hike&lt;/strong&gt; system.&lt;/li&gt;
    &lt;li id=&quot;SBFi&quot;&gt;&lt;strong&gt;Plus new guild features&lt;/strong&gt;: new member ranks, rank assignment, tax collection, donations, and internal member leaderboards.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;4Gyk&quot;&gt;New mechanics&lt;/h1&gt;
  &lt;h2 id=&quot;WUZ9&quot;&gt;Auction&lt;/h2&gt;
  &lt;figure id=&quot;jgXw&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/47/af/47af098c-b43d-4ad0-bc8b-1914b54c3f0b.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;OlLN&quot;&gt;A player-to-player trading system for &lt;strong&gt;gear&lt;/strong&gt; with a bidding mechanic. Unlike a classic market, buyers can place bids or instantly buy out an item for a fixed price in &lt;strong&gt;Gold&lt;/strong&gt;.&lt;/blockquote&gt;
  &lt;h3 id=&quot;VwcG&quot;&gt;Auction rules&lt;/h3&gt;
  &lt;ul id=&quot;vT2e&quot;&gt;
    &lt;li id=&quot;F6Yq&quot;&gt;Only gear items can be listed.&lt;/li&gt;
    &lt;li id=&quot;90k3&quot;&gt;All trading is done only in &lt;strong&gt;Gold&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;NKog&quot;&gt;Purchased items and received Gold appear in the player’s personal storage.&lt;/li&gt;
    &lt;li id=&quot;5DFY&quot;&gt;On a successful sale, a 5% fee is charged to the seller.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;VQ9X&quot;&gt;Lot creation rules&lt;/h3&gt;
  &lt;ul id=&quot;5tA7&quot;&gt;
    &lt;li id=&quot;fqbZ&quot;&gt;&lt;strong&gt;Minimum bid:&lt;/strong&gt; &lt;code&gt;10&lt;/code&gt; Gold&lt;/li&gt;
    &lt;li id=&quot;lCh5&quot;&gt;&lt;strong&gt;Minimum buyout:&lt;/strong&gt; &lt;code&gt;100&lt;/code&gt; Gold&lt;/li&gt;
    &lt;li id=&quot;jNjh&quot;&gt;&lt;strong&gt;Maximum buyout and bid:&lt;/strong&gt; &lt;code&gt;10,000,000&lt;/code&gt; Gold&lt;/li&gt;
    &lt;li id=&quot;Z1GD&quot;&gt;&lt;strong&gt;Lot duration:&lt;/strong&gt; &lt;code&gt;24&lt;/code&gt; hours&lt;/li&gt;
    &lt;li id=&quot;cLRr&quot;&gt;&lt;strong&gt;Canceling a lot:&lt;/strong&gt; possible only if there are no bids (no penalties)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;rIDu&quot;&gt;Bidding rules&lt;/h3&gt;
  &lt;ul id=&quot;1fpr&quot;&gt;
    &lt;li id=&quot;T0Em&quot;&gt;&lt;strong&gt;Buyout price is optional&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;tR2D&quot;&gt;If a bid is outbid, the Gold is &lt;strong&gt;automatically returned&lt;/strong&gt; to the bidder’s storage&lt;/li&gt;
    &lt;li id=&quot;5Oz9&quot;&gt;&lt;strong&gt;You can’t cancel a bid&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;QzSS&quot;&gt;The new bid must be at least 1% higher than the previous bid&lt;/li&gt;
    &lt;li id=&quot;uT0L&quot;&gt;If a bid is placed in the &lt;strong&gt;last minute&lt;/strong&gt;, the auction timer is extended by &lt;strong&gt;5 minutes&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;qdao&quot;&gt;All bids and prices are &lt;strong&gt;integers only&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;Ctmg&quot;&gt;Progression system&lt;/h3&gt;
  &lt;p id=&quot;RYuE&quot;&gt;The player gains &lt;code&gt;1&lt;/code&gt; XP for each successful deal. Leveling up increases the number of active lots available:&lt;/p&gt;
  &lt;ul id=&quot;IrBV&quot;&gt;
    &lt;li id=&quot;uucZ&quot;&gt;&lt;strong&gt;Level 1:&lt;/strong&gt; 1 active lot (0 deals)&lt;/li&gt;
    &lt;li id=&quot;r6nn&quot;&gt;&lt;strong&gt;Level 2:&lt;/strong&gt; 2 active lots (100 deals)&lt;/li&gt;
    &lt;li id=&quot;D6F7&quot;&gt;&lt;strong&gt;Level 3:&lt;/strong&gt; 3 active lots (250 deals)&lt;/li&gt;
    &lt;li id=&quot;iEoZ&quot;&gt;&lt;strong&gt;Level 4:&lt;/strong&gt; 4 active lots (500 deals)&lt;/li&gt;
    &lt;li id=&quot;aqUe&quot;&gt;&lt;strong&gt;Level 5:&lt;/strong&gt; 5 active lots (1,000 deals)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;0aPY&quot;&gt;Further limit increases are available via &lt;strong&gt;Trading Seal&lt;/strong&gt; (+5 slots for 7 days).&lt;/blockquote&gt;
  &lt;h3 id=&quot;7RkQ&quot;&gt;Announcements&lt;/h3&gt;
  &lt;ul id=&quot;pSWS&quot;&gt;
    &lt;li id=&quot;57Fs&quot;&gt;The player can publish a message about their lot in global chat using a &lt;strong&gt;Megaphone&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;RnjY&quot;&gt;Territorial Wars&lt;/h2&gt;
  &lt;figure id=&quot;UIcP&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/88/41/8841e96d-bd41-41ce-9c9d-3bf779de0003.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;XNcu&quot;&gt;Weekly guild PvP battles for control over &lt;strong&gt;dangerous locations&lt;/strong&gt;. The winner becomes the location owner and receives &lt;strong&gt;income in Silver&lt;/strong&gt; for the ownership period.&lt;/blockquote&gt;
  &lt;h3 id=&quot;zaJ3&quot;&gt;Where battles take place&lt;/h3&gt;
  &lt;ul id=&quot;RPya&quot;&gt;
    &lt;li id=&quot;kVcn&quot;&gt;Capture is available &lt;strong&gt;only in dangerous locations&lt;/strong&gt; in &lt;strong&gt;two worlds:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;vpf9&quot;&gt;
      &lt;li id=&quot;rlte&quot;&gt;Old Mines (Zion)&lt;/li&gt;
      &lt;li id=&quot;1ybg&quot;&gt;Burnt Forest (Ostrog)&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;uajS&quot;&gt;Participation auction: bidding rules&lt;/h3&gt;
  &lt;ul id=&quot;rZHJ&quot;&gt;
    &lt;li id=&quot;YivA&quot;&gt;Type: &lt;strong&gt;blind auction&lt;/strong&gt; (other guilds’ bids are hidden).&lt;/li&gt;
    &lt;li id=&quot;qlUE&quot;&gt;Currency: &lt;strong&gt;Silver&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;ixWx&quot;&gt;Minimum bid: &lt;strong&gt;1,000,000&lt;/strong&gt; Silver.&lt;/li&gt;
    &lt;li id=&quot;UtLK&quot;&gt;Duration: &lt;strong&gt;24 hours&lt;/strong&gt; (Wed 19:00 MSK → Thu 19:00 MSK).&lt;/li&gt;
    &lt;li id=&quot;M26s&quot;&gt;The bid is placed by the &lt;strong&gt;Guild Leader or Marshal&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;jZVi&quot;&gt;&lt;strong&gt;One bid&lt;/strong&gt; per territory: cannot be changed or canceled.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;5yh9&quot;&gt;How the battle is determined&lt;/h4&gt;
  &lt;ul id=&quot;MRld&quot;&gt;
    &lt;li id=&quot;hPEx&quot;&gt;If the &lt;strong&gt;owner’s&lt;/strong&gt; bid is higher than the &lt;strong&gt;attacker’s&lt;/strong&gt;, the battle &lt;strong&gt;does not start&lt;/strong&gt; and ownership is extended for a week.&lt;/li&gt;
    &lt;li id=&quot;9UgQ&quot;&gt;If the &lt;strong&gt;attacker’s&lt;/strong&gt; bid is greater than or equal to the &lt;strong&gt;owner’s&lt;/strong&gt;, a &lt;strong&gt;battle&lt;/strong&gt; is scheduled.&lt;/li&gt;
    &lt;li id=&quot;hArg&quot;&gt;If there are multiple attackers, the right to attack goes to the guild with the &lt;strong&gt;highest bid&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;zHZu&quot;&gt;If bids are equal, the &lt;strong&gt;earlier&lt;/strong&gt; bid wins.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;nR0D&quot;&gt;Refunds&lt;/h4&gt;
  &lt;ul id=&quot;6leS&quot;&gt;
    &lt;li id=&quot;BVWH&quot;&gt;The winning bid &lt;strong&gt;is not refunded&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;4mZN&quot;&gt;The losing bid is refunded to the guild storage at &lt;strong&gt;90%&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;P5aR&quot;&gt;Team formation&lt;/h3&gt;
  &lt;ul id=&quot;UyE6&quot;&gt;
    &lt;li id=&quot;kX4t&quot;&gt;&lt;strong&gt;Blue (defense):&lt;/strong&gt; the location owner guild.&lt;/li&gt;
    &lt;li id=&quot;quCj&quot;&gt;&lt;strong&gt;Red (attack):&lt;/strong&gt; the auction winner.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;DVuT&quot;&gt;Joining the battle&lt;/h3&gt;
  &lt;ul id=&quot;ZCML&quot;&gt;
    &lt;li id=&quot;cpgl&quot;&gt;&lt;strong&gt;No participant limit:&lt;/strong&gt; any guild member with rank &lt;strong&gt;Member&lt;/strong&gt; or higher may join.&lt;/li&gt;
    &lt;li id=&quot;M2T0&quot;&gt;To join, a player must be in the guild for &lt;strong&gt;at least 1 week&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;dcYu&quot;&gt;Players can &lt;strong&gt;enter and re-enter&lt;/strong&gt; the battlefield at any time.&lt;/li&gt;
    &lt;li id=&quot;5OtT&quot;&gt;The starter guild “Ligmar Academy” does not participate.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;MPSu&quot;&gt;How the battle works&lt;/h3&gt;
  &lt;ul id=&quot;WiOC&quot;&gt;
    &lt;li id=&quot;CIet&quot;&gt;Battle starts:&lt;/li&gt;
    &lt;ul id=&quot;5baw&quot;&gt;
      &lt;li id=&quot;R6xa&quot;&gt;World Tier I — &lt;strong&gt;Sunday 6 PM&lt;/strong&gt; (GMT +3).&lt;/li&gt;
      &lt;li id=&quot;8ghJ&quot;&gt;World Tier II — &lt;strong&gt;Sunday 6:30 PM&lt;/strong&gt; (GMT +3).&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;wHds&quot;&gt;Battle duration: &lt;strong&gt;up to 60 minutes&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;ubi2&quot;&gt;The location has &lt;strong&gt;two safe zones&lt;/strong&gt; (one per team). The enemy can’t enter the other team’s spawn zone.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;LFYi&quot;&gt;Key battle entities: Defensive Towers and the Core&lt;/h4&gt;
  &lt;figure id=&quot;hI0j&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b9/1b/b91b9590-55cd-41d7-90ff-3697470e6c90.webp&quot; width=&quot;159.9230769230769&quot; /&gt;
    &lt;figcaption&gt;Tower I (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;MMz6&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/4d/b1/4db196b6-3ec4-452e-811c-e817a70d726b.webp&quot; width=&quot;160.92307692307688&quot; /&gt;
    &lt;figcaption&gt;Tower II (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;Ccvm&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f7/68/f7689915-1e00-4e7c-a742-1b0aed01ae16.webp&quot; width=&quot;161.1538461538462&quot; /&gt;
    &lt;figcaption&gt;Core (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;GMNG&quot;&gt;
    &lt;li id=&quot;AfdP&quot;&gt;Each side has:&lt;/li&gt;
    &lt;ul id=&quot;fbtN&quot;&gt;
      &lt;li id=&quot;rDAr&quot;&gt;&lt;strong&gt;6 Defensive Towers&lt;/strong&gt;: defensive structures in 2 lines. Line 1 has Level 1 towers; line 2 has Level 2 towers (stronger and with more HP).&lt;/li&gt;
      &lt;li id=&quot;3xMs&quot;&gt;&lt;strong&gt;1 Core&lt;/strong&gt;: the main objective. Destroying it grants &lt;strong&gt;instant victory&lt;/strong&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;LFLB&quot;&gt;“Destroyer” effect&lt;/h4&gt;
  &lt;h4 id=&quot;eg0Z&quot;&gt;&lt;/h4&gt;
  &lt;figure id=&quot;OX69&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b1/20/b120a49c-99f6-4037-9d28-d72ffe0db4b3.webp&quot; width=&quot;176.0769230769231&quot; /&gt;
    &lt;figcaption&gt;Destroyer (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;7qs1&quot;&gt;
    &lt;li id=&quot;RWnu&quot;&gt;Each team spawn has &lt;strong&gt;3 shrines&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;7iaS&quot;&gt;A shrine grants the &lt;strong&gt;Destroyer&lt;/strong&gt; effect: it greatly increases damage to &lt;strong&gt;Towers&lt;/strong&gt; and the &lt;strong&gt;Core&lt;/strong&gt;.&lt;/li&gt;
    &lt;ul id=&quot;pCfl&quot;&gt;
      &lt;li id=&quot;waMR&quot;&gt;While active: class abilities can’t be used, movement speed is reduced, and visibility is significantly increased (the &lt;em&gt;Destroyer&lt;/em&gt; can be targeted through hex info).&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;jXbz&quot;&gt;Only the player who activates the shrine receives the effect.&lt;/li&gt;
