<?xml version="1.0" encoding="utf-8" ?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:tt="http://teletype.in/" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/"><title>LIGMAR ONLINE - FREE MOBILE MMORPG</title><subtitle>Ligmar Online – a unique MMORPG featuring an innovative combat system, deep economy, and real-time mass battles.</subtitle><author><name>LIGMAR ONLINE - FREE MOBILE MMORPG</name></author><id>https://teletype.in/atom/ligmar</id><link rel="self" type="application/atom+xml" href="https://teletype.in/atom/ligmar?offset=0"></link><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><link rel="next" type="application/rss+xml" href="https://teletype.in/atom/ligmar?offset=10"></link><link rel="search" type="application/opensearchdescription+xml" title="Teletype" href="https://teletype.in/opensearch.xml"></link><updated>2026-07-17T07:33:12.053Z</updated><entry><id>ligmar:42G5ffcRHQF</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/42G5ffcRHQF?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.39 — Dangerous Locations, Citadel, Shop, and New Skills</title><published>2026-07-01T09:21:49.546Z</published><updated>2026-07-01T12:03:20.995Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/b0/c7/b0c7fe03-a295-4720-8fe0-4c62615d75b0.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img1.teletype.in/files/ce/61/ce61e66b-9aa4-41fb-bb0f-3758c4f46b4e.png&quot;&gt;Greetings, adventurers! Tony here ⚡</summary><content type="html">
  &lt;figure id=&quot;4lGd&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/ce/61/ce61e66b-9aa4-41fb-bb0f-3758c4f46b4e.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;Clet&quot;&gt;Greetings, adventurers! Tony here ⚡&lt;/p&gt;
  &lt;p id=&quot;VhOd&quot;&gt;Update 0.39 is one of our biggest updates in a while. We are opening PvP on Dangerous Locations, introducing the Guild Citadel, adding power sync between worlds, updating the shop, and adding two new skills for every class. Let’s take a look at what’s inside!&lt;/p&gt;
  &lt;p id=&quot;NRA4&quot;&gt;In short:&lt;/p&gt;
  &lt;ul id=&quot;xLps&quot;&gt;
    &lt;li id=&quot;eMgP&quot;&gt;⚔️ PvP on Dangerous Locations: a new resource, new activities, and unique rewards in a special shop.&lt;/li&gt;
    &lt;li id=&quot;OfOn&quot;&gt;🏰 Guild Citadel: Storage, Arsenal, and Catacombs — new buildings with new bonuses.&lt;/li&gt;
    &lt;li id=&quot;3blt&quot;&gt;🔄 World Power Sync: move between worlds with your progress synced across them.&lt;/li&gt;
    &lt;li id=&quot;Jngv&quot;&gt;🛍 Shop update: a new VIP Shop, bundles, prices, and the ability to pay with international cards.&lt;/li&gt;
    &lt;li id=&quot;O07b&quot;&gt;🛡 Armory expansion: you can now unlock the 3rd and 4th gear sets.&lt;/li&gt;
    &lt;li id=&quot;VHKO&quot;&gt;🔮 New skills: every class received 2 new skills.&lt;/li&gt;
    &lt;li id=&quot;k81U&quot;&gt;👑 Squad Leader: shared gear enhancement and a Hike reward bonus.&lt;/li&gt;
    &lt;li id=&quot;TIpX&quot;&gt;💎 Ancient Treasure Event&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;MrBW&quot;&gt;⚔️ PvP Activities on Dangerous Locations&lt;/h2&gt;
  &lt;p id=&quot;MvKX&quot;&gt;Existing Dangerous Locations now have a new PvP activity. These locations already had open PvP; now they also have a new loop: collect Clumps of Rage from monsters and players, convert them into Crystals of Wrath at altars, and spend Crystals of Wrath in the location’s internal shop. At the same time, players compete for a place on the “Warriors of Wrath” leaderboard.&lt;/p&gt;
  &lt;p id=&quot;cnaz&quot;&gt;How it works:&lt;/p&gt;
  &lt;ul id=&quot;ajSx&quot;&gt;
    &lt;li id=&quot;Apys&quot;&gt;Clumps of Rage and Crystals of Wrath:&lt;/li&gt;
    &lt;ul id=&quot;Ev7r&quot;&gt;
      &lt;li id=&quot;JX2l&quot;&gt;Monsters drop Clumps of Rage (each monster type has its own reward value):&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;GMhf&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/16/c3/16c395d4-cd87-4a1c-b2b7-7f9a803eb221.png&quot; width=&quot;242.5&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;edtM&quot;&gt;
    &lt;li id=&quot;lPnf&quot;&gt;At altars, Clumps of Rage are converted into Crystals of Wrath: 30 Clumps → 1 Crystal of Wrath (limit: 9,000 Clumps per activation).&lt;/li&gt;
    &lt;li id=&quot;aSmw&quot;&gt;Altars: there are always 2 active highlighted altars on the map. Ritual timer: 20 sec + 20 sec for each party ally on the same cell. You are vulnerable during the ritual.&lt;/li&gt;
    &lt;li id=&quot;Er2H&quot;&gt;When you kill a player, you take 50% of their accumulated Clumps (Crystals of Wrath do not drop).&lt;/li&gt;
    &lt;li id=&quot;iHzA&quot;&gt;Clumps of Rage reset every day at 00:00; Crystals of Wrath reset on the 1st day of each month.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;9g0K&quot;&gt;Lobby Shop: purchases use Crystals of Wrath. The number of purchases per item is limited; limits reset on the 1st day of each month.&lt;/p&gt;
  &lt;p id=&quot;zJ71&quot;&gt;Dangerous Location and reward changes:&lt;/p&gt;
  &lt;ul id=&quot;OJ6a&quot;&gt;
    &lt;li id=&quot;cF7c&quot;&gt;Number of events: ×1.5.&lt;/li&gt;
    &lt;li id=&quot;FjXI&quot;&gt;Chests: ×2 reward.&lt;/li&gt;
    &lt;li id=&quot;yhCG&quot;&gt;Lost Cargo: ×2 opening time, ×2 reward.&lt;/li&gt;
    &lt;li id=&quot;nuHB&quot;&gt;Goblin: all allies in the same party receive the full reward.&lt;/li&gt;
    &lt;li id=&quot;fS0h&quot;&gt;Basement: remains available for other players to enter until the event ends.&lt;/li&gt;
    &lt;ul id=&quot;xJqh&quot;&gt;
      &lt;li id=&quot;dNHJ&quot;&gt;×2 reward.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;r2Ch&quot;&gt;Champions: ×2 spawn chance.&lt;/li&gt;
    &lt;li id=&quot;Y9KA&quot;&gt;Guild Experience and Guild Tokens: ×2 reward.&lt;/li&gt;
    &lt;li id=&quot;I8KN&quot;&gt;Hunters Leaderboard: ×2 points.&lt;/li&gt;
    &lt;li id=&quot;uPmN&quot;&gt;Monster count: 1–3 per cell.&lt;/li&gt;
    &lt;li id=&quot;aL6H&quot;&gt;Hives: special cells with a significantly increased number of monsters (4–6).&lt;/li&gt;
    &lt;li id=&quot;PMTD&quot;&gt;Enhanced monster stats:&lt;/li&gt;
    &lt;ul id=&quot;GkZj&quot;&gt;
      &lt;li id=&quot;g2cF&quot;&gt;Damage: +15%&lt;/li&gt;
      &lt;li id=&quot;ulbl&quot;&gt;Health: +30%&lt;/li&gt;
      &lt;li id=&quot;0W3M&quot;&gt;Other stats: +20%&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;qUKP&quot;&gt;🏰 Guild Citadel&lt;/h2&gt;
  &lt;p id=&quot;VXsB&quot;&gt;Guilds receive their own development hub: the Citadel, the guild’s main building. It unlocks access to other buildings and defines their maximum level. The Citadel is built and upgraded using Guild Tokens and Composites (II), has its own level, and has an activity state (built / active / inactive).&lt;/p&gt;
  &lt;p id=&quot;OFk8&quot;&gt;This iteration includes 4 available buildings:&lt;/p&gt;
  &lt;ul id=&quot;Z8lt&quot;&gt;
    &lt;li id=&quot;dAze&quot;&gt;🏛️ Citadel — the central building; unlocks access to the others and limits their level.&lt;/li&gt;
    &lt;li id=&quot;Jx4x&quot;&gt;📦 Guild Storage — shared storage; reduces the fee for transferring items and currency inside the guild.&lt;/li&gt;
    &lt;li id=&quot;BQAb&quot;&gt;⚔️ Guild Arsenal — guild gear storage; its level determines the number of slots.&lt;/li&gt;
    &lt;li id=&quot;HWit&quot;&gt;💀 Guild Catacombs — access to guild dungeons (with weekly progress) and a bonus to their completion rewards.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;VMlx&quot;&gt;Level requirements&lt;/h3&gt;
  &lt;ul id=&quot;A2y0&quot;&gt;
    &lt;li id=&quot;7K20&quot;&gt;At the moment, the maximum Citadel level is 2. No building can have a level higher than the Citadel’s level.&lt;/li&gt;
    &lt;li id=&quot;H5JD&quot;&gt;Citadel Lv. 1 unlocks at guild Lv. 3, Lv. 2 unlocks at guild Lv. 5, and each following level unlocks every +5 guild levels.&lt;/li&gt;
    &lt;li id=&quot;8hZz&quot;&gt;Levels do not increase automatically: the guild starts each upgrade by spending resources. There is no separate construction timer if enough resources are available.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;innM&quot;&gt;Construction and upgrade costs&lt;/h3&gt;
  &lt;p id=&quot;zYeL&quot;&gt;In the current iteration, each building is available up to level 2:&lt;/p&gt;
  &lt;figure id=&quot;otTX&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d7/de/d7deda6b-e0a6-4959-8860-6124723f6043.png&quot; width=&quot;613&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;Yrwt&quot;&gt;Daily upkeep&lt;/h3&gt;
  &lt;p id=&quot;f6Rr&quot;&gt;In addition to construction, the Citadel and every constructed building require daily upkeep in Guild Tokens:&lt;/p&gt;
  &lt;ul id=&quot;lSHE&quot;&gt;
    &lt;li id=&quot;TEIi&quot;&gt;Upkeep is charged every day at 00:00 UTC; the cost depends on Citadel level, building levels, and active boosts.&lt;/li&gt;
    &lt;li id=&quot;UpqK&quot;&gt;If there are enough Tokens, the Citadel remains active. If not, it becomes inactive, and its functions are blocked until it is reactivated.&lt;/li&gt;
    &lt;li id=&quot;Pcsc&quot;&gt;Debt does not accumulate: the reactivation cost does not grow over time, and levels, buildings, and progress are not lost.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;OBXy&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/98/e1/98e1b3c9-7d06-417d-8f18-ef5c1354126f.png&quot; width=&quot;359.5&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;JAPF&quot;&gt;Building boost mode&lt;/h3&gt;
  &lt;p id=&quot;XNH6&quot;&gt;Each building can be switched into boosted mode, which increases its bonus by ×2:&lt;/p&gt;
  &lt;ul id=&quot;J537&quot;&gt;
    &lt;li id=&quot;VhEI&quot;&gt;Boosting is available only while the Citadel is active.&lt;/li&gt;
    &lt;li id=&quot;cF56&quot;&gt;One day of upkeep in boosted mode costs ×3 of that building’s normal upkeep.&lt;/li&gt;
    &lt;li id=&quot;ndan&quot;&gt;To activate it, you must pay for 3 days of boosted upkeep immediately; the next scheduled charge will still happen at 00:00 UTC.&lt;/li&gt;
    &lt;li id=&quot;Q8TL&quot;&gt;If the boost turns off due to a lack of Tokens, reactivation again requires payment for 3 days.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;SBsm&quot;&gt;Building bonuses&lt;/h3&gt;
  &lt;ul id=&quot;Ypea&quot;&gt;
    &lt;li id=&quot;a3XW&quot;&gt;📦 Storage — reduces the fee for transferring items and currency inside the guild (to the guild, from the guild, and between members). Boosting doubles the discount.&lt;/li&gt;
    &lt;li id=&quot;SaCT&quot;&gt;⚔️ Arsenal — sets the number of guild gear slots: 20 slots at Lv. 1, 40 at Lv. 2 (+20 per level). Boosting doubles the slot limit. Items above the limit add extra upkeep: 10 Tokens per slot per day.&lt;/li&gt;
    &lt;li id=&quot;EgZP&quot;&gt;💀 Catacombs — unlock guild dungeons and increase their completion rewards by +10% per level (+10% at Lv. 1, +20% at Lv. 2). Boosting doubles the bonus.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;IjqL&quot;&gt;Important to know:&lt;/p&gt;
  &lt;ul id=&quot;6qO1&quot;&gt;
    &lt;li id=&quot;LlcL&quot;&gt;Until the Citadel is built, buildings are unavailable. After the update, players will receive a 1-month grace period — a temporary measure to let guilds collect resources and build the necessary buildings.&lt;/li&gt;
    &lt;li id=&quot;Jvsp&quot;&gt;An inactive building does not provide its bonuses, and its related feature is blocked until activity is restored.&lt;/li&gt;
    &lt;li id=&quot;RN2E&quot;&gt;The main currency for construction and upkeep is the Guild Token (earned from Location Keepers, the World Boss, guild dungeons, and donations).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;WE8S&quot;&gt;Rewards and resource acquisition&lt;/h3&gt;
  &lt;p id=&quot;TPZV&quot;&gt;The main guild resources now come from activities where the guild itself participates. Guild Experience goes toward guild level progress, while Guild Tokens are the currency for construction, upkeep, and opening guild activities. Values are listed per event participant.&lt;/p&gt;
  &lt;ul id=&quot;pasc&quot;&gt;
    &lt;li id=&quot;5XES&quot;&gt;Location Keepers — an open-world source of progress:&lt;/li&gt;
    &lt;ul id=&quot;E73F&quot;&gt;
      &lt;li id=&quot;9Xp1&quot;&gt;Guild Experience: 500 × World Tier.&lt;/li&gt;
      &lt;li id=&quot;oYDr&quot;&gt;Guild Tokens: 25 × World Tier.&lt;/li&gt;
      &lt;li id=&quot;8cxp&quot;&gt;Only the party that dealt the most damage receives the reward; maximum 6 players.&lt;/li&gt;
      &lt;li id=&quot;vrRv&quot;&gt;On Dangerous Locations, Guild Experience is doubled.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;P9TT&quot;&gt;World Boss — a rare large-scale event with increased rewards:&lt;/li&gt;
    &lt;ul id=&quot;ALbQ&quot;&gt;
      &lt;li id=&quot;4ApB&quot;&gt;For participation: Guild Experience 500 × World Tier, Guild Tokens 25 × World Tier.&lt;/li&gt;
      &lt;li id=&quot;Gpqa&quot;&gt;For victory: Guild Experience 1,500 × World Tier, Guild Tokens 75 × World Tier.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;aw1X&quot;&gt;Group Dungeons — grant Guild Experience: 500 × World Tier for each token run, if the party includes members of the same guild.&lt;/li&gt;
    &lt;li id=&quot;tkQx&quot;&gt;Monsters defeated in a party with a guildmate — a social background source of experience:&lt;/li&gt;
    &lt;ul id=&quot;sXS0&quot;&gt;
      &lt;li id=&quot;voH4&quot;&gt;Guild Experience: World Tier per monster, if there is a living member of your guild in your party within visibility range.&lt;/li&gt;
      &lt;li id=&quot;q9Ut&quot;&gt;Daily limit: 350 × World Tier; on Dangerous Locations, the limit is doubled.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;XIdf&quot;&gt;Guild Dungeons — the main new source of Guild Tokens after the Catacombs are built:&lt;/li&gt;
    &lt;ul id=&quot;S3nO&quot;&gt;
      &lt;li id=&quot;le8x&quot;&gt;Guild Experience: 2,500 × World Tier × (0.8 + dungeon level × 0.2).&lt;/li&gt;
      &lt;li id=&quot;EoLi&quot;&gt;Guild Tokens: 125 × World Tier.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;OHP3&quot;&gt;🔄 World Power Sync&lt;/h2&gt;
  &lt;p id=&quot;EM0D&quot;&gt;You can now freely move to lower worlds: your power automatically adjusts to that world’s limits, while your real progress is preserved.&lt;/p&gt;
  &lt;ul id=&quot;3i75&quot;&gt;
    &lt;li id=&quot;xakP&quot;&gt;Character level, skills, and attributes are lowered to the world limits, but never above your real values (the lower value is used).&lt;/li&gt;
    &lt;li id=&quot;f6MW&quot;&gt;Attribute allocation is independent for each world: you can configure a character differently for each world.&lt;/li&gt;
    &lt;li id=&quot;eD4X&quot;&gt;Removed gear is not lost: when you return to a higher world, everything becomes available again.&lt;/li&gt;
    &lt;li id=&quot;AqR4&quot;&gt;Skills with the “Global” flag work at full level in any world.&lt;/li&gt;
    &lt;li id=&quot;phXO&quot;&gt;Skills locked by world are not removed; they are dimmed with a world level icon.&lt;/li&gt;
    &lt;li id=&quot;u5Ru&quot;&gt;The first time you move down to a lower world, we will show a tutorial (with a “do not show again” checkbox).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;VM3I&quot;&gt;👑 Squad Leader — Shared Gear Enhancement and Hike Bonus&lt;/h2&gt;
  &lt;p id=&quot;K6kS&quot;&gt;You can now assign a Squad Leader in the Hall of Heroes separately for each world. The enhancement level of their gear is shared with the other characters on the account in that world, and the total gear enhancement of Squad Leaders additionally affects Hike rewards.&lt;/p&gt;
  &lt;p id=&quot;DFYK&quot;&gt;How shared enhancement works:&lt;/p&gt;
  &lt;ul id=&quot;AN8N&quot;&gt;
    &lt;li id=&quot;bZ4W&quot;&gt;For each slot, the enhancement level of the item equipped by the Squad Leader is used.&lt;/li&gt;
    &lt;li id=&quot;xU3h&quot;&gt;Other characters in that world receive a slot level 3 levels lower than the Leader’s (if the result is 0 or lower, the bonus does not apply).&lt;/li&gt;
    &lt;li id=&quot;TcsU&quot;&gt;Only the slot enhancement level is shared: no items, base stats, magic properties, smelting, gems, or unique bonuses are transferred.&lt;/li&gt;
    &lt;li id=&quot;X3y7&quot;&gt;If a character’s own item enhancement level is higher than the shared one, their own value is used.&lt;/li&gt;
    &lt;li id=&quot;jSZk&quot;&gt;Only items from the same world are included; recalculation happens immediately after the Leader changes gear.&lt;/li&gt;
    &lt;li id=&quot;vZIt&quot;&gt;Example: the Leader’s weapon is enhanced to +9 → other characters in that world receive shared weapon enhancement +6.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;1Fkd&quot;&gt;Hike bonus:&lt;/p&gt;
  &lt;ul id=&quot;0eIv&quot;&gt;
    &lt;li id=&quot;a1i4&quot;&gt;The enhancement levels of the current gear of all Squad Leaders across all worlds are summed.&lt;/li&gt;
    &lt;li id=&quot;RP2w&quot;&gt;Each enhancement level gives +1% to Hike rewards (this bonus uses the full enhancement level, without the -3 reduction).&lt;/li&gt;
    &lt;li id=&quot;5vIU&quot;&gt;Hike rewards are now affected not only by the Hunter’s Hut, but also by the total gear enhancement of Squad Leaders.&lt;/li&gt;
    &lt;li id=&quot;ASCg&quot;&gt;Changing the Squad Leader is free and unlimited.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;lm41&quot;&gt;🗡️ Armory Expansion: 3rd and 4th Sets&lt;/h2&gt;
  &lt;p id=&quot;lPcH&quot;&gt;You can now unlock the 3rd and 4th gear sets using a new item — Constellation Knot.&lt;/p&gt;
  &lt;ul id=&quot;Pa1K&quot;&gt;
    &lt;li id=&quot;p82k&quot;&gt;Unlock cost: 10 Constellation Knots for the 3rd set and 25 for the 4th (the 4th is available only after the 3rd). Unlocks are permanent.&lt;/li&gt;
    &lt;li id=&quot;3DJt&quot;&gt;The more sets you have unlocked, the shorter the set-swap cooldown: unlocking the 3rd set reduces the cooldown by 50%, and the 4th by 80%.&lt;/li&gt;
    &lt;li id=&quot;bJtj&quot;&gt;Sets are available in all worlds, but hotbar and gear setups are separate for each world.&lt;/li&gt;
    &lt;li id=&quot;CHoV&quot;&gt;Where to get Constellation Knot: it can be obtained from the Ancient Chest and in the new VIP Shop.&lt;/li&gt;
    &lt;li id=&quot;fpVa&quot;&gt;Set numbering has been fixed: it is now 1-2-3-4 instead of the old 1-3-4-5.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;P3gv&quot;&gt;✨ New Class Skills&lt;/h2&gt;
  &lt;p id=&quot;f9AT&quot;&gt;Every class in the game received 2 new skills:&lt;/p&gt;
  &lt;h3 id=&quot;68kt&quot;&gt;⚔️ Warrior&lt;/h3&gt;
  &lt;ul id=&quot;UEYU&quot;&gt;
    &lt;li id=&quot;Ik43&quot;&gt;Crippling Whirlwind — deals physical damage to nearby enemies and slows them.&lt;/li&gt;
    &lt;li id=&quot;01tP&quot;&gt;Disorienting Strike — deals physical damage and resets the monster’s current target.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;tsXk&quot;&gt;🔮 Mage&lt;/h3&gt;
  &lt;ul id=&quot;uLB5&quot;&gt;
    &lt;li id=&quot;pwyB&quot;&gt;Sacrificial Blast — deals magic damage to nearby enemies; spends part of your health for additional damage.&lt;/li&gt;
    &lt;li id=&quot;rw4M&quot;&gt;Frost Spike — deals magic damage to the target with a chance to slow it.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;UOQ5&quot;&gt;🏹 Archer&lt;/h3&gt;
  &lt;ul id=&quot;WGNs&quot;&gt;
    &lt;li id=&quot;MJdB&quot;&gt;Siege Shot — a powerful single-target physical shot.&lt;/li&gt;
    &lt;li id=&quot;fk58&quot;&gt;Rotten Arrow — deals physical damage and reduces the target’s maximum health.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;IJYq&quot;&gt;🗡️ Assassin&lt;/h3&gt;
  &lt;ul id=&quot;FDCU&quot;&gt;
    &lt;li id=&quot;oVVV&quot;&gt;Flurry of Blades — deals physical gear damage to nearby enemies.&lt;/li&gt;
    &lt;li id=&quot;Bevw&quot;&gt;Inevitable Strike — a powerful physical hit that cannot be evaded.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;1Mj9&quot;&gt;🙏 Priest&lt;/h3&gt;
  &lt;ul id=&quot;7X6s&quot;&gt;
    &lt;li id=&quot;stVr&quot;&gt;Renewing Ray — instant healing plus health regeneration over time.&lt;/li&gt;
    &lt;li id=&quot;RWhF&quot;&gt;Lullaby — puts the target to sleep (while slowing the Priest).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;zHWB&quot;&gt;🛡️ Guardian&lt;/h3&gt;
  &lt;ul id=&quot;XfHD&quot;&gt;
    &lt;li id=&quot;52kh&quot;&gt;Banner of Victory — increases the whole party’s physical attack.&lt;/li&gt;
    &lt;li id=&quot;PeFy&quot;&gt;Knee Strike — deals physical damage and reduces the target’s evasion.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;p5BA&quot;&gt;💎 Ancient Treasure Event&lt;/h2&gt;
  &lt;p id=&quot;GaYb&quot;&gt;A new event for opening Ancient Chests.&lt;/p&gt;
  &lt;ul id=&quot;1NFI&quot;&gt;
    &lt;li id=&quot;9YRc&quot;&gt;Points are awarded for opening Ancient Chests during the event period (1 opening = 1 point). Buying chests does not award points; previously purchased chests can also be opened.&lt;/li&gt;
    &lt;li id=&quot;TdW9&quot;&gt;Personal reward ladder based on the number of openings during the event.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;vGoW&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/3d/e8/3de828d8-b281-4fd5-81a6-ad894af8589e.png&quot; width=&quot;310.5&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;48FN&quot;&gt;
    &lt;li id=&quot;5ByG&quot;&gt;Leaderboard by event points with a unique reward:&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;Hzt6&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/13/f8/13f8b542-3296-4699-be80-f0837e524cfc.png&quot; width=&quot;535&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;9HpU&quot;&gt;🔧 Changes to Existing Mechanics&lt;/h2&gt;
  &lt;h2 id=&quot;Ku6F&quot;&gt;⬆️ Progression and Balance&lt;/h2&gt;
  &lt;ul id=&quot;J8BT&quot;&gt;
    &lt;li id=&quot;vxno&quot;&gt;Maximum character level increased (52 → 55). Experience gain after level 51 increased: 5% → 10%.&lt;/li&gt;
    &lt;li id=&quot;Euuz&quot;&gt;The maximum item enhancement level in all worlds is now +12.&lt;/li&gt;
    &lt;li id=&quot;mq5y&quot;&gt;Guild donation limit increased to: account level × 15,000 Silver.&lt;/li&gt;
    &lt;li id=&quot;gx3x&quot;&gt;Prosperity Orb bonus increased: 100% → 300%.&lt;/li&gt;
    &lt;li id=&quot;wo58&quot;&gt;Silver gains from champions and bosses have been significantly increased.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;L931&quot;&gt;📜 Quests&lt;/h2&gt;
  &lt;ul id=&quot;iBpF&quot;&gt;
    &lt;li id=&quot;rTm2&quot;&gt;Supply Crisis. “Supply Crisis” quests at all levels are no longer class-bound: a character of any class can now complete and turn them in.&lt;/li&gt;
    &lt;li id=&quot;MA3n&quot;&gt;Tutorial. Quest content has been updated: several new quests have been added to the tutorial block.&lt;/li&gt;
    &lt;li id=&quot;cvi5&quot;&gt;A new account status has been added — Formidable. It is required to learn the new skills.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Vh55&quot;&gt;Furnace&lt;/h2&gt;
  &lt;p id=&quot;Pei9&quot;&gt;🧱 Composites. Their crafting recipes in the Furnace have been updated:&lt;/p&gt;
  &lt;ul id=&quot;wtlS&quot;&gt;
    &lt;li id=&quot;0x72&quot;&gt;Composites (I) ×1:&lt;/li&gt;
    &lt;ul id=&quot;Cv2x&quot;&gt;
      &lt;li id=&quot;tehI&quot;&gt;Limestone (I) ×1&lt;/li&gt;
      &lt;li id=&quot;MipQ&quot;&gt;Pine (I) ×1&lt;/li&gt;
      &lt;li id=&quot;2zJL&quot;&gt;Copper (I) ×1&lt;/li&gt;
      &lt;li id=&quot;eO3A&quot;&gt;Magic Shards ×250&lt;/li&gt;
      &lt;li id=&quot;dm7N&quot;&gt;Scrap ×2,500&lt;/li&gt;
      &lt;li id=&quot;xndD&quot;&gt;Craft Token (Bound) ×15&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;ZlOw&quot;&gt;Composites (II) ×1:&lt;/li&gt;
    &lt;ul id=&quot;VrGu&quot;&gt;
