<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xmlns:tt="http://teletype.in/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>LIGMAR ONLINE - FREE MOBILE MMORPG</title><generator>teletype.in</generator><description><![CDATA[Ligmar Online – a unique MMORPG featuring an innovative combat system, deep economy, and real-time mass battles.]]></description><image><url>https://img2.teletype.in/files/d5/a9/d5a9b94a-6603-4989-adb6-b1c802b66664.png</url><title>LIGMAR ONLINE - FREE MOBILE MMORPG</title><link>https://teletype.in/@ligmar</link></image><link>https://teletype.in/@ligmar?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><atom:link rel="self" type="application/rss+xml" href="https://teletype.in/rss/ligmar?offset=0"></atom:link><atom:link rel="next" type="application/rss+xml" href="https://teletype.in/rss/ligmar?offset=10"></atom:link><atom:link rel="search" type="application/opensearchdescription+xml" title="Teletype" href="https://teletype.in/opensearch.xml"></atom:link><pubDate>Thu, 14 May 2026 12:38:57 GMT</pubDate><lastBuildDate>Thu, 14 May 2026 12:38:57 GMT</lastBuildDate><item><guid isPermaLink="true">https://teletype.in/@ligmar/0KVSEr6N4S7</guid><link>https://teletype.in/@ligmar/0KVSEr6N4S7?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/0KVSEr6N4S7?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>Update 0.38 (May 2026)</title><pubDate>Thu, 14 May 2026 08:58:44 GMT</pubDate><media:content medium="image" url="https://img2.teletype.in/files/d8/f6/d8f640db-a193-41a4-ab9d-bcc482ccda5b.png"></media:content><description><![CDATA[<img src="https://img1.teletype.in/files/cd/9d/cd9d3e86-4521-4799-bcb3-37d0936f7339.png"></img>Update 0.38 (May 2026)]]></description><content:encoded><![CDATA[
  <figure id="ciTg" class="m_column">
    <img src="https://img1.teletype.in/files/cd/9d/cd9d3e86-4521-4799-bcb3-37d0936f7339.png" width="1165" />
  </figure>
  <p id="MVFP">Hey! Tony here!</p>
  <p id="nUXO">Happy to present the <strong>May update 0.38</strong> — here are the main highlights:</p>
  <ul id="pQyh">
    <li id="dDWN"><strong>Guild Search &amp; Joining</strong> — you can join <strong>open</strong> guilds instantly; <strong>closed</strong> guilds now have an application system.</li>
    <li id="miai"><strong>Homestead</strong> — your personal base: build and upgrade buildings to get <strong>permanent bonuses</strong> for all your heroes.</li>
    <li id="Dtj2"><strong>Basements</strong> — new small dungeons right on the map tiles: clear them out, defeat the <strong>Champion</strong>, and earn valuable rewards.</li>
    <li id="E6NN"><strong>Library: New Skills</strong> — new passive hero abilities and an ultimate skill available to all classes.</li>
    <li id="GFgR"><strong>Storyline</strong> — a starter storyline has been launched for the first two locations, la</li>
    <li id="XOCi"><strong>Armory</strong> — now you can not only customize your skill bar, but create multiple loadouts and switch between them right in combat!</li>
  </ul>
  <h1 id="LPiB">New Mechanics</h1>
  <h2 id="xWCu">🔍 Guild Search. Guild Type</h2>
  <figure id="hrbc" class="m_column">
    <img src="https://img3.teletype.in/files/6a/12/6a120b64-c7d1-4abb-8209-5f971723ab53.webp" width="1720" />
  </figure>
  <blockquote id="iUoy">Every guild now has a type: <strong>open</strong> or <strong>closed</strong>. Open guilds accept everyone immediately, while closed guilds work through an application system. Finding the right guild is now easier since all active guilds are displayed right in the game!</blockquote>
  <h3 id="C3rd">Guild Type</h3>
  <ul id="KThX">
    <li id="XkYm"><strong>Open guild</strong>: any player joins instantly without approval (if there are available slots).</li>
    <li id="is3s"><strong>Closed guild</strong>: the player submits an application. Closed guilds are shown with a special tag in the list.</li>
    <li id="tEMR">The type is set when creating or changed in settings. Only members with the rank of <strong>Marshal</strong> or higher can change it.</li>
  </ul>
  <h3 id="G3EH">Application System</h3>
  <ul id="P3Cw">
    <li id="HcBS">Find a closed guild in the search and submit an application.</li>
    <li id="ZVkw">Members with the rank of <strong>Recruiter</strong> or higher can see incoming applications and decide: approve or reject.</li>
    <li id="Xj3j">If no one responds within <strong>24 hours</strong>, the application expires automatically.</li>
    <li id="jmgU">After approval — you receive an invitation and confirm your entry.</li>
  </ul>
  <hr />
  <h2 id="W78r">🏘️ Homestead. Construction &amp; Upgrades</h2>
  <figure id="YXMp" class="m_column">
    <img src="https://img2.teletype.in/files/19/42/1942cc51-a985-4ab2-8c91-bc4e2864d791.webp" width="800" />
  </figure>
  <blockquote id="gbUM">Estate: your personal base that boosts your entire account. In update 0.38, a system for <strong>building and upgrading structures</strong> has been introduced. Each building is first constructed, then upgraded — and it starts providing permanent bonuses to all your heroes. The higher the level, the bigger the bonus!</blockquote>
  <h3 id="KFiG">How Construction Works</h3>
  <ul id="TOuc">
    <li id="vzXh">To become active, a building must first be constructed. An unbuilt building provides no bonuses, and its core mechanic is unavailable.</li>
    <li id="QU2K">After construction, the building can be upgraded: each level enhances the bonus.</li>
    <li id="GQiW">The <strong>Main House</strong> limits the maximum level of all other structures. Want to upgrade any building to level <code>N</code>? The Main House must be at least <code>N</code>.</li>
    <li id="WlEI">Construction and upgrade costs depend on the building and level. At higher levels, <strong>construction materials (Composites)</strong> are required.</li>
  </ul>
  <h3 id="iNsg">Construction Materials</h3>
  <figure id="AGUD" class="m_original" data-caption-align="center">
    <img src="https://img3.teletype.in/files/a5/d6/a5d6b423-8c64-4c71-b621-928788052a30.webp" width="240" />
    <figcaption>Composite (I)</figcaption>
  </figure>
  <figure id="vuiQ" class="m_original" data-caption-align="center">
    <img src="https://img4.teletype.in/files/7b/0c/7b0c678c-c6c4-44bf-8043-a0918a75b0c7.webp" width="240" />
    <figcaption>Composite (II)</figcaption>
  </figure>
  <p id="jGNP"></p>
  <ul id="oFwf">
    <li id="D8rJ">Construction materials are crafted directly in <strong>Crafting → Furnace</strong> from regular resources gathered on locations.</li>
  </ul>
  <h4 id="mxsH">Recipe: Construction Materials (I) ×1</h4>
  <ul id="q6Xu">
    <li id="JdEW">×1 Limestone (I)</li>
    <li id="8JIy">×1 Pine (I)</li>
    <li id="0Ss6">×1 Copper (I)</li>
    <li id="6uat">×250 Magic Shards</li>
    <li id="u4vZ">×1500 Scrap</li>
    <li id="PhiF">×15 Crafting Token (bound)</li>
  </ul>
  <h4 id="Zqfs">Recipe: Construction Materials (II) ×1</h4>
  <ul id="1QND">
    <li id="wGuw">×1 Tin (II)</li>
    <li id="KnaM">×1 Slate (II)</li>
    <li id="Tie5">×1 Birch (II)</li>
    <li id="S08O">×500 Magic Shards</li>
    <li id="9Wrw">×3000 Scrap</li>
    <li id="mehe">×25 Crafting Token (bound)</li>
  </ul>
  <h3 id="zDwi">Buildings and Their Bonuses</h3>
  <figure id="faJI" class="m_retina">
    <img src="https://img3.teletype.in/files/2c/ea/2cea7687-1833-4838-ba01-86020c1b3769.png" width="473" />
  </figure>
  <h3 id="1VYR">🏕️ New Building: Hunter&#x27;s Hut</h3>
  <ul id="Bkwv">
    <li id="KEYx">Unlocks the <strong>expedition</strong> mechanic and boosts expedition rewards.</li>
    <li id="H16E">Requires the <strong>Main House</strong> to be built first.</li>
    <li id="GXHi">Each upgrade level gives <code>+10%</code> to expedition rewards.</li>
  </ul>
  <h2 id="pyoS">⚔️ Basements on Locations</h2>
  <figure id="aD0k" class="m_column">
    <img src="https://img4.teletype.in/files/b4/16/b416247c-06fc-4f0f-a1e0-78980ad06f13.png" width="2880" />
  </figure>
  <blockquote id="SfkN">On locations with monsters level <code>16+</code>, <strong>basement entrances</strong> now randomly appear: small dungeons right inside the tile. Go in, clear everything, and earn resources for developing new skills in the Library!</blockquote>
  <h3 id="gDUF">How to Enter a Basement</h3>
  <figure id="tCdm" class="m_custom" data-caption-align="center">
    <img src="https://img1.teletype.in/files/07/db/07db75c4-afaa-496b-a796-e4600213b882.webp" width="142" />
  </figure>
  <ul id="syaf">
    <li id="frjS">The entrance appears randomly on a tile with living monsters (level <code>16+</code>).</li>
    <li id="CKHb">Activation takes <code>5</code> seconds and is interrupted upon taking damage.</li>
    <li id="DVkS">In <strong>safe</strong> locations, the basement becomes invisible to others after entering: the space belongs only to your party.</li>
    <li id="TmxZ">In <strong>dangerous</strong> locations, the basement remains visible: other players can enter. This is an open <strong>PvP zone</strong>.</li>
  </ul>
  <h3 id="iacO">Basement Structure</h3>
  <ul id="w0f1">
    <li id="5JXj">A basement consists of <code>5</code> tiles with monsters (each monster&#x27;s level matches the entrance tile).</li>
    <li id="AZT7">Monsters do not respawn after a tile is cleared.</li>
    <li id="2URL">On the <strong>last tile</strong>, a <strong>Champion</strong> and a <strong>Lectern</strong> await.</li>
  </ul>
  <figure id="IypR" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/31/e3/31e38a6d-d527-41eb-96a1-84fb3cc2d713.webp" width="154" />
    <figcaption>Аналой</figcaption>
  </figure>
  <h3 id="28sX">Timer and Exit</h3>
  <ul id="LWxv">
    <li id="ZEgx">The basement closes <code>1 hour</code> after opening or after interacting with the Lectern reward.</li>
