<?xml version="1.0" encoding="utf-8" ?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:tt="http://teletype.in/" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/"><title>Nightcapser Dichcultist Eng</title><author><name>Nightcapser Dichcultist Eng</name></author><id>https://teletype.in/atom/nightcapser_concepts_swgoh_eng</id><link rel="self" type="application/atom+xml" href="https://teletype.in/atom/nightcapser_concepts_swgoh_eng?offset=0"></link><link rel="alternate" type="text/html" href="https://teletype.in/@nightcapser_concepts_swgoh_eng?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=nightcapser_concepts_swgoh_eng"></link><link rel="next" type="application/rss+xml" href="https://teletype.in/atom/nightcapser_concepts_swgoh_eng?offset=10"></link><link rel="search" type="application/opensearchdescription+xml" title="Teletype" href="https://teletype.in/opensearch.xml"></link><updated>2026-06-23T23:52:37.425Z</updated><entry><id>nightcapser_concepts_swgoh_eng:0MuUyGemcAL</id><link rel="alternate" type="text/html" href="https://teletype.in/@nightcapser_concepts_swgoh_eng/0MuUyGemcAL?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=nightcapser_concepts_swgoh_eng"></link><title>Purge Trooper Commander Character Kit Concept</title><published>2025-05-12T14:16:00.180Z</published><updated>2025-05-12T14:16:00.180Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img1.teletype.in/files/87/98/8798ff55-c505-45b7-b042-b6762bcee84d.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA4NzA5NS1rVEpTamo?image-dimensions=600x338&amp;revision=7&quot;&gt;Unit Name: Purge Trooper Commander
Affiliation: Dark Side
Tags: Support, leader, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger</summary><content type="html">
  &lt;figure id=&quot;FZkq&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA4NzA5NS1rVEpTamo?image-dimensions=600x338&amp;revision=7&quot; width=&quot;600&quot; /&gt;
    &lt;figcaption&gt;Feuer frei!&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;d9zj&quot;&gt;&lt;strong&gt;Unit Name: Purge Trooper Commander&lt;br /&gt;Affiliation: Dark Side&lt;br /&gt;Tags: Support, leader, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;ZopW&quot;&gt;&lt;strong&gt;Abilities:&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;EQvj&quot;&gt;&lt;strong&gt;&lt;u&gt;BASIC:&lt;/u&gt; Last Word (Zeta)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;80di&quot;&gt;Deals physical damage to target enemy and inflict Potency Down for 2 turns. If the target enemy had a damage over time effect, deals physical damage again. If all allies are Purgers, summons a random Purger ally to assist.&lt;/p&gt;
  &lt;p id=&quot;Pv3M&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 1:&lt;/u&gt; Change of Plans (CD=3)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;UVN8&quot;&gt;Dispel all debuffs from all Purger allies, grants them Advantage, Offence Up and Tenacity Up for 2 turns, and Protection Up (50%) for 1 turn. Then calls all Purger allies to assist. Enemy Jedi and Light Side Unaligned Force Users lose all Turn Meter.&lt;/p&gt;
  &lt;p id=&quot;d7vf&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 2:&lt;/u&gt; Fire Strike (CD=4)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;4nmb&quot;&gt;Deal special damage to all enemies twice and inflict Burning to them for 3 turns. If all allies are Purgers, all enemies gain 3 stacks of Damage Over Time for 2 turns and Blind for 1 turn.&lt;/p&gt;