      &lt;li id=&quot;0uge&quot;&gt;Tin (II) ×1&lt;/li&gt;
      &lt;li id=&quot;clGh&quot;&gt;Shale (II) ×1&lt;/li&gt;
      &lt;li id=&quot;ThEn&quot;&gt;Birch (II) ×1&lt;/li&gt;
      &lt;li id=&quot;NRAx&quot;&gt;Composites (I) ×2&lt;/li&gt;
      &lt;li id=&quot;Pss5&quot;&gt;Magic Shards ×500&lt;/li&gt;
      &lt;li id=&quot;Nm1C&quot;&gt;Scrap ×5,000&lt;/li&gt;
      &lt;li id=&quot;ZZQn&quot;&gt;Craft Token (Bound) ×25&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;8Gg4&quot;&gt;Dungeons and Locations&lt;/h2&gt;
  &lt;ul id=&quot;ZCR4&quot;&gt;
    &lt;li id=&quot;I1VG&quot;&gt;🏚️ Basements: different final discoveries. Instead of the same ending every time, one of three options now appears: lectern — 50%, Epic Chest — 25%, Lost Cargo — 25%.&lt;/li&gt;
    &lt;ul id=&quot;tKUH&quot;&gt;
      &lt;li id=&quot;d0Du&quot;&gt;Epic Chest and Lost Cargo receive a ×1.5 reward multiplier.&lt;/li&gt;
      &lt;li id=&quot;PxyZ&quot;&gt;Random events on intermediate cells are no longer generated.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;izFQ&quot;&gt;👺 Goblins now appear starting from location level 26 (previously 16). Goblins no longer appear on locations level 16–25.&lt;/li&gt;
    &lt;li id=&quot;O0EX&quot;&gt;The level of the Ant Queen and monsters in the Poison Hive has been reduced.&lt;/li&gt;
    &lt;li id=&quot;6ay8&quot;&gt;The level of the Darkness Servant and the damage of AoE skills in the Temple of Darkness in the first world have been reduced.&lt;/li&gt;
    &lt;li id=&quot;hoVc&quot;&gt;The level of the Necromancer and champions in the first guild dungeon has been reduced.&lt;/li&gt;
    &lt;li id=&quot;HJ8j&quot;&gt;The currency used to open guild dungeons has changed. Activation now requires Guild Tokens: (200 + 600 × L) × 2^World Tier, where L is the dungeon difficulty level.&lt;/li&gt;
    &lt;li id=&quot;pfe0&quot;&gt;The full reward for successfully completing a guild dungeon is given to every player who was inside the dungeon at the moment of completion:&lt;/li&gt;
    &lt;ul id=&quot;dgoe&quot;&gt;
      &lt;li id=&quot;GUwf&quot;&gt;Base boss reward — received by each participant who was alive and within visibility range when the boss died.&lt;/li&gt;
      &lt;ul id=&quot;lUU2&quot;&gt;
        &lt;li id=&quot;JCmK&quot;&gt;×1 Grand Ancient Chest by World Tier.&lt;/li&gt;
        &lt;li id=&quot;aYwX&quot;&gt;Awakening Essence +1 (Bound): 35 × World Tier × (0.8 + dungeon level × 0.2).&lt;/li&gt;
        &lt;li id=&quot;6MIe&quot;&gt;Enhancement Crystal: 20 × World Tier × (0.8 + dungeon level × 0.2).&lt;/li&gt;
        &lt;li id=&quot;t1uS&quot;&gt;Master&amp;#x27;s Chest: 25 × World Tier × (0.8 + dungeon level × 0.2).&lt;/li&gt;
        &lt;li id=&quot;cEWi&quot;&gt;Guild Experience: 2,500 × World Tier × (0.8 + dungeon level × 0.2).&lt;/li&gt;
        &lt;li id=&quot;4riD&quot;&gt;Hiking Torch: 10 × World Tier × (0.8 + dungeon level × 0.2).&lt;/li&gt;
        &lt;li id=&quot;AbYg&quot;&gt;Silver: 1,000,000 × World Tier × (0.8 + dungeon level × 0.2).&lt;/li&gt;
      &lt;/ul&gt;
      &lt;li id=&quot;qs3G&quot;&gt;Rewards are no longer issued to the guild itself.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;Q2M1&quot;&gt;Party Reward Distribution and VIP Bonuses&lt;/h3&gt;
  &lt;ul id=&quot;BnD3&quot;&gt;
    &lt;li id=&quot;8rTW&quot;&gt;In a party, the winner is considered to be the party, not a single player, if its members dealt more total damage than any solo player.&lt;/li&gt;
    &lt;li id=&quot;Tr6t&quot;&gt;The reward is shared only among party members who can see the player who earned the reward: if a party member is within your visibility range, they share with you; if you cannot see them, their share does not reach you.&lt;/li&gt;
    &lt;li id=&quot;4Wpb&quot;&gt;VIP bonuses to experience, silver, and item drop chance work as a party bonus: partyBonus = sum of VIP bonuses of visible participants / 10.&lt;/li&gt;
    &lt;li id=&quot;PwRS&quot;&gt;For the VIP bonus, you do not need to stand on the same cell: it is enough for a party member to be within visibility range. Offline players are not counted.&lt;/li&gt;
    &lt;li id=&quot;A8n2&quot;&gt;The guild bonus in a party is calculated separately: if, at the moment of reward, you can see a living guildmate from your party, you receive bonus Guild Experience; on Dangerous Locations, this bonus is doubled.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;P6Ti&quot;&gt;Gear and Economy&lt;/h2&gt;
  &lt;ul id=&quot;vicw&quot;&gt;
    &lt;li id=&quot;Suqs&quot;&gt;⚒️ Smelting ancient properties. Smelting now has a separate action: convert one magic property on an item into an ancient property (for items whose properties are already at maximum quality). The price in Ancient Shards depends on the number of existing ancient properties, item type, and item level.&lt;/li&gt;
    &lt;li id=&quot;NYkD&quot;&gt;⛲ The Fountain received a new blessing: Banner of Victory (Guardian skill). Silver activation cost increased: 150,000 → 250,000.&lt;/li&gt;
    &lt;li id=&quot;U5od&quot;&gt;📅 Auto-opening for the 7th-day login chest. Previously, the Ancient Chest granted for day 7 of the 7-day bonus had to be opened separately. Now, when you tap it, it opens immediately — the reward drops without an extra opening step.&lt;/li&gt;
    &lt;li id=&quot;ibxN&quot;&gt;🎁 Ancient Chest. The contents of the Ancient Chest have been updated:&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;3tvz&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a9/b7/a9b77707-c14b-4124-90a9-0d40bdc2779e.png&quot; width=&quot;538&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;AjEa&quot;&gt;Guaranteed reward for 100 openings: ×1 Random Perfect Gear Item with 1 Ancient Prop from this world&lt;/p&gt;
  &lt;h2 id=&quot;EtrI&quot;&gt;Interface, Shop, and Account Linking&lt;/h2&gt;
  &lt;ul id=&quot;qwWH&quot;&gt;
    &lt;li id=&quot;z2yt&quot;&gt;🧥 Appearance Wardrobe. The appearance wardrobe has been fully updated to make browsing skins more convenient.&lt;/li&gt;
    &lt;li id=&quot;MmTC&quot;&gt;🛒 Shop. The shop visuals have been updated, and its contents have also been refreshed: new offer types have been added — daily, weekly, and special.&lt;/li&gt;
    &lt;ul id=&quot;6XVE&quot;&gt;
      &lt;li id=&quot;YvtH&quot;&gt;Support for the international payment system Xsolla has been added.&lt;/li&gt;
      &lt;li id=&quot;6Idi&quot;&gt;In the browser version of the game, you receive an additional Gold bonus with every purchase.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;D59i&quot;&gt;A new VIP Shop with a limited quantity of items. Limits refresh once a month. Purchasing items requires a specific active VIP Status level.&lt;/li&gt;
    &lt;li id=&quot;3AHi&quot;&gt;🔐 Social login. The English client now supports logging in and linking accounts via X (formerly Twitter), Discord, and Google to preserve progress.&lt;/li&gt;
    &lt;li id=&quot;OHl4&quot;&gt;Unlinking connected accounts. You can now unlink any connected social account and link another one. For security reasons, the procedure takes 7 days.&lt;/li&gt;
    &lt;li id=&quot;BdZD&quot;&gt;Discord. You can now launch the game directly in Discord. To continue playing with an existing account, be sure to link your Discord account first, and only then launch the game there. Otherwise, you will have to unlink the account and wait 7 days.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;dbxK&quot;&gt;Fixes&lt;/h2&gt;
  &lt;ul id=&quot;8FTH&quot;&gt;
    &lt;li id=&quot;xe3N&quot;&gt;🐞 Assassin in dungeons. Fixed a bug where, after leaving invisibility in dungeons, an Assassin could no longer be targeted.&lt;/li&gt;
    &lt;li id=&quot;I160&quot;&gt;Fixed the display of damage and healing animations when many events occur at once.&lt;/li&gt;
    &lt;li id=&quot;9TG3&quot;&gt;And other gameplay improvements and fixes.&lt;/li&gt;
  &lt;/ul&gt;

</content></entry><entry><id>ligmar:0KVSEr6N4S7</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/0KVSEr6N4S7?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.38 (May 2026)</title><published>2026-05-14T08:58:44.786Z</published><updated>2026-05-14T14:39:42.136Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img2.teletype.in/files/d8/f6/d8f640db-a193-41a4-ab9d-bcc482ccda5b.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img1.teletype.in/files/cd/9d/cd9d3e86-4521-4799-bcb3-37d0936f7339.png&quot;&gt;Update 0.38 (May 2026)</summary><content type="html">
  &lt;figure id=&quot;ciTg&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/cd/9d/cd9d3e86-4521-4799-bcb3-37d0936f7339.png&quot; width=&quot;1165&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;MVFP&quot;&gt;Hey! Tony here!&lt;/p&gt;
  &lt;p id=&quot;nUXO&quot;&gt;Happy to present the &lt;strong&gt;May update 0.38&lt;/strong&gt; — here are the main highlights:&lt;/p&gt;
  &lt;ul id=&quot;pQyh&quot;&gt;
    &lt;li id=&quot;dDWN&quot;&gt;&lt;strong&gt;Guild Search &amp;amp; Joining&lt;/strong&gt; — you can join &lt;strong&gt;open&lt;/strong&gt; guilds instantly; &lt;strong&gt;closed&lt;/strong&gt; guilds now have an application system.&lt;/li&gt;
    &lt;li id=&quot;miai&quot;&gt;&lt;strong&gt;Homestead&lt;/strong&gt; — your personal base: build and upgrade buildings to get &lt;strong&gt;permanent bonuses&lt;/strong&gt; for all your heroes.&lt;/li&gt;
    &lt;li id=&quot;Dtj2&quot;&gt;&lt;strong&gt;Basements&lt;/strong&gt; — new small dungeons right on the map tiles: clear them out, defeat the &lt;strong&gt;Champion&lt;/strong&gt;, and earn valuable rewards.&lt;/li&gt;
    &lt;li id=&quot;E6NN&quot;&gt;&lt;strong&gt;Library: New Skills&lt;/strong&gt; — new passive hero abilities and an ultimate skill available to all classes.&lt;/li&gt;
    &lt;li id=&quot;GFgR&quot;&gt;&lt;strong&gt;Storyline&lt;/strong&gt; — a starter storyline has been launched for the first two locations, la&lt;/li&gt;
    &lt;li id=&quot;XOCi&quot;&gt;&lt;strong&gt;Armory&lt;/strong&gt; — now you can not only customize your skill bar, but create multiple loadouts and switch between them right in combat!&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;LPiB&quot;&gt;New Mechanics&lt;/h1&gt;
  &lt;h2 id=&quot;xWCu&quot;&gt;🔍 Guild Search. Guild Type&lt;/h2&gt;
  &lt;figure id=&quot;hrbc&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6a/12/6a120b64-c7d1-4abb-8209-5f971723ab53.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;iUoy&quot;&gt;Every guild now has a type: &lt;strong&gt;open&lt;/strong&gt; or &lt;strong&gt;closed&lt;/strong&gt;. Open guilds accept everyone immediately, while closed guilds work through an application system. Finding the right guild is now easier since all active guilds are displayed right in the game!&lt;/blockquote&gt;
  &lt;h3 id=&quot;C3rd&quot;&gt;Guild Type&lt;/h3&gt;
  &lt;ul id=&quot;KThX&quot;&gt;
    &lt;li id=&quot;XkYm&quot;&gt;&lt;strong&gt;Open guild&lt;/strong&gt;: any player joins instantly without approval (if there are available slots).&lt;/li&gt;
    &lt;li id=&quot;is3s&quot;&gt;&lt;strong&gt;Closed guild&lt;/strong&gt;: the player submits an application. Closed guilds are shown with a special tag in the list.&lt;/li&gt;
    &lt;li id=&quot;tEMR&quot;&gt;The type is set when creating or changed in settings. Only members with the rank of &lt;strong&gt;Marshal&lt;/strong&gt; or higher can change it.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;G3EH&quot;&gt;Application System&lt;/h3&gt;
  &lt;ul id=&quot;P3Cw&quot;&gt;
    &lt;li id=&quot;HcBS&quot;&gt;Find a closed guild in the search and submit an application.&lt;/li&gt;
    &lt;li id=&quot;ZVkw&quot;&gt;Members with the rank of &lt;strong&gt;Recruiter&lt;/strong&gt; or higher can see incoming applications and decide: approve or reject.&lt;/li&gt;
    &lt;li id=&quot;Xj3j&quot;&gt;If no one responds within &lt;strong&gt;24 hours&lt;/strong&gt;, the application expires automatically.&lt;/li&gt;
    &lt;li id=&quot;jmgU&quot;&gt;After approval — you receive an invitation and confirm your entry.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;hr /&gt;
  &lt;h2 id=&quot;W78r&quot;&gt;🏘️ Homestead. Construction &amp;amp; Upgrades&lt;/h2&gt;
  &lt;figure id=&quot;YXMp&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/19/42/1942cc51-a985-4ab2-8c91-bc4e2864d791.webp&quot; width=&quot;800&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;gbUM&quot;&gt;Estate: your personal base that boosts your entire account. In update 0.38, a system for &lt;strong&gt;building and upgrading structures&lt;/strong&gt; has been introduced. Each building is first constructed, then upgraded — and it starts providing permanent bonuses to all your heroes. The higher the level, the bigger the bonus!&lt;/blockquote&gt;
  &lt;h3 id=&quot;KFiG&quot;&gt;How Construction Works&lt;/h3&gt;
  &lt;ul id=&quot;TOuc&quot;&gt;
    &lt;li id=&quot;vzXh&quot;&gt;To become active, a building must first be constructed. An unbuilt building provides no bonuses, and its core mechanic is unavailable.&lt;/li&gt;
    &lt;li id=&quot;QU2K&quot;&gt;After construction, the building can be upgraded: each level enhances the bonus.&lt;/li&gt;
    &lt;li id=&quot;GQiW&quot;&gt;The &lt;strong&gt;Main House&lt;/strong&gt; limits the maximum level of all other structures. Want to upgrade any building to level &lt;code&gt;N&lt;/code&gt;? The Main House must be at least &lt;code&gt;N&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;WlEI&quot;&gt;Construction and upgrade costs depend on the building and level. At higher levels, &lt;strong&gt;construction materials (Composites)&lt;/strong&gt; are required.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;iNsg&quot;&gt;Construction Materials&lt;/h3&gt;
  &lt;figure id=&quot;AGUD&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a5/d6/a5d6b423-8c64-4c71-b621-928788052a30.webp&quot; width=&quot;240&quot; /&gt;
    &lt;figcaption&gt;Composite (I)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;vuiQ&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/7b/0c/7b0c678c-c6c4-44bf-8043-a0918a75b0c7.webp&quot; width=&quot;240&quot; /&gt;
    &lt;figcaption&gt;Composite (II)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;jGNP&quot;&gt;&lt;/p&gt;
  &lt;ul id=&quot;oFwf&quot;&gt;
    &lt;li id=&quot;D8rJ&quot;&gt;Construction materials are crafted directly in &lt;strong&gt;Crafting → Furnace&lt;/strong&gt; from regular resources gathered on locations.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;mxsH&quot;&gt;Recipe: Construction Materials (I) ×1&lt;/h4&gt;
  &lt;ul id=&quot;q6Xu&quot;&gt;
    &lt;li id=&quot;JdEW&quot;&gt;×1 Limestone (I)&lt;/li&gt;
    &lt;li id=&quot;8JIy&quot;&gt;×1 Pine (I)&lt;/li&gt;
    &lt;li id=&quot;0Ss6&quot;&gt;×1 Copper (I)&lt;/li&gt;
    &lt;li id=&quot;6uat&quot;&gt;×250 Magic Shards&lt;/li&gt;
    &lt;li id=&quot;u4vZ&quot;&gt;×1500 Scrap&lt;/li&gt;
    &lt;li id=&quot;PhiF&quot;&gt;×15 Crafting Token (bound)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;Zqfs&quot;&gt;Recipe: Construction Materials (II) ×1&lt;/h4&gt;
  &lt;ul id=&quot;1QND&quot;&gt;
    &lt;li id=&quot;wGuw&quot;&gt;×1 Tin (II)&lt;/li&gt;
    &lt;li id=&quot;KnaM&quot;&gt;×1 Slate (II)&lt;/li&gt;
    &lt;li id=&quot;Tie5&quot;&gt;×1 Birch (II)&lt;/li&gt;
    &lt;li id=&quot;S08O&quot;&gt;×500 Magic Shards&lt;/li&gt;
    &lt;li id=&quot;9Wrw&quot;&gt;×3000 Scrap&lt;/li&gt;
    &lt;li id=&quot;mehe&quot;&gt;×25 Crafting Token (bound)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;zDwi&quot;&gt;Buildings and Their Bonuses&lt;/h3&gt;
  &lt;figure id=&quot;faJI&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/2c/ea/2cea7687-1833-4838-ba01-86020c1b3769.png&quot; width=&quot;473&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;1VYR&quot;&gt;🏕️ New Building: Hunter&amp;#x27;s Hut&lt;/h3&gt;
  &lt;ul id=&quot;Bkwv&quot;&gt;
    &lt;li id=&quot;KEYx&quot;&gt;Unlocks the &lt;strong&gt;expedition&lt;/strong&gt; mechanic and boosts expedition rewards.&lt;/li&gt;
    &lt;li id=&quot;H16E&quot;&gt;Requires the &lt;strong&gt;Main House&lt;/strong&gt; to be built first.&lt;/li&gt;
    &lt;li id=&quot;GXHi&quot;&gt;Each upgrade level gives &lt;code&gt;+10%&lt;/code&gt; to expedition rewards.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;pyoS&quot;&gt;⚔️ Basements on Locations&lt;/h2&gt;
  &lt;figure id=&quot;aD0k&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b4/16/b416247c-06fc-4f0f-a1e0-78980ad06f13.png&quot; width=&quot;2880&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;SfkN&quot;&gt;On locations with monsters level &lt;code&gt;16+&lt;/code&gt;, &lt;strong&gt;basement entrances&lt;/strong&gt; now randomly appear: small dungeons right inside the tile. Go in, clear everything, and earn resources for developing new skills in the Library!&lt;/blockquote&gt;
  &lt;h3 id=&quot;gDUF&quot;&gt;How to Enter a Basement&lt;/h3&gt;
  &lt;figure id=&quot;tCdm&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/07/db/07db75c4-afaa-496b-a796-e4600213b882.webp&quot; width=&quot;142&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;syaf&quot;&gt;
    &lt;li id=&quot;frjS&quot;&gt;The entrance appears randomly on a tile with living monsters (level &lt;code&gt;16+&lt;/code&gt;).&lt;/li&gt;
    &lt;li id=&quot;CKHb&quot;&gt;Activation takes &lt;code&gt;5&lt;/code&gt; seconds and is interrupted upon taking damage.&lt;/li&gt;
    &lt;li id=&quot;DVkS&quot;&gt;In &lt;strong&gt;safe&lt;/strong&gt; locations, the basement becomes invisible to others after entering: the space belongs only to your party.&lt;/li&gt;
    &lt;li id=&quot;TmxZ&quot;&gt;In &lt;strong&gt;dangerous&lt;/strong&gt; locations, the basement remains visible: other players can enter. This is an open &lt;strong&gt;PvP zone&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;iacO&quot;&gt;Basement Structure&lt;/h3&gt;
  &lt;ul id=&quot;w0f1&quot;&gt;
    &lt;li id=&quot;5JXj&quot;&gt;A basement consists of &lt;code&gt;5&lt;/code&gt; tiles with monsters (each monster&amp;#x27;s level matches the entrance tile).&lt;/li&gt;
    &lt;li id=&quot;AZT7&quot;&gt;Monsters do not respawn after a tile is cleared.&lt;/li&gt;
    &lt;li id=&quot;2URL&quot;&gt;On the &lt;strong&gt;last tile&lt;/strong&gt;, a &lt;strong&gt;Champion&lt;/strong&gt; and a &lt;strong&gt;Lectern&lt;/strong&gt; await.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;IypR&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/31/e3/31e38a6d-d527-41eb-96a1-84fb3cc2d713.webp&quot; width=&quot;154&quot; /&gt;
    &lt;figcaption&gt;Аналой&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;28sX&quot;&gt;Timer and Exit&lt;/h3&gt;
  &lt;ul id=&quot;LWxv&quot;&gt;
    &lt;li id=&quot;ZEgx&quot;&gt;The basement closes &lt;code&gt;1 hour&lt;/code&gt; after opening or after interacting with the Lectern reward.&lt;/li&gt;
    &lt;li id=&quot;3zS8&quot;&gt;Exit from tile zero, activation &lt;code&gt;5&lt;/code&gt; seconds. After opening the Lectern, an exit event appears on the last tile.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;7w9V&quot;&gt;Lectern Rewards&lt;/h3&gt;
  &lt;ul id=&quot;ntx7&quot;&gt;
    &lt;li id=&quot;58FE&quot;&gt;&lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex Page&lt;/strong&gt; — guaranteed&lt;/li&gt;
    &lt;li id=&quot;6nrX&quot;&gt;&lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Knowledge Book&lt;/strong&gt; (random class) — guaranteed&lt;/li&gt;
    &lt;li id=&quot;kiUe&quot;&gt;Only the player who &lt;strong&gt;activated&lt;/strong&gt; the Lectern receives the reward.&lt;/li&gt;
    &lt;li id=&quot;4gPi&quot;&gt;The Champion drops standard loot.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;hr /&gt;
  &lt;h2 id=&quot;0iWz&quot;&gt;✨ Passive Skills. Light of Power&lt;/h2&gt;
  &lt;figure id=&quot;TxC2&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/3c/b5/3cb5261b-2575-4ca3-a769-f8026e7c2bfb.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;7pLs&quot;&gt;A new system of &lt;strong&gt;shared skills and abilities&lt;/strong&gt; that levels up across your entire account and instantly applies to all characters. It includes class passive skills and a powerful active ability called &lt;strong&gt;Light of Power&lt;/strong&gt;, available to every class. To unlock access, build the &lt;strong&gt;Library&lt;/strong&gt; in your Estate.&lt;/blockquote&gt;
  &lt;h3 id=&quot;iyqX&quot;&gt;Class Passive Skills&lt;/h3&gt;
  &lt;figure id=&quot;tq6E&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c5/9a/c59aa301-f9bf-4ee1-acd8-761252dd5c6f.png&quot; width=&quot;380&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;cVbz&quot;&gt;
    &lt;li id=&quot;CKKB&quot;&gt;&lt;code&gt;1&lt;/code&gt; passive skill per class. Provides a permanent damage bonus for characters of that class.&lt;/li&gt;
    &lt;li id=&quot;APE4&quot;&gt;Available once the &lt;strong&gt;Library&lt;/strong&gt; is built (&lt;code&gt;lvl 1+&lt;/code&gt;).&lt;/li&gt;
    &lt;li id=&quot;Cs06&quot;&gt;&lt;code&gt;+6%&lt;/code&gt; damage per upgrade level.&lt;/li&gt;
    &lt;li id=&quot;lqMu&quot;&gt;Upgraded with &lt;strong&gt;Books of Knowledge&lt;/strong&gt; for the corresponding class, not silver. Each subsequent level requires twice as many books as the previous one.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;6IzS&quot;&gt;&lt;strong&gt;Passive Skill Upgrade Cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;5VmV&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a8/a6/a8a6e512-c6f7-403d-93b6-19a7badae152.png&quot; width=&quot;364&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;iYZn&quot;&gt;⚡ Light of the Power&lt;/h3&gt;
  &lt;figure id=&quot;L71n&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/51/94/5194f674-848a-4c9c-96cd-b4a7b638ab38.png&quot; width=&quot;80&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;Er3P&quot;&gt;This isn&amp;#x27;t just a skill: it&amp;#x27;s the ultimate boost for &lt;code&gt;10&lt;/code&gt; seconds. Activate it — gain &lt;strong&gt;invulnerability&lt;/strong&gt; and a massive &lt;strong&gt;damage multiplier&lt;/strong&gt;. Works on any class, available from level &lt;code&gt;30&lt;/code&gt;.&lt;/blockquote&gt;
  &lt;ul id=&quot;Lqob&quot;&gt;
    &lt;li id=&quot;XWsQ&quot;&gt;Can be placed on the skill bar of &lt;strong&gt;any hero&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;087K&quot;&gt;Consumes &lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex Page&lt;/strong&gt; per use instead of &lt;strong&gt;mana&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;J9Qd&quot;&gt;Available from hero level &lt;code&gt;30&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;BMEj&quot;&gt;Cooldown: &lt;code&gt;30&lt;/code&gt; seconds.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;doNF&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c3/50/c3505630-e971-486f-9ce5-5e0700301f8f.png&quot; width=&quot;502&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;1tZs&quot;&gt;&lt;strong&gt;Learning and Upgrade Cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;Dvzw&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/cc/30/cc3096b4-bdfa-4c70-8da3-1a0d46b0b2f5.png&quot; width=&quot;485&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;4OiG&quot;&gt;How to Obtain Consumables&lt;/h3&gt;
  &lt;figure id=&quot;GpsQ&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/4c/c8/4cc8b60d-6a8e-4089-968d-ddc0ef33501a.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Codex Page (consumed each time Light of Power is used):&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;GjSW&quot;&gt;
    &lt;li id=&quot;yydd&quot;&gt;Drops from the &lt;strong&gt;Lectern&lt;/strong&gt; in basements — &lt;code&gt;×1&lt;/code&gt; guaranteed.&lt;/li&gt;