    <li id="3zS8">Exit from tile zero, activation <code>5</code> seconds. After opening the Lectern, an exit event appears on the last tile.</li>
  </ul>
  <h3 id="7w9V">Lectern Rewards</h3>
  <ul id="ntx7">
    <li id="58FE"><code>×1</code> <strong>Codex Page</strong> — guaranteed</li>
    <li id="6nrX"><code>×1</code> <strong>Knowledge Book</strong> (random class) — guaranteed</li>
    <li id="kiUe">Only the player who <strong>activated</strong> the Lectern receives the reward.</li>
    <li id="4gPi">The Champion drops standard loot.</li>
  </ul>
  <hr />
  <h2 id="0iWz">✨ Passive Skills. Light of Power</h2>
  <figure id="TxC2" class="m_column">
    <img src="https://img4.teletype.in/files/3c/b5/3cb5261b-2575-4ca3-a769-f8026e7c2bfb.webp" width="1720" />
  </figure>
  <blockquote id="7pLs">A new system of <strong>shared skills and abilities</strong> that levels up across your entire account and instantly applies to all characters. It includes class passive skills and a powerful active ability called <strong>Light of Power</strong>, available to every class. To unlock access, build the <strong>Library</strong> in your Estate.</blockquote>
  <h3 id="iyqX">Class Passive Skills</h3>
  <figure id="tq6E" class="m_retina">
    <img src="https://img1.teletype.in/files/c5/9a/c59aa301-f9bf-4ee1-acd8-761252dd5c6f.png" width="380" />
  </figure>
  <ul id="cVbz">
    <li id="CKKB"><code>1</code> passive skill per class. Provides a permanent damage bonus for characters of that class.</li>
    <li id="APE4">Available once the <strong>Library</strong> is built (<code>lvl 1+</code>).</li>
    <li id="Cs06"><code>+6%</code> damage per upgrade level.</li>
    <li id="lqMu">Upgraded with <strong>Books of Knowledge</strong> for the corresponding class, not silver. Each subsequent level requires twice as many books as the previous one.</li>
  </ul>
  <p id="6IzS"><strong>Passive Skill Upgrade Cost:</strong></p>
  <figure id="5VmV" class="m_retina">
    <img src="https://img3.teletype.in/files/a8/a6/a8a6e512-c6f7-403d-93b6-19a7badae152.png" width="364" />
  </figure>
  <h3 id="iYZn">⚡ Light of the Power</h3>
  <figure id="L71n" class="m_custom">
    <img src="https://img2.teletype.in/files/51/94/5194f674-848a-4c9c-96cd-b4a7b638ab38.png" width="80" />
  </figure>
  <blockquote id="Er3P">This isn&#x27;t just a skill: it&#x27;s the ultimate boost for <code>10</code> seconds. Activate it — gain <strong>invulnerability</strong> and a massive <strong>damage multiplier</strong>. Works on any class, available from level <code>30</code>.</blockquote>
  <ul id="Lqob">
    <li id="XWsQ">Can be placed on the skill bar of <strong>any hero</strong>.</li>
    <li id="087K">Consumes <code>×1</code> <strong>Codex Page</strong> per use instead of <strong>mana</strong>.</li>
    <li id="J9Qd">Available from hero level <code>30</code>.</li>
    <li id="BMEj">Cooldown: <code>30</code> seconds.</li>
  </ul>
  <figure id="doNF" class="m_retina">
    <img src="https://img1.teletype.in/files/c3/50/c3505630-e971-486f-9ce5-5e0700301f8f.png" width="502" />
  </figure>
  <p id="1tZs"><strong>Learning and Upgrade Cost:</strong></p>
  <figure id="Dvzw" class="m_retina">
    <img src="https://img1.teletype.in/files/cc/30/cc3096b4-bdfa-4c70-8da3-1a0d46b0b2f5.png" width="485" />
  </figure>
  <h3 id="4OiG">How to Obtain Consumables</h3>
  <figure id="GpsQ" class="m_retina" data-caption-align="center">
    <img src="https://img1.teletype.in/files/4c/c8/4cc8b60d-6a8e-4089-968d-ddc0ef33501a.png" width="256" />
    <figcaption>Codex Page (consumed each time Light of Power is used):</figcaption>
  </figure>
  <ul id="GjSW">
    <li id="yydd">Drops from the <strong>Lectern</strong> in basements — <code>×1</code> guaranteed.</li>
    <li id="P7U1">Or crafted in the <strong>Crafting District Furnace</strong>.</li>
    <li id="95df">Recipe: <code>×6</code> Books of Knowledge (<code>1</code> for <strong>each class</strong>) → <code>×1</code> <strong>Codex Page</strong></li>
  </ul>
  <figure id="frzD" class="m_retina" data-caption-align="center">
    <img src="https://img3.teletype.in/files/6b/63/6b638867-d8ea-4c77-80a0-557fcb5c2fc9.png" width="256" />
    <figcaption>Codex of Power (needed to upgrade the skill):</figcaption>
  </figure>
  <ul id="IO6c">
    <li id="HwIg">Crafted in the <strong>Crafting Quarter Furnace</strong>.</li>
    <li id="F2uE">Recipe: <code>×10</code> <strong>Codex Pages</strong> → <code>×1</code> <strong>Codex of Power</strong>.</li>
  </ul>
  <h1 id="DRRi">Change Log</h1>
  <figure id="y9Mq" class="m_column">
    <img src="https://img4.teletype.in/files/70/83/7083ef3e-8041-4a35-a25d-48349ef160fb.png" width="2880" />
  </figure>
  <h2 id="P1rx">📖 Quests</h2>
  <ul id="r875">
    <li id="veVy"><strong>New story quest branch (for the first two locations).</strong> A special quest chain for the start of the game that helps learn the basic mechanics. The first quest is given automatically; all others are picked up through the <strong>Tavern</strong> — like all quests in the game.</li>
    <li id="mjwo">Story quests are not tied to a specific character class.</li>
    <li id="1jwU"><strong>Narrative overhaul.</strong> Updated descriptions, dialogues, and texts of existing quests (daily / dungeon / weekly) — the world of <strong>Ligmar</strong> has become more alive!</li>
  </ul>
  <h2 id="jt4i">🎛️ Armory</h2>
  <ul id="Dk3X">
    <li id="8iob"><strong>Equipment and skill loadouts.</strong> Now in the Armory you can not only customize the skill and item bar, but also create <strong>multiple loadouts</strong> in advance and switch between them right in combat.</li>
    <li id="3ZgR"><code>2 loadouts</code> are available by default.</li>
    <li id="fp2f">To swap loadouts in combat, add a swap button to the skill bar. When switching, all swap buttons go on cooldown.</li>
    <li id="kMZt"><strong>Cooldown between swaps:</strong> base time <code>20</code> seconds. Reduced by upgrading the <strong>Arsenal</strong> in Estate → Main House (each level removes <code>1</code> second).</li>
  </ul>
  <h2 id="3H8n">⚔️ Combat</h2>
  <ul id="8D51">
    <li id="DigP"><strong>Guardian battle winner.</strong> The winning <strong>guild</strong> is now displayed correctly: if the entire party is from one guild — that guild is shown; if from different guilds — the one that dealt more damage within the party.</li>
    <li id="SubS"><strong>Item disassembly in combat.</strong> If a <strong>Fortune Orb</strong> is active, salvage items right during combat.</li>
    <li id="DyaL"><strong>Item selling in combat.</strong> If a <strong>Prosperity Orb</strong> is active, sell items right during combat.</li>
    <li id="PsXG"><strong>World Boss</strong>. The second world now also drops loot: with a <strong>90%</strong> chance — an epic item with two ancient properties, or with a <strong>10%</strong> chance — a legendary item with two ancient properties. The number of items depends on the difficulty level: the player receives as many items as their difficulty level. The same logic applies to equipment from the ancient chest after killing the boss.</li>
  </ul>
  <h2 id="hGGD">🛡️ Guilds</h2>
  <h4 id="SvwT">Second Guild Dungeon</h4>
  <ul id="eDnG">
    <li id="U0uG">Keep the health difference between bosses below <code>10%</code>, otherwise the boss with lower health will regenerate <code>25%</code>.</li>
    <li id="z8o1">After the first boss dies, you have <code>30</code> seconds for the second one, otherwise both fully regenerate and the fight restarts. (<em>this remained unchanged</em>)</li>
    <li id="8uGY">Immunity cycle: <code>90</code> sec immunity to a certain damage type → <code>10</code> sec vulnerability to all damage types. <code>100</code> sec cycle.</li>
    <li id="umFP">Dungeon loot: with a <strong>90%</strong> chance — an epic item with two ancient properties, or with a <strong>10%</strong> chance — a legendary item with two ancient properties. The number of items depends on the difficulty level: the player receives as many items as their difficulty level. The same logic applies to equipment from the ancient chest after killing the boss.</li>
  </ul>
  <h2 id="Cvmb">🎒 Items and Rewards</h2>
  <ul id="7oM2">
    <li id="P2ui"><strong>Crystals from goblins.</strong> The number of crystals in the reward has been changed; now <code>10</code> drop and are split among party members.</li>
    <li id="7iGK"><strong>Activity Board.</strong> The weekly reward now includes: <code>×25</code> <strong>Awakening Essence (bound)</strong>.</li>
  </ul>
  <h2 id="KJgR">💰 Market</h2>
  <ul id="HpYw">
    <li id="nJHG">Fixed a bug where changing the price of a sell order would deduct items twice and the order would auto-complete.</li>
  </ul>
  <h2 id="EQH7">🖥️ Interface</h2>
  <ul id="ne0F">
    <li id="nLhn">Tab renamed: <strong>&quot;Character&quot;</strong> → <strong>&quot;Hero&quot;</strong>.</li>
    <li id="arDh">Equipment stats that have reached <code>100%</code> at the gear tier are now highlighted in <strong>blue</strong> directly in the item card.</li>
    <li id="qKPU"><strong>Magic Gear Stats</strong> now show ranges <code>[1–100]</code> instead of percentages.</li>
    <li id="rAbA">A <strong>journal</strong> icon has been added to the battle screen for easier access to quest conditions and reward collection.</li>
    <li id="MeEm">Updated the display of essence levels: it&#x27;s now simply <strong>level</strong>, not upgrade level.</li>
    <li id="J3Zp">The <strong>&quot;Contracts&quot;</strong> tab in the Tavern is now available only from level <code>30</code>.</li>
    <li id="AHOY"><strong>Essences</strong> can now be bound, like other items.</li>
    <li id="e6Vm">Upgrading the <strong>Harvester</strong> now reduces cargo inspection time.</li>
  </ul>
  <h3 id="oUW9">Also updated Ancient Chest &amp; Sealed Urn</h3>