  &lt;p id=&quot;LAOK&quot;&gt;&lt;strong&gt;&lt;u&gt;LEADER:&lt;/u&gt; Endless Pain (Zeta+Omicron)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;RA1U&quot;&gt;Imperial allies gain +15% Attack, Tenacity, Critical Damage, and Defense, and +10 Speed ​​(doubled for Inquisitor allies, tripled for Purger allies). Enemies with Damage Over Time effect have -350% Critical Chance and Defense Penetration. At the start of battle, all Purger allies gain a stack of Damage Over Time for the rest of the battle. This effect can&amp;#x27;t be dispelled or resisted. When an allied Purger with Damage Over Time dies, he is revived with 100% Health and Protection, and all allies lose 1 stack of Damage Over Time. The first time an allied Purger without Damage Over Time effect drops below 50% health, all Jedi enemies gain Fear for 1 turn and all allied Purgers gain 1 stack of Damage Over Time for the rest of the battle. This effect can&amp;#x27;t be dispelled or resisted.&lt;/p&gt;
  &lt;p id=&quot;2aoy&quot;&gt;&lt;strong&gt;While in Grand Arenas:&lt;/strong&gt; Allied Purgers are immune to Daze and Ability Block. At the start of the battle, all allied Purgers gain an additional stack of Damage Over Time for the rest of the battle. This effect can&amp;#x27;t be dispelled or resisted.&lt;/p&gt;
  &lt;p id=&quot;wLh7&quot;&gt;&lt;strong&gt;&lt;u&gt;UNIQUE:&lt;/u&gt; Jedi Annihilation (Zeta+Omicron)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;IDGq&quot;&gt;The Purge Trooper Commander gains +30% Health Steal and +10 Speed. When the Purge Trooper Commander deals a critical hit, he removes 50% Turn Meter from the enemy target. The Purge Trooper Commander&amp;#x27;s attacks can&amp;#x27;t be evaded if there are Jedi or Light Side Unaligned Force Users among the enemies. When an enemy receives 15 or more stacks of Damage Over Time, all Purger allies receive 1 stack of Damage Over Time for the rest of the battle. This effect can&amp;#x27;t be dispelled or resisted. All allies are immune to Damage Over Time when an enemy inflicts it. All allied Purgers deals double damage to enemies with Purge. When the Purge Trooper Commander is revived, all enemies gain 5 stacks of Damage Over Time for 2 turns. This effect can&amp;#x27;t be dispelled or resisted.&lt;/p&gt;
  &lt;p id=&quot;SEA8&quot;&gt;&lt;strong&gt;While in Grand Arenas:&lt;/strong&gt; +10 Speed. As long as the Purge Trooper Commander has living allies, his Health can&amp;#x27;t fall below 1%.&lt;/p&gt;

</content></entry><entry><id>nightcapser_concepts_swgoh_eng:Zm2oQUkVs-Y</id><link rel="alternate" type="text/html" href="https://teletype.in/@nightcapser_concepts_swgoh_eng/Zm2oQUkVs-Y?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=nightcapser_concepts_swgoh_eng"></link><title>Electrostaff Purge Trooper Character Kit Concept</title><published>2025-05-12T14:14:00.732Z</published><updated>2025-05-12T14:14:00.732Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img2.teletype.in/files/16/ab/16ab56cd-e082-405f-9514-b63d74b703ec.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA4NTkzMS1lcmpoMlM?image-dimensions=600x584&amp;revision=3&quot;&gt;Unit Name: Electrostaff Purge Trooper
Affiliation: Dark Side
Tags: Support, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger</summary><content type="html">
  &lt;figure id=&quot;Ppw4&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA4NTkzMS1lcmpoMlM?image-dimensions=600x584&amp;revision=3&quot; width=&quot;600&quot; /&gt;