    &lt;li id=&quot;P7U1&quot;&gt;Or crafted in the &lt;strong&gt;Crafting District Furnace&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;95df&quot;&gt;Recipe: &lt;code&gt;×6&lt;/code&gt; Books of Knowledge (&lt;code&gt;1&lt;/code&gt; for &lt;strong&gt;each class&lt;/strong&gt;) → &lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex Page&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;frzD&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6b/63/6b638867-d8ea-4c77-80a0-557fcb5c2fc9.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Codex of Power (needed to upgrade the skill):&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;IO6c&quot;&gt;
    &lt;li id=&quot;HwIg&quot;&gt;Crafted in the &lt;strong&gt;Crafting Quarter Furnace&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;F2uE&quot;&gt;Recipe: &lt;code&gt;×10&lt;/code&gt; &lt;strong&gt;Codex Pages&lt;/strong&gt; → &lt;code&gt;×1&lt;/code&gt; &lt;strong&gt;Codex of Power&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;DRRi&quot;&gt;Change Log&lt;/h1&gt;
  &lt;figure id=&quot;y9Mq&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/70/83/7083ef3e-8041-4a35-a25d-48349ef160fb.png&quot; width=&quot;2880&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;P1rx&quot;&gt;📖 Quests&lt;/h2&gt;
  &lt;ul id=&quot;r875&quot;&gt;
    &lt;li id=&quot;veVy&quot;&gt;&lt;strong&gt;New story quest branch (for the first two locations).&lt;/strong&gt; A special quest chain for the start of the game that helps learn the basic mechanics. The first quest is given automatically; all others are picked up through the &lt;strong&gt;Tavern&lt;/strong&gt; — like all quests in the game.&lt;/li&gt;
    &lt;li id=&quot;mjwo&quot;&gt;Story quests are not tied to a specific character class.&lt;/li&gt;
    &lt;li id=&quot;1jwU&quot;&gt;&lt;strong&gt;Narrative overhaul.&lt;/strong&gt; Updated descriptions, dialogues, and texts of existing quests (daily / dungeon / weekly) — the world of &lt;strong&gt;Ligmar&lt;/strong&gt; has become more alive!&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;jt4i&quot;&gt;🎛️ Armory&lt;/h2&gt;
  &lt;ul id=&quot;Dk3X&quot;&gt;
    &lt;li id=&quot;8iob&quot;&gt;&lt;strong&gt;Equipment and skill loadouts.&lt;/strong&gt; Now in the Armory you can not only customize the skill and item bar, but also create &lt;strong&gt;multiple loadouts&lt;/strong&gt; in advance and switch between them right in combat.&lt;/li&gt;
    &lt;li id=&quot;3ZgR&quot;&gt;&lt;code&gt;2 loadouts&lt;/code&gt; are available by default.&lt;/li&gt;
    &lt;li id=&quot;fp2f&quot;&gt;To swap loadouts in combat, add a swap button to the skill bar. When switching, all swap buttons go on cooldown.&lt;/li&gt;
    &lt;li id=&quot;kMZt&quot;&gt;&lt;strong&gt;Cooldown between swaps:&lt;/strong&gt; base time &lt;code&gt;20&lt;/code&gt; seconds. Reduced by upgrading the &lt;strong&gt;Arsenal&lt;/strong&gt; in Estate → Main House (each level removes &lt;code&gt;1&lt;/code&gt; second).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;3H8n&quot;&gt;⚔️ Combat&lt;/h2&gt;
  &lt;ul id=&quot;8D51&quot;&gt;
    &lt;li id=&quot;DigP&quot;&gt;&lt;strong&gt;Guardian battle winner.&lt;/strong&gt; The winning &lt;strong&gt;guild&lt;/strong&gt; is now displayed correctly: if the entire party is from one guild — that guild is shown; if from different guilds — the one that dealt more damage within the party.&lt;/li&gt;
    &lt;li id=&quot;SubS&quot;&gt;&lt;strong&gt;Item disassembly in combat.&lt;/strong&gt; If a &lt;strong&gt;Fortune Orb&lt;/strong&gt; is active, salvage items right during combat.&lt;/li&gt;
    &lt;li id=&quot;DyaL&quot;&gt;&lt;strong&gt;Item selling in combat.&lt;/strong&gt; If a &lt;strong&gt;Prosperity Orb&lt;/strong&gt; is active, sell items right during combat.&lt;/li&gt;
    &lt;li id=&quot;PsXG&quot;&gt;&lt;strong&gt;World Boss&lt;/strong&gt;. The second world now also drops loot: with a &lt;strong&gt;90%&lt;/strong&gt; chance — an epic item with two ancient properties, or with a &lt;strong&gt;10%&lt;/strong&gt; chance — a legendary item with two ancient properties. The same logic applies to equipment from the ancient chest after killing the boss.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;hGGD&quot;&gt;🛡️ Guilds&lt;/h2&gt;
  &lt;h4 id=&quot;SvwT&quot;&gt;Second Guild Dungeon&lt;/h4&gt;
  &lt;ul id=&quot;eDnG&quot;&gt;
    &lt;li id=&quot;U0uG&quot;&gt;Keep the health difference between bosses below &lt;code&gt;10%&lt;/code&gt;, otherwise the boss with lower health will regenerate &lt;code&gt;25%&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;z8o1&quot;&gt;After the first boss dies, you have &lt;code&gt;30&lt;/code&gt; seconds for the second one, otherwise both fully regenerate and the fight restarts. (&lt;em&gt;this remained unchanged&lt;/em&gt;)&lt;/li&gt;
    &lt;li id=&quot;8uGY&quot;&gt;Immunity cycle: &lt;code&gt;90&lt;/code&gt; sec immunity to a certain damage type → &lt;code&gt;10&lt;/code&gt; sec vulnerability to all damage types. &lt;code&gt;100&lt;/code&gt; sec cycle.&lt;/li&gt;
    &lt;li id=&quot;umFP&quot;&gt;Dungeon loot: with a &lt;strong&gt;90%&lt;/strong&gt; chance — an epic item with two ancient properties, or with a &lt;strong&gt;10%&lt;/strong&gt; chance — a legendary item with two ancient properties. The number of items depends on the difficulty level: the player receives as many items as their difficulty level.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Cvmb&quot;&gt;🎒 Items and Rewards&lt;/h2&gt;
  &lt;ul id=&quot;7oM2&quot;&gt;
    &lt;li id=&quot;P2ui&quot;&gt;&lt;strong&gt;Crystals from goblins.&lt;/strong&gt; The number of crystals in the reward has been changed; now &lt;code&gt;10&lt;/code&gt; drop and are split among party members.&lt;/li&gt;
    &lt;li id=&quot;7iGK&quot;&gt;&lt;strong&gt;Activity Board.&lt;/strong&gt; The weekly reward now includes: &lt;code&gt;×25&lt;/code&gt; &lt;strong&gt;Awakening Essence (bound)&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;KJgR&quot;&gt;💰 Market&lt;/h2&gt;
  &lt;ul id=&quot;HpYw&quot;&gt;
    &lt;li id=&quot;nJHG&quot;&gt;Fixed a bug where changing the price of a sell order would deduct items twice and the order would auto-complete.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;EQH7&quot;&gt;🖥️ Interface&lt;/h2&gt;
  &lt;ul id=&quot;ne0F&quot;&gt;
    &lt;li id=&quot;nLhn&quot;&gt;Tab renamed: &lt;strong&gt;&amp;quot;Character&amp;quot;&lt;/strong&gt; → &lt;strong&gt;&amp;quot;Hero&amp;quot;&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;arDh&quot;&gt;Equipment stats that have reached &lt;code&gt;100%&lt;/code&gt; at the gear tier are now highlighted in &lt;strong&gt;blue&lt;/strong&gt; directly in the item card.&lt;/li&gt;
    &lt;li id=&quot;qKPU&quot;&gt;&lt;strong&gt;Magic Gear Stats&lt;/strong&gt; now show ranges &lt;code&gt;[1–100]&lt;/code&gt; instead of percentages.&lt;/li&gt;
    &lt;li id=&quot;rAbA&quot;&gt;A &lt;strong&gt;journal&lt;/strong&gt; icon has been added to the battle screen for easier access to quest conditions and reward collection.&lt;/li&gt;
    &lt;li id=&quot;MeEm&quot;&gt;Updated the display of essence levels: it&amp;#x27;s now simply &lt;strong&gt;level&lt;/strong&gt;, not upgrade level.&lt;/li&gt;
    &lt;li id=&quot;J3Zp&quot;&gt;The &lt;strong&gt;&amp;quot;Contracts&amp;quot;&lt;/strong&gt; tab in the Tavern is now available only from level &lt;code&gt;30&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;AHOY&quot;&gt;&lt;strong&gt;Essences&lt;/strong&gt; can now be bound, like other items.&lt;/li&gt;
    &lt;li id=&quot;e6Vm&quot;&gt;Upgrading the &lt;strong&gt;Harvester&lt;/strong&gt; now reduces cargo inspection time.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;oUW9&quot;&gt;Also updated Ancient Chest &amp;amp; Sealed Urn&lt;/h3&gt;
  &lt;h3 id=&quot;VGIU&quot;&gt;Ancient Chest&lt;/h3&gt;
  &lt;figure id=&quot;vxUG&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6f/49/6f4942e0-2ab9-422e-8d9b-d835a86234ac.png&quot; width=&quot;473&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;oP9g&quot;&gt;Every 100 opens: Grand Ancient Chest&lt;/blockquote&gt;
  &lt;h3 id=&quot;apT7&quot;&gt;Sealed Urn&lt;/h3&gt;
  &lt;figure id=&quot;XdYi&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b9/20/b920b889-8da0-4909-94c3-931b952d72e4.png&quot; width=&quot;459&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;VlRA&quot;&gt;Every 100 opens: Awakening Essence +5&lt;/blockquote&gt;

</content></entry><entry><id>ligmar:wyGxzxhV607</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/wyGxzxhV607?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Chat Rules</title><published>2026-05-12T12:03:21.576Z</published><updated>2026-05-12T12:03:21.576Z</updated><summary type="html">The chat is intended for:</summary><content type="html">
  &lt;h3 id=&quot;JXbf&quot;&gt;1.1 PURPOSE OF THE CHAT&lt;/h3&gt;
  &lt;p id=&quot;Xhu7&quot;&gt;The chat is intended for:&lt;/p&gt;
  &lt;ul id=&quot;opec&quot;&gt;
    &lt;li id=&quot;VTyY&quot;&gt;discussing the game and game mechanics;&lt;/li&gt;
    &lt;li id=&quot;utsa&quot;&gt;looking for a group, guild, raid, or teammates;&lt;/li&gt;
    &lt;li id=&quot;DKGQ&quot;&gt;helping newcomers;&lt;/li&gt;
    &lt;li id=&quot;cCdV&quot;&gt;sharing guides, screenshots, stories, and useful materials;&lt;/li&gt;
    &lt;li id=&quot;Szsx&quot;&gt;discussing project news;&lt;/li&gt;
    &lt;li id=&quot;x6ya&quot;&gt;collecting feedback;&lt;/li&gt;
    &lt;li id=&quot;eGZ2&quot;&gt;running community activities.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;IDak&quot;&gt;Criticism of the game, balance, updates, and team decisions is allowed, provided it is constructive and free of insults.&lt;/p&gt;
  &lt;h3 id=&quot;LiA5&quot;&gt;1.2. COMMUNICATION BETWEEN PARTICIPANTS&lt;/h3&gt;
  &lt;p id=&quot;4RDh&quot;&gt;A respectful tone must be maintained in the chat.&lt;/p&gt;
  &lt;p id=&quot;giRj&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;yZZX&quot;&gt;
    &lt;li id=&quot;NtbE&quot;&gt;insulting other participants;&lt;/li&gt;
    &lt;li id=&quot;iRBw&quot;&gt;making it personal;&lt;/li&gt;
    &lt;li id=&quot;t3Ki&quot;&gt;provoking conflicts;&lt;/li&gt;
    &lt;li id=&quot;i02T&quot;&gt;harassing a player or a group of players;&lt;/li&gt;
    &lt;li id=&quot;PDCG&quot;&gt;making threats;&lt;/li&gt;
    &lt;li id=&quot;ZlsS&quot;&gt;deliberately interfering with normal communication;&lt;/li&gt;
    &lt;li id=&quot;MC6s&quot;&gt;pursuing a player across different channels after being asked to stop contact.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;ayyR&quot;&gt;Allowed:&lt;/p&gt;
  &lt;ul id=&quot;aotn&quot;&gt;
    &lt;li id=&quot;JwS2&quot;&gt;arguing about mechanics, builds, and decisions;&lt;/li&gt;
    &lt;li id=&quot;d5xd&quot;&gt;disagreeing with other players&amp;#x27; opinions;&lt;/li&gt;
    &lt;li id=&quot;K84Z&quot;&gt;criticizing the game and individual systems;&lt;/li&gt;
    &lt;li id=&quot;em4T&quot;&gt;asking the team uncomfortable questions;&lt;/li&gt;
    &lt;li id=&quot;AUQ5&quot;&gt;discussing problems, as long as it is done based on facts and without personal attacks.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;XG5M&quot;&gt;1.3. CRITICISM AND TOXICITY&lt;/h3&gt;
  &lt;p id=&quot;QMGb&quot;&gt;Criticism is allowed. Toxicity is not.&lt;/p&gt;
  &lt;p id=&quot;ZIKG&quot;&gt;Constructive criticism: &lt;em&gt;&amp;quot;After the tutorial, the player lacks a clear next goal. Because of this, some newcomers may leave without understanding what to do next.&amp;quot;&lt;/em&gt;&lt;/p&gt;
  &lt;p id=&quot;AAfl&quot;&gt;Non-constructive violation: &lt;em&gt;&amp;quot;The developers don&amp;#x27;t understand anything, the moderators are useless, the game is dead.&amp;quot;&lt;/em&gt;&lt;/p&gt;
  &lt;p id=&quot;l1Nl&quot;&gt;If a discussion turns into a conflict, moderation may:&lt;/p&gt;
  &lt;ul id=&quot;cS4y&quot;&gt;
    &lt;li id=&quot;2E2o&quot;&gt;ask participants to return to the topic;&lt;/li&gt;
    &lt;li id=&quot;QvcG&quot;&gt;delete individual messages;&lt;/li&gt;
    &lt;li id=&quot;5hRS&quot;&gt;issue a warning;&lt;/li&gt;
    &lt;li id=&quot;j0p1&quot;&gt;temporarily restrict the ability to write in the chat;&lt;/li&gt;
    &lt;li id=&quot;CRy5&quot;&gt;move the case review to a report / ticket;&lt;/li&gt;
    &lt;li id=&quot;9woc&quot;&gt;close the discussion if it is disrupting the community.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;pWDI&quot;&gt;1.4. SPAM, FLOODING, AND OFF-TOPIC&lt;/h3&gt;
  &lt;p id=&quot;c3dx&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;xPWd&quot;&gt;
    &lt;li id=&quot;Lk0S&quot;&gt;repeatedly posting the same message;&lt;/li&gt;
    &lt;li id=&quot;gXvd&quot;&gt;posting messages entirely in caps;&lt;/li&gt;
    &lt;li id=&quot;9NSl&quot;&gt;mass-tagging players, moderators, or the team without necessity;&lt;/li&gt;
    &lt;li id=&quot;9GNz&quot;&gt;posting advertisements for third-party projects without prior approval;&lt;/li&gt;
    &lt;li id=&quot;3zrz&quot;&gt;posting referral links;&lt;/li&gt;
    &lt;li id=&quot;7Vrf&quot;&gt;dragging discussions into prolonged off-topic in themed channels;&lt;/li&gt;
    &lt;li id=&quot;zL2d&quot;&gt;deliberately preventing other participants from using the chat.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;mEk5&quot;&gt;Off-topic may be acceptable in specially designated channels, provided it does not violate the other rules.&lt;/p&gt;
  &lt;h3 id=&quot;J35x&quot;&gt;1.5. SCAMS, TRADING, AND ACCOUNT SECURITY&lt;/h3&gt;
  &lt;p id=&quot;liGn&quot;&gt;Strictly prohibited:&lt;/p&gt;
  &lt;ul id=&quot;LEvS&quot;&gt;
    &lt;li id=&quot;Ps8V&quot;&gt;selling, buying, or transferring accounts;&lt;/li&gt;
    &lt;li id=&quot;xKu8&quot;&gt;posting phishing links;&lt;/li&gt;
    &lt;li id=&quot;aLRU&quot;&gt;impersonating the administration, a moderator, support, or a team representative;&lt;/li&gt;
    &lt;li id=&quot;IDWM&quot;&gt;asking for passwords, codes, emails, access credentials, or other account data;&lt;/li&gt;
    &lt;li id=&quot;pv2m&quot;&gt;offering ways to bypass restrictions or third-party tools to gain an advantage;&lt;/li&gt;
    &lt;li id=&quot;86Cg&quot;&gt;promising rewards on behalf of the team without proper authority.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;BRMM&quot;&gt;Scams, phishing, attempts to steal an account, and impersonation of a team representative may result in an immediate ban without prior warning.&lt;/p&gt;
  &lt;h3 id=&quot;EqUv&quot;&gt;1.6. BUGS, EXPLOITS, AND UNFAIR ADVANTAGE&lt;/h3&gt;
  &lt;p id=&quot;CGxS&quot;&gt;If a player discovers a bug or vulnerability, they must report it to the team through the designated reporting channel.&lt;/p&gt;
  &lt;p id=&quot;610C&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;7BFV&quot;&gt;
    &lt;li id=&quot;evGI&quot;&gt;posting instructions on how to use a bug;&lt;/li&gt;
    &lt;li id=&quot;dCIj&quot;&gt;encouraging other players to use a bug;&lt;/li&gt;
    &lt;li id=&quot;00vJ&quot;&gt;gaining an advantage through a known vulnerability;&lt;/li&gt;
    &lt;li id=&quot;HgVO&quot;&gt;selling or distributing information about an exploit.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;vCBo&quot;&gt;Public discussion of an issue is allowed only without reproduction instructions and without calls to use it.&lt;/p&gt;
  &lt;h3 id=&quot;PHEO&quot;&gt;1.7. POLITICS AND SENSITIVE TOPICS&lt;/h3&gt;
  &lt;p id=&quot;IAa8&quot;&gt;The official game community is not a platform for political, religious, national, or other controversial discussions.&lt;/p&gt;
  &lt;p id=&quot;ngHl&quot;&gt;Prohibited:&lt;/p&gt;
  &lt;ul id=&quot;oGlH&quot;&gt;
    &lt;li id=&quot;6RWA&quot;&gt;inciting arguments on sensitive topics;&lt;/li&gt;
    &lt;li id=&quot;cEt4&quot;&gt;using real-world tragedies or conflicts for provocations;&lt;/li&gt;
    &lt;li id=&quot;hLb3&quot;&gt;bringing real political and social conflicts into the game chat;&lt;/li&gt;
    &lt;li id=&quot;j8JS&quot;&gt;provoking participants based on country, language, nationality, religion, or other personal characteristics.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;iGlt&quot;&gt;Moderation may stop a discussion if it is destroying the atmosphere of the community or provoking conflict.&lt;/p&gt;
  &lt;h3 id=&quot;d8mI&quot;&gt;1.8. APPEALS&lt;/h3&gt;
  &lt;p id=&quot;aGjE&quot;&gt;A participant may file an appeal if they believe a moderation decision was wrong.&lt;/p&gt;
  &lt;p id=&quot;yLAK&quot;&gt;The appeal must include:&lt;/p&gt;
  &lt;ul id=&quot;78u2&quot;&gt;
    &lt;li id=&quot;7oUr&quot;&gt;nickname;&lt;/li&gt;
    &lt;li id=&quot;CyRu&quot;&gt;date of the penalty;&lt;/li&gt;
    &lt;li id=&quot;3eEQ&quot;&gt;type of penalty;&lt;/li&gt;
    &lt;li id=&quot;NbIq&quot;&gt;a brief description of the situation;&lt;/li&gt;
    &lt;li id=&quot;kDFX&quot;&gt;why the participant believes the decision was wrong;&lt;/li&gt;
    &lt;li id=&quot;pnl2&quot;&gt;any additional evidence or context.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;FPRf&quot;&gt;An appeal does not guarantee that the penalty will be reversed, but it does guarantee that the decision will be reviewed again.&lt;/p&gt;

</content></entry><entry><id>ligmar:8WLEGVVj8fi</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/8WLEGVVj8fi?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.37 — Spring Blossom</title><published>2026-04-01T11:33:17.486Z</published><updated>2026-04-06T07:11:11.824Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/fc/b7/fcb709a3-b7fd-4831-b442-04feb74a0bd7.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img4.teletype.in/files/b0/4f/b04f1c64-be96-458a-8e2f-224805164464.png&quot;&gt;Update 0.37 — Spring Blossom</summary><content type="html">
  &lt;figure id=&quot;X95V&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b0/4f/b04f1c64-be96-458a-8e2f-224805164464.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;OzHD&quot;&gt;Hey! Tony here!&lt;/p&gt;
  &lt;p id=&quot;t5fQ&quot;&gt;Happy to present you the &lt;strong&gt;April Update 0.37:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;mOz9&quot;&gt;
    &lt;li id=&quot;wQMo&quot;&gt;Hunt &lt;strong&gt;Easter Goblins&lt;/strong&gt; and the &lt;strong&gt;Easter Hunter&lt;/strong&gt;, collect eggs, and exchange them in the event shop for valuable items.&lt;/li&gt;
    &lt;li id=&quot;HLgN&quot;&gt;Order dungeon runs or fulfill &lt;strong&gt;Contracts&lt;/strong&gt; for gold at the tavern — a new economic system.&lt;/li&gt;
    &lt;li id=&quot;2xSE&quot;&gt;Challenge the &lt;strong&gt;second guild dungeon &amp;quot;Blood Chapel&amp;quot;&lt;/strong&gt; — defeat two bosses simultaneously.&lt;/li&gt;
    &lt;li id=&quot;yJHz&quot;&gt;Gradually uncover &lt;strong&gt;unexplored locations&lt;/strong&gt; — every cell is part of a unique landscape.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;1apd&quot;&gt;New Mechanics&lt;/h1&gt;
  &lt;h2 id=&quot;n66r&quot;&gt;🥚 Easter Event&lt;/h2&gt;
  &lt;figure id=&quot;MGXG&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/81/73/8173c0dc-880e-49d4-8314-62a41e783ca0.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;Rug0&quot;&gt;An annual spring event. Collect &lt;strong&gt;Easter Eggs&lt;/strong&gt; across locations and spend them in the event shop.&lt;/blockquote&gt;
  &lt;p id=&quot;oJUr&quot;&gt;&lt;strong&gt;Duration:&lt;/strong&gt; from &lt;strong&gt;April 1&lt;/strong&gt; to &lt;strong&gt;April 30.&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;1Cup&quot;&gt;&lt;strong&gt;Event currency:&lt;/strong&gt; &lt;strong&gt;Easter Eggs&lt;/strong&gt; — stored in the backpack and used as event currency.&lt;/p&gt;
  &lt;figure id=&quot;tUW3&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a7/e1/a7e1ae1b-12ce-4b7c-b5ec-6b944e8a0734.png&quot; width=&quot;145&quot; /&gt;
    &lt;figcaption&gt;Пасхальное яйцо&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;G5jO&quot;&gt;Ways to Obtain Eggs&lt;/h3&gt;
  &lt;ul id=&quot;qSAe&quot;&gt;
    &lt;li id=&quot;6z0g&quot;&gt;&lt;strong&gt;Daily login:&lt;/strong&gt; 100 eggs each time you log into the game (once per day).&lt;/li&gt;
    &lt;li id=&quot;JDjS&quot;&gt;&lt;strong&gt;Regular monsters:&lt;/strong&gt; &lt;strong&gt;20%&lt;/strong&gt; drop chance (1 egg).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;l010&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6b/21/6b2107b7-8071-4734-a34b-7c6cbca4e4a4.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Easter Goblin&lt;/strong&gt; — a special monster in town locations&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;lg20&quot;&gt;
    &lt;ul id=&quot;gzK8&quot;&gt;
      &lt;li id=&quot;hUII&quot;&gt;&lt;strong&gt;Reward:&lt;/strong&gt; Killing it grants &lt;strong&gt;50 eggs&lt;/strong&gt; to the group that dealt the most damage.&lt;/li&gt;
      &lt;li id=&quot;azs3&quot;&gt;&lt;strong&gt;Spawn chance:&lt;/strong&gt; &lt;code&gt;0.5%&lt;/code&gt; when monsters spawn in a cell. Can appear in any location with monsters of level &lt;code&gt;26&lt;/code&gt; and above.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;h5Fp&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/57/56/57563921-ac3e-4c75-aef6-1931a23a4179.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Easter Hunter (Event Boss) — a special boss that spawns at one of the locations:&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;sZYU&quot;&gt;
    &lt;li id=&quot;RMSJ&quot;&gt;Spawns &lt;strong&gt;no more than once per hour&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;nPwT&quot;&gt;Upon spawning, a notification with coordinates and spawn location is sent to chat.&lt;/li&gt;
    &lt;li id=&quot;Ro2C&quot;&gt;Killing it grants &lt;strong&gt;150 eggs&lt;/strong&gt;. Reward conditions depend on location type:&lt;/li&gt;
    &lt;ul id=&quot;cShA&quot;&gt;
      &lt;li id=&quot;Y54n&quot;&gt;&lt;strong&gt;Safe location:&lt;/strong&gt; all players present in the cell at the moment of death receive eggs.&lt;/li&gt;
      &lt;li id=&quot;ihvd&quot;&gt;&lt;strong&gt;Dangerous location:&lt;/strong&gt; only the group with the most damage receives eggs.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;g6Wo&quot;&gt;&lt;strong&gt;Location Events:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;g5Ya&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d4/e6/d4e611b2-469f-422e-92e4-d06c7add32ba.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Egg Basket — location event (from 26 location lvl)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;8941&quot;&gt;
    &lt;li id=&quot;zeCg&quot;&gt;Spawns with a &lt;code&gt;0.5%&lt;/code&gt; chance when monsters appear in a cell, if no other active events are present (chests, shrine, goblin, etc.).&lt;/li&gt;
    &lt;li id=&quot;jVr1&quot;&gt;Grants &lt;strong&gt;25 eggs&lt;/strong&gt; to all players standing on the cell when the event activates.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;1sa1&quot;&gt;Event Shop&lt;/h3&gt;
  &lt;blockquote id=&quot;6buu&quot;&gt;Purchases in the event shop are available once your character reaches &lt;strong&gt;level 25&lt;/strong&gt;!&lt;/blockquote&gt;
  &lt;p id=&quot;W27L&quot;&gt;You can spend &lt;strong&gt;Easter Eggs&lt;/strong&gt; to purchase various valuable items:&lt;/p&gt;
  &lt;figure id=&quot;x4hG&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/3c/ed/3ced4f8a-1961-4bf1-9223-ad6ec17938aa.png&quot; width=&quot;1088&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;cjXI&quot;&gt;New Skin Collection&lt;/h3&gt;
  &lt;p id=&quot;DxEM&quot;&gt;In this update, the game will introduce a new collection of themed skins.&lt;/p&gt;