  <p id="mRj3"></p>
  <figure id="gB6D" class="m_retina">
    <img src="https://img4.teletype.in/files/bb/fd/bbfda9a3-b26d-4735-a55f-6def6974def2.png" width="517" />
  </figure>
  <figure id="2T6R" class="m_retina">
    <img src="https://img1.teletype.in/files/85/64/8564b1db-192d-4109-91a9-cf981d825c90.png" width="458" />
  </figure>

]]></content:encoded></item><item><guid isPermaLink="true">https://teletype.in/@ligmar/wyGxzxhV607</guid><link>https://teletype.in/@ligmar/wyGxzxhV607?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/wyGxzxhV607?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>Chat Rules</title><pubDate>Tue, 12 May 2026 12:03:21 GMT</pubDate><description><![CDATA[The chat is intended for:]]></description><content:encoded><![CDATA[
  <h3 id="JXbf">1.1 PURPOSE OF THE CHAT</h3>
  <p id="Xhu7">The chat is intended for:</p>
  <ul id="opec">
    <li id="VTyY">discussing the game and game mechanics;</li>
    <li id="utsa">looking for a group, guild, raid, or teammates;</li>
    <li id="DKGQ">helping newcomers;</li>
    <li id="cCdV">sharing guides, screenshots, stories, and useful materials;</li>
    <li id="Szsx">discussing project news;</li>
    <li id="x6ya">collecting feedback;</li>
    <li id="eGZ2">running community activities.</li>
  </ul>
  <p id="IDak">Criticism of the game, balance, updates, and team decisions is allowed, provided it is constructive and free of insults.</p>
  <h3 id="LiA5">1.2. COMMUNICATION BETWEEN PARTICIPANTS</h3>
  <p id="4RDh">A respectful tone must be maintained in the chat.</p>
  <p id="giRj">Prohibited:</p>
  <ul id="yZZX">
    <li id="NtbE">insulting other participants;</li>
    <li id="iRBw">making it personal;</li>
    <li id="t3Ki">provoking conflicts;</li>
    <li id="i02T">harassing a player or a group of players;</li>
    <li id="PDCG">making threats;</li>
    <li id="ZlsS">deliberately interfering with normal communication;</li>
    <li id="MC6s">pursuing a player across different channels after being asked to stop contact.</li>
  </ul>
  <p id="ayyR">Allowed:</p>
  <ul id="aotn">
    <li id="JwS2">arguing about mechanics, builds, and decisions;</li>
    <li id="d5xd">disagreeing with other players&#x27; opinions;</li>
    <li id="K84Z">criticizing the game and individual systems;</li>
    <li id="em4T">asking the team uncomfortable questions;</li>
    <li id="AUQ5">discussing problems, as long as it is done based on facts and without personal attacks.</li>
  </ul>
  <h3 id="XG5M">1.3. CRITICISM AND TOXICITY</h3>
  <p id="QMGb">Criticism is allowed. Toxicity is not.</p>
  <p id="ZIKG">Constructive criticism: <em>&quot;After the tutorial, the player lacks a clear next goal. Because of this, some newcomers may leave without understanding what to do next.&quot;</em></p>
  <p id="AAfl">Non-constructive violation: <em>&quot;The developers don&#x27;t understand anything, the moderators are useless, the game is dead.&quot;</em></p>
  <p id="l1Nl">If a discussion turns into a conflict, moderation may:</p>
  <ul id="cS4y">
    <li id="2E2o">ask participants to return to the topic;</li>
    <li id="QvcG">delete individual messages;</li>
    <li id="5hRS">issue a warning;</li>
    <li id="j0p1">temporarily restrict the ability to write in the chat;</li>
    <li id="CRy5">move the case review to a report / ticket;</li>
    <li id="9woc">close the discussion if it is disrupting the community.</li>
  </ul>
  <h3 id="pWDI">1.4. SPAM, FLOODING, AND OFF-TOPIC</h3>
  <p id="c3dx">Prohibited:</p>
  <ul id="xPWd">
    <li id="Lk0S">repeatedly posting the same message;</li>
    <li id="gXvd">posting messages entirely in caps;</li>
    <li id="9NSl">mass-tagging players, moderators, or the team without necessity;</li>
    <li id="9GNz">posting advertisements for third-party projects without prior approval;</li>
    <li id="3zrz">posting referral links;</li>
    <li id="7Vrf">dragging discussions into prolonged off-topic in themed channels;</li>
    <li id="zL2d">deliberately preventing other participants from using the chat.</li>
  </ul>
  <p id="mEk5">Off-topic may be acceptable in specially designated channels, provided it does not violate the other rules.</p>
  <h3 id="J35x">1.5. SCAMS, TRADING, AND ACCOUNT SECURITY</h3>
  <p id="liGn">Strictly prohibited:</p>
  <ul id="LEvS">
    <li id="Ps8V">selling, buying, or transferring accounts;</li>
    <li id="xKu8">posting phishing links;</li>
    <li id="aLRU">impersonating the administration, a moderator, support, or a team representative;</li>
    <li id="IDWM">asking for passwords, codes, emails, access credentials, or other account data;</li>
    <li id="pv2m">offering ways to bypass restrictions or third-party tools to gain an advantage;</li>
    <li id="86Cg">promising rewards on behalf of the team without proper authority.</li>
  </ul>
  <p id="BRMM">Scams, phishing, attempts to steal an account, and impersonation of a team representative may result in an immediate ban without prior warning.</p>
  <h3 id="EqUv">1.6. BUGS, EXPLOITS, AND UNFAIR ADVANTAGE</h3>
  <p id="CGxS">If a player discovers a bug or vulnerability, they must report it to the team through the designated reporting channel.</p>
  <p id="610C">Prohibited:</p>
  <ul id="7BFV">
    <li id="evGI">posting instructions on how to use a bug;</li>
    <li id="dCIj">encouraging other players to use a bug;</li>
    <li id="00vJ">gaining an advantage through a known vulnerability;</li>
    <li id="HgVO">selling or distributing information about an exploit.</li>
  </ul>
  <p id="vCBo">Public discussion of an issue is allowed only without reproduction instructions and without calls to use it.</p>
  <h3 id="PHEO">1.7. POLITICS AND SENSITIVE TOPICS</h3>
  <p id="IAa8">The official game community is not a platform for political, religious, national, or other controversial discussions.</p>
  <p id="ngHl">Prohibited:</p>
  <ul id="oGlH">
    <li id="6RWA">inciting arguments on sensitive topics;</li>
    <li id="cEt4">using real-world tragedies or conflicts for provocations;</li>
    <li id="hLb3">bringing real political and social conflicts into the game chat;</li>
    <li id="j8JS">provoking participants based on country, language, nationality, religion, or other personal characteristics.</li>
  </ul>
  <p id="iGlt">Moderation may stop a discussion if it is destroying the atmosphere of the community or provoking conflict.</p>
  <h3 id="d8mI">1.8. APPEALS</h3>
  <p id="aGjE">A participant may file an appeal if they believe a moderation decision was wrong.</p>
  <p id="yLAK">The appeal must include:</p>
  <ul id="78u2">
    <li id="7oUr">nickname;</li>
    <li id="CyRu">date of the penalty;</li>
    <li id="3eEQ">type of penalty;</li>
    <li id="NbIq">a brief description of the situation;</li>
    <li id="kDFX">why the participant believes the decision was wrong;</li>
    <li id="pnl2">any additional evidence or context.</li>
  </ul>
  <p id="FPRf">An appeal does not guarantee that the penalty will be reversed, but it does guarantee that the decision will be reviewed again.</p>

]]></content:encoded></item><item><guid isPermaLink="true">https://teletype.in/@ligmar/8WLEGVVj8fi</guid><link>https://teletype.in/@ligmar/8WLEGVVj8fi?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/8WLEGVVj8fi?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>Update 0.37 — Spring Blossom</title><pubDate>Wed, 01 Apr 2026 11:33:17 GMT</pubDate><media:content medium="image" url="https://img4.teletype.in/files/fc/b7/fcb709a3-b7fd-4831-b442-04feb74a0bd7.png"></media:content><description><![CDATA[<img src="https://img4.teletype.in/files/b0/4f/b04f1c64-be96-458a-8e2f-224805164464.png"></img>Update 0.37 — Spring Blossom]]></description><content:encoded><![CDATA[
  <figure id="X95V" class="m_column">
    <img src="https://img4.teletype.in/files/b0/4f/b04f1c64-be96-458a-8e2f-224805164464.png" width="2000" />
  </figure>
  <p id="OzHD">Hey! Tony here!</p>
  <p id="t5fQ">Happy to present you the <strong>April Update 0.37:</strong></p>
  <ul id="mOz9">
    <li id="wQMo">Hunt <strong>Easter Goblins</strong> and the <strong>Easter Hunter</strong>, collect eggs, and exchange them in the event shop for valuable items.</li>
    <li id="HLgN">Order dungeon runs or fulfill <strong>Contracts</strong> for gold at the tavern — a new economic system.</li>
    <li id="2xSE">Challenge the <strong>second guild dungeon &quot;Blood Chapel&quot;</strong> — defeat two bosses simultaneously.</li>
    <li id="yJHz">Gradually uncover <strong>unexplored locations</strong> — every cell is part of a unique landscape.</li>
  </ul>
  <h1 id="1apd">New Mechanics</h1>
  <h2 id="n66r">🥚 Easter Event</h2>
  <figure id="MGXG" class="m_column">
    <img src="https://img1.teletype.in/files/81/73/8173c0dc-880e-49d4-8314-62a41e783ca0.png" width="1720" />
  </figure>
  <blockquote id="Rug0">An annual spring event. Collect <strong>Easter Eggs</strong> across locations and spend them in the event shop.</blockquote>
  <p id="oJUr"><strong>Duration:</strong> from <strong>April 1</strong> to <strong>April 30.</strong></p>
  <p id="1Cup"><strong>Event currency:</strong> <strong>Easter Eggs</strong> — stored in the backpack and used as event currency.</p>
  <figure id="tUW3" class="m_custom" data-caption-align="center">
    <img src="https://img3.teletype.in/files/a7/e1/a7e1ae1b-12ce-4b7c-b5ec-6b944e8a0734.png" width="145" />
    <figcaption>Пасхальное яйцо</figcaption>
  </figure>
  <h3 id="G5jO">Ways to Obtain Eggs</h3>
  <ul id="qSAe">
    <li id="6z0g"><strong>Daily login:</strong> 100 eggs each time you log into the game (once per day).</li>
    <li id="JDjS"><strong>Regular monsters:</strong> <strong>20%</strong> drop chance (1 egg).</li>
  </ul>
  <figure id="l010" class="m_custom" data-caption-align="center">