    &lt;li id=&quot;azTR&quot;&gt;You can’t hold multiple charges at once.&lt;/li&gt;
    &lt;li id=&quot;N6Zv&quot;&gt;After activation, the shrine goes on cooldown for &lt;strong&gt;5 minutes&lt;/strong&gt;, then becomes available again.&lt;/li&gt;
    &lt;li id=&quot;kxa0&quot;&gt;If the buff carrier dies, the effect is lost.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;6Wrb&quot;&gt;Resurrection rule&lt;/h4&gt;
  &lt;ul id=&quot;eQpI&quot;&gt;
    &lt;li id=&quot;oG1s&quot;&gt;After death, there is a &lt;strong&gt;15-second&lt;/strong&gt; delay. During this time, you can’t resurrect by any means.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;plsV&quot;&gt;Determining the winner&lt;/h3&gt;
  &lt;p id=&quot;6Bnz&quot;&gt;Condition priority:&lt;/p&gt;
  &lt;ol id=&quot;8HQa&quot;&gt;
    &lt;li id=&quot;BEa4&quot;&gt;&lt;strong&gt;Core destroyed&lt;/strong&gt; — instant victory.&lt;/li&gt;
    &lt;li id=&quot;c6M9&quot;&gt;If the Core is not destroyed: victory by &lt;strong&gt;number of surviving Towers&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;4hvy&quot;&gt;If tower count is equal: victory by &lt;strong&gt;total structure HP&lt;/strong&gt; (Towers + Core).&lt;/li&gt;
    &lt;li id=&quot;ILA6&quot;&gt;If everything is equal: &lt;strong&gt;defense&lt;/strong&gt; wins.&lt;/li&gt;
  &lt;/ol&gt;
  &lt;h3 id=&quot;lDci&quot;&gt;Spectator mode&lt;/h3&gt;
  &lt;ul id=&quot;IpWl&quot;&gt;
    &lt;li id=&quot;JyV7&quot;&gt;Available to &lt;strong&gt;any player&lt;/strong&gt; not in the participating guilds; no spectator limit.&lt;/li&gt;
    &lt;li id=&quot;HqjF&quot;&gt;Entry cost: &lt;strong&gt;1,000,000&lt;/strong&gt; Silver.&lt;/li&gt;
    &lt;li id=&quot;J3yE&quot;&gt;While spectating, the map is fully revealed and you can see team positions and structure status.&lt;/li&gt;
    &lt;li id=&quot;XwvC&quot;&gt;&lt;strong&gt;Spectator mode revenue:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;dpUI&quot;&gt;
      &lt;li id=&quot;JTMa&quot;&gt;&lt;code&gt;60%&lt;/code&gt; of the collected Silver is distributed between the participating guilds. (&lt;strong&gt;30% &lt;/strong&gt;for every guild on their &lt;strong&gt;storage&lt;/strong&gt;)&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;t6zQ&quot;&gt;What the owner guild receives&lt;/h3&gt;
  &lt;ul id=&quot;MhE2&quot;&gt;
    &lt;li id=&quot;RpQI&quot;&gt;The location displays the &lt;strong&gt;tag and name&lt;/strong&gt; of the owner guild.&lt;/li&gt;
    &lt;li id=&quot;9Vdg&quot;&gt;&lt;strong&gt;Location entry tax:&lt;/strong&gt; all players (except members of the owner guild) pay &lt;strong&gt;1,000&lt;/strong&gt; Silver &lt;strong&gt;per entry&lt;/strong&gt;, &lt;strong&gt;except when returning via a portal&lt;/strong&gt;.&lt;/li&gt;
    &lt;ul id=&quot;KvD6&quot;&gt;
      &lt;li id=&quot;CWWe&quot;&gt;These funds go &lt;strong&gt;to the guild storage balance&lt;/strong&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;uVqh&quot;&gt;Hike&lt;/h2&gt;
  &lt;figure id=&quot;hcVX&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d6/cf/d6cf172d-8f61-49a9-b088-bcf18e9d8ccb.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;oXkX&quot;&gt;Hikes allow you to send inactive characters on runs for resources and experience. During a Hike you can be either online or AFK.&lt;/blockquote&gt;
  &lt;h3 id=&quot;y3Vl&quot;&gt;Key features&lt;/h3&gt;
  &lt;ul id=&quot;RF2R&quot;&gt;
    &lt;li id=&quot;W4lZ&quot;&gt;The mechanic becomes available from character level &lt;code&gt;25&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;lONY&quot;&gt;Only inactive characters of level &lt;code&gt;25+&lt;/code&gt; can be sent (the currently active character can’t go on a Hike).&lt;/li&gt;
    &lt;li id=&quot;HoRL&quot;&gt;To send a character on a Hike, you need a bound &lt;strong&gt;Hiking Torch (bound)&lt;/strong&gt; or &lt;strong&gt;Phantom Flame&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;hkqq&quot;&gt;&lt;strong&gt;A character can be sent on a Hike for 12 hours. If you send a group, the duration is reduced, but rewards are higher!&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;JF1r&quot;&gt;&lt;strong&gt;Torch cost depends on party size:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;F3pQ&quot;&gt;
      &lt;li id=&quot;7N5b&quot;&gt;&lt;strong&gt;1 character:&lt;/strong&gt; 1 hour = &lt;strong&gt;1 torch&lt;/strong&gt;&lt;/li&gt;
      &lt;li id=&quot;zrFW&quot;&gt;&lt;strong&gt;Each next character costs 2x more, for example (per 1 hour):&lt;/strong&gt;&lt;/li&gt;
      &lt;ul id=&quot;1uCF&quot;&gt;
        &lt;li id=&quot;bqYv&quot;&gt;2 characters = &lt;strong&gt;3 torches&lt;/strong&gt;&lt;/li&gt;
        &lt;li id=&quot;Uhdm&quot;&gt;3 characters = &lt;strong&gt;7 torches&lt;/strong&gt;&lt;/li&gt;
        &lt;li id=&quot;CIRe&quot;&gt;4 characters = &lt;strong&gt;15 torches&lt;/strong&gt;&lt;/li&gt;
        &lt;li id=&quot;gxZ3&quot;&gt;5 characters = &lt;strong&gt;31 torches&lt;/strong&gt;&lt;/li&gt;
      &lt;/ul&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;GfZv&quot;&gt;After the Hike ends, characters return with resources and experience. Using &lt;strong&gt;Phantom Flame&lt;/strong&gt; instead of a torch grants &lt;code&gt;3x&lt;/code&gt; rewards compared to a regular torch.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;CRog&quot;&gt;Activity Board&lt;/h2&gt;
  &lt;figure id=&quot;Jwqg&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ef/8b/ef8b4b36-e073-49d9-8d14-bd8c9fc3c3c4.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;TZ4G&quot;&gt;A set of daily tasks with daily and weekly rewards, including &lt;strong&gt;Hiking Torch&lt;/strong&gt; and &lt;strong&gt;Phantom Flame&lt;/strong&gt;, which are required to send characters on a Hike.&lt;/blockquote&gt;
  &lt;h3 id=&quot;6EnU&quot;&gt;Key features&lt;/h3&gt;
  &lt;ul id=&quot;ICah&quot;&gt;
    &lt;li id=&quot;OJbm&quot;&gt;The mechanic becomes available from character level &lt;code&gt;25&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;C5pD&quot;&gt;&lt;strong&gt;Daily tasks&lt;/strong&gt; refresh every day at 00:00 UTC and include various activities (dungeons, monster kills, location events, hikes).&lt;/li&gt;
    &lt;li id=&quot;7ven&quot;&gt;&lt;strong&gt;Points system:&lt;/strong&gt; completing tasks grants Activity Points.&lt;/li&gt;
    &lt;li id=&quot;pwbV&quot;&gt;Daily, upon reaching thresholds (&lt;code&gt;200&lt;/code&gt;, &lt;code&gt;400&lt;/code&gt;, &lt;code&gt;600&lt;/code&gt; points), rewards unlock, including:&lt;/li&gt;
    &lt;ul id=&quot;QFXM&quot;&gt;
      &lt;li id=&quot;Vgke&quot;&gt;Hiking Torch (bound)&lt;/li&gt;
      &lt;li id=&quot;ic3v&quot;&gt;Silver&lt;/li&gt;
      &lt;li id=&quot;uCKE&quot;&gt;Awakening Essences&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;tfTb&quot;&gt;By accumulating &lt;code&gt;5,000&lt;/code&gt; points during the week, the player receives high-value rewards, including &lt;strong&gt;Phantom Flame&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;VII7&quot;&gt;&lt;strong&gt;Phantom Flame&lt;/strong&gt; is a special type of torch that can be obtained:  From completing the Activity Board weekly task In the premium shop Via crafting in the furnace from regular torches&lt;/blockquote&gt;
  &lt;h2 id=&quot;hMBo&quot;&gt;Expanded Guild Features&lt;/h2&gt;
  &lt;figure id=&quot;UIyb&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6a/12/6a120b64-c7d1-4abb-8209-5f971723ab53.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;K9OW&quot;&gt;Internal Leaderboards&lt;/h3&gt;
  &lt;p id=&quot;Y9gH&quot;&gt;New internal leaderboards in guilds allow tracking member activity and contribution:&lt;/p&gt;
  &lt;ul id=&quot;qmlE&quot;&gt;
    &lt;li id=&quot;s7hR&quot;&gt;&lt;strong&gt;Character leaderboard&lt;/strong&gt; is split by class and lets you evaluate each member’s leveling progress.&lt;/li&gt;
    &lt;li id=&quot;bnrX&quot;&gt;&lt;strong&gt;PvP activity leaderboard&lt;/strong&gt; tracks kills and deaths of guild members.&lt;/li&gt;
    &lt;li id=&quot;QpPq&quot;&gt;&lt;strong&gt;New leaderboards&lt;/strong&gt; for Silver contributions and guild XP let you estimate each member’s overall contribution to guild development.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;VdX8&quot;&gt;Expanded Rank System&lt;/h3&gt;
  &lt;p id=&quot;3yi2&quot;&gt;The guild rank system has been significantly expanded:&lt;/p&gt;
  &lt;ul id=&quot;7gVV&quot;&gt;
    &lt;li id=&quot;lDQX&quot;&gt;Additional ranks with different functionality were added.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;YiGz&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/57/52/57528399-e357-4dfa-9a63-3c01502a246f.png&quot; width=&quot;98&quot; /&gt;
    &lt;figcaption&gt;Newbie&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;DhGA&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b3/81/b3811478-6b1e-4e68-91bb-bffbab9140c3.png&quot; width=&quot;99&quot; /&gt;
    &lt;figcaption&gt;Member&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;mDUK&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b3/30/b330a6e4-bcc5-41cc-b230-1a408812bb33.png&quot; width=&quot;93&quot; /&gt;
    &lt;figcaption&gt;Recruiter&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;N3vd&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/54/26/5426df56-5291-47fd-8499-4bb921d08891.png&quot; width=&quot;98&quot; /&gt;
    &lt;figcaption&gt;Officer&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;CqFj&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f6/82/f6820598-2d75-49a8-a804-09ce22dd4760.png&quot; width=&quot;99&quot; /&gt;
    &lt;figcaption&gt;Marshal&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;9p9u&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/87/3d/873d8ee0-ed05-4b6e-8986-e11548117c6a.png&quot; width=&quot;95&quot; /&gt;
    &lt;figcaption&gt;Leader&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;eH9k&quot;&gt;
    &lt;li id=&quot;9ktn&quot;&gt;Guild management can assign ranks to members depending on their activity and contribution.&lt;/li&gt;
    &lt;li id=&quot;UlnO&quot;&gt;In guild settings, the name of any rank can be replaced with a custom one to personalize the guild.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;vdVH&quot;&gt;Role Permissions Table&lt;/h3&gt;
  &lt;figure id=&quot;SS7w&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/79/06/7906589b-414a-4aa3-ae71-8b663458dc80.png&quot; width=&quot;1678&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;0hnc&quot;&gt;Donation &amp;amp; tax system&lt;/h3&gt;
  &lt;ul id=&quot;2ATc&quot;&gt;
    &lt;li id=&quot;Mktu&quot;&gt;Members can contribute Silver to guild development by converting it into guild experience.&lt;/li&gt;
    &lt;li id=&quot;bOSe&quot;&gt;Leaders can set a tax rate (from &lt;code&gt;0%&lt;/code&gt; to &lt;code&gt;100%&lt;/code&gt;) on Silver earned by active members.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;c8w3&quot;&gt;Changes to locations in Zion (I)&lt;/h2&gt;
  &lt;h3 id=&quot;WEuN&quot;&gt;New location: Hunting Grounds&lt;/h3&gt;