    &lt;figcaption&gt;I hate this guys in Fallen Order(&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;CZyI&quot;&gt;&lt;strong&gt;Unit Name: Electrostaff Purge Trooper&lt;br /&gt;Affiliation: Dark Side&lt;br /&gt;Tags: Support, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;GWFt&quot;&gt;&lt;strong&gt;Abilities:&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;I47M&quot;&gt;&lt;strong&gt;&lt;u&gt;BASIC:&lt;/u&gt; Aggressive Move&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;IotV&quot;&gt;Deal physical damage to target enemy. Then deal physical damage again, dealing 50% more damage. If it is Electrostaff Purge Trooper&amp;#x27;s turn, Daze target enemy for 2 turns. Otherwise, recovers 5% health to all allied Purgers. If the target had Daze, Shocked, or Stagger, and it&amp;#x27;s Electrostaff Purge Trooper&amp;#x27;s turn, Electrostaff Purge Trooper stuns the target enemy for 1 turn. If the target had a damage over time effect, Electrostaff Purge Trooper inflicts a damage over time charge on the target for 2 turns.&lt;/p&gt;
  &lt;p id=&quot;BRna&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 1:&lt;/u&gt; Electrostaff Throw (CD=3)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;brW5&quot;&gt;Deals physical damage to all enemies, dispels all buffs, inflicts Blind and Tenacity Down on all enemies for 2 turns, and increases their ability cooldowns by 1. Enemies with a Damage Over Time effect lose all Turn Meter. Inflicts Ability Block on the target enemy for 1 turn.&lt;/p&gt;
  &lt;p id=&quot;66mx&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 2:&lt;/u&gt; Scary Inspire (CD=4)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;t8T6&quot;&gt;Inflicts Expose and Vulnerable on all enemies for 2 turns. All allies gain Foresight and &lt;strong&gt;Debuff Immunity&lt;/strong&gt; for 1 turn. Dispels all debuffs on a target ally. That ally recovers 30% of Turn Meter, Health, and Protection, and recovers an additional 5% for each debuff removed from themselves. That ally then comes to assist 3 times.&lt;/p&gt;
  &lt;p id=&quot;dMEf&quot;&gt;&lt;strong&gt;Debuff Immunity:&lt;/strong&gt; +500% Tenacity. Can&amp;#x27;t gain Tenacity Up.&lt;/p&gt;
  &lt;p id=&quot;GKzO&quot;&gt;&lt;strong&gt;&lt;u&gt;UNIQUE:&lt;/u&gt; The Emperor Gave Me Strength (Zeta)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;C2JU&quot;&gt;Electrostaff Purge Trooper gains +30% Potency and Critical Avoidance. Whenever a Electrostaff Purge Trooper deals a critical hit, he dispelss all buffs from the target enemy. Electrostaff Purge Trooper attacks can&amp;#x27;t be evaded if the target has a damage over time effect. When an allied Purger uses an ability on their turn, Electrostaff Purge Trooper comes to assist. Electrostaff Purge Trooper an additional time comes to assist if the target enemy has a damage over time effect. When Electrostaff Purge Trooper is revived, all allied Purgers remove all debuffs from themselves and gain Debuff Immunity for 2 turns.&lt;/p&gt;

</content></entry><entry><id>nightcapser_concepts_swgoh_eng:F-TD07WjOgy</id><link rel="alternate" type="text/html" href="https://teletype.in/@nightcapser_concepts_swgoh_eng/F-TD07WjOgy?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=nightcapser_concepts_swgoh_eng"></link><title>Purge Sharpshooter Character Kit Concept</title><published>2025-05-12T14:12:30.314Z</published><updated>2025-05-12T14:12:30.314Z</updated><summary type="html">&lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA3MjkzOC1VbG42emw?image-dimensions=476x600&amp;revision=5&quot;&gt;Unit Name: Purge Sharpshooter
Affiliation: Dark Side
Tags: Attacker, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger</summary><content type="html">