    <img src="https://img3.teletype.in/files/6b/21/6b2107b7-8071-4734-a34b-7c6cbca4e4a4.png" width="256" />
    <figcaption><strong>Easter Goblin</strong> — a special monster in town locations</figcaption>
  </figure>
  <ul id="lg20">
    <ul id="gzK8">
      <li id="hUII"><strong>Reward:</strong> Killing it grants <strong>50 eggs</strong> to the group that dealt the most damage.</li>
      <li id="azs3"><strong>Spawn chance:</strong> <code>0.5%</code> when monsters spawn in a cell. Can appear in any location with monsters of level <code>26</code> and above.</li>
    </ul>
  </ul>
  <figure id="h5Fp" class="m_custom" data-caption-align="center">
    <img src="https://img2.teletype.in/files/57/56/57563921-ac3e-4c75-aef6-1931a23a4179.png" width="256" />
    <figcaption>Easter Hunter (Event Boss) — a special boss that spawns at one of the locations:</figcaption>
  </figure>
  <ul id="sZYU">
    <li id="RMSJ">Spawns <strong>no more than once per hour</strong>.</li>
    <li id="nPwT">Upon spawning, a notification with coordinates and spawn location is sent to chat.</li>
    <li id="Ro2C">Killing it grants <strong>150 eggs</strong>. Reward conditions depend on location type:</li>
    <ul id="cShA">
      <li id="Y54n"><strong>Safe location:</strong> all players present in the cell at the moment of death receive eggs.</li>
      <li id="ihvd"><strong>Dangerous location:</strong> only the group with the most damage receives eggs.</li>
    </ul>
  </ul>
  <p id="g6Wo"><strong>Location Events:</strong></p>
  <figure id="g5Ya" class="m_retina" data-caption-align="center">
    <img src="https://img2.teletype.in/files/d4/e6/d4e611b2-469f-422e-92e4-d06c7add32ba.png" width="256" />
    <figcaption>Egg Basket — location event (from 26 location lvl)</figcaption>
  </figure>
  <ul id="8941">
    <li id="zeCg">Spawns with a <code>0.5%</code> chance when monsters appear in a cell, if no other active events are present (chests, shrine, goblin, etc.).</li>
    <li id="jVr1">Grants <strong>25 eggs</strong> to all players standing on the cell when the event activates.</li>
  </ul>
  <h3 id="1sa1">Event Shop</h3>
  <blockquote id="6buu">Purchases in the event shop are available once your character reaches <strong>level 25</strong>!</blockquote>
  <p id="W27L">You can spend <strong>Easter Eggs</strong> to purchase various valuable items:</p>
  <figure id="x4hG" class="m_column">
    <img src="https://img4.teletype.in/files/3c/ed/3ced4f8a-1961-4bf1-9223-ad6ec17938aa.png" width="1088" />
  </figure>
  <h3 id="cjXI">New Skin Collection</h3>
  <p id="DxEM">In this update, the game will introduce a new collection of themed skins.</p>
  <figure id="WyNg" class="m_original" data-caption-align="center">
    <img src="https://img2.teletype.in/files/d7/ff/d7ffb73f-6a6f-4513-83ff-f347d405aea4.png" width="180" />
    <figcaption>F — Forest Herald</figcaption>
  </figure>
  <figure id="OCPp" class="m_original" data-caption-align="center">
    <img src="https://img4.teletype.in/files/7d/56/7d565710-b1ba-4adf-b917-253d95ccf420.png" width="180" />
    <figcaption>M — Rabbit Ace</figcaption>
  </figure>
  <figure id="2NuL" class="m_original" data-caption-align="center">
    <img src="https://img3.teletype.in/files/26/ec/26ec2da2-8432-459d-9119-f70234b839a9.png" width="180" />
    <figcaption>M — Easter Guardian</figcaption>
  </figure>
  <figure id="DjBR" class="m_original" data-caption-align="center">
    <img src="https://img1.teletype.in/files/ca/9c/ca9ce8fa-97ee-4dc3-b89d-b015a640e919.png" width="180" />
    <figcaption>M — Garden Sorcerer</figcaption>
  </figure>
  <figure id="PxIA" class="m_original" data-caption-align="center">
    <img src="https://img4.teletype.in/files/ff/98/ff9833ab-e60c-4457-a885-54b6572ee30e.png" width="180" />
    <figcaption>F — Spring Firefly</figcaption>
  </figure>
  <figure id="mxt0" class="m_original" data-caption-align="center">
    <img src="https://img2.teletype.in/files/d5/7e/d57e8e5b-4bc3-42ab-9352-a6b5396a9e1a.png" width="180" />
    <figcaption>F — Spring Maiden</figcaption>
  </figure>
  <ul id="5D1w">
    <li id="vzlh">Unlike previous collections, this one will include <strong>6 skins instead of 12</strong> — <strong>one</strong> for each class.</li>
    <li id="0zpK">You can get the skins by purchasing a special <strong>Easter Chest</strong> with <strong>Easter Eggs</strong>.</li>
  </ul>
  <h2 id="2Sjo">📜 Dungeon Contracts</h2>
  <figure id="m3nn" class="m_column">
    <img src="https://img1.teletype.in/files/85/66/8566b999-d6a3-4203-84c8-aa586a1b4e2e.png" width="1720" />
  </figure>
  <blockquote id="kn8L">A new type of tavern quest: player-to-player. Order dungeon runs from other players or fulfill orders yourself for gold.</blockquote>
  <h3 id="x5KV">Creating a Contract</h3>
  <p id="vGs2">The client creates a contract specifying:</p>
  <ul id="Gu7t">
    <li id="6OcS"><strong>Dungeon</strong> — which dungeon needs to be completed.</li>
    <li id="p1vQ"><strong>Difficulty level</strong> — at which difficulty.</li>
    <li id="NSDf"><strong>Payment per run</strong> — how much <strong>Gold</strong> per completion (always a whole number; minimum: Difficulty Level x World Tier).</li>
    <li id="5S5v"><strong>Number of runs</strong> — minimum 100.</li>
  </ul>
  <blockquote id="R90Q">A contract for N runs is not a single task for one person. Each time an executor accepts the contract, <strong>1 run</strong> is deducted from the total. After a successful run, the executor can take <strong>the same contract</strong> again for the next run, so a single executor can fulfill the contract multiple times as long as runs remain.</blockquote>
  <p id="LBsO"><strong>Contract creation cost:</strong></p>
  <ul id="9v56">
    <li id="VKNH">Reserve = payment per run x number of runs</li>
    <li id="tjrN">Commission = reserve x 5%</li>
    <li id="BHci">Total = Reserve + Commission</li>
    <li id="cfMu">The commission is deducted <strong>non-refundably</strong> at the moment of creation.</li>
    <ul id="4XVf">
      <li id="uZUf">The commission is charged on top of the total payout for contract runs.</li>
    </ul>
    <li id="7K5N">The reserved gold is <strong>locked</strong> until the contract is completed or cancelled.</li>
  </ul>
  <h3 id="shZN">Contract Visibility</h3>
  <ul id="or4l">
    <li id="AtUH">Contracts are available in the <strong>tavern</strong> within the current world.</li>
    <li id="zsAb">For each type (dungeon + difficulty), only the <strong>most profitable</strong> offer is displayed — the one with the <strong>highest payment per run</strong>.</li>
    <li id="nuhH">The client is <strong>not shown</strong>.</li>
    <li id="hkeM">If all remaining runs are taken — the contract is temporarily hidden.</li>
    <li id="A086">A contract <strong>is not displayed</strong> if less than 3 hours remain until its expiry.</li>
    <li id="iuyM">If a player has already taken a contract for a specific dungeon and difficulty, that slot disappears from their list.</li>
    <li id="DXE0">Taking a <strong>second contract in parallel is not possible</strong>.</li>
  </ul>
  <h3 id="xM4b">Run Completion Conditions</h3>
  <p id="Rt1O">A run is counted when <strong>all</strong> conditions are met:</p>
  <ul id="qtMs">
    <li id="PoSi">Group consists of exactly <strong>6 players</strong>.</li>
    <li id="fEKE"><strong>All</strong> participants have a <strong>Dungeon Token (bound)</strong> at the moment of completion.</li>
    <li id="BsFQ">The dungeon and difficulty <strong>match</strong> those specified in the contract.</li>
  </ul>
  <h3 id="TlgU">Rewards</h3>
  <p id="Zla2"><strong>The executor receives:</strong></p>
  <ul id="DQrO">
    <li id="kaCe">Base run reward: experience, silver, and items from monsters and bosses.</li>
    <li id="tyo8"><strong>Gold</strong> as per contract terms.</li>
    <ul id="94o4">
      <li id="q2km">The contract does not need to be closed like regular journal quests. When the conditions are met — the reward is granted immediately.</li>
    </ul>
    <li id="zewS">⚠️ Special dungeon rewards (enhancement crystals and gear chests) <strong>go to the client</strong>.</li>
  </ul>
  <p id="eeyy">The client receives for each successful executor run <strong>x2 the base reward formula:</strong></p>
  <ul id="sKFM">
    <li id="FNtG"><strong>Enhancement Crystals</strong></li>
    <li id="sLAR"><strong>Grand Epic Chest</strong></li>
  </ul>
  <blockquote id="qkaz">Upon contract completion, the client collects the accumulated reward. Unused gold is returned.</blockquote>
  <h3 id="9jPs">Timers</h3>
  <ul id="4asg">
    <li id="6Ei0">Contract Life Time — <strong>7 days</strong></li>
    <li id="7lHM">Time to Complete — <strong>3 hr</strong></li>
  </ul>
  <h3 id="Dvn9">Cancellation and Reset</h3>
  <ul id="yFVV">
    <li id="3vID"><strong>Executor:</strong> can cancel early — the slot is freed. If the timer expires, the contract is automatically removed.</li>
    <li id="S9iH"><strong>Client:</strong> can revoke the contract <strong>only if there are no active executors</strong>. After 7 days, the contract is <strong>automatically removed from the board</strong>. The client can then delete the contract to reclaim unused reserved gold and create a new one.</li>
  </ul>
  <h2 id="1FQA">⚔️ Guild Dungeon: Blood Chapel (World 2)</h2>
  <figure id="FBLf" class="m_column">
    <img src="https://img2.teletype.in/files/9e/03/9e03c5bc-bd3e-42c0-aef3-e4cbebc78a19.png" width="1720" />
  </figure>
  <blockquote id="u2uS">The second tier of guild dungeons — a test of coordination. Two bosses with different immunities and tightly linked health pools. The key feature: they must be defeated <strong>simultaneously</strong>.</blockquote>
  <h3 id="NUtT">Activation</h3>
  <p id="ovDx"><strong>Prerequisites:</strong></p>
  <ul id="J6jc">