  &lt;figure id=&quot;oWTu&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/24/e9/24e9571c-f609-426d-a0e1-145b0504ee2d.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;HAqO&quot;&gt;
    &lt;li id=&quot;5T3u&quot;&gt;The location took the place of the previous &lt;strong&gt;Old Mines&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;HLjN&quot;&gt;This location is a safe zone.&lt;/li&gt;
    &lt;li id=&quot;jjjJ&quot;&gt;Monster levels: &lt;code&gt;26-30&lt;/code&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;G9hV&quot;&gt;Old Mines relocation&lt;/h3&gt;
  &lt;figure id=&quot;NDQ9&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/4b/4e/4b4ef9b2-3e16-4a8a-8672-0c492563405d.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;mPXF&quot;&gt;
    &lt;li id=&quot;iXPr&quot;&gt;Old Mines were moved to a new position.&lt;/li&gt;
    &lt;li id=&quot;q6ok&quot;&gt;Monster levels: &lt;code&gt;31-35&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;lYeF&quot;&gt;This location is a &lt;strong&gt;dangerous zone&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;9sit&quot;&gt;The world boss &lt;strong&gt;Stone Colossus&lt;/strong&gt; will be in this location.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;xd9F&quot;&gt;Rankings&lt;/h2&gt;
  &lt;figure id=&quot;QxQ4&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/ca/9e/ca9e6102-c7e8-43ad-820f-942add647211.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;NMkW&quot;&gt;Updated rating system with new categories and split by classes and worlds for more detailed player stats.&lt;/blockquote&gt;
  &lt;h3 id=&quot;JB7r&quot;&gt;City ratings&lt;/h3&gt;
  &lt;ul id=&quot;T22D&quot;&gt;
    &lt;li id=&quot;Wtch&quot;&gt;The unified overall rating table in cities was completely removed.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;bFbS&quot;&gt;New rating types&lt;/h3&gt;
  &lt;h3 id=&quot;bogg&quot;&gt;City&lt;/h3&gt;
  &lt;ul id=&quot;kcvu&quot;&gt;
    &lt;li id=&quot;QuZV&quot;&gt;Each character class now has a separate rating table for each world.&lt;/li&gt;
    &lt;li id=&quot;ooEN&quot;&gt;A new PvP activity rating now tracks fights in real time.&lt;/li&gt;
    &lt;ul id=&quot;jF5g&quot;&gt;
      &lt;li id=&quot;SQne&quot;&gt;&lt;strong&gt;Points are awarded to the group of players that remain alive after landing the final blow.&lt;/strong&gt;&lt;/li&gt;
      &lt;li id=&quot;dgnH&quot;&gt;The point-award timer triggers once every five minutes.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;4mKY&quot;&gt;Change Log&lt;/h1&gt;
  &lt;figure id=&quot;68ym&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/92/42/924228b8-9cca-4487-83d4-707067d3cd96.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;mKbS&quot;&gt;Rankings&lt;/h2&gt;
  &lt;p id=&quot;W7Os&quot;&gt;&lt;strong&gt;Hunter Rating rewards:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;nZ9r&quot;&gt;
    &lt;li id=&quot;g1SZ&quot;&gt;&lt;strong&gt;Participating in the Hunting Rating now gives more rewards&lt;/strong&gt;: for the first &lt;code&gt;100&lt;/code&gt; hunting points per day you will receive &lt;code&gt;3&lt;/code&gt; bound spheres (previously &lt;code&gt;1&lt;/code&gt;) and &lt;code&gt;100,000&lt;/code&gt; Silver (previously &lt;code&gt;50,000&lt;/code&gt;).&lt;/li&gt;
    &lt;li id=&quot;EboW&quot;&gt;&lt;strong&gt;Dangerous locations became more rewarding&lt;/strong&gt;: hunting there grants &lt;strong&gt;2x&lt;/strong&gt; Hunting Rating points (multiplier &lt;strong&gt;x2&lt;/strong&gt;).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;cZtu&quot;&gt;Library&lt;/h3&gt;
  &lt;ul id=&quot;Yr7S&quot;&gt;
    &lt;li id=&quot;6TIu&quot;&gt;For &lt;strong&gt;Libraries&lt;/strong&gt; of &lt;strong&gt;Level 2 and above&lt;/strong&gt;, &lt;strong&gt;collection progression ratings (separate for each world)&lt;/strong&gt; are now available — compare your collection progress with other players and see your place in the table.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Gfi3&quot;&gt;Craft&lt;/h2&gt;
  &lt;ul id=&quot;5tgc&quot;&gt;
    &lt;li id=&quot;zJVL&quot;&gt;Fixed: after merging, the upgrade value on an item in the backpack (not equipped) now updates correctly.&lt;/li&gt;
    &lt;li id=&quot;ozDD&quot;&gt;Fixed: previously you could forge an item even if it only had one Ancient property.&lt;/li&gt;
    &lt;li id=&quot;pvZ4&quot;&gt;Added guaranteed drops for urns:&lt;/li&gt;
    &lt;ul id=&quot;tmtN&quot;&gt;
      &lt;li id=&quot;V4eY&quot;&gt;Every &lt;code&gt;100&lt;/code&gt; opened urns guarantees an Essence of Level &lt;code&gt;5&lt;/code&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;OUs1&quot;&gt;Battle&lt;/h2&gt;
  &lt;ul id=&quot;mHvT&quot;&gt;
    &lt;li id=&quot;eahY&quot;&gt;Fixed: some abilities could remain visually active without an appropriate weapon, even though they didn’t actually work. Now if the weapon is inactive or unsuitable, abilities correctly display as unavailable.&lt;/li&gt;
    &lt;li id=&quot;5gLi&quot;&gt;Mana cost of the Archer ability &lt;strong&gt;“Fan Volley”&lt;/strong&gt; increased by &lt;strong&gt;50%&lt;/strong&gt; to balance the class’s high AoE rate of fire.&lt;/li&gt;
    &lt;li id=&quot;VmPG&quot;&gt;Updated the description of the Mage ability &lt;strong&gt;“Ice Torrent”&lt;/strong&gt; due to an inaccuracy in the previous description about which targets it damages.&lt;/li&gt;
    &lt;li id=&quot;DPLn&quot;&gt;Fixed the combat wheel display and the event button in hex info.&lt;/li&gt;
    &lt;li id=&quot;LACs&quot;&gt;Added an in-battle chat display at the bottom of the screen.&lt;/li&gt;
    &lt;li id=&quot;Yq7j&quot;&gt;Guild experience reward for defeating a Location Guardian is calculated as:&lt;/li&gt;
    &lt;ul id=&quot;kjR6&quot;&gt;
      &lt;li id=&quot;Jfyo&quot;&gt;&lt;strong&gt;Guild Experience&lt;/strong&gt; = &lt;strong&gt;500&lt;/strong&gt; × &lt;strong&gt;World Tier&lt;/strong&gt;&lt;/li&gt;
      &lt;li id=&quot;Riy5&quot;&gt;For a dangerous location: &lt;strong&gt;1,000&lt;/strong&gt; × &lt;strong&gt;World Tier&lt;/strong&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;nDlz&quot;&gt;Guilds&lt;/h2&gt;
  &lt;ul id=&quot;MJXY&quot;&gt;
    &lt;li id=&quot;tYWp&quot;&gt;Since chat is now available directly in-game, the mandatory requirement to join an external guild messenger chat (and bans for not being there) has been removed.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Y47Y&quot;&gt;Items &amp;amp; Gear&lt;/h2&gt;
  &lt;ul id=&quot;frjP&quot;&gt;
    &lt;li id=&quot;Ot4R&quot;&gt;Reworked the &lt;code&gt;Gear Power&lt;/code&gt; formula: the weight of item upgrade level was increased.&lt;/li&gt;
    &lt;li id=&quot;nQnx&quot;&gt;Fixed: when obtaining a legendary item with an Ancient property, the same Ancient property no longer always drops.&lt;/li&gt;
    &lt;li id=&quot;woK1&quot;&gt;Added the long-awaited ability to send items to any player via name search.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;4dBt&quot;&gt;Quests&lt;/h2&gt;
  &lt;ul id=&quot;HSbN&quot;&gt;
    &lt;li id=&quot;gOYE&quot;&gt;Added new quests &lt;strong&gt;“Supply Crisis”&lt;/strong&gt; where the reward is &lt;strong&gt;experience only&lt;/strong&gt;. This expands XP sources for levels &lt;code&gt;30+&lt;/code&gt;, &lt;code&gt;40+&lt;/code&gt;, &lt;code&gt;50+&lt;/code&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;rizL&quot;&gt;Notifications&lt;/h2&gt;
  &lt;ul id=&quot;QXbb&quot;&gt;
    &lt;li id=&quot;Izts&quot;&gt;Added notifications about players receiving level &lt;code&gt;6+&lt;/code&gt; gems.&lt;/li&gt;
    &lt;li id=&quot;IVgE&quot;&gt;Game notifications that previously only arrived in Telegram are now also sent to the MAX messenger.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;NDqZ&quot;&gt;Trading Post&lt;/h2&gt;
  &lt;ul id=&quot;nEjh&quot;&gt;
    &lt;li id=&quot;y9Hs&quot;&gt;For easier market navigation, a separate “Craft” tab was added with items related to crafting.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;iv3q&quot;&gt;Other&lt;/h2&gt;
  &lt;ul id=&quot;5Ync&quot;&gt;
    &lt;li id=&quot;Iwhy&quot;&gt;Added a player report system.&lt;/li&gt;
    &lt;li id=&quot;a0si&quot;&gt;Updated the in-game shop icon in the top bar.&lt;/li&gt;
    &lt;li id=&quot;wjmD&quot;&gt;Fixed: when transferring a skin to the wardrobe, the item no longer remains in the backpack.&lt;/li&gt;
    &lt;li id=&quot;iGVC&quot;&gt;Updated the contents of the &lt;strong&gt;Ancient Chest:&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;MNxs&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/92/47/9247d8fb-6a38-49e2-a9d4-a45f310e56ab.png&quot; width=&quot;320&quot; /&gt;
  &lt;/figure&gt;

</content></entry><entry><id>ligmar:bDO8pEu64K0</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/bDO8pEu64K0?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.35 — Jewelry, Laboratory, and Guild Content</title><published>2026-02-03T14:02:22.977Z</published><updated>2026-02-03T14:02:22.977Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img1.teletype.in/files/07/97/07972c4e-ad84-4b3a-a32b-7d3f48b72050.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img3.teletype.in/files/25/41/254189ae-db2f-4b77-9d30-660883173b27.png&quot;&gt;Update 0.35 — Jewelry, Laboratory, and Guild Content</summary><content type="html">
  &lt;figure id=&quot;8dOI&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/25/41/254189ae-db2f-4b77-9d30-660883173b27.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;tbGc&quot;&gt;Tony speaking!&lt;/p&gt;
  &lt;p id=&quot;YDcl&quot;&gt;I’m excited to present the February Update 0.35 — Jewelry, Laboratory, and Guild Content.&lt;/p&gt;
  &lt;p id=&quot;2fQO&quot;&gt;In this update, we significantly expand character progression options: the &lt;strong&gt;Jeweler&lt;/strong&gt; is now open for working with gems. The &lt;strong&gt;Laboratory&lt;/strong&gt; has been updated, allowing you to create &lt;strong&gt;essences&lt;/strong&gt; and manage enhancement souls.&lt;/p&gt;
  &lt;p id=&quot;zO7g&quot;&gt;The Crafting system now includes the ability to &lt;strong&gt;melt magic properties&lt;/strong&gt;, and guilds receive their first major content — a &lt;strong&gt;Guild Dungeon&lt;/strong&gt; with valuable rewards. Additionally, guilds now feature a vault, experience, and levels.&lt;/p&gt;
  &lt;p id=&quot;kSDI&quot;&gt;🎉 Furthermore, updated &lt;strong&gt;Ancient Chests&lt;/strong&gt; with new rewards and a temporary discount are now available in the game shop. Also look out for &lt;strong&gt;new bundles&lt;/strong&gt; to speed up your crafting progress. Don&amp;#x27;t miss out!&lt;/p&gt;
  &lt;h2 id=&quot;vBZO&quot;&gt;Event: Lunar Festival&lt;/h2&gt;
  &lt;figure id=&quot;4IvA&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e7/15/e7159afc-33f9-4d70-8fb9-85f600ce1141.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;nHJW&quot;&gt;&lt;em&gt;Duration: until February 28.&lt;/em&gt;&lt;/p&gt;
  &lt;ul id=&quot;7NYD&quot;&gt;
    &lt;li id=&quot;sZ05&quot;&gt;&lt;strong&gt;Event Currency:&lt;/strong&gt; &lt;strong&gt;Lantern&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;Veb3&quot;&gt;&lt;strong&gt;How to obtain:&lt;/strong&gt; &lt;/li&gt;
    &lt;ul id=&quot;vxi7&quot;&gt;
      &lt;li id=&quot;di5F&quot;&gt;Daily Login: &lt;strong&gt;100 pcs&lt;/strong&gt; &lt;/li&gt;