  &lt;figure id=&quot;GURo&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA3MjkzOC1VbG42emw?image-dimensions=476x600&amp;revision=5&quot; width=&quot;476&quot; /&gt;
    &lt;figcaption&gt;Zeig Dich&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;Yp38&quot;&gt;&lt;strong&gt;Unit Name: Purge Sharpshooter&lt;br /&gt;Affiliation: Dark Side&lt;br /&gt;Tags: Attacker, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;mZjR&quot;&gt;&lt;strong&gt;Abilities:&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;Yijx&quot;&gt;&lt;strong&gt;&lt;u&gt;BASIC:&lt;/u&gt; DC-15A Blaster rifle&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;whxR&quot;&gt;Deals physical damage to target enemy and inflict Damage Over Time effect for 2 turns. Then applies certain effects based on the number of Damage Over Time stacks on the target: &lt;br /&gt;&lt;strong&gt;2 stacks or less:&lt;/strong&gt; Inflicts an additional 2 stacks of Damage Over Time effect for 2 turns.&lt;br /&gt;&lt;strong&gt;4 stacks or more:&lt;/strong&gt; Daze the target enemy for 2 turns.&lt;br /&gt;&lt;strong&gt;6 stacks or more:&lt;/strong&gt; Removes all Damage Over Time stacks from the target, deals physical damage again, dealing 20% ​​more damage for each Damage Over Time stack removed. Then stuns the target for 1 turn. The additional attack can&amp;#x27;t be evaded.&lt;/p&gt;
  &lt;p id=&quot;YU3d&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 1:&lt;/u&gt; Aim (CD=3)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;wzun&quot;&gt;Dispel all debuffs from all allied Purgers and grants them Critical Damage Up for 2 turns. Inflicts Vulnerable and Expose on all enemies for 2 turns. Target enemy loses 50% Max Defense for 2 turns (stackable). Refreshes all enemies&amp;#x27; Damage Over Time effects for 3 turns.&lt;/p&gt;
  &lt;p id=&quot;NVnl&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 2:&lt;/u&gt; Accurate headshot (CD=7) (Zeta)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;UEX0&quot;&gt;Deals true damage to target enemy. This damage increases by 15% for each debuff on the target. Then stuns the target enemy for 3 turns. This effect can&amp;#x27;t be evaded or resisted. This attack has additional effects depending on the number of debuffs on the target enemy: &lt;br /&gt;&lt;strong&gt;10+ debuffs:&lt;/strong&gt; Purge Sharpshooter refreshes the ability cooldowns of all other allied Purgers. &lt;br /&gt;&lt;strong&gt;15+ debuffs:&lt;/strong&gt; Calls all allied Hunters to assist, dealing 25% less damage.&lt;br /&gt;&lt;strong&gt;20+ debuffs:&lt;/strong&gt; Inflict Protection Disruption on all enemies for 2 turns. &lt;br /&gt;&lt;strong&gt;30+ debuffs:&lt;/strong&gt; Instantly defeats the target enemy. &lt;br /&gt;&lt;strong&gt;40+ debuffs:&lt;/strong&gt; This ability&amp;#x27;s cooldown is reset.&lt;/p&gt;
  &lt;p id=&quot;aON5&quot;&gt;&lt;strong&gt;&lt;u&gt;UNIQUE:&lt;/u&gt; Fury &amp;amp; Calm&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;yPuc&quot;&gt;Purge Sharpshooter gains +30% Critical Damage and Critical Chance. Whenever Purge Sharpshooter lands a critical hit, he inflicts 3 stacks of Damage Over Time effect on the target enemy for 2 turns. Purge Sharpshooter&amp;#x27;s attacks can&amp;#x27;t be evaded if the allied leader has below than 100% Health. Purge Sharpshooter deals triple damage to enemies with the lowest Health. When Hunter Sniper revives, all allied Purgers are recover 100% Health and 30% Protection.&lt;/p&gt;

