<?xml version="1.0" encoding="utf-8" ?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:tt="http://teletype.in/" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/"><title>Сергей Котов</title><author><name>Сергей Котов</name></author><id>https://teletype.in/atom/seda_designer</id><link rel="self" type="application/atom+xml" href="https://teletype.in/atom/seda_designer?offset=0"></link><link rel="alternate" type="text/html" href="https://teletype.in/@seda_designer?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=seda_designer"></link><link rel="next" type="application/rss+xml" href="https://teletype.in/atom/seda_designer?offset=10"></link><link rel="search" type="application/opensearchdescription+xml" title="Teletype" href="https://teletype.in/opensearch.xml"></link><updated>2026-10-25T07:24:17.901Z</updated><entry><id>seda_designer:0FOOVHvhX2t</id><link rel="alternate" type="text/html" href="https://teletype.in/@seda_designer/0FOOVHvhX2t?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=seda_designer"></link><title>ПРОМТЫ для SEEDANCE 2.0 и Gemini OMNI Flash (You Tube)</title><published>2026-07-14T18:40:48.964Z</published><updated>2026-07-14T18:40:48.964Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img3.teletype.in/files/ab/dd/abdd2d25-47f9-42c9-bd38-29554e131251.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img2.teletype.in/files/d7/78/d77821ee-b09f-4ef7-b661-c50b2f801144.png&quot;&gt;Replace only the clothing worn by the person in @video1 with the exact clothing shown in @image1. Match its design, cut, silhouette, colors, materials, texture, patterns, seams, fasteners, accessories and visible details accurately. The new clothing must fit the original person naturally, follow the body correctly and preserve realistic fabric folds and secondary motion.</summary><content type="html">
  &lt;section style=&quot;background-color:hsl(hsl(55,  86%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;vPG9&quot; data-align=&quot;center&quot;&gt;Seedance 2.0&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;Q1ag&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/d7/78/d77821ee-b09f-4ef7-b661-c50b2f801144.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;3mzK&quot;&gt;Replace only the clothing worn by the person in @video1 with the exact clothing shown in @image1. Match its design, cut, silhouette, colors, materials, texture, patterns, seams, fasteners, accessories and visible details accurately. The new clothing must fit the original person naturally, follow the body correctly and preserve realistic fabric folds and secondary motion.&lt;/p&gt;
  &lt;p id=&quot;RRcP&quot;&gt;Use @image1 only as the clothing reference. Do not copy the reference person’s identity, face, body, pose, background, lighting or camera angle.&lt;/p&gt;
  &lt;p id=&quot;4RCr&quot;&gt;This is a clothing replacement edit only. Treat @video1 as locked source footage, not a creative reference. Preserve one-to-one, frame by frame:&lt;/p&gt;
  &lt;p id=&quot;WpGg&quot;&gt;- the original person’s identity, face, hair, body proportions, skin, facial expressions and exact lip movement;&lt;/p&gt;
  &lt;p id=&quot;FGoR&quot;&gt;- every body movement and gesture, including arms, hands, fingers, legs and head, with the exact original timing;&lt;/p&gt;
  &lt;p id=&quot;AQtF&quot;&gt;- the camera movement, trajectory, framing, angle, composition, lens perspective and shake;&lt;/p&gt;
  &lt;p id=&quot;9uMX&quot;&gt;- the background, location, objects, lighting, shadows, shot duration and pacing.&lt;/p&gt;
  &lt;p id=&quot;a3D5&quot;&gt;Adapt the referenced clothing naturally to the original lighting and body movement. Do not change anything except the clothing. Do not add new people, objects, gestures, camera moves or scene cuts. Do not change dialogue, speech, voice, audio or mouth movement. Do not re-time or stylize the video. Output duration equals source duration.&lt;/p&gt;
  &lt;p id=&quot;Sw25&quot;&gt;&lt;/p&gt;
  &lt;figure id=&quot;R6ki&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/4a/ee/4aeeecfa-f6c8-483e-ad97-e2fc2f10fb72.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;qytD&quot;&gt;Change ONLY the weather in the existing location into an extremely severe snowstorm. Cover the original ground, roads, sidewalks, roofs and other surfaces with deep realistic snow and large snowdrifts. Add dense wind-driven snowfall, swirling snow, blowing powder and very strong blizzard winds with reduced background visibility.&lt;/p&gt;
  &lt;p id=&quot;AeQ7&quot;&gt;Preserve the exact original location and its geometry: keep every building, facade, window, door, road, sidewalk, parked vehicle, object, distance and perspective in the same position. Do not replace or redesign the location.&lt;/p&gt;