      &lt;li id=&quot;rSqi&quot;&gt;Daily Quests: Temple (&lt;strong&gt;200 pcs&lt;/strong&gt;), Dungeon (&lt;strong&gt;250 pcs&lt;/strong&gt;) &lt;/li&gt;
      &lt;li id=&quot;tVsE&quot;&gt;Drop from mobs in the city: 20% chance, 1 pc &lt;/li&gt;
      &lt;li id=&quot;ZmOS&quot;&gt;Killing Dragons &lt;/li&gt;
      &lt;li id=&quot;PYnW&quot;&gt;Purchase in the shop for Gold&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;YFa3&quot;&gt;&lt;strong&gt;Dragons&lt;/strong&gt; &lt;/li&gt;
    &lt;ul id=&quot;SanC&quot;&gt;
      &lt;li id=&quot;cvoR&quot;&gt;Appear in &lt;strong&gt;Level 20+&lt;/strong&gt; locations &lt;/li&gt;
      &lt;li id=&quot;B5LL&quot;&gt;&lt;strong&gt;Types:&lt;/strong&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;kHu5&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/73/77/7377df3e-2429-48d2-8234-61021cf21b20.png&quot; width=&quot;202.38461538461542&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Azure Dragon [70] (&lt;/strong&gt;Magical Damage, Mass AOE&lt;strong&gt;)&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;AewZ&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/93/41/93412a6c-2e20-4ee5-ac4a-6176f32c4a6e.png&quot; width=&quot;200&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Crimson Dragon [70] (&lt;/strong&gt;Physical Damage, Mass AOE&lt;strong&gt;)&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;jeVj&quot;&gt;
    &lt;li id=&quot;UHP3&quot;&gt;&lt;strong&gt;Features:&lt;/strong&gt; &lt;/li&gt;
    &lt;ul id=&quot;so5w&quot;&gt;
      &lt;li id=&quot;N7Ys&quot;&gt;Visible in the Fog of War&lt;/li&gt;
      &lt;li id=&quot;dSpH&quot;&gt;Displayed with an icon and a chat notification is sent, similar to Guardians &lt;/li&gt;
      &lt;li id=&quot;9AzM&quot;&gt;Spawn chance = &lt;em&gt;&lt;u&gt;0.5%&lt;/u&gt;&lt;/em&gt; &lt;/li&gt;
      &lt;li id=&quot;v8Jy&quot;&gt;No more often than once every &lt;u&gt;&lt;em&gt;60 minutes&lt;/em&gt; &lt;/u&gt;&lt;/li&gt;
      &lt;li id=&quot;DBqO&quot;&gt;A &lt;strong&gt;Guardian&lt;/strong&gt; and a &lt;strong&gt;Dragon&lt;/strong&gt; cannot be in the same location.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;KayW&quot;&gt;&lt;strong&gt;Reward:&lt;/strong&gt; &lt;u&gt;150 Lanterns&lt;/u&gt; to all allies in the cell + same as from a Guardian.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;R0Ce&quot;&gt;&lt;strong&gt;Event Shop&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;tw35&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/bc/a3/bca3482c-e4dd-4bee-a6dd-d1df7e884a6f.png&quot; width=&quot;374&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;FVOk&quot;&gt;&lt;strong&gt;New Skin Collection &amp;quot;Lunar Festival&amp;quot;:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;dxky&quot;&gt;
    &lt;li id=&quot;ozkb&quot;&gt;&lt;strong&gt;New Chest.&lt;/strong&gt; Can be purchased only in the Event Shop &lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;CtRC&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/24/4f/244faaa1-6614-494b-b712-d37ed0689f51.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Dragon Chest&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;0xBA&quot;&gt;
    &lt;li id=&quot;nUPv&quot;&gt;&lt;strong&gt;Skins (Lunar Festival collection)&lt;/strong&gt;: Epic quality, 2 types per class (12 skins total)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;pQtt&quot;&gt;Jewelry &amp;amp; Gems&lt;/h2&gt;
  &lt;figure id=&quot;Lmk9&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b2/e2/b2e2080a-1464-42c7-8343-c2765df628cd.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;22oo&quot;&gt;
    &lt;li id=&quot;xgzF&quot;&gt;Added a new building &lt;strong&gt;Jeweler&lt;/strong&gt; and master &lt;strong&gt;Jeweler&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;gZO3&quot;&gt;Added the ability to create sockets in items using a new item:&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;Rvlz&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c0/56/c056a9c1-7deb-48d2-9d89-bd3546607cbe.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Sucred Cutter&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;84qh&quot;&gt;
    &lt;li id=&quot;EnVa&quot;&gt;Maximum number of sockets:&lt;/li&gt;
    &lt;ul id=&quot;ocs1&quot;&gt;
      &lt;li id=&quot;aoPr&quot;&gt;For weapons: &lt;code&gt;2&lt;/code&gt;&lt;/li&gt;
      &lt;li id=&quot;kc3H&quot;&gt;For armor: &lt;code&gt;4&lt;/code&gt;&lt;/li&gt;
      &lt;li id=&quot;ftE8&quot;&gt;Jewelry: &lt;u&gt;unavailable&lt;/u&gt;&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;daVR&quot;&gt;Crafting gems from fragments based on master level&lt;/li&gt;
    &lt;ul id=&quot;NpAl&quot;&gt;
      &lt;li id=&quot;l6pv&quot;&gt;&lt;strong&gt;Topaz&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
      &lt;li id=&quot;SfYO&quot;&gt;&lt;strong&gt;Ruby&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
      &lt;li id=&quot;6x9G&quot;&gt;&lt;strong&gt;Sapphire&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
      &lt;li id=&quot;ErTq&quot;&gt;&lt;strong&gt;Emerald&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;Oacx&quot;&gt;Added a mechanic for inserting gems into gear sockets (max gem level is limited by item level)&lt;/li&gt;
    &lt;li id=&quot;zd2w&quot;&gt;Added item cleansing, returning from &lt;code&gt;75%&lt;/code&gt; of fragments of the gem crafting cost (losses can be reduced by developing the master)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;9yJr&quot;&gt;Laboratory Updated&lt;/h2&gt;
  &lt;figure id=&quot;VmJG&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/eb/a1/eba15ac5-7f97-4953-8680-7eccbb135bb6.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;ln8f&quot;&gt;Added Awakening Essence and Immortal Soul system&lt;/blockquote&gt;
  &lt;h3 id=&quot;svxk&quot;&gt;&lt;strong&gt;Essences&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;xkOG&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/da/7c/da7cc587-8de8-442e-bd88-fa7fed5a7945.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;G0yI&quot;&gt;
    &lt;li id=&quot;EuJC&quot;&gt; Essences can be created in the Laboratory&lt;/li&gt;
    &lt;li id=&quot;ldgf&quot;&gt;Essences can be obtained by salvaging items with enhancement level &lt;code&gt;+4&lt;/code&gt; or higher.&lt;/li&gt;
    &lt;li id=&quot;6EaR&quot;&gt;They also drop from the &lt;strong&gt;Sealed Urn&lt;/strong&gt;, a new item that drops from the &lt;strong&gt;Ancient Chest&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;5iNw&quot;&gt;Essences can be used when enhancing items for a guaranteed &lt;code&gt;+1&lt;/code&gt; enhancement.&lt;/li&gt;
    &lt;li id=&quot;RdS5&quot;&gt;An essence can only be used if its level is higher than the item&amp;#x27;s current enhancement level.&lt;/li&gt;
    &lt;li id=&quot;qHnr&quot;&gt;Essences are divided into &lt;strong&gt;Bound&lt;/strong&gt; and &lt;strong&gt;Unbound&lt;/strong&gt;. Bound essences are obtained from bound items with enhancement levels.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;JDQc&quot;&gt;&lt;strong&gt;Souls&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;XYnz&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/99/36/9936ab40-a526-4fea-b322-5648ab6c7147.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;HSlJ&quot;&gt;
    &lt;li id=&quot;6xqZ&quot;&gt;&lt;strong&gt;Added Immortal Souls, which can be extracted from items and inserted into other items&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;B6Fs&quot;&gt;&lt;strong&gt;A Soul transfers the enhancement level specified on it&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;pt64&quot;&gt;Craft. Melting&lt;/h2&gt;
  &lt;ul id=&quot;sUxK&quot;&gt;
    &lt;li id=&quot;ICc2&quot;&gt;Added &lt;strong&gt;Melting&lt;/strong&gt; — obtaining new values for the item&amp;#x27;s current magic properties&lt;/li&gt;
    &lt;ul id=&quot;kaMe&quot;&gt;
      &lt;li id=&quot;B9QB&quot;&gt; Ancient properties &lt;u&gt;do not change&lt;/u&gt; &lt;/li&gt;
      &lt;li id=&quot;OD0e&quot;&gt;The chance of obtaining &lt;strong&gt;100% value&lt;/strong&gt; increases with the number of attempts&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;Wjx2&quot;&gt;Important! After using melting, the item becomes &lt;strong&gt;Bound&lt;/strong&gt;.&lt;/blockquote&gt;
  &lt;ul id=&quot;2HWY&quot;&gt;
    &lt;li id=&quot;djFK&quot;&gt;Updated the formula for calculating Ancient Shards for forging / melting. The amount now depends on the item type (Weapon, Armor, Jewelry). Also takes into account the material consumption reduction bonus.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;L0c6&quot;&gt;Guild Content&lt;/h2&gt;
  &lt;figure id=&quot;Tz3H&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/80/c2/80c24a7c-dd5d-4770-a643-3b50571223ef.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;g56U&quot;&gt;Guild Dungeons (I Worl Tier)&lt;/h3&gt;
  &lt;p id=&quot;AHA2&quot;&gt;&lt;strong&gt;Access and Activation:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;reUO&quot;&gt;
    &lt;li id=&quot;GwYE&quot;&gt;To enter, a player must be a guild member for more than 1 week.&lt;/li&gt;
    &lt;li id=&quot;WoYE&quot;&gt;Only the Guild Leader can start it.&lt;/li&gt;
    &lt;li id=&quot;I0QT&quot;&gt;Activation cost:&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;mE4L&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ee/f4/eef4fe1e-2f9c-4ae9-9e1a-41486726c2a8.png&quot; width=&quot;484&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;L&lt;/strong&gt; – difficulty&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;UvbL&quot;&gt;&lt;strong&gt;Completion Rules&lt;/strong&gt;:&lt;/p&gt;
  &lt;ul id=&quot;Q8BB&quot;&gt;
    &lt;li id=&quot;JtN6&quot;&gt;Time limit: &lt;strong&gt;4 hours&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;VUWj&quot;&gt;A guild can complete only &lt;strong&gt;one difficulty level&lt;/strong&gt; per week.&lt;/li&gt;
    &lt;li id=&quot;l2rm&quot;&gt;The Leader selects the difficulty level (can choose any previously completed or +1 to max).&lt;/li&gt;
    &lt;li id=&quot;48Y9&quot;&gt;Difficulty scales: &lt;strong&gt;+20% Health&lt;/strong&gt; and &lt;strong&gt;+10% Damage&lt;/strong&gt; for monsters per level.&lt;/li&gt;
    &lt;li id=&quot;J84A&quot;&gt;Boss skills cannot be interrupted.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;3pyt&quot;&gt;&lt;strong&gt;Rewards&lt;/strong&gt;:&lt;/p&gt;
  &lt;ul id=&quot;CBcO&quot;&gt;
    &lt;li id=&quot;85pR&quot;&gt;Personal:&lt;/li&gt;
    &lt;ul id=&quot;VbpH&quot;&gt;
      &lt;li id=&quot;8IXa&quot;&gt;Basic reward for killing the boss &lt;/li&gt;
      &lt;li id=&quot;0KZh&quot;&gt;&lt;strong&gt;x10&lt;/strong&gt; &lt;strong&gt;Enhancement Crystal&lt;/strong&gt; per dungeon level.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;cBX0&quot;&gt;To Guild:&lt;/li&gt;
    &lt;ul id=&quot;5GCj&quot;&gt;
      &lt;li id=&quot;IVa4&quot;&gt; &lt;strong&gt;Great Ancient Chest [4]&lt;/strong&gt; &lt;/li&gt;
      &lt;li id=&quot;PwxT&quot;&gt;&lt;strong&gt;Random Ancient Gear [4]&lt;/strong&gt; (2 ancient properties and 100% mag. property)&lt;/li&gt;