</content></entry><entry><id>nightcapser_concepts_swgoh_eng:uroDOR5NoAF</id><link rel="alternate" type="text/html" href="https://teletype.in/@nightcapser_concepts_swgoh_eng/uroDOR5NoAF?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=nightcapser_concepts_swgoh_eng"></link><title>Vibrosword Purge Trooper Character Kit Concept</title><published>2025-05-12T14:10:33.248Z</published><updated>2025-05-12T14:10:33.248Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img1.teletype.in/files/82/95/829519aa-3380-4f71-8b69-df5977807954.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA3Mjg4OS10S2JoWVg?image-dimensions=600x592&amp;revision=5&quot;&gt;Unit Name: Vibrosword Purge Trooper
Affiliation: Dark Side
Tags: Attacker, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger</summary><content type="html">
  &lt;figure id=&quot;LpS7&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA3Mjg4OS10S2JoWVg?image-dimensions=600x592&amp;revision=5&quot; width=&quot;600&quot; /&gt;
    &lt;figcaption&gt;Jokes is over&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;QqFQ&quot;&gt;&lt;strong&gt;Unit Name: Vibrosword Purge Trooper&lt;br /&gt;Affiliation: Dark Side&lt;br /&gt;Tags: Attacker, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;UOPm&quot;&gt;&lt;strong&gt;Abilities:&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;It0z&quot;&gt;&lt;strong&gt;&lt;u&gt;BASIC:&lt;/u&gt; Breakup&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;0HPR&quot;&gt;Deal physical damage to target enemy and inflict 1 stack of Damage over Time effect for 2 turns. If Vibrosword Purge Trooper hasn&amp;#x27;t Damage over Time effect, he additionally stuns the target enemy for 1 turn.&lt;/p&gt;
  &lt;p id=&quot;9Brf&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 1:&lt;/u&gt; Blind Strike (CD=3)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;eLsl&quot;&gt;Deal physical damage to target enemy twice and inflict Breach and Stagger for 2 turns. Then deals physical damage to a random enemy and inflicts 2 stacks of Damage Over Time to them for 2 turns. Target enemy loses 10% of their maximum health for the rest of the battle (stacks, max 50%). If the target enemy is a Jedi or Light Side Unaligned Force User, the cooldown of Frenzied Strikes is reduced by 1.&lt;/p&gt;
  &lt;p id=&quot;lped&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 2:&lt;/u&gt; Frenzied Strikes (CD=6)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;6N6D&quot;&gt;Deals true damage to the target enemy equal to 15% of its original Max Health. Then deals physical damage to the target enemy and inflict Offence Down for 2 turns and Fear for 1 turn. Allied Purgers gain Offence Up for 2 turns. If this ability takes an enemy below 20% original enemy&amp;#x27;s Health, instantly defeat them. This ability starts on cooldown.&lt;/p&gt;
  &lt;p id=&quot;cylk&quot;&gt;&lt;strong&gt;&lt;u&gt;UNIQUE:&lt;/u&gt; Don’t Let It End Yet! (Zeta)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;5Qpe&quot;&gt;The Vibrosword Purge Trooper gains +25 Speed. The Vibrosword Purge Trooper&amp;#x27;s attacks cannot be evaded. When the Vibrosword Purge Trooper deals damage out of turn, he gains +5% Offence for the rest of the battle (stacking). When the Vibrosword Purge Trooper deals a critical hit on his turn, he takes 2% of the target&amp;#x27;s maximum Health for the rest of the battle (stacking). When the Vibrosword Purge Trooper is revives, he gains +30% Potency and Offence for the rest of the battle (stacking). When the Vibrosword Purge Trooper is critically hit by an enemy with a Damage over Time effect, he gains Frenzy for 2 turns. When an enemy with a Damage over Time effect dies, the cooldown of the Frenzied Strikes ability is refresh.&lt;/p&gt;