    <li id="RBpw">To launch the <strong>World 2</strong> dungeon, a <strong>successful World 1 guild dungeon run in the current week</strong> is required.</li>
    <ul id="FPRn">
      <li id="2Vhy">If no such run exists — activation is <strong>impossible</strong>.</li>
      <li id="Q27j">After a successful run, the guild has <strong>1 week</strong> before the timer resets (reset at 00:00 Monday UTC).</li>
      <li id="EQIx">The counted run <strong>also resets</strong> on the weekly timer reset.</li>
    </ul>
    <li id="pUKV">To enter, a player must have been in the guild for <strong>more than 1 week</strong>.</li>
    <li id="xBMg">Activation is initiated by a player with <strong>Officer</strong> status or above.</li>
  </ul>
  <p id="Hie5"><strong>Activation cost:</strong></p>
  <figure id="w9Dd" class="m_retina">
    <img src="https://img3.teletype.in/files/e0/52/e052669f-a7ba-47c4-83c8-6754cd8aab02.png" width="491" />
  </figure>
  <p id="rRj8"><em>For example:</em></p>
  <figure id="ZQ8m" class="m_retina">
    <img src="https://img4.teletype.in/files/7e/9f/7e9fb49d-d9ed-4fa1-9964-fd1070de886a.png" width="398" />
  </figure>
  <h3 id="OlJX">Combat Mechanics</h3>
  <p id="CmEJ">The key mechanic — you must kill <strong>both bosses simultaneously</strong>.</p>
  <ul id="YYUw">
    <li id="RlrH">Boss #1 — immune to <strong>physical</strong> damage.</li>
    <li id="6kw8">Boss #2 — immune to <strong>magical</strong> damage.</li>
    <li id="LIuU">Players must split into two groups and attack in a coordinated manner.</li>
  </ul>
  <blockquote id="gXLM">It is important that the health difference between the bosses stays below <strong>15%</strong>. If this threshold is exceeded, the boss with less health <strong>instantly regenerates 25% health</strong>. After killing the first boss, a <strong>30-second timer</strong> starts: the second boss must be killed within this window, or the slain boss will resurrect and both will regain full health.</blockquote>
  <h3 id="igSC">Bosses and Their Abilities</h3>
  <figure id="2MWG" class="m_retina">
    <img src="https://img1.teletype.in/files/04/73/04734b82-2516-4e96-b6ec-e2a97552de32.png" width="256" />
    <figcaption>Lord of Pain — Melee, physical damage (immune to physical damage)</figcaption>
  </figure>
  <ul id="p8DT">
    <li id="ml4O"><strong>Crimson Rush:</strong> Physical damage + Stun effect.</li>
    <li id="0MES"><strong>Abyss Wound:</strong> Physical damage to all attackers + Bleed.</li>
    <li id="lyLt"><strong>Dark Barrier:</strong> Reflects magical damage.</li>
    <li id="eNE3"><em>Passive:</em> Immune to physical damage.</li>
  </ul>
  <figure id="bQDi" class="m_retina">
    <img src="https://img4.teletype.in/files/b4/ba/b4ba84a4-c305-42e9-aaa9-12d3ac2eefc2.png" width="256" />
    <figcaption>Lady of Blood — Ranged, magical damage (immune to magical damage)</figcaption>
  </figure>
  <ul id="73kw">
    <li id="pBPX"><strong>Blood Typhoon:</strong> Magical damage to all nearby + Curse.</li>
    <li id="3JKI"><strong>Eyes of Oblivion:</strong> Magical damage to all + Sleep.</li>
    <li id="FGLC"><strong>Soul Harvest:</strong> Magical damage to attacking targets + health regeneration.</li>
    <li id="CZnK"><em>Passive:</em> Immune to magical damage.</li>
  </ul>
  <h3 id="Wnto">Rewards</h3>
  <p id="MbCj"><strong>Each participant</strong> (if present in the boss cell at the moment of death):</p>
  <ul id="eJe7">
    <li id="iw4p">Base reward for killing a Boss type monster</li>
    <li id="LQh7"><strong>Enhancement Crystals</strong></li>
    <li id="sbZZ"><strong>Master&#x27;s Chest (by World Tier)</strong></li>
    <li id="NL93"><strong>Awakening Essence, Level 5 (bound)</strong></li>
    <li id="kHm6"><strong>Guild Experience</strong></li>
  </ul>
  <p id="7wC7"><strong>To the guild:</strong></p>
  <ul id="gq3h">
    <li id="L1b4"><strong>Ancient Shards</strong></li>
    <ul id="Y7pJ">
      <li id="ZyMN">Quantity depends on dungeon level</li>
    </ul>
    <li id="JC8R"><strong>Random Gear</strong> — 2 ancient properties, one 100% magical property.</li>
    <ul id="vuPM">
      <li id="OEdH"><em>For World Tier 2+, there is a 20% chance of an additional legendary item.</em></li>
    </ul>
  </ul>
  <h2 id="PjD4">👺 Goblin in Locations</h2>
  <figure id="4CFv" class="m_custom">
    <img src="https://img2.teletype.in/files/dd/f7/ddf799f6-fea7-45b7-95ab-377b147a1fe5.webp" width="295" />
  </figure>
  <p id="0R6M">A special event monster that appears in locations starting from <strong>monster level 16</strong>. It is rare, accounting for only <strong>5%</strong> of all cell events.</p>
  <p id="Dx5S"><strong>How it behaves in combat</strong></p>
  <p id="IhlM">As soon as the fight starts, the goblin immediately tries to <strong>run away</strong> to a neighboring cell. It is a coward and will not fight!</p>
  <blockquote id="YeIF"><strong>crowd control effect</strong></blockquote>
  <p id="owvG"><strong>If it makes it to the neighboring cell...</strong></p>
  <p id="VQYf">The goblin starts opening a portal back home. This takes <strong>10 seconds</strong>.</p>
  <ul id="witk">
    <li id="yL8S">Deal <strong>any damage</strong> to interrupt the portal, and the goblin will start running again.</li>
    <li id="5M8u">If you do not interrupt it in time, the goblin will <strong>escape from the location permanently</strong>.</li>
  </ul>
  <p id="0Paz"><strong>💰 Reward</strong></p>
  <p id="JB4l">Killing the goblin grants a reward <strong>as if it were a Boss</strong>!</p>
  <h2 id="L5zh">🗺️ Location Exploration</h2>
  <figure id="SSVv" class="m_column">
    <img src="https://img4.teletype.in/files/30/eb/30ebd00a-3ee3-48ac-ac69-cda9ca2be20d.png" width="1720" />
  </figure>
  <blockquote id="X1WX">The first time you enter a location, you only see the nearest cells. Move around — and the map will reveal itself as you go.</blockquote>
  <h3 id="B6mp">How Cell Discovery Works</h3>
  <ul id="VKkQ">
    <li id="puFz">On first entry, all cells are <strong>hidden</strong> except those within the vision radius from the starting position.</li>
    <li id="dcLJ">Base vision: +1 cell from current position.</li>
    <li id="krvC">When moving to an adjacent cell, new cells within the vision radius are revealed.</li>
    <li id="pDHB">Revealed cells <strong>do not become hidden again</strong> — progress is saved.</li>
  </ul>
  <h3 id="8DCH">Exploration Progress</h3>
  <ul id="QQjn">
    <li id="7Z0L">The map screen displays the exploration percentage for the location.</li>
  </ul>
  <h3 id="wR7P">Updated Map Appearance</h3>
  <ul id="8wmS">
    <li id="gDuK">A <strong>parchment texture background</strong> has been added — the map now has a tactile visual style.</li>
    <li id="xexA">A <strong>transition animation</strong> has been added between cell states — discovering new cells and changing cell state is accompanied by a new animation.</li>
  </ul>
  <h3 id="mUv0">Battle Vision</h3>
  <blockquote id="aDul">If an event (daily or story quest, guardian or world boss) appears in an area of <strong>unexplored cells</strong>, only the <strong>event icon</strong> is shown on the map — without the cell itself or a route to it.</blockquote>
  <h3 id="aMfr">Mini-Map</h3>
  <p id="Cp9b">A customizable mini-map has been added:</p>
  <ul id="0B51">
    <li id="5ie0">Opens by <strong>holding</strong> the &quot;Map&quot; button.</li>
    <li id="d4vW">Size and transparency can be adjusted.</li>
    <li id="zY3N">Tapping a cell on the mini-map opens <strong>cell information</strong> with the option to move there.</li>
    <li id="TTjQ">Allies in motion — 🟢, enemy monsters — 🔴 (without quantity).</li>
    <li id="MhO7">Each cell shows <strong>only the single most important event</strong>.</li>
  </ul>
  <h2 id="zQHl">Change Log</h2>
  <figure id="GSuH" class="m_column">
    <img src="https://img4.teletype.in/files/b9/bd/b9bd9f9f-552d-4cdb-bd41-d5c482c75752.png" width="2000" />
  </figure>
  <h2 id="iDPU">🎓 Tutorial. First Steps in the Game</h2>
  <blockquote id="yNmr">The system for gradually introducing players to the world of Ligmar has been updated — the interface now adapts to the character&#x27;s level.</blockquote>
  <p id="6xRE">Only unlocked mechanics or those soon to become available are now shown on the game screen. Locations and buildings are displayed <strong>5 levels</strong> before they unlock, so players know what will open and when. This helps new players ease in and gradually discover game mechanics.</p>
  <h3 id="TPUg">City Mechanics and Buildings</h3>
  <ul id="6IeB">
    <li id="WXMG">If there are <strong>more than 5 levels</strong> until a mechanic unlocks — the building <strong>is not shown</strong>.</li>
    <li id="BdPo">If there are <strong>5 levels or fewer</strong> remaining — the building <strong>is visible but locked</strong>, showing the required level.</li>
    <li id="h71v">When the required level is reached, the mechanic unlocks + the player receives a <strong>notification</strong> about the new mechanic&#x27;s availability.</li>
  </ul>
  <h3 id="TKw7">Locations</h3>
  <ul id="54KA">
    <li id="3Qb6">The same rules apply: a location is not shown if the difference is more than 5 levels.</li>
    <ul id="OBc3">
      <li id="x9Bw">But a player can still enter a location even if their level is below the recommended level — <strong>without a &quot;level too low&quot; warning</strong>. At their own risk.</li>
    </ul>
  </ul>
  <h3 id="84Qe">Party-Wide Progress</h3>
  <blockquote id="bFP5">Mechanic &amp; Locations unlock status is determined by the <strong>highest level character</strong> in the party. So all other characters even a level 1 character can enter any unlocked buildings and locations.</blockquote>
  <h3 id="teWK">Tutorial Screens</h3>
  <ul id="La4t">