      &lt;li id=&quot;xD89&quot;&gt;&lt;strong&gt;Guild Experience&lt;/strong&gt;:&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;ucPR&quot;&gt;&lt;strong&gt;Boss&lt;/strong&gt;:&lt;/p&gt;
  &lt;figure id=&quot;Bfew&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/49/b8/49b8e29c-a09e-478c-b486-b1ab1749d4d9.png&quot; width=&quot;237&quot; /&gt;
    &lt;figcaption&gt;Necromancer [55]&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;D229&quot;&gt;&lt;em&gt;&lt;strong&gt;Important&lt;/strong&gt;: There are two champions in the location. While they are alive, the Necromancer has passive protection against damage.&lt;/em&gt;&lt;/blockquote&gt;
  &lt;ul id=&quot;3jC2&quot;&gt;
    &lt;li id=&quot;UblB&quot;&gt;&lt;strong&gt;Life Drain&lt;/strong&gt;: Deals basic damage to the target and restores &lt;code&gt;5%&lt;/code&gt; of its health.&lt;/li&gt;
    &lt;li id=&quot;62Py&quot;&gt;&lt;strong&gt;Cursed Cloud&lt;/strong&gt;: Deals basic damage to all enemies and reduces healing received by &lt;code&gt;45%&lt;/code&gt; for &lt;strong&gt;15s&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;z3jP&quot;&gt;&lt;strong&gt;Summon Minions&lt;/strong&gt;: Summons 6 minions.&lt;/li&gt;
    &lt;ul id=&quot;vnJW&quot;&gt;
      &lt;li id=&quot;4yVe&quot;&gt;&lt;strong&gt;Passive Protection&lt;/strong&gt;: Reduces all incoming damage by 90% while minions are alive.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;u7m5&quot;&gt;Guild Storage&lt;/h3&gt;
  &lt;ul id=&quot;LAMg&quot;&gt;
    &lt;li id=&quot;Mm7c&quot;&gt;Storage Types:&lt;/li&gt;
    &lt;ul id=&quot;TOvF&quot;&gt;
      &lt;li id=&quot;1lVL&quot;&gt;&lt;strong&gt;Storage:&lt;/strong&gt; General warehouse for all items and currency, &lt;strong&gt;except gear&lt;/strong&gt;. &lt;/li&gt;
      &lt;li id=&quot;bBge&quot;&gt;Works without quantity limit (like &lt;u&gt;Stock&lt;/u&gt;).&lt;/li&gt;
      &lt;li id=&quot;DsCO&quot;&gt;&lt;strong&gt;Arsenal:&lt;/strong&gt; Special storage designed exclusively for gear.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;1prp&quot;&gt;&lt;strong&gt;Item Exchange Rules:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;SJTn&quot;&gt;
      &lt;li id=&quot;3w7y&quot;&gt;&lt;strong&gt;Contribution (Deposit):&lt;/strong&gt; Any member can deposit an item.&lt;/li&gt;
      &lt;ul id=&quot;LShO&quot;&gt;
        &lt;li id=&quot;IFcp&quot;&gt;Requirement: &lt;strong&gt;VIP Level 15+&lt;/strong&gt;.&lt;/li&gt;
        &lt;li id=&quot;QBOd&quot;&gt;Commission is paid by the player.&lt;/li&gt;
      &lt;/ul&gt;
      &lt;li id=&quot;P1Jb&quot;&gt;&lt;strong&gt;Distribution (Withdrawal):&lt;/strong&gt; Currently only the Guild Leader can send items to players from the guild storage and arsenal.&lt;/li&gt;
      &lt;ul id=&quot;KAl4&quot;&gt;
        &lt;li id=&quot;fs1s&quot;&gt;Commission is paid by the guild.&lt;/li&gt;
        &lt;li id=&quot;6VSQ&quot;&gt;No timer on sending from the guild.&lt;/li&gt;
      &lt;/ul&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;cQ7k&quot;&gt;&lt;strong&gt;Experience and Level&lt;/strong&gt;&lt;/h3&gt;
  &lt;ul id=&quot;1gr9&quot;&gt;
    &lt;li id=&quot;p3p8&quot;&gt;&lt;strong&gt;Progression:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;dwzr&quot;&gt;
      &lt;li id=&quot;9xUb&quot;&gt;Guild level determines its prestige, capabilities, and access to content.&lt;/li&gt;
      &lt;li id=&quot;4pku&quot;&gt;Level increases when accumulating enough guild experience. &lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;wi1y&quot;&gt;Currently: max guild level = &lt;code&gt;Lvl 3&lt;/code&gt;.&lt;/blockquote&gt;
  &lt;ul id=&quot;27Y2&quot;&gt;
    &lt;li id=&quot;rd9I&quot;&gt;&lt;strong&gt;Sources of Guild Experience:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;qCnS&quot;&gt;
      &lt;li id=&quot;BhfR&quot;&gt;Location Keepers;&lt;/li&gt;
      &lt;li id=&quot;xuWf&quot;&gt;Guild Dungeons;&lt;/li&gt;
      &lt;li id=&quot;Bgph&quot;&gt;World Boss.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;zLth&quot;&gt;&lt;strong&gt;Bonus:&lt;/strong&gt; Activities in &lt;strong&gt;Dangerous Locations&lt;/strong&gt; yield &lt;strong&gt;2 times more&lt;/strong&gt; guild experience.&lt;/blockquote&gt;
  &lt;h2 id=&quot;WFhS&quot;&gt;Change Log&lt;/h2&gt;
  &lt;ul id=&quot;hRY4&quot;&gt;
    &lt;li id=&quot;yKCN&quot;&gt;Reduced the item sending timer to &lt;strong&gt;10 seconds&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;88hD&quot;&gt;Temple and group dungeon quests are now bound to the class that accepted them.&lt;/li&gt;
    &lt;li id=&quot;nRS2&quot;&gt;Fixed a bug where a monster would stop attacking if a sleep effect was applied to it at the moment of targeting a player.&lt;/li&gt;
    &lt;li id=&quot;boV1&quot;&gt;Hunting rating results are now sent simultaneously to all chats — synchronously at 3:00 AM MSK (GMT+3).&lt;/li&gt;
    &lt;li id=&quot;D80j&quot;&gt;Updated the &lt;strong&gt;Gear Score&lt;/strong&gt; calculation formula. The old formula allowed an Epic item to have higher power than a Legendary one.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;6tKm&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/9c/70/9c7049fb-f723-45d3-a895-408b952149f2.png&quot; width=&quot;447&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;MagicPropsPowerSum&lt;/strong&gt; - sum of the power (&lt;strong&gt;MagicPropPower&lt;/strong&gt;) of the item&amp;#x27;s magic properties.&lt;br /&gt;&lt;strong&gt;ItemTier&lt;/strong&gt; — item tier.&lt;br /&gt;&lt;strong&gt;ItemQuality&lt;/strong&gt; — item rarity multiplier (from 1 to 4).&lt;br /&gt;&lt;strong&gt;EnhancementLevel&lt;/strong&gt; - item enhancement level.&lt;br /&gt;&lt;strong&gt;GemLevel&lt;/strong&gt; - level of the inserted gem.&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;jx4A&quot;&gt;
    &lt;li id=&quot;P6RO&quot;&gt;Updated the &lt;strong&gt;Ancient Chest&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;0vKI&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a0/d4/a0d413ea-4c1a-4808-8985-991ad78fbe7b.png&quot; width=&quot;471&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;CAEs&quot;&gt;
    &lt;li id=&quot;YbM5&quot;&gt;Updated the contents of &lt;strong&gt;Epic Chests [4]&lt;/strong&gt; and &lt;strong&gt;[6]&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;HNfe&quot;&gt;&lt;strong&gt;Town:&lt;/strong&gt; The &amp;quot;Prosperity Keepers&amp;quot; card now displays the player who took 1st place.&lt;/li&gt;
    &lt;li id=&quot;h03Y&quot;&gt;&lt;strong&gt;Bonuses:&lt;/strong&gt; Now awards &lt;strong&gt;Bound&lt;/strong&gt; spheres.&lt;/li&gt;
    &lt;li id=&quot;cGu2&quot;&gt;&lt;strong&gt;Craft:&lt;/strong&gt; Updated the Ancient Shard consumption formula (depends on item type).&lt;/li&gt;
    &lt;li id=&quot;57jg&quot;&gt;&lt;strong&gt;Dungeons&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;vHtu&quot;&gt;
      &lt;li id=&quot;I6R8&quot;&gt;&lt;strong&gt;New Mechanic: Seals&lt;/strong&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;HAG3&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/8a/19/8a196898-c6da-471f-9c51-8d76405f92cc.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;Seal of Hunting (World 1 Dungeons)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;Lwia&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e2/15/e2151642-67f2-44ac-a493-b317c5860470.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;Seal of Doom (World 2 Dungeons)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;PjQn&quot;&gt;
    &lt;li id=&quot;6w8R&quot;&gt;Allow starting a dungeon &lt;strong&gt;without normal monsters&lt;/strong&gt; (only Bosses and Champions) for a speed run.&lt;/li&gt;
    &lt;li id=&quot;IK5X&quot;&gt;Crafted in a new building: &lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;4he1&quot; class=&quot;m_column&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/35/d3/35d3bf1e-7135-4a91-accf-35dfbd98cf0a.png&quot; width=&quot;1720&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Furnace&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;Rym6&quot;&gt;
    &lt;ul id=&quot;06VI&quot;&gt;
      &lt;li id=&quot;xA14&quot;&gt;Usage cost increases with difficulty level.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;IfkD&quot;&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;bsb4&quot;&gt;
      &lt;li id=&quot;IVHz&quot;&gt;Moving to an adjacent cell is prohibited if there are alive monsters in the current one (a lock icon is displayed).&lt;/li&gt;
      &lt;li id=&quot;rT4q&quot;&gt;The lobby automatically remembers the last completed difficulty level.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;aCkP&quot;&gt;&lt;strong&gt;Loot:&lt;/strong&gt; Normal and Rare monsters in dungeons drop only &lt;code&gt;&lt;strong&gt;Silver&lt;/strong&gt;&lt;/code&gt; and &lt;code&gt;XP&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;SHXV&quot;&gt;&lt;strong&gt;World &amp;amp; Locations&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;oypt&quot;&gt;
      &lt;li id=&quot;XBqp&quot;&gt;&lt;strong&gt;World Boss:&lt;/strong&gt; For the second boss — &lt;strong&gt;Eye of Terror (70)&lt;/strong&gt; — added a chance to drop a &lt;strong&gt;&lt;u&gt;Legendary item&lt;/u&gt;&lt;/strong&gt; into the winning guild&amp;#x27;s arsenal.&lt;/li&gt;
      &lt;li id=&quot;b7b9&quot;&gt;&lt;strong&gt;Lost Cargo:&lt;/strong&gt;&lt;/li&gt;
      &lt;ul id=&quot;VHHS&quot;&gt;
        &lt;li id=&quot;Su1y&quot;&gt;Appears only in &lt;strong&gt;Level 21+&lt;/strong&gt; locations.&lt;/li&gt;
        &lt;li id=&quot;Z7c0&quot;&gt;Inspection time: &lt;strong&gt;30 sec&lt;/strong&gt; (dangerous) / &lt;strong&gt;15 sec&lt;/strong&gt; (safe).&lt;/li&gt;
        &lt;li id=&quot;irX2&quot;&gt;Reward: Master Materials (quantity and type depends on World Tier) + added &lt;em&gt;Scrap/Shards&lt;/em&gt;.&lt;/li&gt;
        &lt;ul id=&quot;IP2D&quot;&gt;
          &lt;li id=&quot;y5TD&quot;&gt;The reward is received by only one player — the one who activated the event.&lt;/li&gt;
        &lt;/ul&gt;
      &lt;/ul&gt;
      &lt;li id=&quot;0LXb&quot;&gt;Chance to interrupt boss skills reduced from &lt;strong&gt;50%&lt;/strong&gt; to &lt;strong&gt;20%&lt;/strong&gt;.&lt;/li&gt;
      &lt;ul id=&quot;Qvzw&quot;&gt;
        &lt;li id=&quot;RnBa&quot;&gt;Also, some skills are now unstoppable (&lt;em&gt;&lt;strong&gt;Wave of Destruction, Magic Echo&lt;/strong&gt;&lt;/em&gt;).&lt;/li&gt;
      &lt;/ul&gt;
      &lt;li id=&quot;HSCj&quot;&gt;&lt;strong&gt;Champions&lt;/strong&gt; and &lt;strong&gt;Epic Chests (in locations)&lt;/strong&gt; no longer contain Enhancement Crystals.&lt;/li&gt;
      &lt;li id=&quot;rQqx&quot;&gt;Updated additional drops from &lt;strong&gt;Bosses&lt;/strong&gt; and &lt;strong&gt;Epic Chests (in locations)&lt;/strong&gt;:&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;blVv&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/58/ef/58efb6ed-ed81-4e2e-9725-7bd061387d9d.png&quot; width=&quot;394&quot; /&gt;
  &lt;/figure&gt;

</content></entry><entry><id>ligmar:GCtJhrCcBJT</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/GCtJhrCcBJT?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.34 — Crafting, Legendary Items, and New Dungeon</title><published>2026-01-13T09:28:52.104Z</published><updated>2026-01-13T09:28:52.104Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img3.teletype.in/files/e7/ea/e7eaf2b0-52d7-4466-891c-6f00fae010a5.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img3.teletype.in/files/af/1a/af1a8a78-f1e5-403e-ae06-e2db89dc744b.png&quot;&gt;Update 0.34 — Crafting, Legendary Items, and New Dungeon</summary><content type="html">