  &lt;figure id=&quot;WyNg&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d7/ff/d7ffb73f-6a6f-4513-83ff-f347d405aea4.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;F — Forest Herald&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;OCPp&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/7d/56/7d565710-b1ba-4adf-b917-253d95ccf420.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;M — Rabbit Ace&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;2NuL&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/26/ec/26ec2da2-8432-459d-9119-f70234b839a9.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;M — Easter Guardian&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;DjBR&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/ca/9c/ca9ce8fa-97ee-4dc3-b89d-b015a640e919.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;M — Garden Sorcerer&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;PxIA&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/ff/98/ff9833ab-e60c-4457-a885-54b6572ee30e.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;F — Spring Firefly&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;mxt0&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d5/7e/d57e8e5b-4bc3-42ab-9352-a6b5396a9e1a.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;F — Spring Maiden&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;5D1w&quot;&gt;
    &lt;li id=&quot;vzlh&quot;&gt;Unlike previous collections, this one will include &lt;strong&gt;6 skins instead of 12&lt;/strong&gt; — &lt;strong&gt;one&lt;/strong&gt; for each class.&lt;/li&gt;
    &lt;li id=&quot;0zpK&quot;&gt;You can get the skins by purchasing a special &lt;strong&gt;Easter Chest&lt;/strong&gt; with &lt;strong&gt;Easter Eggs&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;2Sjo&quot;&gt;📜 Dungeon Contracts&lt;/h2&gt;
  &lt;figure id=&quot;m3nn&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/85/66/8566b999-d6a3-4203-84c8-aa586a1b4e2e.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;kn8L&quot;&gt;A new type of tavern quest: player-to-player. Order dungeon runs from other players or fulfill orders yourself for gold.&lt;/blockquote&gt;
  &lt;h3 id=&quot;x5KV&quot;&gt;Creating a Contract&lt;/h3&gt;
  &lt;p id=&quot;vGs2&quot;&gt;The client creates a contract specifying:&lt;/p&gt;
  &lt;ul id=&quot;Gu7t&quot;&gt;
    &lt;li id=&quot;6OcS&quot;&gt;&lt;strong&gt;Dungeon&lt;/strong&gt; — which dungeon needs to be completed.&lt;/li&gt;
    &lt;li id=&quot;p1vQ&quot;&gt;&lt;strong&gt;Difficulty level&lt;/strong&gt; — at which difficulty.&lt;/li&gt;
    &lt;li id=&quot;NSDf&quot;&gt;&lt;strong&gt;Payment per run&lt;/strong&gt; — how much &lt;strong&gt;Gold&lt;/strong&gt; per completion (always a whole number; minimum: Difficulty Level x World Tier).&lt;/li&gt;
    &lt;li id=&quot;5S5v&quot;&gt;&lt;strong&gt;Number of runs&lt;/strong&gt; — minimum 100.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;R90Q&quot;&gt;A contract for N runs is not a single task for one person. Each time an executor accepts the contract, &lt;strong&gt;1 run&lt;/strong&gt; is deducted from the total. After a successful run, the executor can take &lt;strong&gt;the same contract&lt;/strong&gt; again for the next run, so a single executor can fulfill the contract multiple times as long as runs remain.&lt;/blockquote&gt;
  &lt;p id=&quot;LBsO&quot;&gt;&lt;strong&gt;Contract creation cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;9v56&quot;&gt;
    &lt;li id=&quot;VKNH&quot;&gt;Reserve = payment per run x number of runs&lt;/li&gt;
    &lt;li id=&quot;tjrN&quot;&gt;Commission = reserve x 5%&lt;/li&gt;
    &lt;li id=&quot;BHci&quot;&gt;Total = Reserve + Commission&lt;/li&gt;
    &lt;li id=&quot;cfMu&quot;&gt;The commission is deducted &lt;strong&gt;non-refundably&lt;/strong&gt; at the moment of creation.&lt;/li&gt;
    &lt;ul id=&quot;4XVf&quot;&gt;
      &lt;li id=&quot;uZUf&quot;&gt;The commission is charged on top of the total payout for contract runs.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;7K5N&quot;&gt;The reserved gold is &lt;strong&gt;locked&lt;/strong&gt; until the contract is completed or cancelled.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;shZN&quot;&gt;Contract Visibility&lt;/h3&gt;
  &lt;ul id=&quot;or4l&quot;&gt;
    &lt;li id=&quot;AtUH&quot;&gt;Contracts are available in the &lt;strong&gt;tavern&lt;/strong&gt; within the current world.&lt;/li&gt;
    &lt;li id=&quot;zsAb&quot;&gt;For each type (dungeon + difficulty), only the &lt;strong&gt;most profitable&lt;/strong&gt; offer is displayed — the one with the &lt;strong&gt;highest payment per run&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;nuhH&quot;&gt;The client is &lt;strong&gt;not shown&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;hkeM&quot;&gt;If all remaining runs are taken — the contract is temporarily hidden.&lt;/li&gt;
    &lt;li id=&quot;A086&quot;&gt;A contract &lt;strong&gt;is not displayed&lt;/strong&gt; if less than 3 hours remain until its expiry.&lt;/li&gt;
    &lt;li id=&quot;iuyM&quot;&gt;If a player has already taken a contract for a specific dungeon and difficulty, that slot disappears from their list.&lt;/li&gt;
    &lt;li id=&quot;DXE0&quot;&gt;Taking a &lt;strong&gt;second contract in parallel is not possible&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;xM4b&quot;&gt;Run Completion Conditions&lt;/h3&gt;
  &lt;p id=&quot;Rt1O&quot;&gt;A run is counted when &lt;strong&gt;all&lt;/strong&gt; conditions are met:&lt;/p&gt;
  &lt;ul id=&quot;qtMs&quot;&gt;
    &lt;li id=&quot;PoSi&quot;&gt;Group consists of exactly &lt;strong&gt;6 players&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;fEKE&quot;&gt;&lt;strong&gt;All&lt;/strong&gt; participants have a &lt;strong&gt;Dungeon Token (bound)&lt;/strong&gt; at the moment of completion.&lt;/li&gt;
    &lt;li id=&quot;BsFQ&quot;&gt;The dungeon and difficulty &lt;strong&gt;match&lt;/strong&gt; those specified in the contract.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;TlgU&quot;&gt;Rewards&lt;/h3&gt;
  &lt;p id=&quot;Zla2&quot;&gt;&lt;strong&gt;The executor receives:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;DQrO&quot;&gt;
    &lt;li id=&quot;kaCe&quot;&gt;Base run reward: experience, silver, and items from monsters and bosses.&lt;/li&gt;
    &lt;li id=&quot;tyo8&quot;&gt;&lt;strong&gt;Gold&lt;/strong&gt; as per contract terms.&lt;/li&gt;
    &lt;ul id=&quot;94o4&quot;&gt;
      &lt;li id=&quot;q2km&quot;&gt;The contract does not need to be closed like regular journal quests. When the conditions are met — the reward is granted immediately.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;zewS&quot;&gt;⚠️ Special dungeon rewards (enhancement crystals and gear chests) &lt;strong&gt;go to the client&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;eeyy&quot;&gt;The client receives for each successful executor run &lt;strong&gt;x2 the base reward formula:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;sKFM&quot;&gt;
    &lt;li id=&quot;FNtG&quot;&gt;&lt;strong&gt;Enhancement Crystals&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;sLAR&quot;&gt;&lt;strong&gt;Grand Epic Chest&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;qkaz&quot;&gt;Upon contract completion, the client collects the accumulated reward. Unused gold is returned.&lt;/blockquote&gt;
  &lt;h3 id=&quot;9jPs&quot;&gt;Timers&lt;/h3&gt;
  &lt;ul id=&quot;4asg&quot;&gt;
    &lt;li id=&quot;6Ei0&quot;&gt;Contract Life Time — &lt;strong&gt;7 days&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;7lHM&quot;&gt;Time to Complete — &lt;strong&gt;3 hr&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;Dvn9&quot;&gt;Cancellation and Reset&lt;/h3&gt;
  &lt;ul id=&quot;yFVV&quot;&gt;
    &lt;li id=&quot;3vID&quot;&gt;&lt;strong&gt;Executor:&lt;/strong&gt; can cancel early — the slot is freed. If the timer expires, the contract is automatically removed.&lt;/li&gt;
    &lt;li id=&quot;S9iH&quot;&gt;&lt;strong&gt;Client:&lt;/strong&gt; can revoke the contract &lt;strong&gt;only if there are no active executors&lt;/strong&gt;. After 7 days, the contract is &lt;strong&gt;automatically removed from the board&lt;/strong&gt;. The client can then delete the contract to reclaim unused reserved gold and create a new one.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;1FQA&quot;&gt;⚔️ Guild Dungeon: Blood Chapel (World 2)&lt;/h2&gt;
  &lt;figure id=&quot;FBLf&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/9e/03/9e03c5bc-bd3e-42c0-aef3-e4cbebc78a19.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;u2uS&quot;&gt;The second tier of guild dungeons — a test of coordination. Two bosses with different immunities and tightly linked health pools. The key feature: they must be defeated &lt;strong&gt;simultaneously&lt;/strong&gt;.&lt;/blockquote&gt;
  &lt;h3 id=&quot;NUtT&quot;&gt;Activation&lt;/h3&gt;
  &lt;p id=&quot;ovDx&quot;&gt;&lt;strong&gt;Prerequisites:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;J6jc&quot;&gt;
    &lt;li id=&quot;RBpw&quot;&gt;To launch the &lt;strong&gt;World 2&lt;/strong&gt; dungeon, a &lt;strong&gt;successful World 1 guild dungeon run in the current week&lt;/strong&gt; is required.&lt;/li&gt;
    &lt;ul id=&quot;FPRn&quot;&gt;
      &lt;li id=&quot;2Vhy&quot;&gt;If no such run exists — activation is &lt;strong&gt;impossible&lt;/strong&gt;.&lt;/li&gt;
      &lt;li id=&quot;Q27j&quot;&gt;After a successful run, the guild has &lt;strong&gt;1 week&lt;/strong&gt; before the timer resets (reset at 00:00 Monday UTC).&lt;/li&gt;
      &lt;li id=&quot;EQIx&quot;&gt;The counted run &lt;strong&gt;also resets&lt;/strong&gt; on the weekly timer reset.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;pUKV&quot;&gt;To enter, a player must have been in the guild for &lt;strong&gt;more than 1 week&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;xBMg&quot;&gt;Activation is initiated by a player with &lt;strong&gt;Officer&lt;/strong&gt; status or above.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;Hie5&quot;&gt;&lt;strong&gt;Activation cost:&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;w9Dd&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e0/52/e052669f-a7ba-47c4-83c8-6754cd8aab02.png&quot; width=&quot;491&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;rRj8&quot;&gt;&lt;em&gt;For example:&lt;/em&gt;&lt;/p&gt;
  &lt;figure id=&quot;ZQ8m&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/7e/9f/7e9fb49d-d9ed-4fa1-9964-fd1070de886a.png&quot; width=&quot;398&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;OlJX&quot;&gt;Combat Mechanics&lt;/h3&gt;
  &lt;p id=&quot;CmEJ&quot;&gt;The key mechanic — you must kill &lt;strong&gt;both bosses simultaneously&lt;/strong&gt;.&lt;/p&gt;
  &lt;ul id=&quot;YYUw&quot;&gt;
    &lt;li id=&quot;RlrH&quot;&gt;Boss #1 — immune to &lt;strong&gt;physical&lt;/strong&gt; damage.&lt;/li&gt;
    &lt;li id=&quot;6kw8&quot;&gt;Boss #2 — immune to &lt;strong&gt;magical&lt;/strong&gt; damage.&lt;/li&gt;
    &lt;li id=&quot;LIuU&quot;&gt;Players must split into two groups and attack in a coordinated manner.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;gXLM&quot;&gt;It is important that the health difference between the bosses stays below &lt;strong&gt;15%&lt;/strong&gt;. If this threshold is exceeded, the boss with less health &lt;strong&gt;instantly regenerates 25% health&lt;/strong&gt;. After killing the first boss, a &lt;strong&gt;30-second timer&lt;/strong&gt; starts: the second boss must be killed within this window, or the slain boss will resurrect and both will regain full health.&lt;/blockquote&gt;
  &lt;h3 id=&quot;igSC&quot;&gt;Bosses and Their Abilities&lt;/h3&gt;
  &lt;figure id=&quot;2MWG&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/04/73/04734b82-2516-4e96-b6ec-e2a97552de32.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Lord of Pain — Melee, physical damage (immune to physical damage)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;p8DT&quot;&gt;
    &lt;li id=&quot;ml4O&quot;&gt;&lt;strong&gt;Crimson Rush:&lt;/strong&gt; Physical damage + Stun effect.&lt;/li&gt;
    &lt;li id=&quot;0MES&quot;&gt;&lt;strong&gt;Abyss Wound:&lt;/strong&gt; Physical damage to all attackers + Bleed.&lt;/li&gt;
    &lt;li id=&quot;lyLt&quot;&gt;&lt;strong&gt;Dark Barrier:&lt;/strong&gt; Reflects magical damage.&lt;/li&gt;
    &lt;li id=&quot;eNE3&quot;&gt;&lt;em&gt;Passive:&lt;/em&gt; Immune to physical damage.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;bQDi&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b4/ba/b4ba84a4-c305-42e9-aaa9-12d3ac2eefc2.png&quot; width=&quot;256&quot; /&gt;
    &lt;figcaption&gt;Lady of Blood — Ranged, magical damage (immune to magical damage)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;73kw&quot;&gt;
    &lt;li id=&quot;pBPX&quot;&gt;&lt;strong&gt;Blood Typhoon:&lt;/strong&gt; Magical damage to all nearby + Curse.&lt;/li&gt;
    &lt;li id=&quot;3JKI&quot;&gt;&lt;strong&gt;Eyes of Oblivion:&lt;/strong&gt; Magical damage to all + Sleep.&lt;/li&gt;
    &lt;li id=&quot;FGLC&quot;&gt;&lt;strong&gt;Soul Harvest:&lt;/strong&gt; Magical damage to attacking targets + health regeneration.&lt;/li&gt;
    &lt;li id=&quot;CZnK&quot;&gt;&lt;em&gt;Passive:&lt;/em&gt; Immune to magical damage.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;Wnto&quot;&gt;Rewards&lt;/h3&gt;
  &lt;p id=&quot;MbCj&quot;&gt;&lt;strong&gt;Each participant&lt;/strong&gt; (if present in the boss cell at the moment of death):&lt;/p&gt;
  &lt;ul id=&quot;eJe7&quot;&gt;
    &lt;li id=&quot;iw4p&quot;&gt;Base reward for killing a Boss type monster&lt;/li&gt;
    &lt;li id=&quot;LQh7&quot;&gt;&lt;strong&gt;Enhancement Crystals&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;sbZZ&quot;&gt;&lt;strong&gt;Master&amp;#x27;s Chest (by World Tier)&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;NL93&quot;&gt;&lt;strong&gt;Awakening Essence, Level 5 (bound)&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;kHm6&quot;&gt;&lt;strong&gt;Guild Experience&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;7wC7&quot;&gt;&lt;strong&gt;To the guild:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;gq3h&quot;&gt;
    &lt;li id=&quot;L1b4&quot;&gt;&lt;strong&gt;Ancient Shards&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;Y7pJ&quot;&gt;
      &lt;li id=&quot;ZyMN&quot;&gt;Quantity depends on dungeon level&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;JC8R&quot;&gt;&lt;strong&gt;Random Gear&lt;/strong&gt; — 2 ancient properties, one 100% magical property.&lt;/li&gt;
    &lt;ul id=&quot;vuPM&quot;&gt;
      &lt;li id=&quot;OEdH&quot;&gt;&lt;em&gt;For World Tier 2+, there is a 20% chance of an additional legendary item.&lt;/em&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;PjD4&quot;&gt;👺 Goblin in Locations&lt;/h2&gt;
  &lt;figure id=&quot;4CFv&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/dd/f7/ddf799f6-fea7-45b7-95ab-377b147a1fe5.webp&quot; width=&quot;295&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;0R6M&quot;&gt;A special event monster that appears in locations starting from &lt;strong&gt;monster level 16&lt;/strong&gt;. It is rare, accounting for only &lt;strong&gt;5%&lt;/strong&gt; of all cell events.&lt;/p&gt;
  &lt;p id=&quot;Dx5S&quot;&gt;&lt;strong&gt;How it behaves in combat&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;IhlM&quot;&gt;As soon as the fight starts, the goblin immediately tries to &lt;strong&gt;run away&lt;/strong&gt; to a neighboring cell. It is a coward and will not fight!&lt;/p&gt;
  &lt;blockquote id=&quot;YeIF&quot;&gt;&lt;strong&gt;crowd control effect&lt;/strong&gt;&lt;/blockquote&gt;
  &lt;p id=&quot;owvG&quot;&gt;&lt;strong&gt;If it makes it to the neighboring cell...&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;VQYf&quot;&gt;The goblin starts opening a portal back home. This takes &lt;strong&gt;10 seconds&lt;/strong&gt;.&lt;/p&gt;
  &lt;ul id=&quot;witk&quot;&gt;
    &lt;li id=&quot;yL8S&quot;&gt;Deal &lt;strong&gt;any damage&lt;/strong&gt; to interrupt the portal, and the goblin will start running again.&lt;/li&gt;
    &lt;li id=&quot;5M8u&quot;&gt;If you do not interrupt it in time, the goblin will &lt;strong&gt;escape from the location permanently&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;0Paz&quot;&gt;&lt;strong&gt;💰 Reward&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;JB4l&quot;&gt;Killing the goblin grants a reward &lt;strong&gt;as if it were a Boss&lt;/strong&gt;!&lt;/p&gt;
  &lt;h2 id=&quot;L5zh&quot;&gt;🗺️ Location Exploration&lt;/h2&gt;
  &lt;figure id=&quot;SSVv&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/30/eb/30ebd00a-3ee3-48ac-ac69-cda9ca2be20d.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;X1WX&quot;&gt;The first time you enter a location, you only see the nearest cells. Move around — and the map will reveal itself as you go.&lt;/blockquote&gt;
  &lt;h3 id=&quot;B6mp&quot;&gt;How Cell Discovery Works&lt;/h3&gt;
  &lt;ul id=&quot;VKkQ&quot;&gt;
    &lt;li id=&quot;puFz&quot;&gt;On first entry, all cells are &lt;strong&gt;hidden&lt;/strong&gt; except those within the vision radius from the starting position.&lt;/li&gt;
    &lt;li id=&quot;dcLJ&quot;&gt;Base vision: +1 cell from current position.&lt;/li&gt;
    &lt;li id=&quot;krvC&quot;&gt;When moving to an adjacent cell, new cells within the vision radius are revealed.&lt;/li&gt;
    &lt;li id=&quot;pDHB&quot;&gt;Revealed cells &lt;strong&gt;do not become hidden again&lt;/strong&gt; — progress is saved.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;8DCH&quot;&gt;Exploration Progress&lt;/h3&gt;
  &lt;ul id=&quot;QQjn&quot;&gt;
    &lt;li id=&quot;7Z0L&quot;&gt;The map screen displays the exploration percentage for the location.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;wR7P&quot;&gt;Updated Map Appearance&lt;/h3&gt;
  &lt;ul id=&quot;8wmS&quot;&gt;
    &lt;li id=&quot;gDuK&quot;&gt;A &lt;strong&gt;parchment texture background&lt;/strong&gt; has been added — the map now has a tactile visual style.&lt;/li&gt;
    &lt;li id=&quot;xexA&quot;&gt;A &lt;strong&gt;transition animation&lt;/strong&gt; has been added between cell states — discovering new cells and changing cell state is accompanied by a new animation.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;mUv0&quot;&gt;Battle Vision&lt;/h3&gt;
  &lt;blockquote id=&quot;aDul&quot;&gt;If an event (daily or story quest, guardian or world boss) appears in an area of &lt;strong&gt;unexplored cells&lt;/strong&gt;, only the &lt;strong&gt;event icon&lt;/strong&gt; is shown on the map — without the cell itself or a route to it.&lt;/blockquote&gt;
  &lt;h3 id=&quot;aMfr&quot;&gt;Mini-Map&lt;/h3&gt;
  &lt;p id=&quot;Cp9b&quot;&gt;A customizable mini-map has been added:&lt;/p&gt;
  &lt;ul id=&quot;0B51&quot;&gt;
    &lt;li id=&quot;5ie0&quot;&gt;Opens by &lt;strong&gt;holding&lt;/strong&gt; the &amp;quot;Map&amp;quot; button.&lt;/li&gt;
    &lt;li id=&quot;d4vW&quot;&gt;Size and transparency can be adjusted.&lt;/li&gt;
    &lt;li id=&quot;zY3N&quot;&gt;Tapping a cell on the mini-map opens &lt;strong&gt;cell information&lt;/strong&gt; with the option to move there.&lt;/li&gt;
    &lt;li id=&quot;TTjQ&quot;&gt;Allies in motion — 🟢, enemy monsters — 🔴 (without quantity).&lt;/li&gt;
    &lt;li id=&quot;MhO7&quot;&gt;Each cell shows &lt;strong&gt;only the single most important event&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;zQHl&quot;&gt;Change Log&lt;/h2&gt;
  &lt;figure id=&quot;GSuH&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b9/bd/b9bd9f9f-552d-4cdb-bd41-d5c482c75752.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;iDPU&quot;&gt;🎓 Tutorial. First Steps in the Game&lt;/h2&gt;
  &lt;blockquote id=&quot;yNmr&quot;&gt;The system for gradually introducing players to the world of Ligmar has been updated — the interface now adapts to the character&amp;#x27;s level.&lt;/blockquote&gt;
  &lt;p id=&quot;6xRE&quot;&gt;Only unlocked mechanics or those soon to become available are now shown on the game screen. Locations and buildings are displayed &lt;strong&gt;5 levels&lt;/strong&gt; before they unlock, so players know what will open and when. This helps new players ease in and gradually discover game mechanics.&lt;/p&gt;
  &lt;h3 id=&quot;TPUg&quot;&gt;City Mechanics and Buildings&lt;/h3&gt;
  &lt;ul id=&quot;6IeB&quot;&gt;
    &lt;li id=&quot;WXMG&quot;&gt;If there are &lt;strong&gt;more than 5 levels&lt;/strong&gt; until a mechanic unlocks — the building &lt;strong&gt;is not shown&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;BdPo&quot;&gt;If there are &lt;strong&gt;5 levels or fewer&lt;/strong&gt; remaining — the building &lt;strong&gt;is visible but locked&lt;/strong&gt;, showing the required level.&lt;/li&gt;
    &lt;li id=&quot;h71v&quot;&gt;When the required level is reached, the mechanic unlocks + the player receives a &lt;strong&gt;notification&lt;/strong&gt; about the new mechanic&amp;#x27;s availability.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;TKw7&quot;&gt;Locations&lt;/h3&gt;
  &lt;ul id=&quot;54KA&quot;&gt;
    &lt;li id=&quot;3Qb6&quot;&gt;The same rules apply: a location is not shown if the difference is more than 5 levels.&lt;/li&gt;
    &lt;ul id=&quot;OBc3&quot;&gt;
      &lt;li id=&quot;x9Bw&quot;&gt;But a player can still enter a location even if their level is below the recommended level — &lt;strong&gt;without a &amp;quot;level too low&amp;quot; warning&lt;/strong&gt;. At their own risk.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;84Qe&quot;&gt;Party-Wide Progress&lt;/h3&gt;
  &lt;blockquote id=&quot;bFP5&quot;&gt;Mechanic &amp;amp; Locations unlock status is determined by the &lt;strong&gt;highest level character&lt;/strong&gt; in the party. So all other characters even a level 1 character can enter any unlocked buildings and locations.&lt;/blockquote&gt;
  &lt;h3 id=&quot;teWK&quot;&gt;Tutorial Screens&lt;/h3&gt;
  &lt;ul id=&quot;La4t&quot;&gt;
    &lt;li id=&quot;2IGK&quot;&gt;The list of mechanics that trigger Lia&amp;#x27;s &lt;strong&gt;tutorial screen&lt;/strong&gt; (shown once) has been significantly expanded. This will help new players better understand mechanics that gradually unlock as they progress.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Tdnh&quot;&gt;📐 Other Changes&lt;/h2&gt;
  &lt;h2 id=&quot;aTCq&quot;&gt;Master: Harvester&lt;/h2&gt;
  &lt;ul id=&quot;4crT&quot;&gt;
    &lt;li id=&quot;945Y&quot;&gt;A restriction has been introduced: cargo can only be collected in the &lt;strong&gt;second world&lt;/strong&gt; with a &lt;strong&gt;Level 2 Harvester&lt;/strong&gt; (with level 1 — only in the &lt;strong&gt;first world&lt;/strong&gt;).&lt;/li&gt;
    &lt;ul id=&quot;Gr41&quot;&gt;
      &lt;li id=&quot;O6TQ&quot;&gt;&lt;strong&gt;How to level up the Harvester:&lt;/strong&gt; experience is gained by &lt;strong&gt;inspecting lost cargo&lt;/strong&gt;, specifically &lt;strong&gt;2 experience points&lt;/strong&gt; per &lt;strong&gt;1 master material unit&lt;/strong&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;dzU3&quot;&gt;Items&lt;/h2&gt;
  &lt;figure id=&quot;0zmb&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/54/d8/54d850fe-6874-48ad-a0c3-d6050cb00540.webp&quot; width=&quot;120&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Harvest Orb&lt;/strong&gt; — a new type of orb has been added.&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;aWto&quot;&gt;
    &lt;ul id=&quot;XmCE&quot;&gt;
      &lt;li id=&quot;YLMg&quot;&gt;When activated, increases the amount of materials obtained at locations by &lt;strong&gt;50%&lt;/strong&gt;.&lt;/li&gt;
      &lt;li id=&quot;WUsS&quot;&gt;Activating multiple orbs simultaneously stacks the bonus up to &lt;strong&gt;150%&lt;/strong&gt;, and the effect duration &lt;strong&gt;stacks&lt;/strong&gt; as well.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;mzuL&quot;&gt;&lt;strong&gt;Watcher&amp;#x27;s Lens&lt;/strong&gt; now provides not only &lt;strong&gt;+1 to vision&lt;/strong&gt;, but also &lt;strong&gt;+1 cell to tracking sense&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;jMIN&quot;&gt;Chat&lt;/h2&gt;
  &lt;ul id=&quot;F2hT&quot;&gt;
    &lt;li id=&quot;2sDC&quot;&gt;Added the ability in chat settings to specify which messages to show in the lower chat area during combat and which to hide.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;KjlV&quot;&gt;Interface&lt;/h2&gt;