    <li id="2IGK">The list of mechanics that trigger Lia&#x27;s <strong>tutorial screen</strong> (shown once) has been significantly expanded. This will help new players better understand mechanics that gradually unlock as they progress.</li>
  </ul>
  <h2 id="Tdnh">📐 Other Changes</h2>
  <h2 id="aTCq">Master: Harvester</h2>
  <ul id="4crT">
    <li id="945Y">A restriction has been introduced: cargo can only be collected in the <strong>second world</strong> with a <strong>Level 2 Harvester</strong> (with level 1 — only in the <strong>first world</strong>).</li>
    <ul id="Gr41">
      <li id="O6TQ"><strong>How to level up the Harvester:</strong> experience is gained by <strong>inspecting lost cargo</strong>, specifically <strong>2 experience points</strong> per <strong>1 master material unit</strong>.</li>
    </ul>
  </ul>
  <h2 id="dzU3">Items</h2>
  <figure id="0zmb" class="m_custom" data-caption-align="center">
    <img src="https://img2.teletype.in/files/54/d8/54d850fe-6874-48ad-a0c3-d6050cb00540.webp" width="120" />
    <figcaption><strong>Harvest Orb</strong> — a new type of orb has been added.</figcaption>
  </figure>
  <ul id="aWto">
    <ul id="XmCE">
      <li id="YLMg">When activated, increases the amount of materials obtained at locations by <strong>50%</strong>.</li>
      <li id="WUsS">Activating multiple orbs simultaneously stacks the bonus up to <strong>150%</strong>, and the effect duration <strong>stacks</strong> as well.</li>
    </ul>
    <li id="mzuL"><strong>Watcher&#x27;s Lens</strong> now provides not only <strong>+1 to vision</strong>, but also <strong>+1 cell to tracking sense</strong>.</li>
  </ul>
  <h2 id="jMIN">Chat</h2>
  <ul id="F2hT">
    <li id="2sDC">Added the ability in chat settings to specify which messages to show in the lower chat area during combat and which to hide.</li>
  </ul>
  <h2 id="KjlV">Interface</h2>
  <ul id="BBcR">
    <li id="zEef">Added character state display in the <strong>Hall of Heroes</strong> when a character is <strong>on an expedition</strong>. This will reduce the number of questions about why a character cannot be selected.</li>
    <li id="FM6z">Updated display of <strong>boss and location type icons</strong>, <strong>monster level</strong>, and <strong>available quests</strong> on the location card. This information is now more prominent and easier to read.</li>
    <li id="r96C">Added an <strong>item icon</strong> on the <strong>auction</strong> and <strong>market</strong> buildings in the city if there is an item in the warehouse waiting to be collected.</li>
    <li id="6p7d">In the <strong>trading post</strong>, the <strong>&quot;Other&quot;</strong> category now opens first (as the first tab) rather than <strong>&quot;Equipment&quot;</strong>, since player actions — especially purchases — are more often related to &quot;Other&quot;.</li>
  </ul>
  <h2 id="RMsS">Miscellaneous</h2>
  <ul id="EM1h">
    <li id="LYfN">Fixed a bug where the magical attack boost from the fountain blessing was only applied to the character who activated it and was not preserved upon character switching.</li>
    <li id="99FA">Added a messenger notification about a <strong>character returning from an expedition</strong>.</li>
    <li id="GNbz">Fixed a bug in the location tax display: &quot;Scorched Forest&quot; showed 1,000 silver, while 5,000 was actually deducted.</li>
    <li id="L2iq">The story quest for status is credited <strong>to all players in the cell</strong>, not just group members.</li>
    <li id="TyC4">When completing a dungeon, if a <strong>weekly reward</strong> is available, a <strong>large &quot;Collect Reward&quot; button</strong> is displayed instead of the entry button. This ensures players don&#x27;t forget to claim their rewards.</li>
    <li id="6LFt"><strong>Quest block</strong>: previously only available in location lobbies. In this update, the <strong>&quot;My Quests&quot;</strong> block has been expanded and added to dungeons — upon entering a dungeon, all available quests and <strong>contracts</strong> for that dungeon will be visible.</li>
    <li id="z7ln">Fixed an issue where a dungeon might not reset from Sunday to Monday if the player was online in the game at the time of the event.</li>
    <li id="elFS">Fixed an issue where the number of health and mana potions was displayed incorrectly on the character screen in the city.</li>
    <li id="tGVa">Fixed a critical issue where it was impossible to activate items from the backpack during combat, such as orbs, the Watcher&#x27;s Lens, or to open chests.</li>
    <li id="6gU0">Fixed the display of the Ancient Chest opening notification after a world boss.</li>
    <li id="8MGQ">Updated the item crafting animation.</li>
  </ul>

]]></content:encoded></item><item><guid isPermaLink="true">https://teletype.in/@ligmar/0FtQ4tKip2m</guid><link>https://teletype.in/@ligmar/0FtQ4tKip2m?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/0FtQ4tKip2m?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>Update 0.36 — Territorial Wars, Auction, Hike.</title><pubDate>Thu, 05 Mar 2026 08:23:06 GMT</pubDate><media:content medium="image" url="https://img1.teletype.in/files/cc/03/cc038984-b655-40a2-97a4-f520a40627c8.png"></media:content><description><![CDATA[<img src="https://img2.teletype.in/files/95/36/95361375-4f28-4acc-aaab-6184444cd158.png"></img>Update 0.36 — Territorial Wars, Auction, Hike]]></description><content:encoded><![CDATA[
  <figure id="fTRN" class="m_column">
    <img src="https://img2.teletype.in/files/95/36/95361375-4f28-4acc-aaab-6184444cd158.png" width="2000" />
  </figure>
  <p id="8ViP">Hi! Tony here!</p>
  <p id="8cJ3">Happy to present the <strong>March update 0.36:</strong></p>
  <ul id="f3Te">
    <li id="mNMj">List valuable items and gear on the <strong>Auction</strong> using bidding and buyout.</li>
    <li id="i5qB">Fight other guilds for territory control in <strong>Territorial Wars</strong> and earn passive income from captured locations.</li>
    <li id="BduT">Send your character to farm resources and experience even while AFK in the new <strong>Hike</strong> system.</li>
    <li id="SBFi"><strong>Plus new guild features</strong>: new member ranks, rank assignment, tax collection, donations, and internal member leaderboards.</li>
  </ul>
  <h1 id="4Gyk">New mechanics</h1>
  <h2 id="WUZ9">Auction</h2>
  <figure id="jgXw" class="m_column">
    <img src="https://img1.teletype.in/files/47/af/47af098c-b43d-4ad0-bc8b-1914b54c3f0b.webp" width="1720" />
  </figure>
  <blockquote id="OlLN">A player-to-player trading system for <strong>gear</strong> with a bidding mechanic. Unlike a classic market, buyers can place bids or instantly buy out an item for a fixed price in <strong>Gold</strong>.</blockquote>
  <h3 id="VwcG">Auction rules</h3>
  <ul id="vT2e">
    <li id="F6Yq">Only gear items can be listed.</li>
    <li id="90k3">All trading is done only in <strong>Gold</strong>.</li>
    <li id="NKog">Purchased items and received Gold appear in the player’s personal storage.</li>
    <li id="5DFY">On a successful sale, a 5% fee is charged to the seller.</li>
  </ul>
  <h3 id="VQ9X">Lot creation rules</h3>
  <ul id="5tA7">
    <li id="fqbZ"><strong>Minimum bid:</strong> <code>10</code> Gold</li>
    <li id="lCh5"><strong>Minimum buyout:</strong> <code>100</code> Gold</li>
    <li id="jNjh"><strong>Maximum buyout and bid:</strong> <code>10,000,000</code> Gold</li>
    <li id="Z1GD"><strong>Lot duration:</strong> <code>24</code> hours</li>
    <li id="cLRr"><strong>Canceling a lot:</strong> possible only if there are no bids (no penalties)</li>
  </ul>
  <h3 id="rIDu">Bidding rules</h3>
  <ul id="1fpr">
    <li id="T0Em"><strong>Buyout price is optional</strong></li>
    <li id="tR2D">If a bid is outbid, the Gold is <strong>automatically returned</strong> to the bidder’s storage</li>
    <li id="5Oz9"><strong>You can’t cancel a bid</strong></li>
    <li id="QzSS">The new bid must be at least 1% higher than the previous bid</li>
    <li id="uT0L">If a bid is placed in the <strong>last minute</strong>, the auction timer is extended by <strong>5 minutes</strong></li>
    <li id="qdao">All bids and prices are <strong>integers only</strong></li>
  </ul>
  <h3 id="Ctmg">Progression system</h3>
  <p id="RYuE">The player gains <code>1</code> XP for each successful deal. Leveling up increases the number of active lots available:</p>
  <ul id="IrBV">
    <li id="uucZ"><strong>Level 1:</strong> 1 active lot (0 deals)</li>
    <li id="r6nn"><strong>Level 2:</strong> 2 active lots (100 deals)</li>
    <li id="D6F7"><strong>Level 3:</strong> 3 active lots (250 deals)</li>
    <li id="iEoZ"><strong>Level 4:</strong> 4 active lots (500 deals)</li>
    <li id="aqUe"><strong>Level 5:</strong> 5 active lots (1,000 deals)</li>
  </ul>
  <blockquote id="0aPY">Further limit increases are available via <strong>Trading Seal</strong> (+5 slots for 7 days).</blockquote>
  <h3 id="7RkQ">Announcements</h3>
  <ul id="pSWS">
    <li id="57Fs">The player can publish a message about their lot in global chat using a <strong>Megaphone</strong>.</li>
  </ul>
  <h2 id="RnjY">Territorial Wars</h2>
  <figure id="UIcP" class="m_column">
    <img src="https://img1.teletype.in/files/88/41/8841e96d-bd41-41ce-9c9d-3bf779de0003.webp" width="1720" />
  </figure>
  <blockquote id="XNcu">Weekly guild PvP battles for control over <strong>dangerous locations</strong>. The winner becomes the location owner and receives <strong>income in Silver</strong> for the ownership period.</blockquote>
  <h3 id="zaJ3">Where battles take place</h3>
  <ul id="RPya">
    <li id="kVcn">Capture is available <strong>only in dangerous locations</strong> in <strong>two worlds:</strong></li>
    <ul id="vpf9">
      <li id="rlte">Old Mines (Zion)</li>
      <li id="1ybg">Burnt Forest (Ostrog)</li>
    </ul>
  </ul>