</content></entry><entry><id>nightcapser_concepts_swgoh_eng:_2OP9g9zeWL</id><link rel="alternate" type="text/html" href="https://teletype.in/@nightcapser_concepts_swgoh_eng/_2OP9g9zeWL?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=nightcapser_concepts_swgoh_eng"></link><title>Purge Trooper Character Kit Concept</title><published>2025-05-12T14:08:53.409Z</published><updated>2025-05-12T14:08:53.409Z</updated><summary type="html">&lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA3Mjg2Ny00dDJOTlk?image-dimensions=349x587&amp;revision=3&quot;&gt;Unit Name: Purge Trooper
Affiliation: Dark Side
Tags: Tank, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger</summary><content type="html">
  &lt;figure id=&quot;QJ7L&quot; class=&quot;m_custom&quot;&gt;
    &lt;img src=&quot;https://forums.ea.com/t5/s/tghpe58374/images/bS0xMjA3Mjg2Ny00dDJOTlk?image-dimensions=349x587&amp;revision=3&quot; width=&quot;349&quot; /&gt;
    &lt;figcaption&gt;Keep your DC-15A blaster rifle in Jedi face all the time.&lt;/figcaption&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;egIU&quot;&gt;&lt;strong&gt;Unit Name: Purge Trooper&lt;br /&gt;Affiliation: Dark Side&lt;br /&gt;Tags: Tank, Clone Trooper, Empire, Imperial Trooper, Inquisitorius, Purger&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;RvsJ&quot;&gt;&lt;strong&gt;Abilities:&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;mwNP&quot;&gt;&lt;strong&gt;&lt;u&gt;BASIC:&lt;/u&gt; Furious barrage&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;XiNV&quot;&gt;Deal physical damage to target enemy twice and Expose him for 2 turns. If target enemy has Damage Over Time effect, this attack deals double damage. Otherwise, inflict 2 stacks of Damage over Time effects for 2 turns.&lt;/p&gt;
  &lt;p id=&quot;4wr9&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 1:&lt;/u&gt; You are getting on my nerves! (CD=3) &lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;WTf9&quot;&gt;Dispel all buffs on all enemies. Purge Trooper gain Critical Hit Immunity, Foresight and Taunt for 2 turns. Purger allies gain 40% Turn Meter and Potency Up for 2 turns. Target enemy lose all Turn Meter and gain Doubt for 2 turns.&lt;/p&gt;
  &lt;p id=&quot;7nVu&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 2:&lt;/u&gt; Overwhelming hit (CD=2)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;RpKP&quot;&gt;Deal special damage to target enemy and inflict 3 stacks of Damage over Time for 2 turns. Then call a random ally to assist, dealing 60% more damage.&lt;/p&gt;
  &lt;p id=&quot;WcY5&quot;&gt;&lt;strong&gt;&lt;u&gt;UNIQUE:&lt;/u&gt; Only you and me! (Zeta)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;geM6&quot;&gt;The Purge Trooper gains +30% Max Health and Protection. Purge Trooper&amp;#x27;s attacks can&amp;#x27;t be evaded if he is below 100% Health. When the Purge Trooper deals a critical hit, he increase the target enemy&amp;#x27;s cooldowns by 1. When an allied leader is critically hit, the Purge Trooper Taunts for 2 turns. When the Purge Trooper revives, he gain +30% Max Health and Protection for the rest of the battle (stacking).&lt;/p&gt;