  &lt;ul id=&quot;BBcR&quot;&gt;
    &lt;li id=&quot;zEef&quot;&gt;Added character state display in the &lt;strong&gt;Hall of Heroes&lt;/strong&gt; when a character is &lt;strong&gt;on an expedition&lt;/strong&gt;. This will reduce the number of questions about why a character cannot be selected.&lt;/li&gt;
    &lt;li id=&quot;FM6z&quot;&gt;Updated display of &lt;strong&gt;boss and location type icons&lt;/strong&gt;, &lt;strong&gt;monster level&lt;/strong&gt;, and &lt;strong&gt;available quests&lt;/strong&gt; on the location card. This information is now more prominent and easier to read.&lt;/li&gt;
    &lt;li id=&quot;r96C&quot;&gt;Added an &lt;strong&gt;item icon&lt;/strong&gt; on the &lt;strong&gt;auction&lt;/strong&gt; and &lt;strong&gt;market&lt;/strong&gt; buildings in the city if there is an item in the warehouse waiting to be collected.&lt;/li&gt;
    &lt;li id=&quot;6p7d&quot;&gt;In the &lt;strong&gt;trading post&lt;/strong&gt;, the &lt;strong&gt;&amp;quot;Other&amp;quot;&lt;/strong&gt; category now opens first (as the first tab) rather than &lt;strong&gt;&amp;quot;Equipment&amp;quot;&lt;/strong&gt;, since player actions — especially purchases — are more often related to &amp;quot;Other&amp;quot;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;RMsS&quot;&gt;Miscellaneous&lt;/h2&gt;
  &lt;ul id=&quot;EM1h&quot;&gt;
    &lt;li id=&quot;LYfN&quot;&gt;Fixed a bug where the magical attack boost from the fountain blessing was only applied to the character who activated it and was not preserved upon character switching.&lt;/li&gt;
    &lt;li id=&quot;99FA&quot;&gt;Added a messenger notification about a &lt;strong&gt;character returning from an expedition&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;GNbz&quot;&gt;Fixed a bug in the location tax display: &amp;quot;Scorched Forest&amp;quot; showed 1,000 silver, while 5,000 was actually deducted.&lt;/li&gt;
    &lt;li id=&quot;L2iq&quot;&gt;The story quest for status is credited &lt;strong&gt;to all players in the cell&lt;/strong&gt;, not just group members.&lt;/li&gt;
    &lt;li id=&quot;TyC4&quot;&gt;When completing a dungeon, if a &lt;strong&gt;weekly reward&lt;/strong&gt; is available, a &lt;strong&gt;large &amp;quot;Collect Reward&amp;quot; button&lt;/strong&gt; is displayed instead of the entry button. This ensures players don&amp;#x27;t forget to claim their rewards.&lt;/li&gt;
    &lt;li id=&quot;6LFt&quot;&gt;&lt;strong&gt;Quest block&lt;/strong&gt;: previously only available in location lobbies. In this update, the &lt;strong&gt;&amp;quot;My Quests&amp;quot;&lt;/strong&gt; block has been expanded and added to dungeons — upon entering a dungeon, all available quests and &lt;strong&gt;contracts&lt;/strong&gt; for that dungeon will be visible.&lt;/li&gt;
    &lt;li id=&quot;z7ln&quot;&gt;Fixed an issue where a dungeon might not reset from Sunday to Monday if the player was online in the game at the time of the event.&lt;/li&gt;
    &lt;li id=&quot;elFS&quot;&gt;Fixed an issue where the number of health and mana potions was displayed incorrectly on the character screen in the city.&lt;/li&gt;
    &lt;li id=&quot;tGVa&quot;&gt;Fixed a critical issue where it was impossible to activate items from the backpack during combat, such as orbs, the Watcher&amp;#x27;s Lens, or to open chests.&lt;/li&gt;
    &lt;li id=&quot;6gU0&quot;&gt;Fixed the display of the Ancient Chest opening notification after a world boss.&lt;/li&gt;
    &lt;li id=&quot;8MGQ&quot;&gt;Updated the item crafting animation.&lt;/li&gt;
  &lt;/ul&gt;

</content></entry><entry><id>ligmar:0FtQ4tKip2m</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/0FtQ4tKip2m?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.36 — Territorial Wars, Auction, Hike.</title><published>2026-03-05T08:23:06.144Z</published><updated>2026-03-09T14:05:01.482Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img1.teletype.in/files/cc/03/cc038984-b655-40a2-97a4-f520a40627c8.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img2.teletype.in/files/95/36/95361375-4f28-4acc-aaab-6184444cd158.png&quot;&gt;Update 0.36 — Territorial Wars, Auction, Hike</summary><content type="html">
  &lt;figure id=&quot;fTRN&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/95/36/95361375-4f28-4acc-aaab-6184444cd158.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;8ViP&quot;&gt;Hi! Tony here!&lt;/p&gt;
  &lt;p id=&quot;8cJ3&quot;&gt;Happy to present the &lt;strong&gt;March update 0.36:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;f3Te&quot;&gt;
    &lt;li id=&quot;mNMj&quot;&gt;List valuable items and gear on the &lt;strong&gt;Auction&lt;/strong&gt; using bidding and buyout.&lt;/li&gt;
    &lt;li id=&quot;i5qB&quot;&gt;Fight other guilds for territory control in &lt;strong&gt;Territorial Wars&lt;/strong&gt; and earn passive income from captured locations.&lt;/li&gt;
    &lt;li id=&quot;BduT&quot;&gt;Send your character to farm resources and experience even while AFK in the new &lt;strong&gt;Hike&lt;/strong&gt; system.&lt;/li&gt;
    &lt;li id=&quot;SBFi&quot;&gt;&lt;strong&gt;Plus new guild features&lt;/strong&gt;: new member ranks, rank assignment, tax collection, donations, and internal member leaderboards.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;4Gyk&quot;&gt;New mechanics&lt;/h1&gt;
  &lt;h2 id=&quot;WUZ9&quot;&gt;Auction&lt;/h2&gt;
  &lt;figure id=&quot;jgXw&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/47/af/47af098c-b43d-4ad0-bc8b-1914b54c3f0b.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;OlLN&quot;&gt;A player-to-player trading system for &lt;strong&gt;gear&lt;/strong&gt; with a bidding mechanic. Unlike a classic market, buyers can place bids or instantly buy out an item for a fixed price in &lt;strong&gt;Gold&lt;/strong&gt;.&lt;/blockquote&gt;
  &lt;h3 id=&quot;VwcG&quot;&gt;Auction rules&lt;/h3&gt;
  &lt;ul id=&quot;vT2e&quot;&gt;
    &lt;li id=&quot;F6Yq&quot;&gt;Only gear items can be listed.&lt;/li&gt;
    &lt;li id=&quot;90k3&quot;&gt;All trading is done only in &lt;strong&gt;Gold&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;NKog&quot;&gt;Purchased items and received Gold appear in the player’s personal storage.&lt;/li&gt;
    &lt;li id=&quot;5DFY&quot;&gt;On a successful sale, a 5% fee is charged to the seller.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;VQ9X&quot;&gt;Lot creation rules&lt;/h3&gt;
  &lt;ul id=&quot;5tA7&quot;&gt;
    &lt;li id=&quot;fqbZ&quot;&gt;&lt;strong&gt;Minimum bid:&lt;/strong&gt; &lt;code&gt;10&lt;/code&gt; Gold&lt;/li&gt;
    &lt;li id=&quot;lCh5&quot;&gt;&lt;strong&gt;Minimum buyout:&lt;/strong&gt; &lt;code&gt;100&lt;/code&gt; Gold&lt;/li&gt;
    &lt;li id=&quot;jNjh&quot;&gt;&lt;strong&gt;Maximum buyout and bid:&lt;/strong&gt; &lt;code&gt;10,000,000&lt;/code&gt; Gold&lt;/li&gt;
    &lt;li id=&quot;Z1GD&quot;&gt;&lt;strong&gt;Lot duration:&lt;/strong&gt; &lt;code&gt;24&lt;/code&gt; hours&lt;/li&gt;
    &lt;li id=&quot;cLRr&quot;&gt;&lt;strong&gt;Canceling a lot:&lt;/strong&gt; possible only if there are no bids (no penalties)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;rIDu&quot;&gt;Bidding rules&lt;/h3&gt;
  &lt;ul id=&quot;1fpr&quot;&gt;
    &lt;li id=&quot;T0Em&quot;&gt;&lt;strong&gt;Buyout price is optional&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;tR2D&quot;&gt;If a bid is outbid, the Gold is &lt;strong&gt;automatically returned&lt;/strong&gt; to the bidder’s storage&lt;/li&gt;
    &lt;li id=&quot;5Oz9&quot;&gt;&lt;strong&gt;You can’t cancel a bid&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;QzSS&quot;&gt;The new bid must be at least 1% higher than the previous bid&lt;/li&gt;
    &lt;li id=&quot;uT0L&quot;&gt;If a bid is placed in the &lt;strong&gt;last minute&lt;/strong&gt;, the auction timer is extended by &lt;strong&gt;5 minutes&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;qdao&quot;&gt;All bids and prices are &lt;strong&gt;integers only&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;Ctmg&quot;&gt;Progression system&lt;/h3&gt;
  &lt;p id=&quot;RYuE&quot;&gt;The player gains &lt;code&gt;1&lt;/code&gt; XP for each successful deal. Leveling up increases the number of active lots available:&lt;/p&gt;
  &lt;ul id=&quot;IrBV&quot;&gt;
    &lt;li id=&quot;uucZ&quot;&gt;&lt;strong&gt;Level 1:&lt;/strong&gt; 1 active lot (0 deals)&lt;/li&gt;
    &lt;li id=&quot;r6nn&quot;&gt;&lt;strong&gt;Level 2:&lt;/strong&gt; 2 active lots (100 deals)&lt;/li&gt;
    &lt;li id=&quot;D6F7&quot;&gt;&lt;strong&gt;Level 3:&lt;/strong&gt; 3 active lots (250 deals)&lt;/li&gt;
    &lt;li id=&quot;iEoZ&quot;&gt;&lt;strong&gt;Level 4:&lt;/strong&gt; 4 active lots (500 deals)&lt;/li&gt;
    &lt;li id=&quot;aqUe&quot;&gt;&lt;strong&gt;Level 5:&lt;/strong&gt; 5 active lots (1,000 deals)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;0aPY&quot;&gt;Further limit increases are available via &lt;strong&gt;Trading Seal&lt;/strong&gt; (+5 slots for 7 days).&lt;/blockquote&gt;
  &lt;h3 id=&quot;7RkQ&quot;&gt;Announcements&lt;/h3&gt;
  &lt;ul id=&quot;pSWS&quot;&gt;
    &lt;li id=&quot;57Fs&quot;&gt;The player can publish a message about their lot in global chat using a &lt;strong&gt;Megaphone&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;RnjY&quot;&gt;Territorial Wars&lt;/h2&gt;
  &lt;figure id=&quot;UIcP&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/88/41/8841e96d-bd41-41ce-9c9d-3bf779de0003.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;XNcu&quot;&gt;Weekly guild PvP battles for control over &lt;strong&gt;dangerous locations&lt;/strong&gt;. The winner becomes the location owner and receives &lt;strong&gt;income in Silver&lt;/strong&gt; for the ownership period.&lt;/blockquote&gt;
  &lt;h3 id=&quot;zaJ3&quot;&gt;Where battles take place&lt;/h3&gt;
  &lt;ul id=&quot;RPya&quot;&gt;
    &lt;li id=&quot;kVcn&quot;&gt;Capture is available &lt;strong&gt;only in dangerous locations&lt;/strong&gt; in &lt;strong&gt;two worlds:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;vpf9&quot;&gt;
      &lt;li id=&quot;rlte&quot;&gt;Old Mines (Zion)&lt;/li&gt;
      &lt;li id=&quot;1ybg&quot;&gt;Burnt Forest (Ostrog)&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;uajS&quot;&gt;Participation auction: bidding rules&lt;/h3&gt;
  &lt;ul id=&quot;rZHJ&quot;&gt;
    &lt;li id=&quot;YivA&quot;&gt;Type: &lt;strong&gt;blind auction&lt;/strong&gt; (other guilds’ bids are hidden).&lt;/li&gt;
    &lt;li id=&quot;qlUE&quot;&gt;Currency: &lt;strong&gt;Silver&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;ixWx&quot;&gt;Minimum bid: &lt;strong&gt;1,000,000&lt;/strong&gt; Silver.&lt;/li&gt;
    &lt;li id=&quot;UtLK&quot;&gt;Duration: &lt;strong&gt;24 hours&lt;/strong&gt; (Wed 19:00 MSK → Thu 19:00 MSK).&lt;/li&gt;
    &lt;li id=&quot;M26s&quot;&gt;The bid is placed by the &lt;strong&gt;Guild Leader or Marshal&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;jZVi&quot;&gt;&lt;strong&gt;One bid&lt;/strong&gt; per territory: cannot be changed or canceled.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;5yh9&quot;&gt;How the battle is determined&lt;/h4&gt;
  &lt;ul id=&quot;MRld&quot;&gt;
    &lt;li id=&quot;hPEx&quot;&gt;If the &lt;strong&gt;owner’s&lt;/strong&gt; bid is higher than the &lt;strong&gt;attacker’s&lt;/strong&gt;, the battle &lt;strong&gt;does not start&lt;/strong&gt; and ownership is extended for a week.&lt;/li&gt;
    &lt;li id=&quot;9UgQ&quot;&gt;If the &lt;strong&gt;attacker’s&lt;/strong&gt; bid is greater than or equal to the &lt;strong&gt;owner’s&lt;/strong&gt;, a &lt;strong&gt;battle&lt;/strong&gt; is scheduled.&lt;/li&gt;
    &lt;li id=&quot;hArg&quot;&gt;If there are multiple attackers, the right to attack goes to the guild with the &lt;strong&gt;highest bid&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;zHZu&quot;&gt;If bids are equal, the &lt;strong&gt;earlier&lt;/strong&gt; bid wins.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;nR0D&quot;&gt;Refunds&lt;/h4&gt;
  &lt;ul id=&quot;6leS&quot;&gt;
    &lt;li id=&quot;BVWH&quot;&gt;The winning bid &lt;strong&gt;is not refunded&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;4mZN&quot;&gt;The losing bid is refunded to the guild storage at &lt;strong&gt;90%&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;P5aR&quot;&gt;Team formation&lt;/h3&gt;
  &lt;ul id=&quot;UyE6&quot;&gt;
    &lt;li id=&quot;kX4t&quot;&gt;&lt;strong&gt;Blue (defense):&lt;/strong&gt; the location owner guild.&lt;/li&gt;
    &lt;li id=&quot;quCj&quot;&gt;&lt;strong&gt;Red (attack):&lt;/strong&gt; the auction winner.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;DVuT&quot;&gt;Joining the battle&lt;/h3&gt;
  &lt;ul id=&quot;ZCML&quot;&gt;
    &lt;li id=&quot;cpgl&quot;&gt;&lt;strong&gt;No participant limit:&lt;/strong&gt; any guild member with rank &lt;strong&gt;Member&lt;/strong&gt; or higher may join.&lt;/li&gt;
    &lt;li id=&quot;M2T0&quot;&gt;To join, a player must be in the guild for &lt;strong&gt;at least 1 week&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;dcYu&quot;&gt;Players can &lt;strong&gt;enter and re-enter&lt;/strong&gt; the battlefield at any time.&lt;/li&gt;
    &lt;li id=&quot;5OtT&quot;&gt;The starter guild “Ligmar Academy” does not participate.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;MPSu&quot;&gt;How the battle works&lt;/h3&gt;
  &lt;ul id=&quot;WiOC&quot;&gt;
    &lt;li id=&quot;CIet&quot;&gt;Battle starts:&lt;/li&gt;
    &lt;ul id=&quot;5baw&quot;&gt;
      &lt;li id=&quot;R6xa&quot;&gt;World Tier I — &lt;strong&gt;Sunday 6 PM&lt;/strong&gt; (GMT +3).&lt;/li&gt;
      &lt;li id=&quot;8ghJ&quot;&gt;World Tier II — &lt;strong&gt;Sunday 6:30 PM&lt;/strong&gt; (GMT +3).&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;wHds&quot;&gt;Battle duration: &lt;strong&gt;up to 60 minutes&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;ubi2&quot;&gt;The location has &lt;strong&gt;two safe zones&lt;/strong&gt; (one per team). The enemy can’t enter the other team’s spawn zone.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;LFYi&quot;&gt;Key battle entities: Defensive Towers and the Core&lt;/h4&gt;
  &lt;figure id=&quot;hI0j&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b9/1b/b91b9590-55cd-41d7-90ff-3697470e6c90.webp&quot; width=&quot;159.9230769230769&quot; /&gt;
    &lt;figcaption&gt;Tower I (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;MMz6&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/4d/b1/4db196b6-3ec4-452e-811c-e817a70d726b.webp&quot; width=&quot;160.92307692307688&quot; /&gt;
    &lt;figcaption&gt;Tower II (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;Ccvm&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f7/68/f7689915-1e00-4e7c-a742-1b0aed01ae16.webp&quot; width=&quot;161.1538461538462&quot; /&gt;
    &lt;figcaption&gt;Core (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;GMNG&quot;&gt;
    &lt;li id=&quot;AfdP&quot;&gt;Each side has:&lt;/li&gt;
    &lt;ul id=&quot;fbtN&quot;&gt;
      &lt;li id=&quot;rDAr&quot;&gt;&lt;strong&gt;6 Defensive Towers&lt;/strong&gt;: defensive structures in 2 lines. Line 1 has Level 1 towers; line 2 has Level 2 towers (stronger and with more HP).&lt;/li&gt;
      &lt;li id=&quot;3xMs&quot;&gt;&lt;strong&gt;1 Core&lt;/strong&gt;: the main objective. Destroying it grants &lt;strong&gt;instant victory&lt;/strong&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;LFLB&quot;&gt;“Destroyer” effect&lt;/h4&gt;
  &lt;h4 id=&quot;eg0Z&quot;&gt;&lt;/h4&gt;
  &lt;figure id=&quot;OX69&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b1/20/b120a49c-99f6-4037-9d28-d72ffe0db4b3.webp&quot; width=&quot;176.0769230769231&quot; /&gt;
    &lt;figcaption&gt;Destroyer (defense team)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;7qs1&quot;&gt;
    &lt;li id=&quot;RWnu&quot;&gt;Each team spawn has &lt;strong&gt;3 shrines&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;7iaS&quot;&gt;A shrine grants the &lt;strong&gt;Destroyer&lt;/strong&gt; effect: it greatly increases damage to &lt;strong&gt;Towers&lt;/strong&gt; and the &lt;strong&gt;Core&lt;/strong&gt;.&lt;/li&gt;
    &lt;ul id=&quot;pCfl&quot;&gt;
      &lt;li id=&quot;waMR&quot;&gt;While active: class abilities can’t be used, movement speed is reduced, and visibility is significantly increased (the &lt;em&gt;Destroyer&lt;/em&gt; can be targeted through hex info).&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;jXbz&quot;&gt;Only the player who activates the shrine receives the effect.&lt;/li&gt;
    &lt;li id=&quot;azTR&quot;&gt;You can’t hold multiple charges at once.&lt;/li&gt;
    &lt;li id=&quot;N6Zv&quot;&gt;After activation, the shrine goes on cooldown for &lt;strong&gt;5 minutes&lt;/strong&gt;, then becomes available again.&lt;/li&gt;
    &lt;li id=&quot;kxa0&quot;&gt;If the buff carrier dies, the effect is lost.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h4 id=&quot;6Wrb&quot;&gt;Resurrection rule&lt;/h4&gt;
  &lt;ul id=&quot;eQpI&quot;&gt;
    &lt;li id=&quot;oG1s&quot;&gt;After death, there is a &lt;strong&gt;15-second&lt;/strong&gt; delay. During this time, you can’t resurrect by any means.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;plsV&quot;&gt;Determining the winner&lt;/h3&gt;
  &lt;p id=&quot;6Bnz&quot;&gt;Condition priority:&lt;/p&gt;
  &lt;ol id=&quot;8HQa&quot;&gt;
    &lt;li id=&quot;BEa4&quot;&gt;&lt;strong&gt;Core destroyed&lt;/strong&gt; — instant victory.&lt;/li&gt;
    &lt;li id=&quot;c6M9&quot;&gt;If the Core is not destroyed: victory by &lt;strong&gt;number of surviving Towers&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;4hvy&quot;&gt;If tower count is equal: victory by &lt;strong&gt;total structure HP&lt;/strong&gt; (Towers + Core).&lt;/li&gt;
    &lt;li id=&quot;ILA6&quot;&gt;If everything is equal: &lt;strong&gt;defense&lt;/strong&gt; wins.&lt;/li&gt;
  &lt;/ol&gt;
  &lt;h3 id=&quot;lDci&quot;&gt;Spectator mode&lt;/h3&gt;
  &lt;ul id=&quot;IpWl&quot;&gt;
    &lt;li id=&quot;JyV7&quot;&gt;Available to &lt;strong&gt;any player&lt;/strong&gt; not in the participating guilds; no spectator limit.&lt;/li&gt;
    &lt;li id=&quot;HqjF&quot;&gt;Entry cost: &lt;strong&gt;1,000,000&lt;/strong&gt; Silver.&lt;/li&gt;
    &lt;li id=&quot;J3yE&quot;&gt;While spectating, the map is fully revealed and you can see team positions and structure status.&lt;/li&gt;
    &lt;li id=&quot;XwvC&quot;&gt;&lt;strong&gt;Spectator mode revenue:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;dpUI&quot;&gt;
      &lt;li id=&quot;JTMa&quot;&gt;&lt;code&gt;60%&lt;/code&gt; of the collected Silver is distributed between the participating guilds. (&lt;strong&gt;30% &lt;/strong&gt;for every guild on their &lt;strong&gt;storage&lt;/strong&gt;)&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;t6zQ&quot;&gt;What the owner guild receives&lt;/h3&gt;
  &lt;ul id=&quot;MhE2&quot;&gt;
    &lt;li id=&quot;RpQI&quot;&gt;The location displays the &lt;strong&gt;tag and name&lt;/strong&gt; of the owner guild.&lt;/li&gt;
    &lt;li id=&quot;9Vdg&quot;&gt;&lt;strong&gt;Location entry tax:&lt;/strong&gt; all players (except members of the owner guild) pay &lt;strong&gt;1,000&lt;/strong&gt; Silver &lt;strong&gt;per entry&lt;/strong&gt;, &lt;strong&gt;except when returning via a portal&lt;/strong&gt;.&lt;/li&gt;
    &lt;ul id=&quot;KvD6&quot;&gt;
      &lt;li id=&quot;CWWe&quot;&gt;These funds go &lt;strong&gt;to the guild storage balance&lt;/strong&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;uVqh&quot;&gt;Hike&lt;/h2&gt;
  &lt;figure id=&quot;hcVX&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d6/cf/d6cf172d-8f61-49a9-b088-bcf18e9d8ccb.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;oXkX&quot;&gt;Hikes allow you to send inactive characters on runs for resources and experience. During a Hike you can be either online or AFK.&lt;/blockquote&gt;
  &lt;h3 id=&quot;y3Vl&quot;&gt;Key features&lt;/h3&gt;
  &lt;ul id=&quot;RF2R&quot;&gt;
    &lt;li id=&quot;W4lZ&quot;&gt;The mechanic becomes available from character level &lt;code&gt;25&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;lONY&quot;&gt;Only inactive characters of level &lt;code&gt;25+&lt;/code&gt; can be sent (the currently active character can’t go on a Hike).&lt;/li&gt;
    &lt;li id=&quot;HoRL&quot;&gt;To send a character on a Hike, you need a bound &lt;strong&gt;Hiking Torch (bound)&lt;/strong&gt; or &lt;strong&gt;Phantom Flame&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;hkqq&quot;&gt;&lt;strong&gt;A character can be sent on a Hike for 12 hours. If you send a group, the duration is reduced, but rewards are higher!&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;JF1r&quot;&gt;&lt;strong&gt;Torch cost depends on party size:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;F3pQ&quot;&gt;
      &lt;li id=&quot;7N5b&quot;&gt;&lt;strong&gt;1 character:&lt;/strong&gt; 1 hour = &lt;strong&gt;1 torch&lt;/strong&gt;&lt;/li&gt;
      &lt;li id=&quot;zrFW&quot;&gt;&lt;strong&gt;Each next character costs 2x more, for example (per 1 hour):&lt;/strong&gt;&lt;/li&gt;
      &lt;ul id=&quot;1uCF&quot;&gt;
        &lt;li id=&quot;bqYv&quot;&gt;2 characters = &lt;strong&gt;3 torches&lt;/strong&gt;&lt;/li&gt;
        &lt;li id=&quot;Uhdm&quot;&gt;3 characters = &lt;strong&gt;7 torches&lt;/strong&gt;&lt;/li&gt;
        &lt;li id=&quot;CIRe&quot;&gt;4 characters = &lt;strong&gt;15 torches&lt;/strong&gt;&lt;/li&gt;
        &lt;li id=&quot;gxZ3&quot;&gt;5 characters = &lt;strong&gt;31 torches&lt;/strong&gt;&lt;/li&gt;
      &lt;/ul&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;GfZv&quot;&gt;After the Hike ends, characters return with resources and experience. Using &lt;strong&gt;Phantom Flame&lt;/strong&gt; instead of a torch grants &lt;code&gt;3x&lt;/code&gt; rewards compared to a regular torch.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;CRog&quot;&gt;Activity Board&lt;/h2&gt;
  &lt;figure id=&quot;Jwqg&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ef/8b/ef8b4b36-e073-49d9-8d14-bd8c9fc3c3c4.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;TZ4G&quot;&gt;A set of daily tasks with daily and weekly rewards, including &lt;strong&gt;Hiking Torch&lt;/strong&gt; and &lt;strong&gt;Phantom Flame&lt;/strong&gt;, which are required to send characters on a Hike.&lt;/blockquote&gt;
  &lt;h3 id=&quot;6EnU&quot;&gt;Key features&lt;/h3&gt;
  &lt;ul id=&quot;ICah&quot;&gt;
    &lt;li id=&quot;OJbm&quot;&gt;The mechanic becomes available from character level &lt;code&gt;25&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;C5pD&quot;&gt;&lt;strong&gt;Daily tasks&lt;/strong&gt; refresh every day at 00:00 UTC and include various activities (dungeons, monster kills, location events, hikes).&lt;/li&gt;
    &lt;li id=&quot;7ven&quot;&gt;&lt;strong&gt;Points system:&lt;/strong&gt; completing tasks grants Activity Points.&lt;/li&gt;
    &lt;li id=&quot;pwbV&quot;&gt;Daily, upon reaching thresholds (&lt;code&gt;200&lt;/code&gt;, &lt;code&gt;400&lt;/code&gt;, &lt;code&gt;600&lt;/code&gt; points), rewards unlock, including:&lt;/li&gt;
    &lt;ul id=&quot;QFXM&quot;&gt;
      &lt;li id=&quot;Vgke&quot;&gt;Hiking Torch (bound)&lt;/li&gt;
      &lt;li id=&quot;ic3v&quot;&gt;Silver&lt;/li&gt;
      &lt;li id=&quot;uCKE&quot;&gt;Awakening Essences&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;tfTb&quot;&gt;By accumulating &lt;code&gt;5,000&lt;/code&gt; points during the week, the player receives high-value rewards, including &lt;strong&gt;Phantom Flame&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;VII7&quot;&gt;&lt;strong&gt;Phantom Flame&lt;/strong&gt; is a special type of torch that can be obtained:  From completing the Activity Board weekly task In the premium shop Via crafting in the furnace from regular torches&lt;/blockquote&gt;
  &lt;h2 id=&quot;hMBo&quot;&gt;Expanded Guild Features&lt;/h2&gt;