  &lt;p id=&quot;Ayhz&quot;&gt;The loose parts of the main character’s clothing may flutter and flap strongly in the wind, with physically realistic fabric motion. This wind response must not change the character’s body position, gestures, balance or original movement. Keep the cap, sunglasses, clothing and accessories securely in place and unchanged in design and color.&lt;/p&gt;
  &lt;p id=&quot;DRSV&quot;&gt;This is a weather-replacement edit only. Treat @video1 as locked source footage, not a creative reference.&lt;/p&gt;
  &lt;p id=&quot;tNMN&quot;&gt;Preserve one-to-one, frame by frame:&lt;/p&gt;
  &lt;p id=&quot;utdN&quot;&gt;- the character’s identity, face, facial expressions and exact lip movement;&lt;/p&gt;
  &lt;p id=&quot;liEp&quot;&gt;- all body motion, gestures, arms, hands, fingers, legs and head movement at the original speed and timing;&lt;/p&gt;
  &lt;p id=&quot;88be&quot;&gt;- the camera movement, trajectory, framing, angle, composition, lens perspective and shake;&lt;/p&gt;
  &lt;p id=&quot;YR9R&quot;&gt;- the original location geometry, shot duration, pacing and timing.&lt;/p&gt;
  &lt;p id=&quot;vf8H&quot;&gt;Keep the original dialogue, voice and audio exactly unchanged. Do not generate new speech or sounds. Do not add new people, buildings, vehicles, gestures, camera movements or scene cuts. Do not re-time anything.&lt;/p&gt;
  &lt;p id=&quot;EE2W&quot;&gt;Change ONLY the weather, snow accumulation and wind response of loose fabric. Output duration equals source duration.&lt;/p&gt;
  &lt;p id=&quot;zcoO&quot;&gt;&lt;/p&gt;
  &lt;figure id=&quot;Wzlh&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/9b/94/9b943c55-56d4-4986-9cb5-3d71ff93584b.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;MsCa&quot;&gt;Change ONLY the weather into an extremely powerful tropical cloudburst. Add very dense sheets of rain falling as if poured from buckets, realistic rain impacts, large splashes, puddles, flowing water and runoff across the existing surfaces. The main character must remain clearly visible through the rain.&lt;/p&gt;
  &lt;p id=&quot;KfZZ&quot;&gt;Make the character’s cap, hair, beard, sunglasses, jacket, T-shirt, trousers and exposed skin naturally soaked. Add realistic water droplets, streams and dripping edges. Wet fabric becomes darker, heavier and clings naturally to the body while retaining its original design, shape and position.&lt;/p&gt;
  &lt;p id=&quot;96ZL&quot;&gt;This is a tropical-rain and wet-surface edit only. Treat @video1 as locked source footage, not a creative reference.&lt;/p&gt;
  &lt;p id=&quot;Q196&quot;&gt;Preserve one-to-one, frame by frame:&lt;/p&gt;
  &lt;p id=&quot;ZvKE&quot;&gt;- the character’s identity, face, facial expressions and exact lip movement;&lt;/p&gt;
  &lt;p id=&quot;tnsB&quot;&gt;- every original body movement and gesture, including arms, hands, fingers, legs and head, with the same speed and timing;&lt;/p&gt;
  &lt;p id=&quot;RESY&quot;&gt;- the camera movement, framing, angle, composition, lens perspective and shake — copy the source camera exactly;&lt;/p&gt;
  &lt;p id=&quot;heUb&quot;&gt;- the location, buildings, road, objects and complete environmental geometry;&lt;/p&gt;
  &lt;p id=&quot;7K3v&quot;&gt;- the shot duration, pacing and all timing.&lt;/p&gt;
  &lt;p id=&quot;KnLh&quot;&gt;The wet clothing must follow the exact source body motion and must not create new gestures or alter the character’s posture. Keep the cap, glasses, clothing and accessories securely in their original positions.&lt;/p&gt;
  &lt;p id=&quot;Ijr3&quot;&gt;Preserve the original dialogue, voice and audio exactly. Do not generate new speech, rain sounds or other audio. Do not add lightning, new people, objects, camera movements or scene cuts. Do not re-time anything.&lt;/p&gt;
  &lt;p id=&quot;ggj6&quot;&gt;Change ONLY the weather, water accumulation and realistic wet appearance. Output duration equals source duration.&lt;/p&gt;
  &lt;p id=&quot;RcHK&quot;&gt;&lt;/p&gt;
  &lt;figure id=&quot;5EvY&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/bc/a2/bca26582-940a-41ee-b779-b2ed7d58cd97.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;KVrd&quot;&gt;Change ONLY the lighting and time of day to a photorealistic pink-and-purple sunset during golden hour. Place the low sun in the background behind the main character, fixed naturally in world space.&lt;/p&gt;