</content></entry><entry><id>nightcapser_concepts_swgoh_eng:GrH_cSbejAW</id><link rel="alternate" type="text/html" href="https://teletype.in/@nightcapser_concepts_swgoh_eng/GrH_cSbejAW?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=nightcapser_concepts_swgoh_eng"></link><title>Agent Callus Character Kit Concept</title><published>2025-05-12T14:06:19.781Z</published><updated>2025-05-12T14:06:19.781Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img4.teletype.in/files/fc/6f/fc6f70b0-e493-47bd-85e2-a9152e646586.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img4.teletype.in/files/f4/fb/f4fb4a7e-bb10-4c9c-9cb5-9676063d8062.png&quot;&gt;Inspiration: Agent Alexander Callus is a minor villain in the first and second seasons of &quot;Star Wars: Rebels&quot;. He mainly tried to liquidate the Phoenix team. In the series, he is shown as a great fighter and leader, able to survive anywhere.</summary><content type="html">
  &lt;figure id=&quot;EKHr&quot; class=&quot;m_column&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f4/fb/f4fb4a7e-bb10-4c9c-9cb5-9676063d8062.png&quot; width=&quot;1280&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;Ofs6&quot;&gt;&lt;strong&gt;&lt;u&gt;Inspiration:&lt;/u&gt; &lt;/strong&gt;Agent Alexander Callus is a minor villain in the first and second seasons of &amp;quot;Star Wars: Rebels&amp;quot;. He mainly tried to liquidate the Phoenix team. In the series, he is shown as a great fighter and leader, able to survive anywhere.&lt;/p&gt;
  &lt;p id=&quot;TPzl&quot;&gt;&lt;u&gt;&lt;strong&gt;Key Attributes:&lt;/strong&gt;&lt;/u&gt;-Good leader for Empire, the best leader for Imperial troopers.&lt;br /&gt;-Inflicts a large number of debuffs, does not spare the rebels and his turn comes very often.&lt;br /&gt;-New effect Predictable allows you to ignore tanks with Taunt and calmly attack enemies with Stealth, while they will not hit your squad.&lt;/p&gt;
  &lt;p id=&quot;cxms&quot;&gt;&lt;strong&gt;Unit Name: Agent Callus&lt;br /&gt;Affiliation: Dark Side&lt;br /&gt;Tags: Attacker, leader, Empire, Imperial trooper&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;ZlKS&quot;&gt;&lt;strong&gt;&lt;u&gt;BASIC:&lt;/u&gt; J-19 Bo-rifle&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;1TEn&quot;&gt;Deal Physical damage to target enemy. If it is Agent Callus&amp;#x27;s turn inflict 2 stacks of &lt;strong&gt;Predictable&lt;/strong&gt; (max 8) for the rest of the battle, which can’t be copied or resisted. If enemy target is Rebel, this attack deals 30% more damage. If enemy target had full Health or Defense at the start of this attack, attack again, which can’t be evaded (max 2 attacks total). If he deals at least 2 instances of damage, dispel all buffs on target enemy. If the Agent Callus has Empire allies, then inflicts Healing Immunity for 1 turn.&lt;/p&gt;
  &lt;p id=&quot;ZWj4&quot;&gt;&lt;strong&gt;Predictable:&lt;/strong&gt; can’t gain Taunt or Stealth, -10% Accuracy per stack. Is not a debuff.&lt;/p&gt;
  &lt;p id=&quot;u5Rr&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 1:&lt;/u&gt; Planned Undermine (CD=4) (Omicron)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;XSNK&quot;&gt;Deal special damage to all enemies and calls other target ally to assist. All enemies gain Burning, Stagger and Expose for 2 turns. If all other allies are Empire, then all enemies gains 2 stacks of Predictable for the rest of the battle. If the enemy already had Predictable with 20% chance inflict stun for 1 turn. This attack deals double damage to Rebel enemies. This attack can’t be countered.&lt;/p&gt;
  &lt;p id=&quot;F6dP&quot;&gt;&lt;strong&gt;While in Grand Arenas: &lt;/strong&gt;Inflict Burning, Stagger and Expose for 3 turns. Then deal True damage to all enemies split among them. Dispel all buffs on all enemies and reduces their Defense by 10% (max 50%) for the rest of the battle. If in start of battle all other allies was Imperial Trooper, then remove 50% Turn Meter from all enemies.&lt;/p&gt;