  &lt;figure id=&quot;cn8J&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/af/1a/af1a8a78-f1e5-403e-ae06-e2db89dc744b.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;bqLh&quot;&gt;Tony here!&lt;/p&gt;
  &lt;p id=&quot;fxn6&quot;&gt;I&amp;#x27;m excited to present the January update 0.34 — Crafting, Legendary Items, and New Dungeon. This update introduces a full-fledged crafting system where players can gather materials from locations, dismantle, create, and reforge their gear. The game also features a new item type — legendary items: a special kind of equipment only available in the second world. High-level players will face a new challenge — the group dungeon &amp;quot;Underground Sanctuary&amp;quot; for level 50+. Let&amp;#x27;s break it all down!&lt;/p&gt;
  &lt;h2 id=&quot;Np1p&quot;&gt;🔥 New Mechanics&lt;/h2&gt;
  &lt;h3 id=&quot;Hn5f&quot;&gt;&lt;strong&gt;🛠 Crafting&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;5Yc7&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6e/5c/6e5c4921-a495-4d9a-be96-36c2bead6374.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;2U5M&quot;&gt;Now you can create items yourself! Fill the &lt;strong&gt;Library&lt;/strong&gt; with blueprints and upgrade masters in the &lt;strong&gt;Workshop&lt;/strong&gt; to craft:&lt;/p&gt;
  &lt;ul id=&quot;90s1&quot;&gt;
    &lt;li id=&quot;lcyq&quot;&gt;&lt;strong&gt;Create&lt;/strong&gt; gear from materials using blueprints&lt;/li&gt;
    &lt;li id=&quot;46bx&quot;&gt;&lt;strong&gt;Salvage&lt;/strong&gt; old items to unlock magical properties and valuable resources&lt;/li&gt;
    &lt;li id=&quot;0N7z&quot;&gt;&lt;strong&gt;Forge&lt;/strong&gt; magical properties, creating perfect gear&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;6VjW&quot;&gt;Materials drop from monsters (&lt;strong&gt;Scrap&lt;/strong&gt; and &lt;strong&gt;Magic Shards&lt;/strong&gt;), and rare master resources can be found in city locations: &lt;code&gt;Copper, Pine, Limestone&lt;/code&gt; in the 1st world and &lt;code&gt;Tin, Birch, Shale&lt;/code&gt; in the 2nd.&lt;/p&gt;
  &lt;h3 id=&quot;0IiC&quot;&gt;&lt;strong&gt;✨ Legendary Items&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;7At0&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e4/44/e444f203-eca3-4aff-a7f9-6e35b1eb6304.png&quot; width=&quot;224&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;P4OC&quot;&gt;Meet the new rarity — &lt;strong&gt;legendary items&lt;/strong&gt;! This is the &lt;strong&gt;pinnacle of power&lt;/strong&gt;, available only to chosen heroes. Legendary item magical properties have three power levels: &lt;code&gt;0% / 50% / 100%&lt;/code&gt;, and their &lt;strong&gt;increased level&lt;/strong&gt; provides &lt;strong&gt;increased bonuses&lt;/strong&gt; when upgraded! Legendary items &lt;strong&gt;cannot be reforged&lt;/strong&gt; — their unique properties remain unchanged, making each found item truly &lt;strong&gt;valuable&lt;/strong&gt;!&lt;/p&gt;
  &lt;h3 id=&quot;pvFE&quot;&gt;&lt;strong&gt;⚔️ Underground Sanctuary (50+)&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;btwT&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d7/6b/d76b5a72-77ae-4a8b-bbbf-d2706720df6b.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;sEWu&quot;&gt;A new group challenge for experienced warriors! Gather your team and venture into the dangerous dungeon of the second world. Two epic quests await you!&lt;/p&gt;
  &lt;p id=&quot;96ve&quot;&gt;&lt;strong&gt;BOSSES&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;dycj&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/10/cb/10cbf942-bc4b-424b-a460-8a673028bb83.png&quot; width=&quot;180&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;9Jq7&quot;&gt;&lt;strong&gt;Succubus and Incubus - Melee, Physical Damage&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;R3kv&quot;&gt;
    &lt;li id=&quot;7x3V&quot;&gt;&lt;strong&gt;Slicing Volley&lt;/strong&gt; — deals physical damage with bleeding&lt;/li&gt;
    &lt;li id=&quot;FfqU&quot;&gt;&lt;strong&gt;Whisper of Dreams&lt;/strong&gt; — puts a random attacking target to sleep. Cannot be interrupted.&lt;/li&gt;
    &lt;li id=&quot;RuVN&quot;&gt;&lt;strong&gt;Fatal Attraction&lt;/strong&gt; — deals combined damage. Cannot be interrupted.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;2TlK&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/09/23/0923a1c9-ed66-4b37-9e71-4d9aba721d5c.png&quot; width=&quot;180&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;JWPw&quot;&gt;&lt;strong&gt;Demonologist - Ranged, Magical Damage&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;v8nQ&quot;&gt;
    &lt;li id=&quot;AUXJ&quot;&gt;&lt;strong&gt;Shadow Shot&lt;/strong&gt; — magical shot of dark energy&lt;/li&gt;
    &lt;li id=&quot;wCJC&quot;&gt;&lt;strong&gt;Stunning Burst&lt;/strong&gt; — magical explosion with stun&lt;/li&gt;
    &lt;li id=&quot;uYjW&quot;&gt;&lt;strong&gt;Summon Minions&lt;/strong&gt; — summons minions into battle&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;MioH&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c9/5d/c95d2622-0f0c-45fd-840f-fe71f41c4ee3.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;cuw0&quot;&gt;The reward for completing the new dungeon includes rare chests containing rare materials for creating legendary items and a random legendary item.&lt;/p&gt;
  &lt;h3 id=&quot;M5QE&quot;&gt;&lt;strong&gt;🔥 New Location: &amp;quot;Burnt Forest&amp;quot;&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;vmXB&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d3/5f/d35f1be2-63f7-4295-904c-0c8ddd6c4f32.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;H4sV&quot;&gt;For levels &lt;code&gt;51–55&lt;/code&gt; in the city of &lt;strong&gt;Ostrog&lt;/strong&gt;, a new location has opened for epic battles! This is where the world boss &lt;strong&gt;Eye of Terror&lt;/strong&gt; will now appear, giving you chills. The monsters in this forest have mastered deadly skills:&lt;/p&gt;
  &lt;figure id=&quot;9WmA&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/35/6e/356e903a-77cc-435e-8449-f663f018b713.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Owl Hunter [53]&lt;/strong&gt; — Slicing Volley with bleeding&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;3tMO&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b8/0a/b80a186d-16c7-4d20-88e1-a6a10c75abb8.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Ashling [54]&lt;/strong&gt; — Sting of Agony, applying curse&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;x8Ma&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f1/7f/f17f0846-0032-43ec-b159-4d014e3fcce9.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Ember Treant [55]&lt;/strong&gt; — Shackles of Darkness, immobilizing for 2.5 seconds&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;cwVo&quot;&gt;&lt;strong&gt;🎁 Daily Bonuses&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;AdFn&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/be/79/be790a3e-5590-4892-9e73-04852210f0dd.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;wmAV&quot;&gt;Generous bonuses for regular activity! Receive rewards every &lt;strong&gt;7 days&lt;/strong&gt; just for &lt;strong&gt;logging in&lt;/strong&gt; and collect the &lt;strong&gt;calendar&lt;/strong&gt; — complete any tavern quest each day to receive rewards. Collect all days of the month and receive a monthly reward, all months — an &lt;strong&gt;epic annual reward&lt;/strong&gt;!&lt;/p&gt;
  &lt;h2 id=&quot;N9AN&quot;&gt;⚙️ Changes&lt;/h2&gt;
  &lt;h3 id=&quot;OcLz&quot;&gt;&lt;strong&gt;💎 Drop Update&lt;/strong&gt;&lt;/h3&gt;
  &lt;p id=&quot;BtCF&quot;&gt;Base chance to receive an item from monsters reduced from &lt;code&gt;30%&lt;/code&gt; to &lt;code&gt;20%&lt;/code&gt;, and the distribution of all drop types is as follows: &lt;code&gt;60%&lt;/code&gt; gear, &lt;code&gt;20%&lt;/code&gt; crafting materials (&lt;code&gt;90%&lt;/code&gt; Scrap, &lt;code&gt;10%&lt;/code&gt; Magic Shards), &lt;code&gt;20%&lt;/code&gt; consumables.&lt;/p&gt;
  &lt;h3 id=&quot;aeIq&quot;&gt;&lt;strong&gt;👁 Intuition&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;vQ5F&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/00/d5/00d58be8-c822-4029-9fa6-4a7b001db249.png&quot; width=&quot;1058&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;4PqE&quot;&gt;VIP Status no longer affects Intuition! Base value is now &lt;code&gt;+2&lt;/code&gt;, with Lens &lt;code&gt;+3&lt;/code&gt;. In PvP locations, Intuition starts at zero and only Lens provides &lt;code&gt;+1&lt;/code&gt;.&lt;/p&gt;
  &lt;h3 id=&quot;frW8&quot;&gt;&lt;strong&gt;🗺 Locations&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;gToC&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/5c/44/5c44eb61-d48e-4e97-8020-4c03aa5bb44d.png&quot; width=&quot;1024&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;HdOt&quot;&gt;&lt;strong&gt;Mountain Pass&lt;/strong&gt; is now a safe zone, and &lt;strong&gt;Old Mines&lt;/strong&gt; of the second town are permanently closed.&lt;/p&gt;
  &lt;p id=&quot;zlsh&quot;&gt;&lt;strong&gt;LOCATION EVENTS&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;Nqf3&quot;&gt;They have been redistributed:&lt;/p&gt;
  &lt;ul id=&quot;t64r&quot;&gt;
    &lt;li id=&quot;6lME&quot;&gt;Chests — &lt;code&gt;50%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;jJAv&quot;&gt;Shrines and Lost Cargo — &lt;code&gt;25%&lt;/code&gt; each.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;9McD&quot; data-align=&quot;center&quot;&gt;In &lt;strong&gt;PvP zones&lt;/strong&gt;, there are more events — &lt;code&gt;15%&lt;/code&gt; instead of the usual &lt;code&gt;10%&lt;/code&gt;!&lt;/blockquote&gt;
  &lt;h3 id=&quot;bpQN&quot;&gt;&lt;strong&gt;⚡️ Dangerous Locations&lt;/strong&gt;&lt;/h3&gt;
  &lt;p id=&quot;k0w2&quot;&gt;Dangerous locations now provide more resources!&lt;/p&gt;
  &lt;ul id=&quot;L97O&quot;&gt;
    &lt;li id=&quot;7rSo&quot;&gt;Drop chance &lt;code&gt;+30%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;oMxZ&quot;&gt;Experience &lt;code&gt;+60%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;fZLX&quot;&gt;Silver &lt;code&gt;+40%&lt;/code&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;ROFR&quot;&gt;&lt;em&gt;Important change: maximum reward reduction for level difference in PvP locations is now &lt;strong&gt;50%&lt;/strong&gt;.&lt;/em&gt;&lt;/p&gt;
  &lt;p id=&quot;TWSe&quot;&gt;And monsters have become &lt;strong&gt;more dangerous&lt;/strong&gt;:&lt;/p&gt;
  &lt;ul id=&quot;8EIp&quot;&gt;
    &lt;li id=&quot;QPnE&quot;&gt;Damage &lt;code&gt;+10%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;1PrF&quot;&gt;Health &lt;code&gt;+20%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;Efk3&quot;&gt;Other stats &lt;code&gt;+15%&lt;/code&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;6GHM&quot;&gt;&lt;strong&gt;🛡 Control Effects&lt;/strong&gt;&lt;/h3&gt;
  &lt;ul id=&quot;Pav5&quot;&gt;