  &lt;p id=&quot;XLtK&quot;&gt;Create a warm golden backlight and beautiful rim light around the character’s silhouette, hair and clothing. Add soft pink and violet ambient illumination while keeping the face naturally exposed and recognizable. Produce physically accurate long sunset shadows from the character, buildings, vehicles and all existing objects across the road. Keep the light direction, shadow direction, reflections and exposure stable across every frame without flickering.&lt;/p&gt;
  &lt;p id=&quot;ZmQE&quot;&gt;This is a relighting and time-of-day edit only. Treat @video1 as locked source footage, not a creative reference.&lt;/p&gt;
  &lt;p id=&quot;ZlAa&quot;&gt;Preserve one-to-one, frame by frame:&lt;/p&gt;
  &lt;p id=&quot;Zk7w&quot;&gt;- the character’s identity, face, skin texture, facial expressions and exact lip movement;&lt;/p&gt;
  &lt;p id=&quot;qzOp&quot;&gt;- all body motion, gestures, arms, hands, fingers, legs and head movement at the original speed and timing;&lt;/p&gt;
  &lt;p id=&quot;XBKX&quot;&gt;- the camera movement, trajectory, framing, angle, composition, lens perspective and shake;&lt;/p&gt;
  &lt;p id=&quot;mhpE&quot;&gt;- the complete location geometry, buildings, road, vehicles and every existing object;&lt;/p&gt;
  &lt;p id=&quot;6Q4w&quot;&gt;- the clothing, accessories, shot duration, pacing and all timing.&lt;/p&gt;
  &lt;p id=&quot;e9QZ&quot;&gt;Do not replace or redesign the location. Do not add new objects, people, gestures, camera movements or scene cuts. Preserve the original dialogue, voice and audio exactly. Do not generate new speech or sounds. Do not re-time anything.&lt;/p&gt;
  &lt;p id=&quot;VLEE&quot;&gt;Change ONLY the time of day, sky color, illumination and physically corresponding shadows and reflections. Output duration equals source duration.&lt;/p&gt;
  &lt;p id=&quot;dwSp&quot;&gt;&lt;/p&gt;
  &lt;figure id=&quot;8Ykx&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/04/c9/04c931d3-7718-4ce8-9417-64af0277e096.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;HtOF&quot;&gt;Add ONLY a photorealistic telekinetic building-lift effect to the continuous row of two-story houses on the RIGHT side of the street — from the nearest white modern house at the extreme right edge through the row receding into the background. These are the houses the main person is facing. Do not affect the center building or any houses on the left.&lt;/p&gt;
  &lt;p id=&quot;5OUV&quot;&gt;The effect begins immediately from the very first frame at 0:00, with no delay. From the first frame, deep cracks rapidly spread around the foundations of the selected houses, dust escapes from beneath them and the buildings begin separating from the ground.&lt;/p&gt;
  &lt;p id=&quot;WYiv&quot;&gt;As the original hands continue moving upward, synchronize the increasing lift precisely with their source timing. Raise the houses vertically approximately 1.5–2 meters together with their attached roofs, carports and broken foundation slabs. Keep every house structurally consistent and preserve its exact architecture, dimensions, windows, doors, colors, spacing and perspective.&lt;/p&gt;
  &lt;p id=&quot;qN0r&quot;&gt;Show fractured concrete, exposed foundations, compacted soil, stones, broken pipes, bent rebar, falling fragments and dense volumetric dust. When the original hands reach their highest position, the houses hover briefly. Add loose soil falling from underneath and physically accurate moving shadows. Do not add glowing energy, magical beams, fire, lightning or explosions.&lt;/p&gt;
  &lt;p id=&quot;O72U&quot;&gt;As soon as the original hands begin moving downward, the houses immediately lose support and fall vertically under realistic gravity. They crash heavily into their exact original foundation positions. Create one powerful impact with large dust clouds, broken concrete, spreading ground cracks and scattered debris. The buildings must not bounce, bend, morph or change design. They settle into their original positions with localized foundation damage and settling dust.&lt;/p&gt;
  &lt;p id=&quot;1usC&quot;&gt;Keep the road, sidewalks, parked vehicles, center island, plants, utility poles and main overhead wires fixed. Do not add impact camera shake. Do not zoom out or reframe; natural cropping of the nearest house at the top or right edge is allowed.&lt;/p&gt;
  &lt;p id=&quot;reZI&quot;&gt;The source hand movement is only a synchronization trigger. Do not change or regenerate the person’s identity, clothing, cap, sunglasses, tattoos, body movement, gestures, hands, fingers, facial expressions or exact lip movement.&lt;/p&gt;