  &lt;p id=&quot;GoEx&quot;&gt;&lt;strong&gt;&lt;u&gt;SPECIAL 2:&lt;/u&gt; No mercy for you (CD=4) (Omicron) (Unlocks at Gear Level 6)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;pZSR&quot;&gt;Agent Callus dispel all debuffs on himself and consume up all stack of Predictable on target enemy. Then, deal Special damage to target enemy three times, dealing 25% more damage for each living Empire ally. For each stack of Predictable consumed this way after the first, Agent Callus recovers 10% Health.&lt;/p&gt;
  &lt;p id=&quot;vy3Z&quot;&gt;&lt;strong&gt;1+ stack consumed:&lt;/strong&gt; Inflict Expose and Daze for 3 turns.&lt;/p&gt;
  &lt;p id=&quot;1pRd&quot;&gt;&lt;strong&gt;3+ stacks consumed:&lt;/strong&gt; Inflict Ability Block for 3 turns. If the target had 50% Turn Meter or more, they are also removes 50% Turn Meter.&lt;/p&gt;
  &lt;p id=&quot;CJHx&quot;&gt;&lt;strong&gt;5+ stacks consumed:&lt;/strong&gt; Inflict Stun for 1 turn and Shock for 3 turns.&lt;/p&gt;
  &lt;p id=&quot;AN6G&quot;&gt;&lt;strong&gt;8 stacks consumed:&lt;/strong&gt; Inflict 2 stacks of Armor Shred for the rest of the battle. Agent Callus gain 100% Turn Meter.&lt;/p&gt;
  &lt;p id=&quot;Kg2d&quot;&gt;These debuffs cannot be resisted by Rebel enemies.&lt;/p&gt;
  &lt;p id=&quot;BSU9&quot;&gt;&lt;strong&gt;While in Grand Arenas and there are no Galactic Legend allies:&lt;/strong&gt; Debuffs, inflicted by this ability can’t be dispelled. This ability has +200% Defense Penetration. This attack can’t be evaded.&lt;/p&gt;
  &lt;p id=&quot;C0xF&quot;&gt;&lt;strong&gt;&lt;u&gt;LEADER:&lt;/u&gt; Empire’s Ideals (Zeta+Omicron) (Unlocks at Gear Level 2)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;xzc6&quot;&gt;Empire allies gain 15% Offence, 10% Tenacity and 10% Speed (Imperial Trooper allies gain twice as much). When enemy gain stack of Predictable, then all Imperial Trooper allies gain Advantage for 2 turns.&lt;/p&gt;
  &lt;p id=&quot;dcxs&quot;&gt;&lt;strong&gt;In start of battle: &lt;/strong&gt;All Empire allies gain Retribution and 30% Bonus protection (Ally tanks gain double Bonus protection) for 3 turns. Ally tanks also gain Taunt for 4 turns, which can’t be dispelled. All Rebel enemies gain 1 stack of Predictable for the rest of the battle. All enemies gain Daze and Offence Down for 2 turns? which can&amp;#x27;t be resisted.&lt;/p&gt;
  &lt;p id=&quot;LEpz&quot;&gt;&lt;strong&gt;While in Grand Arenas: &lt;/strong&gt;All Imperial Trooper allies immune to Daze, Cooldown Manipulation and Instant Defeat Attacks. Light side enemies gain -15% Offence, -10% Tenacity and -10% Speed (Rebel enemies gain twice as much).&lt;/p&gt;
  &lt;p id=&quot;CpjE&quot;&gt;&lt;strong&gt;&lt;u&gt;UNIQUE:&lt;/u&gt; Imperial ISB agent (Unlocks at Gear Level 4)&lt;/strong&gt;&lt;/p&gt;
  &lt;p id=&quot;1OQZ&quot;&gt;Agent Callus gain 5% Turn Meter whenever:&lt;/p&gt;
  &lt;ol id=&quot;1wvW&quot;&gt;
    &lt;li id=&quot;cOqT&quot;&gt;An enemy attacks out of turn.&lt;/li&gt;
    &lt;li id=&quot;Qomt&quot;&gt;A Rebel enemy attacks.&lt;/li&gt;
    &lt;li id=&quot;F5da&quot;&gt;An Imperial Trooper ally attacks.&lt;/li&gt;
  &lt;/ol&gt;
  &lt;p id=&quot;FUMl&quot;&gt;Killed enemies cannot be revived if all of Agent Callus&amp;#x27;s allies are Imperial Troopers. While Callus is alive, all Imperial Trooper allies gain +15% Critical Avoidance.&lt;/p&gt;

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