  &lt;figure id=&quot;UIyb&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6a/12/6a120b64-c7d1-4abb-8209-5f971723ab53.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;K9OW&quot;&gt;Internal Leaderboards&lt;/h3&gt;
  &lt;p id=&quot;Y9gH&quot;&gt;New internal leaderboards in guilds allow tracking member activity and contribution:&lt;/p&gt;
  &lt;ul id=&quot;qmlE&quot;&gt;
    &lt;li id=&quot;s7hR&quot;&gt;&lt;strong&gt;Character leaderboard&lt;/strong&gt; is split by class and lets you evaluate each member’s leveling progress.&lt;/li&gt;
    &lt;li id=&quot;bnrX&quot;&gt;&lt;strong&gt;PvP activity leaderboard&lt;/strong&gt; tracks kills and deaths of guild members.&lt;/li&gt;
    &lt;li id=&quot;QpPq&quot;&gt;&lt;strong&gt;New leaderboards&lt;/strong&gt; for Silver contributions and guild XP let you estimate each member’s overall contribution to guild development.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;VdX8&quot;&gt;Expanded Rank System&lt;/h3&gt;
  &lt;p id=&quot;3yi2&quot;&gt;The guild rank system has been significantly expanded:&lt;/p&gt;
  &lt;ul id=&quot;7gVV&quot;&gt;
    &lt;li id=&quot;lDQX&quot;&gt;Additional ranks with different functionality were added.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;YiGz&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/57/52/57528399-e357-4dfa-9a63-3c01502a246f.png&quot; width=&quot;98&quot; /&gt;
    &lt;figcaption&gt;Newbie&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;DhGA&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b3/81/b3811478-6b1e-4e68-91bb-bffbab9140c3.png&quot; width=&quot;99&quot; /&gt;
    &lt;figcaption&gt;Member&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;mDUK&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b3/30/b330a6e4-bcc5-41cc-b230-1a408812bb33.png&quot; width=&quot;93&quot; /&gt;
    &lt;figcaption&gt;Recruiter&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;N3vd&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/54/26/5426df56-5291-47fd-8499-4bb921d08891.png&quot; width=&quot;98&quot; /&gt;
    &lt;figcaption&gt;Officer&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;CqFj&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f6/82/f6820598-2d75-49a8-a804-09ce22dd4760.png&quot; width=&quot;99&quot; /&gt;
    &lt;figcaption&gt;Marshal&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;9p9u&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/87/3d/873d8ee0-ed05-4b6e-8986-e11548117c6a.png&quot; width=&quot;95&quot; /&gt;
    &lt;figcaption&gt;Leader&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;eH9k&quot;&gt;
    &lt;li id=&quot;9ktn&quot;&gt;Guild management can assign ranks to members depending on their activity and contribution.&lt;/li&gt;
    &lt;li id=&quot;UlnO&quot;&gt;In guild settings, the name of any rank can be replaced with a custom one to personalize the guild.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;vdVH&quot;&gt;Role Permissions Table&lt;/h3&gt;
  &lt;figure id=&quot;SS7w&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/79/06/7906589b-414a-4aa3-ae71-8b663458dc80.png&quot; width=&quot;1678&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;0hnc&quot;&gt;Donation &amp;amp; tax system&lt;/h3&gt;
  &lt;ul id=&quot;2ATc&quot;&gt;
    &lt;li id=&quot;Mktu&quot;&gt;Members can contribute Silver to guild development by converting it into guild experience.&lt;/li&gt;
    &lt;li id=&quot;bOSe&quot;&gt;Leaders can set a tax rate (from &lt;code&gt;0%&lt;/code&gt; to &lt;code&gt;100%&lt;/code&gt;) on Silver earned by active members.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;c8w3&quot;&gt;Changes to locations in Zion (I)&lt;/h2&gt;
  &lt;h3 id=&quot;WEuN&quot;&gt;New location: Hunting Grounds&lt;/h3&gt;
  &lt;figure id=&quot;oWTu&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/24/e9/24e9571c-f609-426d-a0e1-145b0504ee2d.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;HAqO&quot;&gt;
    &lt;li id=&quot;5T3u&quot;&gt;The location took the place of the previous &lt;strong&gt;Old Mines&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;HLjN&quot;&gt;This location is a safe zone.&lt;/li&gt;
    &lt;li id=&quot;jjjJ&quot;&gt;Monster levels: &lt;code&gt;26-30&lt;/code&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;G9hV&quot;&gt;Old Mines relocation&lt;/h3&gt;
  &lt;figure id=&quot;NDQ9&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/4b/4e/4b4ef9b2-3e16-4a8a-8672-0c492563405d.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;mPXF&quot;&gt;
    &lt;li id=&quot;iXPr&quot;&gt;Old Mines were moved to a new position.&lt;/li&gt;
    &lt;li id=&quot;q6ok&quot;&gt;Monster levels: &lt;code&gt;31-35&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;lYeF&quot;&gt;This location is a &lt;strong&gt;dangerous zone&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;9sit&quot;&gt;The world boss &lt;strong&gt;Stone Colossus&lt;/strong&gt; will be in this location.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;xd9F&quot;&gt;Rankings&lt;/h2&gt;
  &lt;figure id=&quot;QxQ4&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/ca/9e/ca9e6102-c7e8-43ad-820f-942add647211.webp&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;NMkW&quot;&gt;Updated rating system with new categories and split by classes and worlds for more detailed player stats.&lt;/blockquote&gt;
  &lt;h3 id=&quot;JB7r&quot;&gt;City ratings&lt;/h3&gt;
  &lt;ul id=&quot;T22D&quot;&gt;
    &lt;li id=&quot;Wtch&quot;&gt;The unified overall rating table in cities was completely removed.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;bFbS&quot;&gt;New rating types&lt;/h3&gt;
  &lt;h3 id=&quot;bogg&quot;&gt;City&lt;/h3&gt;
  &lt;ul id=&quot;kcvu&quot;&gt;
    &lt;li id=&quot;QuZV&quot;&gt;Each character class now has a separate rating table for each world.&lt;/li&gt;
    &lt;li id=&quot;ooEN&quot;&gt;A new PvP activity rating now tracks fights in real time.&lt;/li&gt;
    &lt;ul id=&quot;jF5g&quot;&gt;
      &lt;li id=&quot;SQne&quot;&gt;&lt;strong&gt;Points are awarded to the group of players that remain alive after landing the final blow.&lt;/strong&gt;&lt;/li&gt;
      &lt;li id=&quot;dgnH&quot;&gt;The point-award timer triggers once every five minutes.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h1 id=&quot;4mKY&quot;&gt;Change Log&lt;/h1&gt;
  &lt;figure id=&quot;68ym&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/92/42/924228b8-9cca-4487-83d4-707067d3cd96.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;mKbS&quot;&gt;Rankings&lt;/h2&gt;
  &lt;p id=&quot;W7Os&quot;&gt;&lt;strong&gt;Hunter Rating rewards:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;nZ9r&quot;&gt;
    &lt;li id=&quot;g1SZ&quot;&gt;&lt;strong&gt;Participating in the Hunting Rating now gives more rewards&lt;/strong&gt;: for the first &lt;code&gt;100&lt;/code&gt; hunting points per day you will receive &lt;code&gt;3&lt;/code&gt; bound spheres (previously &lt;code&gt;1&lt;/code&gt;) and &lt;code&gt;100,000&lt;/code&gt; Silver (previously &lt;code&gt;50,000&lt;/code&gt;).&lt;/li&gt;
    &lt;li id=&quot;EboW&quot;&gt;&lt;strong&gt;Dangerous locations became more rewarding&lt;/strong&gt;: hunting there grants &lt;strong&gt;2x&lt;/strong&gt; Hunting Rating points (multiplier &lt;strong&gt;x2&lt;/strong&gt;).&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;cZtu&quot;&gt;Library&lt;/h3&gt;
  &lt;ul id=&quot;Yr7S&quot;&gt;
    &lt;li id=&quot;6TIu&quot;&gt;For &lt;strong&gt;Libraries&lt;/strong&gt; of &lt;strong&gt;Level 2 and above&lt;/strong&gt;, &lt;strong&gt;collection progression ratings (separate for each world)&lt;/strong&gt; are now available — compare your collection progress with other players and see your place in the table.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Gfi3&quot;&gt;Craft&lt;/h2&gt;
  &lt;ul id=&quot;5tgc&quot;&gt;
    &lt;li id=&quot;zJVL&quot;&gt;Fixed: after merging, the upgrade value on an item in the backpack (not equipped) now updates correctly.&lt;/li&gt;
    &lt;li id=&quot;ozDD&quot;&gt;Fixed: previously you could forge an item even if it only had one Ancient property.&lt;/li&gt;
    &lt;li id=&quot;pvZ4&quot;&gt;Added guaranteed drops for urns:&lt;/li&gt;
    &lt;ul id=&quot;tmtN&quot;&gt;
      &lt;li id=&quot;V4eY&quot;&gt;Every &lt;code&gt;100&lt;/code&gt; opened urns guarantees an Essence of Level &lt;code&gt;5&lt;/code&gt;.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;OUs1&quot;&gt;Battle&lt;/h2&gt;
  &lt;ul id=&quot;mHvT&quot;&gt;
    &lt;li id=&quot;eahY&quot;&gt;Fixed: some abilities could remain visually active without an appropriate weapon, even though they didn’t actually work. Now if the weapon is inactive or unsuitable, abilities correctly display as unavailable.&lt;/li&gt;
    &lt;li id=&quot;5gLi&quot;&gt;Mana cost of the Archer ability &lt;strong&gt;“Fan Volley”&lt;/strong&gt; increased by &lt;strong&gt;50%&lt;/strong&gt; to balance the class’s high AoE rate of fire.&lt;/li&gt;
    &lt;li id=&quot;VmPG&quot;&gt;Updated the description of the Mage ability &lt;strong&gt;“Ice Torrent”&lt;/strong&gt; due to an inaccuracy in the previous description about which targets it damages.&lt;/li&gt;
    &lt;li id=&quot;DPLn&quot;&gt;Fixed the combat wheel display and the event button in hex info.&lt;/li&gt;
    &lt;li id=&quot;LACs&quot;&gt;Added an in-battle chat display at the bottom of the screen.&lt;/li&gt;
    &lt;li id=&quot;Yq7j&quot;&gt;Guild experience reward for defeating a Location Guardian is calculated as:&lt;/li&gt;
    &lt;ul id=&quot;kjR6&quot;&gt;
      &lt;li id=&quot;Jfyo&quot;&gt;&lt;strong&gt;Guild Experience&lt;/strong&gt; = &lt;strong&gt;500&lt;/strong&gt; × &lt;strong&gt;World Tier&lt;/strong&gt;&lt;/li&gt;
      &lt;li id=&quot;Riy5&quot;&gt;For a dangerous location: &lt;strong&gt;1,000&lt;/strong&gt; × &lt;strong&gt;World Tier&lt;/strong&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;nDlz&quot;&gt;Guilds&lt;/h2&gt;
  &lt;ul id=&quot;MJXY&quot;&gt;
    &lt;li id=&quot;tYWp&quot;&gt;Since chat is now available directly in-game, the mandatory requirement to join an external guild messenger chat (and bans for not being there) has been removed.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;Y47Y&quot;&gt;Items &amp;amp; Gear&lt;/h2&gt;
  &lt;ul id=&quot;frjP&quot;&gt;
    &lt;li id=&quot;Ot4R&quot;&gt;Reworked the &lt;code&gt;Gear Power&lt;/code&gt; formula: the weight of item upgrade level was increased.&lt;/li&gt;
    &lt;li id=&quot;nQnx&quot;&gt;Fixed: when obtaining a legendary item with an Ancient property, the same Ancient property no longer always drops.&lt;/li&gt;
    &lt;li id=&quot;woK1&quot;&gt;Added the long-awaited ability to send items to any player via name search.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;4dBt&quot;&gt;Quests&lt;/h2&gt;
  &lt;ul id=&quot;HSbN&quot;&gt;
    &lt;li id=&quot;gOYE&quot;&gt;Added new quests &lt;strong&gt;“Supply Crisis”&lt;/strong&gt; where the reward is &lt;strong&gt;experience only&lt;/strong&gt;. This expands XP sources for levels &lt;code&gt;30+&lt;/code&gt;, &lt;code&gt;40+&lt;/code&gt;, &lt;code&gt;50+&lt;/code&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;rizL&quot;&gt;Notifications&lt;/h2&gt;
  &lt;ul id=&quot;QXbb&quot;&gt;
    &lt;li id=&quot;Izts&quot;&gt;Added notifications about players receiving level &lt;code&gt;6+&lt;/code&gt; gems.&lt;/li&gt;
    &lt;li id=&quot;IVgE&quot;&gt;Game notifications that previously only arrived in Telegram are now also sent to the MAX messenger.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;NDqZ&quot;&gt;Trading Post&lt;/h2&gt;
  &lt;ul id=&quot;nEjh&quot;&gt;
    &lt;li id=&quot;y9Hs&quot;&gt;For easier market navigation, a separate “Craft” tab was added with items related to crafting.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;iv3q&quot;&gt;Other&lt;/h2&gt;
  &lt;ul id=&quot;5Ync&quot;&gt;
    &lt;li id=&quot;Iwhy&quot;&gt;Added a player report system.&lt;/li&gt;
    &lt;li id=&quot;a0si&quot;&gt;Updated the in-game shop icon in the top bar.&lt;/li&gt;
    &lt;li id=&quot;wjmD&quot;&gt;Fixed: when transferring a skin to the wardrobe, the item no longer remains in the backpack.&lt;/li&gt;
    &lt;li id=&quot;iGVC&quot;&gt;Updated the contents of the &lt;strong&gt;Ancient Chest:&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;MNxs&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/92/47/9247d8fb-6a38-49e2-a9d4-a45f310e56ab.png&quot; width=&quot;320&quot; /&gt;
  &lt;/figure&gt;

</content></entry><entry><id>ligmar:bDO8pEu64K0</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/bDO8pEu64K0?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.35 — Jewelry, Laboratory, and Guild Content</title><published>2026-02-03T14:02:22.977Z</published><updated>2026-02-03T14:02:22.977Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img1.teletype.in/files/07/97/07972c4e-ad84-4b3a-a32b-7d3f48b72050.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img3.teletype.in/files/25/41/254189ae-db2f-4b77-9d30-660883173b27.png&quot;&gt;Update 0.35 — Jewelry, Laboratory, and Guild Content</summary><content type="html">
  &lt;figure id=&quot;8dOI&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/25/41/254189ae-db2f-4b77-9d30-660883173b27.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;tbGc&quot;&gt;Tony speaking!&lt;/p&gt;
  &lt;p id=&quot;YDcl&quot;&gt;I’m excited to present the February Update 0.35 — Jewelry, Laboratory, and Guild Content.&lt;/p&gt;
  &lt;p id=&quot;2fQO&quot;&gt;In this update, we significantly expand character progression options: the &lt;strong&gt;Jeweler&lt;/strong&gt; is now open for working with gems. The &lt;strong&gt;Laboratory&lt;/strong&gt; has been updated, allowing you to create &lt;strong&gt;essences&lt;/strong&gt; and manage enhancement souls.&lt;/p&gt;
  &lt;p id=&quot;zO7g&quot;&gt;The Crafting system now includes the ability to &lt;strong&gt;melt magic properties&lt;/strong&gt;, and guilds receive their first major content — a &lt;strong&gt;Guild Dungeon&lt;/strong&gt; with valuable rewards. Additionally, guilds now feature a vault, experience, and levels.&lt;/p&gt;
  &lt;p id=&quot;kSDI&quot;&gt;🎉 Furthermore, updated &lt;strong&gt;Ancient Chests&lt;/strong&gt; with new rewards and a temporary discount are now available in the game shop. Also look out for &lt;strong&gt;new bundles&lt;/strong&gt; to speed up your crafting progress. Don&amp;#x27;t miss out!&lt;/p&gt;
  &lt;h2 id=&quot;vBZO&quot;&gt;Event: Lunar Festival&lt;/h2&gt;
  &lt;figure id=&quot;4IvA&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e7/15/e7159afc-33f9-4d70-8fb9-85f600ce1141.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;nHJW&quot;&gt;&lt;em&gt;Duration: until February 28.&lt;/em&gt;&lt;/p&gt;
  &lt;ul id=&quot;7NYD&quot;&gt;
    &lt;li id=&quot;sZ05&quot;&gt;&lt;strong&gt;Event Currency:&lt;/strong&gt; &lt;strong&gt;Lantern&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;Veb3&quot;&gt;&lt;strong&gt;How to obtain:&lt;/strong&gt; &lt;/li&gt;
    &lt;ul id=&quot;vxi7&quot;&gt;
      &lt;li id=&quot;di5F&quot;&gt;Daily Login: &lt;strong&gt;100 pcs&lt;/strong&gt; &lt;/li&gt;
      &lt;li id=&quot;rSqi&quot;&gt;Daily Quests: Temple (&lt;strong&gt;200 pcs&lt;/strong&gt;), Dungeon (&lt;strong&gt;250 pcs&lt;/strong&gt;) &lt;/li&gt;
      &lt;li id=&quot;tVsE&quot;&gt;Drop from mobs in the city: 20% chance, 1 pc &lt;/li&gt;
      &lt;li id=&quot;ZmOS&quot;&gt;Killing Dragons &lt;/li&gt;
      &lt;li id=&quot;PYnW&quot;&gt;Purchase in the shop for Gold&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;YFa3&quot;&gt;&lt;strong&gt;Dragons&lt;/strong&gt; &lt;/li&gt;
    &lt;ul id=&quot;SanC&quot;&gt;
      &lt;li id=&quot;cvoR&quot;&gt;Appear in &lt;strong&gt;Level 20+&lt;/strong&gt; locations &lt;/li&gt;
      &lt;li id=&quot;B5LL&quot;&gt;&lt;strong&gt;Types:&lt;/strong&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;kHu5&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/73/77/7377df3e-2429-48d2-8234-61021cf21b20.png&quot; width=&quot;202.38461538461542&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Azure Dragon [70] (&lt;/strong&gt;Magical Damage, Mass AOE&lt;strong&gt;)&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;AewZ&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/93/41/93412a6c-2e20-4ee5-ac4a-6176f32c4a6e.png&quot; width=&quot;200&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Crimson Dragon [70] (&lt;/strong&gt;Physical Damage, Mass AOE&lt;strong&gt;)&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;jeVj&quot;&gt;
    &lt;li id=&quot;UHP3&quot;&gt;&lt;strong&gt;Features:&lt;/strong&gt; &lt;/li&gt;
    &lt;ul id=&quot;so5w&quot;&gt;
      &lt;li id=&quot;N7Ys&quot;&gt;Visible in the Fog of War&lt;/li&gt;
      &lt;li id=&quot;dSpH&quot;&gt;Displayed with an icon and a chat notification is sent, similar to Guardians &lt;/li&gt;
      &lt;li id=&quot;9AzM&quot;&gt;Spawn chance = &lt;em&gt;&lt;u&gt;0.5%&lt;/u&gt;&lt;/em&gt; &lt;/li&gt;
      &lt;li id=&quot;v8Jy&quot;&gt;No more often than once every &lt;u&gt;&lt;em&gt;60 minutes&lt;/em&gt; &lt;/u&gt;&lt;/li&gt;
      &lt;li id=&quot;DBqO&quot;&gt;A &lt;strong&gt;Guardian&lt;/strong&gt; and a &lt;strong&gt;Dragon&lt;/strong&gt; cannot be in the same location.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;KayW&quot;&gt;&lt;strong&gt;Reward:&lt;/strong&gt; &lt;u&gt;150 Lanterns&lt;/u&gt; to all allies in the cell + same as from a Guardian.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;R0Ce&quot;&gt;&lt;strong&gt;Event Shop&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;tw35&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/bc/a3/bca3482c-e4dd-4bee-a6dd-d1df7e884a6f.png&quot; width=&quot;374&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;FVOk&quot;&gt;&lt;strong&gt;New Skin Collection &amp;quot;Lunar Festival&amp;quot;:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;dxky&quot;&gt;
    &lt;li id=&quot;ozkb&quot;&gt;&lt;strong&gt;New Chest.&lt;/strong&gt; Can be purchased only in the Event Shop &lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;CtRC&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/24/4f/244faaa1-6614-494b-b712-d37ed0689f51.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Dragon Chest&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;0xBA&quot;&gt;
    &lt;li id=&quot;nUPv&quot;&gt;&lt;strong&gt;Skins (Lunar Festival collection)&lt;/strong&gt;: Epic quality, 2 types per class (12 skins total)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;pQtt&quot;&gt;Jewelry &amp;amp; Gems&lt;/h2&gt;
  &lt;figure id=&quot;Lmk9&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b2/e2/b2e2080a-1464-42c7-8343-c2765df628cd.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;22oo&quot;&gt;
    &lt;li id=&quot;xgzF&quot;&gt;Added a new building &lt;strong&gt;Jeweler&lt;/strong&gt; and master &lt;strong&gt;Jeweler&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;gZO3&quot;&gt;Added the ability to create sockets in items using a new item:&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;Rvlz&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c0/56/c056a9c1-7deb-48d2-9d89-bd3546607cbe.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Sucred Cutter&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;84qh&quot;&gt;
    &lt;li id=&quot;EnVa&quot;&gt;Maximum number of sockets:&lt;/li&gt;
    &lt;ul id=&quot;ocs1&quot;&gt;
      &lt;li id=&quot;aoPr&quot;&gt;For weapons: &lt;code&gt;2&lt;/code&gt;&lt;/li&gt;
      &lt;li id=&quot;kc3H&quot;&gt;For armor: &lt;code&gt;4&lt;/code&gt;&lt;/li&gt;
      &lt;li id=&quot;ftE8&quot;&gt;Jewelry: &lt;u&gt;unavailable&lt;/u&gt;&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;daVR&quot;&gt;Crafting gems from fragments based on master level&lt;/li&gt;
    &lt;ul id=&quot;NpAl&quot;&gt;
      &lt;li id=&quot;l6pv&quot;&gt;&lt;strong&gt;Topaz&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
      &lt;li id=&quot;SfYO&quot;&gt;&lt;strong&gt;Ruby&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
      &lt;li id=&quot;6x9G&quot;&gt;&lt;strong&gt;Sapphire&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
      &lt;li id=&quot;ErTq&quot;&gt;&lt;strong&gt;Emerald&lt;/strong&gt; (Level 1-8)&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;Oacx&quot;&gt;Added a mechanic for inserting gems into gear sockets (max gem level is limited by item level)&lt;/li&gt;
    &lt;li id=&quot;zd2w&quot;&gt;Added item cleansing, returning from &lt;code&gt;75%&lt;/code&gt; of fragments of the gem crafting cost (losses can be reduced by developing the master)&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;9yJr&quot;&gt;Laboratory Updated&lt;/h2&gt;
  &lt;figure id=&quot;VmJG&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/eb/a1/eba15ac5-7f97-4953-8680-7eccbb135bb6.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;ln8f&quot;&gt;Added Awakening Essence and Immortal Soul system&lt;/blockquote&gt;
  &lt;h3 id=&quot;svxk&quot;&gt;&lt;strong&gt;Essences&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;xkOG&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/da/7c/da7cc587-8de8-442e-bd88-fa7fed5a7945.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;G0yI&quot;&gt;
    &lt;li id=&quot;EuJC&quot;&gt; Essences can be created in the Laboratory&lt;/li&gt;
    &lt;li id=&quot;ldgf&quot;&gt;Essences can be obtained by salvaging items with enhancement level &lt;code&gt;+4&lt;/code&gt; or higher.&lt;/li&gt;
    &lt;li id=&quot;6EaR&quot;&gt;They also drop from the &lt;strong&gt;Sealed Urn&lt;/strong&gt;, a new item that drops from the &lt;strong&gt;Ancient Chest&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;5iNw&quot;&gt;Essences can be used when enhancing items for a guaranteed &lt;code&gt;+1&lt;/code&gt; enhancement.&lt;/li&gt;
    &lt;li id=&quot;RdS5&quot;&gt;An essence can only be used if its level is higher than the item&amp;#x27;s current enhancement level.&lt;/li&gt;
    &lt;li id=&quot;qHnr&quot;&gt;Essences are divided into &lt;strong&gt;Bound&lt;/strong&gt; and &lt;strong&gt;Unbound&lt;/strong&gt;. Bound essences are obtained from bound items with enhancement levels.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;JDQc&quot;&gt;&lt;strong&gt;Souls&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;XYnz&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/99/36/9936ab40-a526-4fea-b322-5648ab6c7147.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;HSlJ&quot;&gt;
    &lt;li id=&quot;6xqZ&quot;&gt;&lt;strong&gt;Added Immortal Souls, which can be extracted from items and inserted into other items&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;B6Fs&quot;&gt;&lt;strong&gt;A Soul transfers the enhancement level specified on it&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;pt64&quot;&gt;Craft. Melting&lt;/h2&gt;
  &lt;ul id=&quot;sUxK&quot;&gt;
    &lt;li id=&quot;ICc2&quot;&gt;Added &lt;strong&gt;Melting&lt;/strong&gt; — obtaining new values for the item&amp;#x27;s current magic properties&lt;/li&gt;
    &lt;ul id=&quot;kaMe&quot;&gt;
      &lt;li id=&quot;B9QB&quot;&gt; Ancient properties &lt;u&gt;do not change&lt;/u&gt; &lt;/li&gt;
      &lt;li id=&quot;OD0e&quot;&gt;The chance of obtaining &lt;strong&gt;100% value&lt;/strong&gt; increases with the number of attempts&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;Wjx2&quot;&gt;Important! After using melting, the item becomes &lt;strong&gt;Bound&lt;/strong&gt;.&lt;/blockquote&gt;
  &lt;ul id=&quot;2HWY&quot;&gt;
    &lt;li id=&quot;djFK&quot;&gt;Updated the formula for calculating Ancient Shards for forging / melting. The amount now depends on the item type (Weapon, Armor, Jewelry). Also takes into account the material consumption reduction bonus.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h2 id=&quot;L0c6&quot;&gt;Guild Content&lt;/h2&gt;
  &lt;figure id=&quot;Tz3H&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/80/c2/80c24a7c-dd5d-4770-a643-3b50571223ef.png&quot; width=&quot;1720&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;g56U&quot;&gt;Guild Dungeons (I Worl Tier)&lt;/h3&gt;