  &lt;p id=&quot;whcE&quot;&gt;Do not change the camera movement, framing, angle, perspective or composition — preserve the exact original camera work. Preserve the original weather, lighting, dialogue, voice, audio, timing and duration. Do not generate new speech or sounds. No scene cuts or re-timing. Keep everything else the same.&lt;/p&gt;
  &lt;p id=&quot;bQhu&quot;&gt;&lt;/p&gt;
  &lt;p id=&quot;xg0R&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(199, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;ST9g&quot; data-align=&quot;center&quot;&gt;Gemini OMNI Flash&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;T8Jj&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/0f/ca/0fca66bc-7228-4b80-8044-75e1fdd768b9.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;6qdg&quot;&gt;Change ONLY the time of day and lighting from nighttime to natural photorealistic daytime. Preserve the exact location, weather and complete environmental geometry. Create a realistic daytime sky matching the original cloud cover. Illuminate the scene with consistent natural sunlight and soft sky fill. Add physically accurate daylight shadows and reflections. Turn off or visually suppress existing artificial lights and relight the main person naturally.&lt;/p&gt;
  &lt;p id=&quot;95PO&quot;&gt;Do not replace or redesign the location. Do not add or remove buildings, vehicles or objects. Do not change the camera movement, framing, angle, perspective or composition — keep the exact camera work of the original video. Preserve the person’s identity, clothing, movements, gestures, facial expressions and exact lip movement with the same timing and duration.&lt;/p&gt;
  &lt;p id=&quot;OSXD&quot;&gt;Keep the daylight direction and exposure stable without flickering. Preserve the original dialogue and audio exactly. Do not generate new speech or sounds. No scene cuts. Do not re-time or trim anything. Keep everything else the same.&lt;/p&gt;
  &lt;figure id=&quot;yh89&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/3e/d0/3ed01f95-fbd9-47c4-8f18-a2b8257e9aca.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;Lsd0&quot;&gt;Change the time of day from day to night: dark night sky, artificial light&lt;/p&gt;
  &lt;p id=&quot;O9mu&quot;&gt;sources such as street lamps, windows and signage now lit and glowing, cool&lt;/p&gt;
  &lt;p id=&quot;ZOzp&quot;&gt;blue ambient moonlight/night tone overall. Relight the person naturally to&lt;/p&gt;
  &lt;p id=&quot;QjuT&quot;&gt;match the night scene: soft light from the nearby artificial sources on the&lt;/p&gt;
  &lt;p id=&quot;N0mD&quot;&gt;face, keeping the face clearly visible and well-lit despite the darkness.&lt;/p&gt;
  &lt;p id=&quot;ir2Q&quot;&gt;Do not change the camera movement, framing, angle or composition — keep the&lt;/p&gt;
  &lt;p id=&quot;ExF6&quot;&gt;exact camera work of the original video. Do not change the person&amp;#x27;s&lt;/p&gt;
  &lt;p id=&quot;dvlk&quot;&gt;movements: keep every gesture, arm, hand, leg and head motion, facial&lt;/p&gt;
  &lt;p id=&quot;J4jL&quot;&gt;expression and lip movement exactly as in the original, with the same&lt;/p&gt;
  &lt;p id=&quot;lE0M&quot;&gt;timing and duration. No dialogue, no speech, no new sounds from the person.&lt;/p&gt;
  &lt;p id=&quot;xnl8&quot;&gt;No scene cuts — single continuous shot as in the source. Do not re-time or&lt;/p&gt;
  &lt;p id=&quot;BNrg&quot;&gt;trim anything. Keep everything else the same.&lt;/p&gt;
  &lt;figure id=&quot;wwx2&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/f4/02/f4023cf5-3671-432a-bf7d-f36a25751573.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;9rpe&quot;&gt;Change the weather to a desert sandstorm: thick blowing sand and dust in the air, everything in a golden-yellow haze, sunlight scattered by the sand. Cover the ground, the car and the location with drifted sand. Add tall sand dunes and sandy mountains in the background. Sand particles blow across the person and the background, with realistic glare and haze toward the horizon. Keep the geometry and layout of the location the same — only the surface and atmosphere change.&lt;/p&gt;
  &lt;p id=&quot;wGNq&quot;&gt;Do not change the camera movement, framing, angle or composition — keep the exact camera work of the original video. Do not change the person&amp;#x27;s movements: keep every gesture, arm, hand, leg and head motion and facial expression exactly as in the original, with the same timing and duration. No scene cuts — single continuous shot as in the source. Do not re-time or trim anything. Keep everything else the same.&lt;/p&gt;
  &lt;p id=&quot;AKuY&quot;&gt;&lt;/p&gt;