    &lt;li id=&quot;hTEK&quot;&gt;Control effects (&lt;code&gt;sleep&lt;/code&gt;, &lt;code&gt;taunt&lt;/code&gt;, &lt;code&gt;root&lt;/code&gt;, &lt;code&gt;stun&lt;/code&gt;) now turn enemies into melee fighters!&lt;/li&gt;
    &lt;li id=&quot;wgFE&quot;&gt;&lt;strong&gt;Silence&lt;/strong&gt; (&lt;code&gt;sleep&lt;/code&gt;): cannot be reapplied if the effect is already active. Also no longer affects bosses.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;Okzf&quot;&gt;&lt;strong&gt;📦 Updated Great Ancient Chest [6]&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;BAPH&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ad/7e/ad7ea8e9-f250-4db1-9049-c3a8bd9dc35a.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;UQox&quot;&gt;
    &lt;li id=&quot;xnhW&quot;&gt;&lt;code&gt;95%&lt;/code&gt; chance to receive &lt;strong&gt;Ancient Epic Item [6] with 100% magical properties&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;zLXV&quot;&gt;&lt;code&gt;5%&lt;/code&gt; chance to receive &lt;strong&gt;Ancient Legendary Item [8] with 100% magical properties&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;section&gt;
    &lt;p id=&quot;ZE6v&quot;&gt;Head into the game and experience it all yourself! 🎮✨&lt;/p&gt;
  &lt;/section&gt;

</content></entry><entry><id>ligmar:n6Dv9JwZ_J0</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/n6Dv9JwZ_J0?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>💬 IN-GAME CHAT</title><published>2025-12-12T07:37:54.733Z</published><updated>2025-12-12T07:37:54.733Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/b4/78/b4782907-0b34-4a6d-bea0-7b150d5aafc5.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img4.teletype.in/files/b1/52/b1523b90-cc90-4c70-90b3-0c96e292a3ea.png&quot;&gt;The in-game chat is your command center, bringing together communication, key updates, and event management.</summary><content type="html">
  &lt;p id=&quot;9Inu&quot;&gt;The in-game chat is your command center, bringing together communication, key updates, and event management.&lt;/p&gt;
  &lt;p id=&quot;DAe7&quot;&gt;No more minimizing the game or switching to external messengers. Everything that happens in the world—from World Boss spawns to party invites—is now at your fingertips. It’s a unified space where the server’s life is in full swing.&lt;/p&gt;
  &lt;figure id=&quot;viYr&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b1/52/b1523b90-cc90-4c70-90b3-0c96e292a3ea.png&quot; width=&quot;371.5&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;XFYJ&quot;&gt;1. Global Chat&lt;/h3&gt;
  &lt;p id=&quot;E494&quot;&gt;This is where all major announcements are broadcast. Even if you’re in a dungeon, you’ll still see notifications meant for all players:&lt;/p&gt;
  &lt;p id=&quot;jE6y&quot;&gt;• &lt;strong&gt;Be the first to know&lt;/strong&gt;: Instantly learn about World Boss spawns and server-wide events to join the battle before anyone else.&lt;/p&gt;
  &lt;p id=&quot;8kof&quot;&gt;• &lt;strong&gt;Inspect the loot&lt;/strong&gt;: Someone just scored a legendary item? Tap its name right in the message to instantly view its stats and description.&lt;/p&gt;
  &lt;p id=&quot;N9I0&quot;&gt;• &lt;strong&gt;Analyze the action&lt;/strong&gt;: Keep an eye on other guilds’ victories through the live event feed.&lt;/p&gt;
  &lt;p id=&quot;NGrc&quot;&gt;Global Chat notifications are the baseline. But if you want to make your voice heard by everyone, all you need is...&lt;/p&gt;
  &lt;p id=&quot;PvOY&quot;&gt;📢 &lt;strong&gt;Megaphone: Your Voice&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;ylCP&quot;&gt;Want to rally a raid, quickly sell a rare artifact, or make a big server-wide announcement? Use the Megaphone!&lt;/p&gt;
  &lt;p id=&quot;WBT9&quot;&gt;• A consumable item that grants one message in Global Chat.&lt;/p&gt;
  &lt;p id=&quot;HJLr&quot;&gt;• A built-in spam filter. Since each message has value, only truly important info gets through. No noise—just meaningful updates from players.&lt;/p&gt;
  &lt;p id=&quot;zWEX&quot;&gt;• 1 Megaphone = 1 global message.&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(34,  84%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;p id=&quot;0IF7&quot;&gt;🎁 &lt;strong&gt;Special Offer&lt;/strong&gt;: Experience the power of the Megaphone—50% off a pack of 100 Megaphones! Available for 3 days until &lt;strong&gt;December 14&lt;/strong&gt;. Don’t miss your chance to be heard across the entire server!&lt;/p&gt;
  &lt;/section&gt;
  &lt;h3 id=&quot;g7DL&quot;&gt;2. Local Chat (Here and Now)&lt;/h3&gt;
  &lt;p id=&quot;Aj3e&quot;&gt;See players around your character? This is your channel. Ask for directions, request a buff, or challenge a nearby player to a duel. Real-time communication with those in your current town or area.&lt;/p&gt;
  &lt;h3 id=&quot;aovQ&quot;&gt;3. Party Chat (Battle Tactics)&lt;/h3&gt;
  &lt;p id=&quot;hIUe&quot;&gt;As soon as you&amp;#x27;re in a party, you get your own private channel. Coordinate target focus, assign roles, and share plans on the fly. No outside messages will interrupt critical commands during a fight.&lt;/p&gt;
  &lt;h3 id=&quot;3HmR&quot;&gt;4. Guild Chat (Your Family)&lt;/h3&gt;
  &lt;p id=&quot;Eofl&quot;&gt;Your private club. Plan wars, discuss secret alliances, or just share stories between raids. Even if your guildmates are spread across different worlds—you’re always connected.&lt;/p&gt;
  &lt;h3 id=&quot;RDku&quot;&gt;5. Private Messages&lt;/h3&gt;
  &lt;p id=&quot;oK0o&quot;&gt;Your secure, personal space with no outside interference.&lt;/p&gt;
  &lt;p id=&quot;MClh&quot;&gt;• Discuss private matters one-on-one. Arrange alliances or prices in total confidentiality.&lt;/p&gt;
  &lt;p id=&quot;Sjqo&quot;&gt;• Receive traded items directly through the chat interface with the sender.&lt;/p&gt;
  &lt;p id=&quot;Kd8H&quot;&gt;• &lt;strong&gt;Assistant Lia&lt;/strong&gt;: Your personal guide. She won’t let you miss important patch notes, alerts you about market offers, or if your position in the Prosperity Guardians rankings is threatened.&lt;/p&gt;
  &lt;p id=&quot;ZMgW&quot;&gt;&lt;strong&gt;The in-game chat keeps you connected to the rhythm of the game, your friends, and new opportunities.&lt;/strong&gt;&lt;/p&gt;

</content></entry><entry><id>ligmar:u_A0hWUHIgv</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/u_A0hWUHIgv?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.33 — First Winter</title><published>2025-12-02T11:44:31.336Z</published><updated>2025-12-02T11:46:43.775Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/72/8a/728a6332-6092-4a96-adfd-13fab60907a1.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img1.teletype.in/files/cb/af/cbaf2aa4-f1fb-4d1a-a057-1776a9006a40.png&quot;&gt;Tony here! I'm excited to present the massive 0.33 update &quot;First Winter&quot; — the most festive and content-rich update in the project's history. We've prepared not only an atmospheric New Year event with unique rewards, but also long-awaited system innovations: a full-fledged marketplace, cosmetics system, in-game chat, and a new group dungeon. A whole month of winter adventures awaits — let's go through everything in detail!</summary><content type="html">
  &lt;p id=&quot;XAj0&quot;&gt;Tony here! I&amp;#x27;m excited to present the massive 0.33 update &amp;quot;First Winter&amp;quot; — the most festive and content-rich update in the project&amp;#x27;s history. We&amp;#x27;ve prepared not only an atmospheric New Year event with unique rewards, but also long-awaited system innovations: a full-fledged marketplace, cosmetics system, in-game chat, and a new group dungeon. A whole month of winter adventures awaits — let&amp;#x27;s go through everything in detail!&lt;/p&gt;
  &lt;figure id=&quot;EFjo&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/cb/af/cbaf2aa4-f1fb-4d1a-a057-1776a9006a40.png&quot; width=&quot;781&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;oHPq&quot;&gt;New Year Event&lt;/h2&gt;
  &lt;p id=&quot;uWiv&quot;&gt;From &lt;strong&gt;December 2, 2025&lt;/strong&gt; to &lt;strong&gt;January 4, 2026&lt;/strong&gt;, the game world will transform into a true winter wonderland. Welcome a large-scale New Year event that will bring unique rewards and unforgettable adventures!&lt;/p&gt;
  &lt;p id=&quot;kACu&quot;&gt;Battle monsters and collect &lt;strong&gt;Tangerines&lt;/strong&gt; — a special holiday currency that drops with a 50% chance from each defeated enemy. Accumulated tangerines will grant access to the &lt;strong&gt;New Year Shop&lt;/strong&gt;, where a wide assortment of valuable items and exclusive cosmetics awaits! The shop is available to characters from level 25.&lt;/p&gt;
  &lt;p id=&quot;zwrC&quot;&gt;The event&amp;#x27;s special pride — &lt;strong&gt;limited chests&lt;/strong&gt; with exclusive New Year skin collections for all classes. These unique skins are only available during the holiday and will never appear in free sale again.&lt;/p&gt;
  &lt;p id=&quot;R2nk&quot;&gt;Generous rewards await everyone: receive &lt;strong&gt;100 Tangerines daily&lt;/strong&gt; simply for logging into the game. And for those ready for serious challenges, complete group dungeon quests — The Hive, Lonely Oak, and the Temple of Darkness, which will bring you an additional &lt;strong&gt;250 Tangerines per day&lt;/strong&gt;.&lt;/p&gt;
  &lt;p id=&quot;p3xY&quot;&gt;Don&amp;#x27;t miss the chance to fill your collection with unique holiday items!&lt;/p&gt;
  &lt;h2 id=&quot;Gga3&quot;&gt;Wardrobe&lt;/h2&gt;
  &lt;p id=&quot;qQQy&quot;&gt;Welcome the long-awaited character appearance management system. Now all your cosmetics are stored in one place, from where you can change your look at any time.&lt;/p&gt;
  &lt;figure id=&quot;S7K7&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f1/1e/f11e7dff-d16a-4036-8761-3116a7b6283a.jpeg&quot; width=&quot;640&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;9VQM&quot;&gt;&lt;strong&gt;How it works&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;4dLT&quot;&gt;Cosmetics arrive in your backpack as items. Activate them to add to your collection — after that they&amp;#x27;ll remain in your wardrobe forever and become available for use.&lt;/p&gt;
  &lt;p id=&quot;7eLq&quot;&gt;The wardrobe displays only the current character&amp;#x27;s cosmetics, simplifying navigation and selection of the desired look.&lt;/p&gt;
  &lt;p id=&quot;eLJ4&quot;&gt;&lt;strong&gt;Trading and Collecting&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;wET0&quot;&gt;Cosmetics that you haven&amp;#x27;t yet placed in the wardrobe can be freely sold and bought on the market. This opens new opportunities for collectors — gather rare looks, exchange with other players, and complete unique collections.&lt;/p&gt;
  &lt;p id=&quot;4Cau&quot;&gt;The update adds two exclusive collections for all classes: a festive New Year series and the first rare cosmetics collection. New Year looks are available for a limited time — don&amp;#x27;t miss the chance to fill your collection with unique outfits.&lt;/p&gt;
  &lt;h2 id=&quot;luEw&quot;&gt;Trading and Market&lt;/h2&gt;
  &lt;p id=&quot;1ada&quot;&gt;Welcome a full-fledged economic system! Now players can freely trade items and resources for silver, creating a living in-game economy.&lt;/p&gt;