  &lt;p id=&quot;AHA2&quot;&gt;&lt;strong&gt;Access and Activation:&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;reUO&quot;&gt;
    &lt;li id=&quot;GwYE&quot;&gt;To enter, a player must be a guild member for more than 1 week.&lt;/li&gt;
    &lt;li id=&quot;WoYE&quot;&gt;Only the Guild Leader can start it.&lt;/li&gt;
    &lt;li id=&quot;I0QT&quot;&gt;Activation cost:&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;mE4L&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ee/f4/eef4fe1e-2f9c-4ae9-9e1a-41486726c2a8.png&quot; width=&quot;484&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;L&lt;/strong&gt; – difficulty&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;UvbL&quot;&gt;&lt;strong&gt;Completion Rules&lt;/strong&gt;:&lt;/p&gt;
  &lt;ul id=&quot;Q8BB&quot;&gt;
    &lt;li id=&quot;JtN6&quot;&gt;Time limit: &lt;strong&gt;4 hours&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;VUWj&quot;&gt;A guild can complete only &lt;strong&gt;one difficulty level&lt;/strong&gt; per week.&lt;/li&gt;
    &lt;li id=&quot;l2rm&quot;&gt;The Leader selects the difficulty level (can choose any previously completed or +1 to max).&lt;/li&gt;
    &lt;li id=&quot;48Y9&quot;&gt;Difficulty scales: &lt;strong&gt;+20% Health&lt;/strong&gt; and &lt;strong&gt;+10% Damage&lt;/strong&gt; for monsters per level.&lt;/li&gt;
    &lt;li id=&quot;J84A&quot;&gt;Boss skills cannot be interrupted.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;3pyt&quot;&gt;&lt;strong&gt;Rewards&lt;/strong&gt;:&lt;/p&gt;
  &lt;ul id=&quot;CBcO&quot;&gt;
    &lt;li id=&quot;85pR&quot;&gt;Personal:&lt;/li&gt;
    &lt;ul id=&quot;VbpH&quot;&gt;
      &lt;li id=&quot;8IXa&quot;&gt;Basic reward for killing the boss &lt;/li&gt;
      &lt;li id=&quot;0KZh&quot;&gt;&lt;strong&gt;x10&lt;/strong&gt; &lt;strong&gt;Enhancement Crystal&lt;/strong&gt; per dungeon level.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;cBX0&quot;&gt;To Guild:&lt;/li&gt;
    &lt;ul id=&quot;5GCj&quot;&gt;
      &lt;li id=&quot;IVa4&quot;&gt; &lt;strong&gt;Great Ancient Chest [4]&lt;/strong&gt; &lt;/li&gt;
      &lt;li id=&quot;PwxT&quot;&gt;&lt;strong&gt;Random Ancient Gear [4]&lt;/strong&gt; (2 ancient properties and 100% mag. property)&lt;/li&gt;
      &lt;li id=&quot;xD89&quot;&gt;&lt;strong&gt;Guild Experience&lt;/strong&gt;:&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;ucPR&quot;&gt;&lt;strong&gt;Boss&lt;/strong&gt;:&lt;/p&gt;
  &lt;figure id=&quot;Bfew&quot; class=&quot;m_custom&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/49/b8/49b8e29c-a09e-478c-b486-b1ab1749d4d9.png&quot; width=&quot;237&quot; /&gt;
    &lt;figcaption&gt;Necromancer [55]&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;blockquote id=&quot;D229&quot;&gt;&lt;em&gt;&lt;strong&gt;Important&lt;/strong&gt;: There are two champions in the location. While they are alive, the Necromancer has passive protection against damage.&lt;/em&gt;&lt;/blockquote&gt;
  &lt;ul id=&quot;3jC2&quot;&gt;
    &lt;li id=&quot;UblB&quot;&gt;&lt;strong&gt;Life Drain&lt;/strong&gt;: Deals basic damage to the target and restores &lt;code&gt;5%&lt;/code&gt; of its health.&lt;/li&gt;
    &lt;li id=&quot;62Py&quot;&gt;&lt;strong&gt;Cursed Cloud&lt;/strong&gt;: Deals basic damage to all enemies and reduces healing received by &lt;code&gt;45%&lt;/code&gt; for &lt;strong&gt;15s&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;z3jP&quot;&gt;&lt;strong&gt;Summon Minions&lt;/strong&gt;: Summons 6 minions.&lt;/li&gt;
    &lt;ul id=&quot;vnJW&quot;&gt;
      &lt;li id=&quot;4yVe&quot;&gt;&lt;strong&gt;Passive Protection&lt;/strong&gt;: Reduces all incoming damage by 90% while minions are alive.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;u7m5&quot;&gt;Guild Storage&lt;/h3&gt;
  &lt;ul id=&quot;LAMg&quot;&gt;
    &lt;li id=&quot;Mm7c&quot;&gt;Storage Types:&lt;/li&gt;
    &lt;ul id=&quot;TOvF&quot;&gt;
      &lt;li id=&quot;1lVL&quot;&gt;&lt;strong&gt;Storage:&lt;/strong&gt; General warehouse for all items and currency, &lt;strong&gt;except gear&lt;/strong&gt;. &lt;/li&gt;
      &lt;li id=&quot;bBge&quot;&gt;Works without quantity limit (like &lt;u&gt;Stock&lt;/u&gt;).&lt;/li&gt;
      &lt;li id=&quot;DsCO&quot;&gt;&lt;strong&gt;Arsenal:&lt;/strong&gt; Special storage designed exclusively for gear.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;1prp&quot;&gt;&lt;strong&gt;Item Exchange Rules:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;SJTn&quot;&gt;
      &lt;li id=&quot;3w7y&quot;&gt;&lt;strong&gt;Contribution (Deposit):&lt;/strong&gt; Any member can deposit an item.&lt;/li&gt;
      &lt;ul id=&quot;LShO&quot;&gt;
        &lt;li id=&quot;IFcp&quot;&gt;Requirement: &lt;strong&gt;VIP Level 15+&lt;/strong&gt;.&lt;/li&gt;
        &lt;li id=&quot;QBOd&quot;&gt;Commission is paid by the player.&lt;/li&gt;
      &lt;/ul&gt;
      &lt;li id=&quot;P1Jb&quot;&gt;&lt;strong&gt;Distribution (Withdrawal):&lt;/strong&gt; Currently only the Guild Leader can send items to players from the guild storage and arsenal.&lt;/li&gt;
      &lt;ul id=&quot;KAl4&quot;&gt;
        &lt;li id=&quot;fs1s&quot;&gt;Commission is paid by the guild.&lt;/li&gt;
        &lt;li id=&quot;6VSQ&quot;&gt;No timer on sending from the guild.&lt;/li&gt;
      &lt;/ul&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;cQ7k&quot;&gt;&lt;strong&gt;Experience and Level&lt;/strong&gt;&lt;/h3&gt;
  &lt;ul id=&quot;1gr9&quot;&gt;
    &lt;li id=&quot;p3p8&quot;&gt;&lt;strong&gt;Progression:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;dwzr&quot;&gt;
      &lt;li id=&quot;9xUb&quot;&gt;Guild level determines its prestige, capabilities, and access to content.&lt;/li&gt;
      &lt;li id=&quot;4pku&quot;&gt;Level increases when accumulating enough guild experience. &lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;wi1y&quot;&gt;Currently: max guild level = &lt;code&gt;Lvl 3&lt;/code&gt;.&lt;/blockquote&gt;
  &lt;ul id=&quot;27Y2&quot;&gt;
    &lt;li id=&quot;rd9I&quot;&gt;&lt;strong&gt;Sources of Guild Experience:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;qCnS&quot;&gt;
      &lt;li id=&quot;BhfR&quot;&gt;Location Keepers;&lt;/li&gt;
      &lt;li id=&quot;xuWf&quot;&gt;Guild Dungeons;&lt;/li&gt;
      &lt;li id=&quot;Bgph&quot;&gt;World Boss.&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;zLth&quot;&gt;&lt;strong&gt;Bonus:&lt;/strong&gt; Activities in &lt;strong&gt;Dangerous Locations&lt;/strong&gt; yield &lt;strong&gt;2 times more&lt;/strong&gt; guild experience.&lt;/blockquote&gt;
  &lt;h2 id=&quot;WFhS&quot;&gt;Change Log&lt;/h2&gt;
  &lt;ul id=&quot;hRY4&quot;&gt;
    &lt;li id=&quot;yKCN&quot;&gt;Reduced the item sending timer to &lt;strong&gt;10 seconds&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;88hD&quot;&gt;Temple and group dungeon quests are now bound to the class that accepted them.&lt;/li&gt;
    &lt;li id=&quot;nRS2&quot;&gt;Fixed a bug where a monster would stop attacking if a sleep effect was applied to it at the moment of targeting a player.&lt;/li&gt;
    &lt;li id=&quot;boV1&quot;&gt;Hunting rating results are now sent simultaneously to all chats — synchronously at 3:00 AM MSK (GMT+3).&lt;/li&gt;
    &lt;li id=&quot;D80j&quot;&gt;Updated the &lt;strong&gt;Gear Score&lt;/strong&gt; calculation formula. The old formula allowed an Epic item to have higher power than a Legendary one.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;6tKm&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/9c/70/9c7049fb-f723-45d3-a895-408b952149f2.png&quot; width=&quot;447&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;MagicPropsPowerSum&lt;/strong&gt; - sum of the power (&lt;strong&gt;MagicPropPower&lt;/strong&gt;) of the item&amp;#x27;s magic properties.&lt;br /&gt;&lt;strong&gt;ItemTier&lt;/strong&gt; — item tier.&lt;br /&gt;&lt;strong&gt;ItemQuality&lt;/strong&gt; — item rarity multiplier (from 1 to 4).&lt;br /&gt;&lt;strong&gt;EnhancementLevel&lt;/strong&gt; - item enhancement level.&lt;br /&gt;&lt;strong&gt;GemLevel&lt;/strong&gt; - level of the inserted gem.&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;jx4A&quot;&gt;
    &lt;li id=&quot;P6RO&quot;&gt;Updated the &lt;strong&gt;Ancient Chest&lt;/strong&gt;.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;0vKI&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a0/d4/a0d413ea-4c1a-4808-8985-991ad78fbe7b.png&quot; width=&quot;471&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;CAEs&quot;&gt;
    &lt;li id=&quot;YbM5&quot;&gt;Updated the contents of &lt;strong&gt;Epic Chests [4]&lt;/strong&gt; and &lt;strong&gt;[6]&lt;/strong&gt;.&lt;/li&gt;
    &lt;li id=&quot;HNfe&quot;&gt;&lt;strong&gt;Town:&lt;/strong&gt; The &amp;quot;Prosperity Keepers&amp;quot; card now displays the player who took 1st place.&lt;/li&gt;
    &lt;li id=&quot;h03Y&quot;&gt;&lt;strong&gt;Bonuses:&lt;/strong&gt; Now awards &lt;strong&gt;Bound&lt;/strong&gt; spheres.&lt;/li&gt;
    &lt;li id=&quot;cGu2&quot;&gt;&lt;strong&gt;Craft:&lt;/strong&gt; Updated the Ancient Shard consumption formula (depends on item type).&lt;/li&gt;
    &lt;li id=&quot;57jg&quot;&gt;&lt;strong&gt;Dungeons&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;vHtu&quot;&gt;
      &lt;li id=&quot;I6R8&quot;&gt;&lt;strong&gt;New Mechanic: Seals&lt;/strong&gt;&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;HAG3&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/8a/19/8a196898-c6da-471f-9c51-8d76405f92cc.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;Seal of Hunting (World 1 Dungeons)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;Lwia&quot; class=&quot;m_retina&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e2/15/e2151642-67f2-44ac-a493-b317c5860470.png&quot; width=&quot;112&quot; /&gt;
    &lt;figcaption&gt;Seal of Doom (World 2 Dungeons)&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;PjQn&quot;&gt;
    &lt;li id=&quot;6w8R&quot;&gt;Allow starting a dungeon &lt;strong&gt;without normal monsters&lt;/strong&gt; (only Bosses and Champions) for a speed run.&lt;/li&gt;
    &lt;li id=&quot;IK5X&quot;&gt;Crafted in a new building: &lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;4he1&quot; class=&quot;m_column&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/35/d3/35d3bf1e-7135-4a91-accf-35dfbd98cf0a.png&quot; width=&quot;1720&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Furnace&lt;/strong&gt;&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;Rym6&quot;&gt;
    &lt;ul id=&quot;06VI&quot;&gt;
      &lt;li id=&quot;xA14&quot;&gt;Usage cost increases with difficulty level.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;IfkD&quot;&gt;&lt;strong&gt;Gameplay:&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;bsb4&quot;&gt;
      &lt;li id=&quot;IVHz&quot;&gt;Moving to an adjacent cell is prohibited if there are alive monsters in the current one (a lock icon is displayed).&lt;/li&gt;
      &lt;li id=&quot;rT4q&quot;&gt;The lobby automatically remembers the last completed difficulty level.&lt;/li&gt;
    &lt;/ul&gt;
    &lt;li id=&quot;aCkP&quot;&gt;&lt;strong&gt;Loot:&lt;/strong&gt; Normal and Rare monsters in dungeons drop only &lt;code&gt;&lt;strong&gt;Silver&lt;/strong&gt;&lt;/code&gt; and &lt;code&gt;XP&lt;/code&gt;.&lt;/li&gt;
    &lt;li id=&quot;SHXV&quot;&gt;&lt;strong&gt;World &amp;amp; Locations&lt;/strong&gt;&lt;/li&gt;
    &lt;ul id=&quot;oypt&quot;&gt;
      &lt;li id=&quot;XBqp&quot;&gt;&lt;strong&gt;World Boss:&lt;/strong&gt; For the second boss — &lt;strong&gt;Eye of Terror (70)&lt;/strong&gt; — added a chance to drop a &lt;strong&gt;&lt;u&gt;Legendary item&lt;/u&gt;&lt;/strong&gt; into the winning guild&amp;#x27;s arsenal.&lt;/li&gt;
      &lt;li id=&quot;b7b9&quot;&gt;&lt;strong&gt;Lost Cargo:&lt;/strong&gt;&lt;/li&gt;
      &lt;ul id=&quot;VHHS&quot;&gt;
        &lt;li id=&quot;Su1y&quot;&gt;Appears only in &lt;strong&gt;Level 21+&lt;/strong&gt; locations.&lt;/li&gt;
        &lt;li id=&quot;Z7c0&quot;&gt;Inspection time: &lt;strong&gt;30 sec&lt;/strong&gt; (dangerous) / &lt;strong&gt;15 sec&lt;/strong&gt; (safe).&lt;/li&gt;
        &lt;li id=&quot;irX2&quot;&gt;Reward: Master Materials (quantity and type depends on World Tier) + added &lt;em&gt;Scrap/Shards&lt;/em&gt;.&lt;/li&gt;
        &lt;ul id=&quot;IP2D&quot;&gt;
          &lt;li id=&quot;y5TD&quot;&gt;The reward is received by only one player — the one who activated the event.&lt;/li&gt;
        &lt;/ul&gt;
      &lt;/ul&gt;
      &lt;li id=&quot;0LXb&quot;&gt;Chance to interrupt boss skills reduced from &lt;strong&gt;50%&lt;/strong&gt; to &lt;strong&gt;20%&lt;/strong&gt;.&lt;/li&gt;
      &lt;ul id=&quot;Qvzw&quot;&gt;
        &lt;li id=&quot;RnBa&quot;&gt;Also, some skills are now unstoppable (&lt;em&gt;&lt;strong&gt;Wave of Destruction, Magic Echo&lt;/strong&gt;&lt;/em&gt;).&lt;/li&gt;
      &lt;/ul&gt;
      &lt;li id=&quot;HSCj&quot;&gt;&lt;strong&gt;Champions&lt;/strong&gt; and &lt;strong&gt;Epic Chests (in locations)&lt;/strong&gt; no longer contain Enhancement Crystals.&lt;/li&gt;
      &lt;li id=&quot;rQqx&quot;&gt;Updated additional drops from &lt;strong&gt;Bosses&lt;/strong&gt; and &lt;strong&gt;Epic Chests (in locations)&lt;/strong&gt;:&lt;/li&gt;
    &lt;/ul&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;blVv&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/58/ef/58efb6ed-ed81-4e2e-9725-7bd061387d9d.png&quot; width=&quot;394&quot; /&gt;
  &lt;/figure&gt;

</content></entry><entry><id>ligmar:GCtJhrCcBJT</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/GCtJhrCcBJT?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.34 — Crafting, Legendary Items, and New Dungeon</title><published>2026-01-13T09:28:52.104Z</published><updated>2026-01-13T09:28:52.104Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img3.teletype.in/files/e7/ea/e7eaf2b0-52d7-4466-891c-6f00fae010a5.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img3.teletype.in/files/af/1a/af1a8a78-f1e5-403e-ae06-e2db89dc744b.png&quot;&gt;Update 0.34 — Crafting, Legendary Items, and New Dungeon</summary><content type="html">
  &lt;figure id=&quot;cn8J&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/af/1a/af1a8a78-f1e5-403e-ae06-e2db89dc744b.png&quot; width=&quot;2000&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;bqLh&quot;&gt;Tony here!&lt;/p&gt;
  &lt;p id=&quot;fxn6&quot;&gt;I&amp;#x27;m excited to present the January update 0.34 — Crafting, Legendary Items, and New Dungeon. This update introduces a full-fledged crafting system where players can gather materials from locations, dismantle, create, and reforge their gear. The game also features a new item type — legendary items: a special kind of equipment only available in the second world. High-level players will face a new challenge — the group dungeon &amp;quot;Underground Sanctuary&amp;quot; for level 50+. Let&amp;#x27;s break it all down!&lt;/p&gt;
  &lt;h2 id=&quot;Np1p&quot;&gt;🔥 New Mechanics&lt;/h2&gt;
  &lt;h3 id=&quot;Hn5f&quot;&gt;&lt;strong&gt;🛠 Crafting&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;5Yc7&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/6e/5c/6e5c4921-a495-4d9a-be96-36c2bead6374.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;2U5M&quot;&gt;Now you can create items yourself! Fill the &lt;strong&gt;Library&lt;/strong&gt; with blueprints and upgrade masters in the &lt;strong&gt;Workshop&lt;/strong&gt; to craft:&lt;/p&gt;
  &lt;ul id=&quot;90s1&quot;&gt;
    &lt;li id=&quot;lcyq&quot;&gt;&lt;strong&gt;Create&lt;/strong&gt; gear from materials using blueprints&lt;/li&gt;
    &lt;li id=&quot;46bx&quot;&gt;&lt;strong&gt;Salvage&lt;/strong&gt; old items to unlock magical properties and valuable resources&lt;/li&gt;
    &lt;li id=&quot;0N7z&quot;&gt;&lt;strong&gt;Forge&lt;/strong&gt; magical properties, creating perfect gear&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;6VjW&quot;&gt;Materials drop from monsters (&lt;strong&gt;Scrap&lt;/strong&gt; and &lt;strong&gt;Magic Shards&lt;/strong&gt;), and rare master resources can be found in city locations: &lt;code&gt;Copper, Pine, Limestone&lt;/code&gt; in the 1st world and &lt;code&gt;Tin, Birch, Shale&lt;/code&gt; in the 2nd.&lt;/p&gt;
  &lt;h3 id=&quot;0IiC&quot;&gt;&lt;strong&gt;✨ Legendary Items&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;7At0&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e4/44/e444f203-eca3-4aff-a7f9-6e35b1eb6304.png&quot; width=&quot;224&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;P4OC&quot;&gt;Meet the new rarity — &lt;strong&gt;legendary items&lt;/strong&gt;! This is the &lt;strong&gt;pinnacle of power&lt;/strong&gt;, available only to chosen heroes. Legendary item magical properties have three power levels: &lt;code&gt;0% / 50% / 100%&lt;/code&gt;, and their &lt;strong&gt;increased level&lt;/strong&gt; provides &lt;strong&gt;increased bonuses&lt;/strong&gt; when upgraded! Legendary items &lt;strong&gt;cannot be reforged&lt;/strong&gt; — their unique properties remain unchanged, making each found item truly &lt;strong&gt;valuable&lt;/strong&gt;!&lt;/p&gt;
  &lt;h3 id=&quot;pvFE&quot;&gt;&lt;strong&gt;⚔️ Underground Sanctuary (50+)&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;btwT&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d7/6b/d76b5a72-77ae-4a8b-bbbf-d2706720df6b.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;sEWu&quot;&gt;A new group challenge for experienced warriors! Gather your team and venture into the dangerous dungeon of the second world. Two epic quests await you!&lt;/p&gt;
  &lt;p id=&quot;96ve&quot;&gt;&lt;strong&gt;BOSSES&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;dycj&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/10/cb/10cbf942-bc4b-424b-a460-8a673028bb83.png&quot; width=&quot;180&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;9Jq7&quot;&gt;&lt;strong&gt;Succubus and Incubus - Melee, Physical Damage&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;R3kv&quot;&gt;
    &lt;li id=&quot;7x3V&quot;&gt;&lt;strong&gt;Slicing Volley&lt;/strong&gt; — deals physical damage with bleeding&lt;/li&gt;
    &lt;li id=&quot;FfqU&quot;&gt;&lt;strong&gt;Whisper of Dreams&lt;/strong&gt; — puts a random attacking target to sleep. Cannot be interrupted.&lt;/li&gt;
    &lt;li id=&quot;RuVN&quot;&gt;&lt;strong&gt;Fatal Attraction&lt;/strong&gt; — deals combined damage. Cannot be interrupted.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;2TlK&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/09/23/0923a1c9-ed66-4b37-9e71-4d9aba721d5c.png&quot; width=&quot;180&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;JWPw&quot;&gt;&lt;strong&gt;Demonologist - Ranged, Magical Damage&lt;/strong&gt;&lt;/p&gt;
  &lt;ul id=&quot;v8nQ&quot;&gt;
    &lt;li id=&quot;AUXJ&quot;&gt;&lt;strong&gt;Shadow Shot&lt;/strong&gt; — magical shot of dark energy&lt;/li&gt;
    &lt;li id=&quot;wCJC&quot;&gt;&lt;strong&gt;Stunning Burst&lt;/strong&gt; — magical explosion with stun&lt;/li&gt;
    &lt;li id=&quot;uYjW&quot;&gt;&lt;strong&gt;Summon Minions&lt;/strong&gt; — summons minions into battle&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;MioH&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/c9/5d/c95d2622-0f0c-45fd-840f-fe71f41c4ee3.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;cuw0&quot;&gt;The reward for completing the new dungeon includes rare chests containing rare materials for creating legendary items and a random legendary item.&lt;/p&gt;
  &lt;h3 id=&quot;M5QE&quot;&gt;&lt;strong&gt;🔥 New Location: &amp;quot;Burnt Forest&amp;quot;&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;vmXB&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d3/5f/d35f1be2-63f7-4295-904c-0c8ddd6c4f32.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;H4sV&quot;&gt;For levels &lt;code&gt;51–55&lt;/code&gt; in the city of &lt;strong&gt;Ostrog&lt;/strong&gt;, a new location has opened for epic battles! This is where the world boss &lt;strong&gt;Eye of Terror&lt;/strong&gt; will now appear, giving you chills. The monsters in this forest have mastered deadly skills:&lt;/p&gt;
  &lt;figure id=&quot;9WmA&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/35/6e/356e903a-77cc-435e-8449-f663f018b713.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Owl Hunter [53]&lt;/strong&gt; — Slicing Volley with bleeding&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;3tMO&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b8/0a/b80a186d-16c7-4d20-88e1-a6a10c75abb8.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Ashling [54]&lt;/strong&gt; — Sting of Agony, applying curse&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;figure id=&quot;x8Ma&quot; class=&quot;m_original&quot; data-caption-align=&quot;center&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f1/7f/f17f0846-0032-43ec-b159-4d014e3fcce9.png&quot; width=&quot;180&quot; /&gt;
    &lt;figcaption&gt;&lt;strong&gt;Ember Treant [55]&lt;/strong&gt; — Shackles of Darkness, immobilizing for 2.5 seconds&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;cwVo&quot;&gt;&lt;strong&gt;🎁 Daily Bonuses&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;AdFn&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/be/79/be790a3e-5590-4892-9e73-04852210f0dd.png&quot; width=&quot;860&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;wmAV&quot;&gt;Generous bonuses for regular activity! Receive rewards every &lt;strong&gt;7 days&lt;/strong&gt; just for &lt;strong&gt;logging in&lt;/strong&gt; and collect the &lt;strong&gt;calendar&lt;/strong&gt; — complete any tavern quest each day to receive rewards. Collect all days of the month and receive a monthly reward, all months — an &lt;strong&gt;epic annual reward&lt;/strong&gt;!&lt;/p&gt;
  &lt;h2 id=&quot;N9AN&quot;&gt;⚙️ Changes&lt;/h2&gt;
  &lt;h3 id=&quot;OcLz&quot;&gt;&lt;strong&gt;💎 Drop Update&lt;/strong&gt;&lt;/h3&gt;
  &lt;p id=&quot;BtCF&quot;&gt;Base chance to receive an item from monsters reduced from &lt;code&gt;30%&lt;/code&gt; to &lt;code&gt;20%&lt;/code&gt;, and the distribution of all drop types is as follows: &lt;code&gt;60%&lt;/code&gt; gear, &lt;code&gt;20%&lt;/code&gt; crafting materials (&lt;code&gt;90%&lt;/code&gt; Scrap, &lt;code&gt;10%&lt;/code&gt; Magic Shards), &lt;code&gt;20%&lt;/code&gt; consumables.&lt;/p&gt;
  &lt;h3 id=&quot;aeIq&quot;&gt;&lt;strong&gt;👁 Intuition&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;vQ5F&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/00/d5/00d58be8-c822-4029-9fa6-4a7b001db249.png&quot; width=&quot;1058&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;4PqE&quot;&gt;VIP Status no longer affects Intuition! Base value is now &lt;code&gt;+2&lt;/code&gt;, with Lens &lt;code&gt;+3&lt;/code&gt;. In PvP locations, Intuition starts at zero and only Lens provides &lt;code&gt;+1&lt;/code&gt;.&lt;/p&gt;
  &lt;h3 id=&quot;frW8&quot;&gt;&lt;strong&gt;🗺 Locations&lt;/strong&gt;&lt;/h3&gt;
  &lt;figure id=&quot;gToC&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/5c/44/5c44eb61-d48e-4e97-8020-4c03aa5bb44d.png&quot; width=&quot;1024&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;HdOt&quot;&gt;&lt;strong&gt;Mountain Pass&lt;/strong&gt; is now a safe zone, and &lt;strong&gt;Old Mines&lt;/strong&gt; of the second town are permanently closed.&lt;/p&gt;
  &lt;p id=&quot;zlsh&quot;&gt;&lt;strong&gt;LOCATION EVENTS&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;Nqf3&quot;&gt;They have been redistributed:&lt;/p&gt;
  &lt;ul id=&quot;t64r&quot;&gt;
    &lt;li id=&quot;6lME&quot;&gt;Chests — &lt;code&gt;50%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;jJAv&quot;&gt;Shrines and Lost Cargo — &lt;code&gt;25%&lt;/code&gt; each.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;blockquote id=&quot;9McD&quot; data-align=&quot;center&quot;&gt;In &lt;strong&gt;PvP zones&lt;/strong&gt;, there are more events — &lt;code&gt;15%&lt;/code&gt; instead of the usual &lt;code&gt;10%&lt;/code&gt;!&lt;/blockquote&gt;