  &lt;figure id=&quot;4Zhb&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/17/8d/178df138-8cff-482e-99ce-aeff18f83d79.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;p id=&quot;2Vyw&quot;&gt;Transform the weather and environment into an intense, photorealistic desert sandstorm. Fill the scene with dense wind-driven sand, dust clouds, turbulent sand sheets and reduced visibility. Use harsh diffused yellow and amber light with realistic warm sand reflections on the person, vehicles and background.&lt;/p&gt;
  &lt;p id=&quot;1cdc&quot;&gt;Keep the exact geometry, layout and positions of the original location unchanged. Naturally cover the ground, location surfaces and existing vehicles with accumulated windblown sand without moving or deforming them. Add large dunes and high sand mountains only to the distant background and horizon. Sand may pass naturally in front of and behind the person, with physically accurate shadows, reflections and atmospheric depth.&lt;/p&gt;
  &lt;p id=&quot;5sb5&quot;&gt;Do not change the camera movement, framing, angle, composition, lens perspective or shake — keep the exact camera work of the original video. Do not change the person’s identity, appearance or movements: preserve every gesture, arm, hand, finger, leg and head movement, facial expression and exact lip movement with the same timing and duration. Do not alter the original location geometry or move any existing objects. No dialogue, no speech, no new sounds from the person. No new people, vehicles or structures. No scene cuts — single continuous shot as in the source. Do not re-time or trim anything. Keep everything else exactly the same.&lt;/p&gt;

</content></entry><entry><id>seda_designer:piKSVa8VD2e</id><link rel="alternate" type="text/html" href="https://teletype.in/@seda_designer/piKSVa8VD2e?utm_source=teletype&amp;utm_medium=feed_atom&amp;utm_campaign=seda_designer"></link><title>ПРОМТЫ для SEEDANCE 2.0 и Gemini OMNI Flash (Часть 2)</title><published>2026-07-14T00:44:46.392Z</published><updated>2026-07-14T00:44:46.392Z</updated><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img3.teletype.in/files/e8/5e/e85ea155-e923-431f-84a9-71dc3a2eacca.png"></media:thumbnail><summary type="html">&lt;img src=&quot;https://img3.teletype.in/files/e4/81/e4819c24-d467-4570-918d-fa1c69b7ac44.png&quot;&gt;</summary><content type="html">
  &lt;section style=&quot;background-color:hsl(hsl(55,  86%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;0dP4&quot; data-align=&quot;center&quot;&gt;&lt;strong&gt;Seedance 2.0&lt;/strong&gt;&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;xtqp&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img3.teletype.in/files/e4/81/e4819c24-d467-4570-918d-fa1c69b7ac44.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;JH9J&quot;&gt;Reference hierarchy: &amp;lt;&amp;lt;&amp;lt; @Video 1 &amp;gt;&amp;gt;&amp;gt; drives everything — camera movement, camera angle, lens, framing, character motion, timing, and audio. Copy all of it as-is. Do not reinterpret, do not re-block, do not change pacing. PRESERVE EXACTLY (copy as-is from &amp;lt;&amp;lt;&amp;lt;video_1&amp;gt;&amp;gt;&amp;gt;): Camera path, angle, lens characteristics, focal length, and all camera motion — unchanged Character position, body movement, gestures, and timing — unchanged Face, identity, head position, and lip movement — unchanged (do NOT alter lip sync) Audio track — unchanged (do NOT modify sound) Background,  environment, and all other subjects — unchanged Original color grade and overall lighting direction — unchanged The white t-shirt underneath stays completely intact, clean and unburned — no fire, no scorch marks, no smoke on it.  SINGLE MODIFICATION — only the outer denim overshirt (the grey-blue washed denim jacket-shirt worn open over the t-shirt) is on fire, entirely: The denim overshirt burns with real, physically-based flames across its entire surface — both front panels, collar and sleeves — wrapping around the fabric and following its folds and the character&amp;#x27;s movement. Photorealistic combustion: flickering orange-yellow flame tongues, glowing embers along burning edges, thin rising smoke, visible charring and blackened, curling fabric edges progressing across the denim, small flakes of grey ash breaking off and drifting down. Fire reacts naturally to the character&amp;#x27;s motion and any air movement — flames trail and flicker with momentum. Correct global illumination: warm flame light spills onto the character&amp;#x27;s skin, neck, jawline, and surroundings; realistic bounce light and warm GI on nearby surfaces. Accurate reflections and specular highlights from the flames on skin, sweat, and any reflective surfaces in frame. Dynamic flame-driven shadows shifting with the fire. Keep the fire fully integrated into the original lighting — it is an added light source, not a filter. Everything except the burning denim overshirt stays identical to &amp;lt;&amp;lt;&amp;lt; @Video 1 &amp;gt;&amp;gt;&amp;gt;.&lt;/pre&gt;