  <h3 id="uajS">Participation auction: bidding rules</h3>
  <ul id="rZHJ">
    <li id="YivA">Type: <strong>blind auction</strong> (other guilds’ bids are hidden).</li>
    <li id="qlUE">Currency: <strong>Silver</strong>.</li>
    <li id="ixWx">Minimum bid: <strong>1,000,000</strong> Silver.</li>
    <li id="UtLK">Duration: <strong>24 hours</strong> (Wed 19:00 MSK → Thu 19:00 MSK).</li>
    <li id="M26s">The bid is placed by the <strong>Guild Leader or Marshal</strong>.</li>
    <li id="jZVi"><strong>One bid</strong> per territory: cannot be changed or canceled.</li>
  </ul>
  <h4 id="5yh9">How the battle is determined</h4>
  <ul id="MRld">
    <li id="hPEx">If the <strong>owner’s</strong> bid is higher than the <strong>attacker’s</strong>, the battle <strong>does not start</strong> and ownership is extended for a week.</li>
    <li id="9UgQ">If the <strong>attacker’s</strong> bid is greater than or equal to the <strong>owner’s</strong>, a <strong>battle</strong> is scheduled.</li>
    <li id="hArg">If there are multiple attackers, the right to attack goes to the guild with the <strong>highest bid</strong>.</li>
    <li id="zHZu">If bids are equal, the <strong>earlier</strong> bid wins.</li>
  </ul>
  <h4 id="nR0D">Refunds</h4>
  <ul id="6leS">
    <li id="BVWH">The winning bid <strong>is not refunded</strong>.</li>
    <li id="4mZN">The losing bid is refunded to the guild storage at <strong>90%</strong>.</li>
  </ul>
  <h3 id="P5aR">Team formation</h3>
  <ul id="UyE6">
    <li id="kX4t"><strong>Blue (defense):</strong> the location owner guild.</li>
    <li id="quCj"><strong>Red (attack):</strong> the auction winner.</li>
  </ul>
  <h3 id="DVuT">Joining the battle</h3>
  <ul id="ZCML">
    <li id="cpgl"><strong>No participant limit:</strong> any guild member with rank <strong>Member</strong> or higher may join.</li>
    <li id="M2T0">To join, a player must be in the guild for <strong>at least 1 week</strong>.</li>
    <li id="dcYu">Players can <strong>enter and re-enter</strong> the battlefield at any time.</li>
    <li id="5OtT">The starter guild “Ligmar Academy” does not participate.</li>
  </ul>
  <h3 id="MPSu">How the battle works</h3>
  <ul id="WiOC">
    <li id="CIet">Battle starts:</li>
    <ul id="5baw">
      <li id="R6xa">World Tier I — <strong>Sunday 6 PM</strong> (GMT +3).</li>
      <li id="8ghJ">World Tier II — <strong>Sunday 6:30 PM</strong> (GMT +3).</li>
    </ul>
    <li id="wHds">Battle duration: <strong>up to 60 minutes</strong>.</li>
    <li id="ubi2">The location has <strong>two safe zones</strong> (one per team). The enemy can’t enter the other team’s spawn zone.</li>
  </ul>
  <h4 id="LFYi">Key battle entities: Defensive Towers and the Core</h4>
  <figure id="hI0j" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/b9/1b/b91b9590-55cd-41d7-90ff-3697470e6c90.webp" width="159.9230769230769" />
    <figcaption>Tower I (defense team)</figcaption>
  </figure>
  <figure id="MMz6" class="m_custom" data-caption-align="center">
    <img src="https://img1.teletype.in/files/4d/b1/4db196b6-3ec4-452e-811c-e817a70d726b.webp" width="160.92307692307688" />
    <figcaption>Tower II (defense team)</figcaption>
  </figure>
  <figure id="Ccvm" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/f7/68/f7689915-1e00-4e7c-a742-1b0aed01ae16.webp" width="161.1538461538462" />
    <figcaption>Core (defense team)</figcaption>
  </figure>
  <ul id="GMNG">
    <li id="AfdP">Each side has:</li>
    <ul id="fbtN">
      <li id="rDAr"><strong>6 Defensive Towers</strong>: defensive structures in 2 lines. Line 1 has Level 1 towers; line 2 has Level 2 towers (stronger and with more HP).</li>
      <li id="3xMs"><strong>1 Core</strong>: the main objective. Destroying it grants <strong>instant victory</strong>.</li>
    </ul>
  </ul>
  <h4 id="LFLB">“Destroyer” effect</h4>
  <h4 id="eg0Z"></h4>
  <figure id="OX69" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/b1/20/b120a49c-99f6-4037-9d28-d72ffe0db4b3.webp" width="176.0769230769231" />
    <figcaption>Destroyer (defense team)</figcaption>
  </figure>
  <ul id="7qs1">
    <li id="RWnu">Each team spawn has <strong>3 shrines</strong>.</li>
    <li id="7iaS">A shrine grants the <strong>Destroyer</strong> effect: it greatly increases damage to <strong>Towers</strong> and the <strong>Core</strong>.</li>
    <ul id="pCfl">
      <li id="waMR">While active: class abilities can’t be used, movement speed is reduced, and visibility is significantly increased (the <em>Destroyer</em> can be targeted through hex info).</li>
    </ul>
    <li id="jXbz">Only the player who activates the shrine receives the effect.</li>
    <li id="azTR">You can’t hold multiple charges at once.</li>
    <li id="N6Zv">After activation, the shrine goes on cooldown for <strong>5 minutes</strong>, then becomes available again.</li>
    <li id="kxa0">If the buff carrier dies, the effect is lost.</li>
  </ul>
  <h4 id="6Wrb">Resurrection rule</h4>
  <ul id="eQpI">
    <li id="oG1s">After death, there is a <strong>15-second</strong> delay. During this time, you can’t resurrect by any means.</li>
  </ul>
  <h3 id="plsV">Determining the winner</h3>
  <p id="6Bnz">Condition priority:</p>
  <ol id="8HQa">
    <li id="BEa4"><strong>Core destroyed</strong> — instant victory.</li>
    <li id="c6M9">If the Core is not destroyed: victory by <strong>number of surviving Towers</strong>.</li>
    <li id="4hvy">If tower count is equal: victory by <strong>total structure HP</strong> (Towers + Core).</li>
    <li id="ILA6">If everything is equal: <strong>defense</strong> wins.</li>
  </ol>
  <h3 id="lDci">Spectator mode</h3>
  <ul id="IpWl">
    <li id="JyV7">Available to <strong>any player</strong> not in the participating guilds; no spectator limit.</li>
    <li id="HqjF">Entry cost: <strong>1,000,000</strong> Silver.</li>
    <li id="J3yE">While spectating, the map is fully revealed and you can see team positions and structure status.</li>
    <li id="XwvC"><strong>Spectator mode revenue:</strong></li>
    <ul id="dpUI">
      <li id="JTMa"><code>60%</code> of the collected Silver is distributed between the participating guilds. (<strong>30% </strong>for every guild on their <strong>storage</strong>)</li>
    </ul>
  </ul>
  <h3 id="t6zQ">What the owner guild receives</h3>
  <ul id="MhE2">
    <li id="RpQI">The location displays the <strong>tag and name</strong> of the owner guild.</li>
    <li id="9Vdg"><strong>Location entry tax:</strong> all players (except members of the owner guild) pay <strong>1,000</strong> Silver <strong>per entry</strong>, <strong>except when returning via a portal</strong>.</li>
    <ul id="KvD6">
      <li id="CWWe">These funds go <strong>to the guild storage balance</strong>.</li>
    </ul>
  </ul>
  <h2 id="uVqh">Hike</h2>
  <figure id="hcVX" class="m_column">
    <img src="https://img2.teletype.in/files/d6/cf/d6cf172d-8f61-49a9-b088-bcf18e9d8ccb.webp" width="1720" />
  </figure>
  <blockquote id="oXkX">Hikes allow you to send inactive characters on runs for resources and experience. During a Hike you can be either online or AFK.</blockquote>
  <h3 id="y3Vl">Key features</h3>
  <ul id="RF2R">
    <li id="W4lZ">The mechanic becomes available from character level <code>25</code>.</li>
    <li id="lONY">Only inactive characters of level <code>25+</code> can be sent (the currently active character can’t go on a Hike).</li>
    <li id="HoRL">To send a character on a Hike, you need a bound <strong>Hiking Torch (bound)</strong> or <strong>Phantom Flame</strong>.</li>
    <li id="hkqq"><strong>A character can be sent on a Hike for 12 hours. If you send a group, the duration is reduced, but rewards are higher!</strong></li>
    <li id="JF1r"><strong>Torch cost depends on party size:</strong></li>
    <ul id="F3pQ">
      <li id="7N5b"><strong>1 character:</strong> 1 hour = <strong>1 torch</strong></li>
      <li id="zrFW"><strong>Each next character costs 2x more, for example (per 1 hour):</strong></li>
      <ul id="1uCF">
        <li id="bqYv">2 characters = <strong>3 torches</strong></li>
        <li id="Uhdm">3 characters = <strong>7 torches</strong></li>
        <li id="CIRe">4 characters = <strong>15 torches</strong></li>
        <li id="gxZ3">5 characters = <strong>31 torches</strong></li>
      </ul>
    </ul>
    <li id="GfZv">After the Hike ends, characters return with resources and experience. Using <strong>Phantom Flame</strong> instead of a torch grants <code>3x</code> rewards compared to a regular torch.</li>
  </ul>
  <h2 id="CRog">Activity Board</h2>
  <figure id="Jwqg" class="m_column">
    <img src="https://img3.teletype.in/files/ef/8b/ef8b4b36-e073-49d9-8d14-bd8c9fc3c3c4.webp" width="1720" />
  </figure>
  <blockquote id="TZ4G">A set of daily tasks with daily and weekly rewards, including <strong>Hiking Torch</strong> and <strong>Phantom Flame</strong>, which are required to send characters on a Hike.</blockquote>
  <h3 id="6EnU">Key features</h3>
  <ul id="ICah">
    <li id="OJbm">The mechanic becomes available from character level <code>25</code>.</li>
    <li id="C5pD"><strong>Daily tasks</strong> refresh every day at 00:00 UTC and include various activities (dungeons, monster kills, location events, hikes).</li>
    <li id="7ven"><strong>Points system:</strong> completing tasks grants Activity Points.</li>
    <li id="pwbV">Daily, upon reaching thresholds (<code>200</code>, <code>400</code>, <code>600</code> points), rewards unlock, including:</li>
    <ul id="QFXM">
      <li id="Vgke">Hiking Torch (bound)</li>
      <li id="ic3v">Silver</li>
      <li id="uCKE">Awakening Essences</li>
    </ul>
    <li id="tfTb">By accumulating <code>5,000</code> points during the week, the player receives high-value rewards, including <strong>Phantom Flame</strong>.</li>
  </ul>