  &lt;figure id=&quot;SpmE&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/69/cb/69cbbd35-d5d1-4f4b-9ec8-640fa6d94122.jpeg&quot; width=&quot;640&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;jbOI&quot;&gt;&lt;strong&gt;How it works&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;jMQ1&quot;&gt;Create buy and sell orders for any items. The system automatically finds counterparties and executes trades when conditions match. All purchased items and proceeds go to a special market warehouse, from where they can be collected at a convenient time.&lt;/p&gt;
  &lt;p id=&quot;8lFX&quot;&gt;&lt;strong&gt;Market Economy&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;Aiab&quot;&gt;When creating an order, a &lt;strong&gt;1%&lt;/strong&gt; commission is charged on the value. A &lt;strong&gt;5%&lt;/strong&gt; tax is withheld from each successful transaction. Modifying an active order is also subject to a dynamic commission that depends on the difference in price and volume.&lt;/p&gt;
  &lt;p id=&quot;jB92&quot;&gt;&lt;strong&gt;Trading Seal&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;oJY8&quot;&gt;For serious traders, a special item is available — the &lt;strong&gt;Trading Seal&lt;/strong&gt;. This unique item increases the active order limit from &lt;strong&gt;5&lt;/strong&gt; to &lt;strong&gt;25&lt;/strong&gt; for &lt;strong&gt;7 days&lt;/strong&gt; and reduces tax by &lt;strong&gt;40%&lt;/strong&gt;. With repeated activation, the duration stacks, and you receive &lt;strong&gt;5&lt;/strong&gt; additional order slots.&lt;/p&gt;
  &lt;p id=&quot;IIVA&quot;&gt;&lt;strong&gt;Merchant&amp;#x27;s Card&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;4j59&quot;&gt;A rare item that can only be obtained from very rare enemies. Allows opening the market even during battle, without returning to town. An indispensable thing for those who don&amp;#x27;t want to miss profitable deals.&lt;/p&gt;
  &lt;p id=&quot;NXsl&quot;&gt;Trade, earn, and control the economy of the entire world!&lt;/p&gt;
  &lt;h2 id=&quot;iS0u&quot;&gt;In-Game Chat&lt;/h2&gt;
  &lt;p id=&quot;gEi9&quot;&gt;Communication with allies is the key to victory. Welcome a full-fledged in-game chat system that unites players of all platforms in a single communication space. Now action coordination, information exchange, and social interaction are available right in the game — without the need to switch to third-party messengers.&lt;/p&gt;
  &lt;figure id=&quot;inox&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a7/10/a7108912-71f6-4481-8467-ebf2e317a803.jpeg&quot; width=&quot;640&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;hsfp&quot;&gt;Global Chat&lt;/h3&gt;
  &lt;p id=&quot;iqk1&quot;&gt;A common channel for all players in the world. Important game events are broadcast here: world boss appearances, keeper defeats, rare finds, and other players&amp;#x27; achievements. Want to share your news with the whole world? Use a special item — the &lt;strong&gt;Horn&lt;/strong&gt;, which can be obtained from bosses, epic chests, or purchased in the shop. One horn — one message that everyone will see.&lt;/p&gt;
  &lt;h3 id=&quot;5dma&quot;&gt;Local Chat&lt;/h3&gt;
  &lt;p id=&quot;fjvZ&quot;&gt;Tied to the specific location you&amp;#x27;re in. An ideal place to find nearby allies, exchange information about nearby events, or coordinate actions with other players.&lt;/p&gt;
  &lt;h3 id=&quot;MkL1&quot;&gt;Guild Chat&lt;/h3&gt;
  &lt;p id=&quot;njtx&quot;&gt;A closed channel for communication between your guild members. Discuss strategy, coordinate world boss raids, share findings.&lt;/p&gt;
  &lt;h3 id=&quot;WVFR&quot;&gt;Group Chat&lt;/h3&gt;
  &lt;p id=&quot;hdf8&quot;&gt;Created automatically when forming a group. An indispensable tool for completing group dungeons — coordinate tactics, distribute roles, and synchronize actions in real time.&lt;/p&gt;
  &lt;h3 id=&quot;7qbW&quot;&gt;Blacklist&lt;/h3&gt;
  &lt;p id=&quot;2aDC&quot;&gt;Full control over your gaming experience. Block unwanted contacts — after blocking, correspondence becomes unavailable to both sides, although message history is preserved.&lt;/p&gt;
  &lt;h3 id=&quot;P67P&quot;&gt;Item Exchange Through Chat&lt;/h3&gt;
  &lt;p id=&quot;p6Zq&quot;&gt;Send items directly through the messaging system. When sending an item, the recipient will see it in private messages with you, where they can accept or decline the transfer. A convenient way to share finds with friends or guild allies.&lt;/p&gt;
  &lt;p id=&quot;o6Vs&quot;&gt;The chat system is integrated into all aspects of the game and works even during combat, allowing you to stay connected in any situation.&lt;/p&gt;
  &lt;h2 id=&quot;GO06&quot;&gt;Lonely Oak — New Group Challenge&lt;/h2&gt;
  &lt;p id=&quot;kxXM&quot;&gt;Prepare to meet a family of man-eating trolls in the brand new group dungeon &amp;quot;Lonely Oak&amp;quot;. This challenge is available to players who have reached &lt;strong&gt;level 40&lt;/strong&gt;, and offers not just a battle — completing the story quest of this dungeon will unlock access to a new status and unique abilities.&lt;/p&gt;
  &lt;h3 id=&quot;GWcM&quot;&gt;Dungeon Bosses&lt;/h3&gt;
  &lt;figure id=&quot;xfLY&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/eb/6d/eb6d224f-9163-4444-9ba4-53ebd71f7238.png&quot; width=&quot;360&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;9sTW&quot;&gt;&lt;strong&gt;Mama Troll [55]&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;AkF6&quot;&gt;The first dungeon boss, wielding dark magic and protective spells:&lt;/p&gt;
  &lt;ul id=&quot;DeWx&quot;&gt;
    &lt;li id=&quot;r48N&quot;&gt;&lt;strong&gt;Shackles of Darkness&lt;/strong&gt; — immobilizes the target, turning it into easy prey.&lt;/li&gt;
    &lt;li id=&quot;4PVc&quot;&gt;&lt;strong&gt;Tree Bark&lt;/strong&gt; — reflects a portion of incoming damage back at attackers, turning aggression into a weapon against you.&lt;/li&gt;
    &lt;li id=&quot;vppW&quot;&gt;&lt;strong&gt;Wrath of the Damned&lt;/strong&gt; — blankets the entire group with periodic magical damage, demanding maximum concentration from the healer.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;WDk3&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a2/78/a278a11d-b198-4a1f-a2ad-3ad077e4310a.png&quot; width=&quot;360&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;xDfE&quot;&gt;&lt;strong&gt;Papa Troll [55]&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;stsS&quot;&gt;The main dungeon boss, combining devastating physical strength with tactical ally summoning:&lt;/p&gt;
  &lt;ul id=&quot;L59q&quot;&gt;
    &lt;li id=&quot;BaYH&quot;&gt;&lt;strong&gt;Slicing Volley&lt;/strong&gt; — deals a powerful blow with prolonged bleeding.&lt;/li&gt;
    &lt;li id=&quot;iolH&quot;&gt;&lt;strong&gt;Wave of Destruction&lt;/strong&gt; — unleashes massive physical damage on the entire group simultaneously.&lt;/li&gt;
    &lt;li id=&quot;V519&quot;&gt;&lt;strong&gt;Minion Summon&lt;/strong&gt; — the key combat mechanic: while minions are alive, the boss takes 90% less damage. Ignore them at your own peril.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;PCMA&quot;&gt;Lonely Oak requires coordinated teamwork, understanding of mechanics, and proper role distribution. The rewards are worth it — new status and abilities will change your approach to the game.&lt;/p&gt;
  &lt;h2 id=&quot;kKNA&quot;&gt;New Locations and Monsters&lt;/h2&gt;
  &lt;p id=&quot;sBvF&quot;&gt;Two new locations have been added for high-level players, with the last one being &amp;quot;Dangerous&amp;quot; with open PvP. New unique monsters, champions, and rewards await you there. Also, a chance to summon keepers that give a chance to obtain new unique rewards.&lt;/p&gt;
  &lt;figure id=&quot;3YID&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ec/9b/ec9bcd53-8137-42d3-926e-a2697281911d.png&quot; width=&quot;430&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;wVz2&quot;&gt;Abandoned Village [41 – 45 lvl]&lt;/p&gt;
  &lt;figure id=&quot;4OA2&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/20/b8/20b8fc95-c4ba-47b1-84bf-a157c572ce17.png&quot; width=&quot;430&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;W0r0&quot;&gt;Mountain Pass [46 – 50 lvl]&lt;/p&gt;
  &lt;p id=&quot;KNCU&quot;&gt;Mountain Pass [46 – 50 lvl]&lt;/p&gt;
  &lt;h2 id=&quot;6VsH&quot;&gt;Fountain — Source of Power for the Chosen&lt;/h2&gt;
  &lt;p id=&quot;uTCK&quot;&gt;With this update, a &lt;strong&gt;Fountain&lt;/strong&gt; appears in cities — a place where silver turns into real power. For &lt;strong&gt;150,000&lt;/strong&gt; silver you receive group buffs of &lt;strong&gt;level 10&lt;/strong&gt; for &lt;strong&gt;30 minutes&lt;/strong&gt;, acting on your entire game account. These are all class enhancements at once: increased defense, resistances, evasion, regeneration, and damage.&lt;/p&gt;
  &lt;h3 id=&quot;0Lzt&quot;&gt;&lt;strong&gt;Keepers of Prosperity — System for Leaders&lt;/strong&gt;&lt;/h3&gt;
  &lt;p id=&quot;o4rv&quot;&gt;But true power goes only to the three most generous benefactors. The top 3 players by donations in each world receive the most powerful buffs for the entire week — until they&amp;#x27;re displaced from the pedestal:&lt;/p&gt;
  &lt;ul id=&quot;qLqr&quot;&gt;
    &lt;li id=&quot;9hMp&quot;&gt;&lt;strong&gt;1st place&lt;/strong&gt;: +150% to experience, +100% to silver, +75% to drop chance, +50% to defense and resistances, +25% to damage, +20% to movement speed, +10% to attack speed.&lt;/li&gt;
    &lt;li id=&quot;WXux&quot;&gt;&lt;strong&gt;2nd place&lt;/strong&gt;: +60% to experience, +40% to silver, +30% to drop, +20% to defense and resistances, +10% to damage, +8% to movement speed, +4% to attack speed.&lt;/li&gt;
    &lt;li id=&quot;zZGu&quot;&gt;&lt;strong&gt;3rd place&lt;/strong&gt;: +30% to experience, +20% to silver, +15% to drop, +10% to defense and resistances, +5% to damage, +4% to movement speed, +2% to attack speed.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;KPOS&quot;&gt;The rating resets weekly — the fight for the top never stops. When someone takes first place, all players find out about it.&lt;/p&gt;
  &lt;h2 id=&quot;ESfc&quot;&gt;New Mechanic — Intuition in Town Locations&lt;/h2&gt;
  &lt;p id=&quot;Dycl&quot;&gt;Now you sense the presence of events and enemies beyond direct line of sight.&lt;/p&gt;
  &lt;figure id=&quot;XlES&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/60/6b/606b45c2-aa61-48b8-b6f0-2b5228c11bb0.png&quot; width=&quot;584&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;1XzK&quot;&gt;Base Intuition radius — &lt;strong&gt;2&lt;/strong&gt; additional cells from the main view, and for those with &lt;strong&gt;VIP level 20+&lt;/strong&gt; active — a full &lt;strong&gt;3&lt;/strong&gt; cells. Unknown events are marked with a dice on the map, turning each step into a potential discovery. Allied players are now always visible on the map.&lt;/p&gt;
  &lt;h2 id=&quot;k6l6&quot;&gt;Viewing Player Information in Combat&lt;/h2&gt;
  &lt;p id=&quot;FhxH&quot;&gt;Right during battle you can now open the target&amp;#x27;s profile with one click. The modal window allows you to instantly invite a player to a group&lt;/p&gt;

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