  &lt;p id=&quot;QD6j&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(199, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;DgDf&quot; data-align=&quot;center&quot;&gt;Gemini OMNI Flash&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;1gee&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/b0/ac/b0ac1b84-9198-485e-891b-c9c6b4c419b8.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;15Uy&quot;&gt;Transform his t-shirt, shorts, shirt, cap and sunglasses into frosted crystalline glass, as if made of solidified liquid nitrogen: matte, translucent, icy-blue and white internal refractions, NOT see-through — opaque enough that no skin or body shape is visible underneath, like frosted bathroom glass. Cold nitrogen vapor continuously drifts and rolls off the surface of the clothing, catching the light. Subtle internal glow and light refraction inside the glass material, cracking/shimmering highlights as he moves. Do not change the camera movement, framing, angle or composition — the camera stays completely static, exactly as in the original video. Do not change the person&amp;#x27;s movements: keep every gesture, arm, hand, leg and head motion, facial expression and lip movement exactly as in the original, with the same timing and duration. No dialogue, no speech, no new sounds from the person. No scene cuts — single continuous shot as in the source. Do not re-time or trim anything. Keep everything else the same.&lt;/pre&gt;
  &lt;p id=&quot;UKwc&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(55,  86%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;pX1z&quot; data-align=&quot;center&quot;&gt;Seedance 2.0&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;G1Ju&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img4.teletype.in/files/73/93/739324b3-0c28-4482-add1-9d90b141482c.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;cZ2z&quot;&gt;Add a large, realistic, diverse crowd of many people into the scene, of different ethnicities and ages, walking briskly and purposefully past and around him in different directions, as if in the middle of a busy New York City street — natural pace, natural spacing, believable depth and overlap between people closer to camera and further in the background. The crowd is added ON TOP of the existing scene: the location, environment, background architecture and lighting stay exactly as they are in the source — nothing currently in the frame is removed or altered, only people are added into it. He must remain clearly visible and unobscured in the frame at all times.  This is a crowd-addition edit only. Treat @video1 as locked source footage, not a creative reference. Preserve one-to-one, frame by frame, with no reinterpretation: - the person&amp;#x27;s identity, face, facial expressions and exact lip movement; - all body motion: arms, hands, fingers, legs, head — every gesture exactly   as in the source, same speed, same timing; - the camera: completely static, zero movement, exactly as in the source —   no pan, no tilt, no push, no shake, no reframing, no zoom out to fit more people; - the background, environment and lighting exactly as in the source; - shot duration, pacing and all timing. Do not re-time anything. Do not add, remove or change any dialogue, speech, words, voice or mouth movement. Do not change the location or lighting. Do not stylize. Change ONLY: add the described crowd of people into the scene, in front of and around him, without covering him. Output duration equals source duration. &lt;/pre&gt;
  &lt;p id=&quot;gMzc&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(199, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;XqVp&quot; data-align=&quot;center&quot;&gt;Gemini OMNI Flash&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;qHxk&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/19/c5/19c5c792-963b-422f-945e-20d5656443df.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;u83h&quot;&gt;This edit is for adding pedestrians in the background only. Consider @video1 blocked source material, not creative reference. Add 35 pedestrians walking naturally past the main character. street, at a realistic distance, slightly out of focus, walking in different directions at a normal pace - the street should be busy and populated Save one to one, frame by frame, without re-interpretation: - human personality, face, facial expressions and lip movements; - all body movements: arms, hands, fingers, legs, head - every gesture exactly as in the source, the same speed, the same timing; - camera: completely static, zero movement, exactly as in the source; - the background architecture and lighting are exactly the same as in the source; - shot duration, tempo and all the time. Do not add, delete or change any dialogue, speech, words, voice or mouth. movement. Don&amp;#x27;t stylize. ONLY change: add the described background pedestrians to the empty parts. streets without touching or covering it. The duration of the output signal is equal to the duration of the source.&lt;/pre&gt;