  &lt;h3 id=&quot;bpQN&quot;&gt;&lt;strong&gt;⚡️ Dangerous Locations&lt;/strong&gt;&lt;/h3&gt;
  &lt;p id=&quot;k0w2&quot;&gt;Dangerous locations now provide more resources!&lt;/p&gt;
  &lt;ul id=&quot;L97O&quot;&gt;
    &lt;li id=&quot;7rSo&quot;&gt;Drop chance &lt;code&gt;+30%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;oMxZ&quot;&gt;Experience &lt;code&gt;+60%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;fZLX&quot;&gt;Silver &lt;code&gt;+40%&lt;/code&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;ROFR&quot;&gt;&lt;em&gt;Important change: maximum reward reduction for level difference in PvP locations is now &lt;strong&gt;50%&lt;/strong&gt;.&lt;/em&gt;&lt;/p&gt;
  &lt;p id=&quot;TWSe&quot;&gt;And monsters have become &lt;strong&gt;more dangerous&lt;/strong&gt;:&lt;/p&gt;
  &lt;ul id=&quot;8EIp&quot;&gt;
    &lt;li id=&quot;QPnE&quot;&gt;Damage &lt;code&gt;+10%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;1PrF&quot;&gt;Health &lt;code&gt;+20%&lt;/code&gt;&lt;/li&gt;
    &lt;li id=&quot;Efk3&quot;&gt;Other stats &lt;code&gt;+15%&lt;/code&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;h3 id=&quot;6GHM&quot;&gt;&lt;strong&gt;🛡 Control Effects&lt;/strong&gt;&lt;/h3&gt;
  &lt;ul id=&quot;Pav5&quot;&gt;
    &lt;li id=&quot;hTEK&quot;&gt;Control effects (&lt;code&gt;sleep&lt;/code&gt;, &lt;code&gt;taunt&lt;/code&gt;, &lt;code&gt;root&lt;/code&gt;, &lt;code&gt;stun&lt;/code&gt;) now turn enemies into melee fighters!&lt;/li&gt;
    &lt;li id=&quot;wgFE&quot;&gt;&lt;strong&gt;Silence&lt;/strong&gt; (&lt;code&gt;sleep&lt;/code&gt;): cannot be reapplied if the effect is already active. Also no longer affects bosses.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;Okzf&quot;&gt;&lt;strong&gt;📦 Updated Great Ancient Chest [6]&lt;/strong&gt;&lt;/p&gt;
  &lt;figure id=&quot;BAPH&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ad/7e/ad7ea8e9-f250-4db1-9049-c3a8bd9dc35a.png&quot; width=&quot;112&quot; /&gt;
  &lt;/figure&gt;
  &lt;ul id=&quot;UQox&quot;&gt;
    &lt;li id=&quot;xnhW&quot;&gt;&lt;code&gt;95%&lt;/code&gt; chance to receive &lt;strong&gt;Ancient Epic Item [6] with 100% magical properties&lt;/strong&gt;&lt;/li&gt;
    &lt;li id=&quot;zLXV&quot;&gt;&lt;code&gt;5%&lt;/code&gt; chance to receive &lt;strong&gt;Ancient Legendary Item [8] with 100% magical properties&lt;/strong&gt;&lt;/li&gt;
  &lt;/ul&gt;
  &lt;section&gt;
    &lt;p id=&quot;ZE6v&quot;&gt;Head into the game and experience it all yourself! 🎮✨&lt;/p&gt;
  &lt;/section&gt;

</content></entry><entry><id>ligmar:n6Dv9JwZ_J0</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/n6Dv9JwZ_J0?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>💬 IN-GAME CHAT</title><published>2025-12-12T07:37:54.733Z</published><updated>2025-12-12T07:37:54.733Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/b4/78/b4782907-0b34-4a6d-bea0-7b150d5aafc5.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img4.teletype.in/files/b1/52/b1523b90-cc90-4c70-90b3-0c96e292a3ea.png&quot;&gt;The in-game chat is your command center, bringing together communication, key updates, and event management.</summary><content type="html">
  &lt;p id=&quot;9Inu&quot;&gt;The in-game chat is your command center, bringing together communication, key updates, and event management.&lt;/p&gt;
  &lt;p id=&quot;DAe7&quot;&gt;No more minimizing the game or switching to external messengers. Everything that happens in the world—from World Boss spawns to party invites—is now at your fingertips. It’s a unified space where the server’s life is in full swing.&lt;/p&gt;
  &lt;figure id=&quot;viYr&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b1/52/b1523b90-cc90-4c70-90b3-0c96e292a3ea.png&quot; width=&quot;371.5&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;XFYJ&quot;&gt;1. Global Chat&lt;/h3&gt;
  &lt;p id=&quot;E494&quot;&gt;This is where all major announcements are broadcast. Even if you’re in a dungeon, you’ll still see notifications meant for all players:&lt;/p&gt;
  &lt;p id=&quot;jE6y&quot;&gt;• &lt;strong&gt;Be the first to know&lt;/strong&gt;: Instantly learn about World Boss spawns and server-wide events to join the battle before anyone else.&lt;/p&gt;
  &lt;p id=&quot;8kof&quot;&gt;• &lt;strong&gt;Inspect the loot&lt;/strong&gt;: Someone just scored a legendary item? Tap its name right in the message to instantly view its stats and description.&lt;/p&gt;
  &lt;p id=&quot;N9I0&quot;&gt;• &lt;strong&gt;Analyze the action&lt;/strong&gt;: Keep an eye on other guilds’ victories through the live event feed.&lt;/p&gt;
  &lt;p id=&quot;NGrc&quot;&gt;Global Chat notifications are the baseline. But if you want to make your voice heard by everyone, all you need is...&lt;/p&gt;
  &lt;p id=&quot;PvOY&quot;&gt;📢 &lt;strong&gt;Megaphone: Your Voice&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;ylCP&quot;&gt;Want to rally a raid, quickly sell a rare artifact, or make a big server-wide announcement? Use the Megaphone!&lt;/p&gt;
  &lt;p id=&quot;WBT9&quot;&gt;• A consumable item that grants one message in Global Chat.&lt;/p&gt;
  &lt;p id=&quot;HJLr&quot;&gt;• A built-in spam filter. Since each message has value, only truly important info gets through. No noise—just meaningful updates from players.&lt;/p&gt;
  &lt;p id=&quot;zWEX&quot;&gt;• 1 Megaphone = 1 global message.&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(34,  84%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;p id=&quot;0IF7&quot;&gt;🎁 &lt;strong&gt;Special Offer&lt;/strong&gt;: Experience the power of the Megaphone—50% off a pack of 100 Megaphones! Available for 3 days until &lt;strong&gt;December 14&lt;/strong&gt;. Don’t miss your chance to be heard across the entire server!&lt;/p&gt;
  &lt;/section&gt;
  &lt;h3 id=&quot;g7DL&quot;&gt;2. Local Chat (Here and Now)&lt;/h3&gt;
  &lt;p id=&quot;Aj3e&quot;&gt;See players around your character? This is your channel. Ask for directions, request a buff, or challenge a nearby player to a duel. Real-time communication with those in your current town or area.&lt;/p&gt;
  &lt;h3 id=&quot;aovQ&quot;&gt;3. Party Chat (Battle Tactics)&lt;/h3&gt;
  &lt;p id=&quot;hIUe&quot;&gt;As soon as you&amp;#x27;re in a party, you get your own private channel. Coordinate target focus, assign roles, and share plans on the fly. No outside messages will interrupt critical commands during a fight.&lt;/p&gt;
  &lt;h3 id=&quot;3HmR&quot;&gt;4. Guild Chat (Your Family)&lt;/h3&gt;
  &lt;p id=&quot;Eofl&quot;&gt;Your private club. Plan wars, discuss secret alliances, or just share stories between raids. Even if your guildmates are spread across different worlds—you’re always connected.&lt;/p&gt;
  &lt;h3 id=&quot;RDku&quot;&gt;5. Private Messages&lt;/h3&gt;
  &lt;p id=&quot;oK0o&quot;&gt;Your secure, personal space with no outside interference.&lt;/p&gt;
  &lt;p id=&quot;MClh&quot;&gt;• Discuss private matters one-on-one. Arrange alliances or prices in total confidentiality.&lt;/p&gt;
  &lt;p id=&quot;Sjqo&quot;&gt;• Receive traded items directly through the chat interface with the sender.&lt;/p&gt;
  &lt;p id=&quot;Kd8H&quot;&gt;• &lt;strong&gt;Assistant Lia&lt;/strong&gt;: Your personal guide. She won’t let you miss important patch notes, alerts you about market offers, or if your position in the Prosperity Guardians rankings is threatened.&lt;/p&gt;
  &lt;p id=&quot;ZMgW&quot;&gt;&lt;strong&gt;The in-game chat keeps you connected to the rhythm of the game, your friends, and new opportunities.&lt;/strong&gt;&lt;/p&gt;

</content></entry><entry><id>ligmar:u_A0hWUHIgv</id><link rel="alternate" type="text/html" href="https://teletype.in/@ligmar/u_A0hWUHIgv?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=ligmar"></link><title>Update 0.33 — First Winter</title><published>2025-12-02T11:44:31.336Z</published><updated>2025-12-02T11:46:43.775Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/72/8a/728a6332-6092-4a96-adfd-13fab60907a1.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img1.teletype.in/files/cb/af/cbaf2aa4-f1fb-4d1a-a057-1776a9006a40.png&quot;&gt;Tony here! I'm excited to present the massive 0.33 update &quot;First Winter&quot; — the most festive and content-rich update in the project's history. We've prepared not only an atmospheric New Year event with unique rewards, but also long-awaited system innovations: a full-fledged marketplace, cosmetics system, in-game chat, and a new group dungeon. A whole month of winter adventures awaits — let's go through everything in detail!</summary><content type="html">
  &lt;p id=&quot;XAj0&quot;&gt;Tony here! I&amp;#x27;m excited to present the massive 0.33 update &amp;quot;First Winter&amp;quot; — the most festive and content-rich update in the project&amp;#x27;s history. We&amp;#x27;ve prepared not only an atmospheric New Year event with unique rewards, but also long-awaited system innovations: a full-fledged marketplace, cosmetics system, in-game chat, and a new group dungeon. A whole month of winter adventures awaits — let&amp;#x27;s go through everything in detail!&lt;/p&gt;
  &lt;figure id=&quot;EFjo&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/cb/af/cbaf2aa4-f1fb-4d1a-a057-1776a9006a40.png&quot; width=&quot;781&quot; /&gt;
  &lt;/figure&gt;
  &lt;h2 id=&quot;oHPq&quot;&gt;New Year Event&lt;/h2&gt;
  &lt;p id=&quot;uWiv&quot;&gt;From &lt;strong&gt;December 2, 2025&lt;/strong&gt; to &lt;strong&gt;January 4, 2026&lt;/strong&gt;, the game world will transform into a true winter wonderland. Welcome a large-scale New Year event that will bring unique rewards and unforgettable adventures!&lt;/p&gt;
  &lt;p id=&quot;kACu&quot;&gt;Battle monsters and collect &lt;strong&gt;Tangerines&lt;/strong&gt; — a special holiday currency that drops with a 50% chance from each defeated enemy. Accumulated tangerines will grant access to the &lt;strong&gt;New Year Shop&lt;/strong&gt;, where a wide assortment of valuable items and exclusive cosmetics awaits! The shop is available to characters from level 25.&lt;/p&gt;
  &lt;p id=&quot;zwrC&quot;&gt;The event&amp;#x27;s special pride — &lt;strong&gt;limited chests&lt;/strong&gt; with exclusive New Year skin collections for all classes. These unique skins are only available during the holiday and will never appear in free sale again.&lt;/p&gt;
  &lt;p id=&quot;R2nk&quot;&gt;Generous rewards await everyone: receive &lt;strong&gt;100 Tangerines daily&lt;/strong&gt; simply for logging into the game. And for those ready for serious challenges, complete group dungeon quests — The Hive, Lonely Oak, and the Temple of Darkness, which will bring you an additional &lt;strong&gt;250 Tangerines per day&lt;/strong&gt;.&lt;/p&gt;
  &lt;p id=&quot;p3xY&quot;&gt;Don&amp;#x27;t miss the chance to fill your collection with unique holiday items!&lt;/p&gt;
  &lt;h2 id=&quot;Gga3&quot;&gt;Wardrobe&lt;/h2&gt;
  &lt;p id=&quot;qQQy&quot;&gt;Welcome the long-awaited character appearance management system. Now all your cosmetics are stored in one place, from where you can change your look at any time.&lt;/p&gt;
  &lt;figure id=&quot;S7K7&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f1/1e/f11e7dff-d16a-4036-8761-3116a7b6283a.jpeg&quot; width=&quot;640&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;9VQM&quot;&gt;&lt;strong&gt;How it works&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;4dLT&quot;&gt;Cosmetics arrive in your backpack as items. Activate them to add to your collection — after that they&amp;#x27;ll remain in your wardrobe forever and become available for use.&lt;/p&gt;
  &lt;p id=&quot;7eLq&quot;&gt;The wardrobe displays only the current character&amp;#x27;s cosmetics, simplifying navigation and selection of the desired look.&lt;/p&gt;
  &lt;p id=&quot;eLJ4&quot;&gt;&lt;strong&gt;Trading and Collecting&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;wET0&quot;&gt;Cosmetics that you haven&amp;#x27;t yet placed in the wardrobe can be freely sold and bought on the market. This opens new opportunities for collectors — gather rare looks, exchange with other players, and complete unique collections.&lt;/p&gt;
  &lt;p id=&quot;4Cau&quot;&gt;The update adds two exclusive collections for all classes: a festive New Year series and the first rare cosmetics collection. New Year looks are available for a limited time — don&amp;#x27;t miss the chance to fill your collection with unique outfits.&lt;/p&gt;
  &lt;h2 id=&quot;luEw&quot;&gt;Trading and Market&lt;/h2&gt;
  &lt;p id=&quot;1ada&quot;&gt;Welcome a full-fledged economic system! Now players can freely trade items and resources for silver, creating a living in-game economy.&lt;/p&gt;
  &lt;figure id=&quot;SpmE&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/69/cb/69cbbd35-d5d1-4f4b-9ec8-640fa6d94122.jpeg&quot; width=&quot;640&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;jbOI&quot;&gt;&lt;strong&gt;How it works&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;jMQ1&quot;&gt;Create buy and sell orders for any items. The system automatically finds counterparties and executes trades when conditions match. All purchased items and proceeds go to a special market warehouse, from where they can be collected at a convenient time.&lt;/p&gt;
  &lt;p id=&quot;8lFX&quot;&gt;&lt;strong&gt;Market Economy&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;Aiab&quot;&gt;When creating an order, a &lt;strong&gt;1%&lt;/strong&gt; commission is charged on the value. A &lt;strong&gt;5%&lt;/strong&gt; tax is withheld from each successful transaction. Modifying an active order is also subject to a dynamic commission that depends on the difference in price and volume.&lt;/p&gt;
  &lt;p id=&quot;jB92&quot;&gt;&lt;strong&gt;Trading Seal&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;oJY8&quot;&gt;For serious traders, a special item is available — the &lt;strong&gt;Trading Seal&lt;/strong&gt;. This unique item increases the active order limit from &lt;strong&gt;5&lt;/strong&gt; to &lt;strong&gt;25&lt;/strong&gt; for &lt;strong&gt;7 days&lt;/strong&gt; and reduces tax by &lt;strong&gt;40%&lt;/strong&gt;. With repeated activation, the duration stacks, and you receive &lt;strong&gt;5&lt;/strong&gt; additional order slots.&lt;/p&gt;
  &lt;p id=&quot;IIVA&quot;&gt;&lt;strong&gt;Merchant&amp;#x27;s Card&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;4j59&quot;&gt;A rare item that can only be obtained from very rare enemies. Allows opening the market even during battle, without returning to town. An indispensable thing for those who don&amp;#x27;t want to miss profitable deals.&lt;/p&gt;
  &lt;p id=&quot;NXsl&quot;&gt;Trade, earn, and control the economy of the entire world!&lt;/p&gt;
  &lt;h2 id=&quot;iS0u&quot;&gt;In-Game Chat&lt;/h2&gt;
  &lt;p id=&quot;gEi9&quot;&gt;Communication with allies is the key to victory. Welcome a full-fledged in-game chat system that unites players of all platforms in a single communication space. Now action coordination, information exchange, and social interaction are available right in the game — without the need to switch to third-party messengers.&lt;/p&gt;
  &lt;figure id=&quot;inox&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a7/10/a7108912-71f6-4481-8467-ebf2e317a803.jpeg&quot; width=&quot;640&quot; /&gt;
  &lt;/figure&gt;
  &lt;h3 id=&quot;hsfp&quot;&gt;Global Chat&lt;/h3&gt;
  &lt;p id=&quot;iqk1&quot;&gt;A common channel for all players in the world. Important game events are broadcast here: world boss appearances, keeper defeats, rare finds, and other players&amp;#x27; achievements. Want to share your news with the whole world? Use a special item — the &lt;strong&gt;Horn&lt;/strong&gt;, which can be obtained from bosses, epic chests, or purchased in the shop. One horn — one message that everyone will see.&lt;/p&gt;
  &lt;h3 id=&quot;5dma&quot;&gt;Local Chat&lt;/h3&gt;
  &lt;p id=&quot;fjvZ&quot;&gt;Tied to the specific location you&amp;#x27;re in. An ideal place to find nearby allies, exchange information about nearby events, or coordinate actions with other players.&lt;/p&gt;
  &lt;h3 id=&quot;MkL1&quot;&gt;Guild Chat&lt;/h3&gt;
  &lt;p id=&quot;njtx&quot;&gt;A closed channel for communication between your guild members. Discuss strategy, coordinate world boss raids, share findings.&lt;/p&gt;
  &lt;h3 id=&quot;WVFR&quot;&gt;Group Chat&lt;/h3&gt;
  &lt;p id=&quot;hdf8&quot;&gt;Created automatically when forming a group. An indispensable tool for completing group dungeons — coordinate tactics, distribute roles, and synchronize actions in real time.&lt;/p&gt;
  &lt;h3 id=&quot;7qbW&quot;&gt;Blacklist&lt;/h3&gt;
  &lt;p id=&quot;2aDC&quot;&gt;Full control over your gaming experience. Block unwanted contacts — after blocking, correspondence becomes unavailable to both sides, although message history is preserved.&lt;/p&gt;
  &lt;h3 id=&quot;P67P&quot;&gt;Item Exchange Through Chat&lt;/h3&gt;
  &lt;p id=&quot;p6Zq&quot;&gt;Send items directly through the messaging system. When sending an item, the recipient will see it in private messages with you, where they can accept or decline the transfer. A convenient way to share finds with friends or guild allies.&lt;/p&gt;
  &lt;p id=&quot;o6Vs&quot;&gt;The chat system is integrated into all aspects of the game and works even during combat, allowing you to stay connected in any situation.&lt;/p&gt;
  &lt;h2 id=&quot;GO06&quot;&gt;Lonely Oak — New Group Challenge&lt;/h2&gt;
  &lt;p id=&quot;kxXM&quot;&gt;Prepare to meet a family of man-eating trolls in the brand new group dungeon &amp;quot;Lonely Oak&amp;quot;. This challenge is available to players who have reached &lt;strong&gt;level 40&lt;/strong&gt;, and offers not just a battle — completing the story quest of this dungeon will unlock access to a new status and unique abilities.&lt;/p&gt;
  &lt;h3 id=&quot;GWcM&quot;&gt;Dungeon Bosses&lt;/h3&gt;
  &lt;figure id=&quot;xfLY&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/eb/6d/eb6d224f-9163-4444-9ba4-53ebd71f7238.png&quot; width=&quot;360&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;9sTW&quot;&gt;&lt;strong&gt;Mama Troll [55]&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;AkF6&quot;&gt;The first dungeon boss, wielding dark magic and protective spells:&lt;/p&gt;
  &lt;ul id=&quot;DeWx&quot;&gt;
    &lt;li id=&quot;r48N&quot;&gt;&lt;strong&gt;Shackles of Darkness&lt;/strong&gt; — immobilizes the target, turning it into easy prey.&lt;/li&gt;
    &lt;li id=&quot;4PVc&quot;&gt;&lt;strong&gt;Tree Bark&lt;/strong&gt; — reflects a portion of incoming damage back at attackers, turning aggression into a weapon against you.&lt;/li&gt;
    &lt;li id=&quot;vppW&quot;&gt;&lt;strong&gt;Wrath of the Damned&lt;/strong&gt; — blankets the entire group with periodic magical damage, demanding maximum concentration from the healer.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;figure id=&quot;WDk3&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/a2/78/a278a11d-b198-4a1f-a2ad-3ad077e4310a.png&quot; width=&quot;360&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;xDfE&quot;&gt;&lt;strong&gt;Papa Troll [55]&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;stsS&quot;&gt;The main dungeon boss, combining devastating physical strength with tactical ally summoning:&lt;/p&gt;
  &lt;ul id=&quot;L59q&quot;&gt;
    &lt;li id=&quot;BaYH&quot;&gt;&lt;strong&gt;Slicing Volley&lt;/strong&gt; — deals a powerful blow with prolonged bleeding.&lt;/li&gt;
    &lt;li id=&quot;iolH&quot;&gt;&lt;strong&gt;Wave of Destruction&lt;/strong&gt; — unleashes massive physical damage on the entire group simultaneously.&lt;/li&gt;
    &lt;li id=&quot;V519&quot;&gt;&lt;strong&gt;Minion Summon&lt;/strong&gt; — the key combat mechanic: while minions are alive, the boss takes 90% less damage. Ignore them at your own peril.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;PCMA&quot;&gt;Lonely Oak requires coordinated teamwork, understanding of mechanics, and proper role distribution. The rewards are worth it — new status and abilities will change your approach to the game.&lt;/p&gt;
  &lt;h2 id=&quot;kKNA&quot;&gt;New Locations and Monsters&lt;/h2&gt;
  &lt;p id=&quot;sBvF&quot;&gt;Two new locations have been added for high-level players, with the last one being &amp;quot;Dangerous&amp;quot; with open PvP. New unique monsters, champions, and rewards await you there. Also, a chance to summon keepers that give a chance to obtain new unique rewards.&lt;/p&gt;
  &lt;figure id=&quot;3YID&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/ec/9b/ec9bcd53-8137-42d3-926e-a2697281911d.png&quot; width=&quot;430&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;wVz2&quot;&gt;Abandoned Village [41 – 45 lvl]&lt;/p&gt;
  &lt;figure id=&quot;4OA2&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/20/b8/20b8fc95-c4ba-47b1-84bf-a157c572ce17.png&quot; width=&quot;430&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;W0r0&quot;&gt;Mountain Pass [46 – 50 lvl]&lt;/p&gt;
  &lt;p id=&quot;KNCU&quot;&gt;Mountain Pass [46 – 50 lvl]&lt;/p&gt;
  &lt;h2 id=&quot;6VsH&quot;&gt;Fountain — Source of Power for the Chosen&lt;/h2&gt;
  &lt;p id=&quot;uTCK&quot;&gt;With this update, a &lt;strong&gt;Fountain&lt;/strong&gt; appears in cities — a place where silver turns into real power. For &lt;strong&gt;150,000&lt;/strong&gt; silver you receive group buffs of &lt;strong&gt;level 10&lt;/strong&gt; for &lt;strong&gt;30 minutes&lt;/strong&gt;, acting on your entire game account. These are all class enhancements at once: increased defense, resistances, evasion, regeneration, and damage.&lt;/p&gt;
  &lt;h3 id=&quot;0Lzt&quot;&gt;&lt;strong&gt;Keepers of Prosperity — System for Leaders&lt;/strong&gt;&lt;/h3&gt;
  &lt;p id=&quot;o4rv&quot;&gt;But true power goes only to the three most generous benefactors. The top 3 players by donations in each world receive the most powerful buffs for the entire week — until they&amp;#x27;re displaced from the pedestal:&lt;/p&gt;
  &lt;ul id=&quot;qLqr&quot;&gt;
    &lt;li id=&quot;9hMp&quot;&gt;&lt;strong&gt;1st place&lt;/strong&gt;: +150% to experience, +100% to silver, +75% to drop chance, +50% to defense and resistances, +25% to damage, +20% to movement speed, +10% to attack speed.&lt;/li&gt;
    &lt;li id=&quot;WXux&quot;&gt;&lt;strong&gt;2nd place&lt;/strong&gt;: +60% to experience, +40% to silver, +30% to drop, +20% to defense and resistances, +10% to damage, +8% to movement speed, +4% to attack speed.&lt;/li&gt;
    &lt;li id=&quot;zZGu&quot;&gt;&lt;strong&gt;3rd place&lt;/strong&gt;: +30% to experience, +20% to silver, +15% to drop, +10% to defense and resistances, +5% to damage, +4% to movement speed, +2% to attack speed.&lt;/li&gt;
  &lt;/ul&gt;
  &lt;p id=&quot;KPOS&quot;&gt;The rating resets weekly — the fight for the top never stops. When someone takes first place, all players find out about it.&lt;/p&gt;
  &lt;h2 id=&quot;ESfc&quot;&gt;New Mechanic — Intuition in Town Locations&lt;/h2&gt;
  &lt;p id=&quot;Dycl&quot;&gt;Now you sense the presence of events and enemies beyond direct line of sight.&lt;/p&gt;
  &lt;figure id=&quot;XlES&quot; class=&quot;m_retina&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/60/6b/606b45c2-aa61-48b8-b6f0-2b5228c11bb0.png&quot; width=&quot;584&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;1XzK&quot;&gt;Base Intuition radius — &lt;strong&gt;2&lt;/strong&gt; additional cells from the main view, and for those with &lt;strong&gt;VIP level 20+&lt;/strong&gt; active — a full &lt;strong&gt;3&lt;/strong&gt; cells. Unknown events are marked with a dice on the map, turning each step into a potential discovery. Allied players are now always visible on the map.&lt;/p&gt;
  &lt;h2 id=&quot;k6l6&quot;&gt;Viewing Player Information in Combat&lt;/h2&gt;
  &lt;p id=&quot;FhxH&quot;&gt;Right during battle you can now open the target&amp;#x27;s profile with one click. The modal window allows you to instantly invite a player to a group&lt;/p&gt;

</content></entry></feed>