  &lt;p id=&quot;WlXu&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(55,  86%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;gnUk&quot; data-align=&quot;center&quot;&gt;Seedance 2.0&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;KAyu&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/53/a2/53a2ddff-2514-4e79-aed6-956b2ed1c55e.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;Ftxu&quot;&gt;Replace his current outfit with the outfit shown in @image1 (top, pants and shoes), matching the same garments, colors and proportions from the reference image. The new clothing follows the source body motion exactly, with realistic fabric folds and correct fit. This is a clothing replacement edit only. Treat @video1 as locked source footage, not a creative reference. Preserve one-to-one, frame by frame: the person&amp;#x27;s identity, face, expressions and exact lip movement; all body motion — arms, hands, fingers, legs, head — every gesture exactly as in the source, same speed, same timing; the camera movement, trajectory, framing, angle, composition and shake — copy the source camera exactly; the background, lighting and duration. Do not re-time anything. Do not add, remove or change any dialogue, speech or mouth movement. Do not add new objects, people, gestures, camera moves or scene cuts. Do not stylize. Change ONLY the clothing (top, pants, shoes) as shown in @image1. Output duration equals source duration. &lt;/pre&gt;
  &lt;p id=&quot;MYqt&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(199, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;l1oS&quot; data-align=&quot;center&quot;&gt;Gemini OMNI Flash&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;LomO&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/93/83/93833a51-eddc-4de9-a0f2-87233a97c3b3.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;oc63&quot;&gt;Replace his current outfit with: a black full-zip track jacket with a Lamborghini bull-shield logo on the left chest, relaxed loose fit; matching oversized charcoal-black jogger sweatpants with drawstring waist and the same Lamborghini bull-shield logo on the thigh, baggy relaxed fit tapering slightly at the ankle; and chunky metallic blue sneakers with a glossy iridescent finish. His cap and sunglasses stay exactly as they are — do not change them. The new clothes drape and move naturally with his body, matching real fabric weight — soft technical shell for the jacket, heavier cotton fleece for the sweatpants. Lighting on the new outfit matches the original scene&amp;#x27;s light direction and color exactly. Do not change the camera movement, framing, angle or composition — the camera stays completely static, exactly as in the original video. Do not change the person&amp;#x27;s movements: keep every gesture, arm, hand, leg and head motion and facial expression exactly as in the original, with the same timing and duration. No scene cuts — single continuous shot as in the source. Do not re-time or trim anything. Keep everything else the same.&lt;/pre&gt;
  &lt;p id=&quot;boyN&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(55,  86%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;9pVB&quot; data-align=&quot;center&quot;&gt;Seedance 2.0&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;mufI&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img1.teletype.in/files/80/e3/80e3a28e-4175-4ba2-bd6b-c6a20d0c707b.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;TbyU&quot;&gt;This is an on-top visual-effect edit only. Treat @video1 as locked source footage, not a creative reference. SINGLE MODIFICATION — a bright green holographic 3D city rises up from the phone screen, starting exactly at the moment he snaps his fingers. All buildings begin growing upward at the same time, immediately after the snap, extruding straight up from the screen surface simultaneously — not one after another — reaching full height within about 3 seconds. The city is a solid 3D object standing directly on the phone screen, like a physical miniature model resting on a table. It has correct 3D perspective and parallax between near and far buildings, and it tracks the phone&amp;#x27;s exact position, tilt and rotation in his hand in real time — as the phone rotates or tilts, the hologram rotates and foreshortens with it exactly like a rigid object glued to that surface. It never floats, drifts, or behaves like a flat 2D image or sticker overlaid on the screen — it must look physically locked to the screen plane, casting its own small holographic shadow/glow onto the screen edge. The hologram is bright green, glowing, semi-transparent holographic light with fine scan-lines and floating light particles, volumetric glow casting soft green light onto his hand, the phone and his face. Preserve one-to-one, frame by frame, with no reinterpretation: - the person&amp;#x27;s identity, face and facial expression; - all body motion: arms, hands, fingers, legs, head — every gesture exactly   as in the source, including the snap itself, same speed, same timing; - the camera: completely static, zero movement, exactly as in the source; - the background, environment and lighting exactly as in the source; - shot duration, pacing and all timing. Do not re-time anything. Do not add, remove or change any dialogue, speech, words, voice or mouth movement. Do not add new objects, people or camera moves. Do not stylize anything outside the hologram effect. Change ONLY: add the described green holographic city effect rising from the phone after the snap. Output duration equals source duration. &lt;/pre&gt;
  &lt;p id=&quot;Nzqf&quot;&gt;&lt;/p&gt;
  &lt;section style=&quot;background-color:hsl(hsl(199, 50%, var(--autocolor-background-lightness, 95%)), 85%, 85%);&quot;&gt;
    &lt;h2 id=&quot;2MA8&quot; data-align=&quot;center&quot;&gt;Gemini OMNI Flash&lt;/h2&gt;
  &lt;/section&gt;
  &lt;figure id=&quot;c8D4&quot; class=&quot;m_original&quot;&gt;
    &lt;img src=&quot;https://img2.teletype.in/files/dd/66/dd6673fc-a37e-4811-a42d-01dd6246f9bd.png&quot; width=&quot;3840&quot; /&gt;
  &lt;/figure&gt;
  &lt;pre id=&quot;K6mT&quot;&gt;A bright blue holographic 3D city is already visible and actively growing on the phone screen starting from the very first frame of the video. There is no trigger moment, no snap, no gesture, no flash and no light beam or ray connecting his hand, fingers or anything else to the hologram — it simply originates directly from the screen surface with no visible cause or activation effect. Buildings continue extruding upward from the screen throughout the shot, growing progressively taller until reaching full height by the end of the clip. The city is an ultra-detailed, photorealistic 3D object physically standing on the phone screen, like a real architectural miniature model resting on a table — not a flat image, not a sticker, not a 2D overlay. Each building has real volumetric geometry: distinct silhouettes and heights, visible rooftop details, individual glowing window grids, hard edges and clean holographic surface material with fine internal scan-lines. Buildings correctly occlude each other and cast small holographic shadows and light spill onto each other and onto the phone screen — real depth and parallax between near and far structures. The hologram tracks the phone&amp;#x27;s exact position, tilt and rotation in his hand in real time: as the phone rotates or tilts, the city rotates and foreshortens with it exactly like a rigid solid object glued to that surface — it must never float free, drift independently, or look pasted on top of the screen. The hologram is bright blue, glowing, semi-transparent holographic light, casting soft blue volumetric light onto his hand, the phone and his face. Do not change the camera movement, framing, angle or composition — the camera stays completely static, exactly as in the original video. Do not change the person&amp;#x27;s movements: keep every gesture, arm, hand, finger and head motion and facial expression exactly as in the original, with the same timing and duration. No scene cuts — single continuous shot as in the source. Do not re-time or trim anything. Keep everything else the same.&lt;/pre&gt;
  &lt;p id=&quot;XBjo&quot;&gt;&lt;/p&gt;
  &lt;p id=&quot;5hfm&quot;&gt;&lt;/p&gt;
  &lt;h3 id=&quot;2Gfd&quot;&gt;Самые интересные и новости тут! &lt;a href=&quot;https://telegram.me/try_cgi&quot; target=&quot;_blank&quot;&gt;https://telegram.me/try_cgi&lt;/a&gt;&lt;/h3&gt;
  &lt;h3 id=&quot;ypxy&quot;&gt;Наш YouTube - &lt;a href=&quot;https://www.youtube.com/@TryCGI&quot; target=&quot;_blank&quot;&gt;https://www.youtube.com/@TryCGI&lt;/a&gt;&lt;/h3&gt;

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