  <blockquote id="VII7"><strong>Phantom Flame</strong> is a special type of torch that can be obtained:  From completing the Activity Board weekly task In the premium shop Via crafting in the furnace from regular torches</blockquote>
  <h2 id="hMBo">Expanded Guild Features</h2>
  <figure id="UIyb" class="m_column">
    <img src="https://img3.teletype.in/files/6a/12/6a120b64-c7d1-4abb-8209-5f971723ab53.webp" width="1720" />
  </figure>
  <h3 id="K9OW">Internal Leaderboards</h3>
  <p id="Y9gH">New internal leaderboards in guilds allow tracking member activity and contribution:</p>
  <ul id="qmlE">
    <li id="s7hR"><strong>Character leaderboard</strong> is split by class and lets you evaluate each member’s leveling progress.</li>
    <li id="bnrX"><strong>PvP activity leaderboard</strong> tracks kills and deaths of guild members.</li>
    <li id="QpPq"><strong>New leaderboards</strong> for Silver contributions and guild XP let you estimate each member’s overall contribution to guild development.</li>
  </ul>
  <h3 id="VdX8">Expanded Rank System</h3>
  <p id="3yi2">The guild rank system has been significantly expanded:</p>
  <ul id="7gVV">
    <li id="lDQX">Additional ranks with different functionality were added.</li>
  </ul>
  <figure id="YiGz" class="m_custom" data-caption-align="center">
    <img src="https://img2.teletype.in/files/57/52/57528399-e357-4dfa-9a63-3c01502a246f.png" width="98" />
    <figcaption>Newbie</figcaption>
  </figure>
  <figure id="DhGA" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/b3/81/b3811478-6b1e-4e68-91bb-bffbab9140c3.png" width="99" />
    <figcaption>Member</figcaption>
  </figure>
  <figure id="mDUK" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/b3/30/b330a6e4-bcc5-41cc-b230-1a408812bb33.png" width="93" />
    <figcaption>Recruiter</figcaption>
  </figure>
  <figure id="N3vd" class="m_custom" data-caption-align="center">
    <img src="https://img2.teletype.in/files/54/26/5426df56-5291-47fd-8499-4bb921d08891.png" width="98" />
    <figcaption>Officer</figcaption>
  </figure>
  <figure id="CqFj" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/f6/82/f6820598-2d75-49a8-a804-09ce22dd4760.png" width="99" />
    <figcaption>Marshal</figcaption>
  </figure>
  <figure id="9p9u" class="m_custom" data-caption-align="center">
    <img src="https://img1.teletype.in/files/87/3d/873d8ee0-ed05-4b6e-8986-e11548117c6a.png" width="95" />
    <figcaption>Leader</figcaption>
  </figure>
  <ul id="eH9k">
    <li id="9ktn">Guild management can assign ranks to members depending on their activity and contribution.</li>
    <li id="UlnO">In guild settings, the name of any rank can be replaced with a custom one to personalize the guild.</li>
  </ul>
  <h3 id="vdVH">Role Permissions Table</h3>
  <figure id="SS7w" class="m_column">
    <img src="https://img4.teletype.in/files/79/06/7906589b-414a-4aa3-ae71-8b663458dc80.png" width="1678" />
  </figure>
  <h3 id="0hnc">Donation &amp; tax system</h3>
  <ul id="2ATc">
    <li id="Mktu">Members can contribute Silver to guild development by converting it into guild experience.</li>
    <li id="bOSe">Leaders can set a tax rate (from <code>0%</code> to <code>100%</code>) on Silver earned by active members.</li>
  </ul>
  <h2 id="c8w3">Changes to locations in Zion (I)</h2>
  <h3 id="WEuN">New location: Hunting Grounds</h3>
  <figure id="oWTu" class="m_column">
    <img src="https://img3.teletype.in/files/24/e9/24e9571c-f609-426d-a0e1-145b0504ee2d.webp" width="1720" />
  </figure>
  <ul id="HAqO">
    <li id="5T3u">The location took the place of the previous <strong>Old Mines</strong>.</li>
    <li id="HLjN">This location is a safe zone.</li>
    <li id="jjjJ">Monster levels: <code>26-30</code></li>
  </ul>
  <h3 id="G9hV">Old Mines relocation</h3>
  <figure id="NDQ9" class="m_column">
    <img src="https://img1.teletype.in/files/4b/4e/4b4ef9b2-3e16-4a8a-8672-0c492563405d.webp" width="1720" />
  </figure>
  <ul id="mPXF">
    <li id="iXPr">Old Mines were moved to a new position.</li>
    <li id="q6ok">Monster levels: <code>31-35</code></li>
    <li id="lYeF">This location is a <strong>dangerous zone</strong>.</li>
    <li id="9sit">The world boss <strong>Stone Colossus</strong> will be in this location.</li>
  </ul>
  <h2 id="xd9F">Rankings</h2>
  <figure id="QxQ4" class="m_column">
    <img src="https://img1.teletype.in/files/ca/9e/ca9e6102-c7e8-43ad-820f-942add647211.webp" width="1720" />
  </figure>
  <blockquote id="NMkW">Updated rating system with new categories and split by classes and worlds for more detailed player stats.</blockquote>
  <h3 id="JB7r">City ratings</h3>
  <ul id="T22D">
    <li id="Wtch">The unified overall rating table in cities was completely removed.</li>
  </ul>
  <h3 id="bFbS">New rating types</h3>
  <h3 id="bogg">City</h3>
  <ul id="kcvu">
    <li id="QuZV">Each character class now has a separate rating table for each world.</li>
    <li id="ooEN">A new PvP activity rating now tracks fights in real time.</li>
    <ul id="jF5g">
      <li id="SQne"><strong>Points are awarded to the group of players that remain alive after landing the final blow.</strong></li>
      <li id="dgnH">The point-award timer triggers once every five minutes.</li>
    </ul>
  </ul>
  <h1 id="4mKY">Change Log</h1>
  <figure id="68ym" class="m_column">
    <img src="https://img2.teletype.in/files/92/42/924228b8-9cca-4487-83d4-707067d3cd96.png" width="2000" />
  </figure>
  <h2 id="mKbS">Rankings</h2>
  <p id="W7Os"><strong>Hunter Rating rewards:</strong></p>
  <ul id="nZ9r">
    <li id="g1SZ"><strong>Participating in the Hunting Rating now gives more rewards</strong>: for the first <code>100</code> hunting points per day you will receive <code>3</code> bound spheres (previously <code>1</code>) and <code>100,000</code> Silver (previously <code>50,000</code>).</li>
    <li id="EboW"><strong>Dangerous locations became more rewarding</strong>: hunting there grants <strong>2x</strong> Hunting Rating points (multiplier <strong>x2</strong>).</li>
  </ul>
  <h3 id="cZtu">Library</h3>
  <ul id="Yr7S">
    <li id="6TIu">For <strong>Libraries</strong> of <strong>Level 2 and above</strong>, <strong>collection progression ratings (separate for each world)</strong> are now available — compare your collection progress with other players and see your place in the table.</li>
  </ul>
  <h2 id="Gfi3">Craft</h2>
  <ul id="5tgc">
    <li id="zJVL">Fixed: after merging, the upgrade value on an item in the backpack (not equipped) now updates correctly.</li>
    <li id="ozDD">Fixed: previously you could forge an item even if it only had one Ancient property.</li>
    <li id="pvZ4">Added guaranteed drops for urns:</li>
    <ul id="tmtN">
      <li id="V4eY">Every <code>100</code> opened urns guarantees an Essence of Level <code>5</code>.</li>
    </ul>
  </ul>
  <h2 id="OUs1">Battle</h2>
  <ul id="mHvT">
    <li id="eahY">Fixed: some abilities could remain visually active without an appropriate weapon, even though they didn’t actually work. Now if the weapon is inactive or unsuitable, abilities correctly display as unavailable.</li>
    <li id="5gLi">Mana cost of the Archer ability <strong>“Fan Volley”</strong> increased by <strong>50%</strong> to balance the class’s high AoE rate of fire.</li>
    <li id="VmPG">Updated the description of the Mage ability <strong>“Ice Torrent”</strong> due to an inaccuracy in the previous description about which targets it damages.</li>
    <li id="DPLn">Fixed the combat wheel display and the event button in hex info.</li>
    <li id="LACs">Added an in-battle chat display at the bottom of the screen.</li>
    <li id="Yq7j">Guild experience reward for defeating a Location Guardian is calculated as:</li>
    <ul id="kjR6">
      <li id="Jfyo"><strong>Guild Experience</strong> = <strong>500</strong> × <strong>World Tier</strong></li>
      <li id="Riy5">For a dangerous location: <strong>1,000</strong> × <strong>World Tier</strong></li>
    </ul>
  </ul>
  <h2 id="nDlz">Guilds</h2>
  <ul id="MJXY">
    <li id="tYWp">Since chat is now available directly in-game, the mandatory requirement to join an external guild messenger chat (and bans for not being there) has been removed.</li>
  </ul>
  <h2 id="Y47Y">Items &amp; Gear</h2>
  <ul id="frjP">
    <li id="Ot4R">Reworked the <code>Gear Power</code> formula: the weight of item upgrade level was increased.</li>
    <li id="nQnx">Fixed: when obtaining a legendary item with an Ancient property, the same Ancient property no longer always drops.</li>
    <li id="woK1">Added the long-awaited ability to send items to any player via name search.</li>
  </ul>
  <h2 id="4dBt">Quests</h2>
  <ul id="HSbN">
    <li id="gOYE">Added new quests <strong>“Supply Crisis”</strong> where the reward is <strong>experience only</strong>. This expands XP sources for levels <code>30+</code>, <code>40+</code>, <code>50+</code>.</li>
  </ul>
  <h2 id="rizL">Notifications</h2>
  <ul id="QXbb">
    <li id="Izts">Added notifications about players receiving level <code>6+</code> gems.</li>
    <li id="IVgE">Game notifications that previously only arrived in Telegram are now also sent to the MAX messenger.</li>
  </ul>
  <h2 id="NDqZ">Trading Post</h2>
  <ul id="nEjh">
    <li id="y9Hs">For easier market navigation, a separate “Craft” tab was added with items related to crafting.</li>
  </ul>
  <h2 id="iv3q">Other</h2>
  <ul id="5Ync">
    <li id="Iwhy">Added a player report system.</li>
    <li id="a0si">Updated the in-game shop icon in the top bar.</li>
    <li id="wjmD">Fixed: when transferring a skin to the wardrobe, the item no longer remains in the backpack.</li>
    <li id="iGVC">Updated the contents of the <strong>Ancient Chest:</strong></li>
  </ul>
  <figure id="MNxs" class="m_retina">
    <img src="https://img2.teletype.in/files/92/47/9247d8fb-6a38-49e2-a9d4-a45f310e56ab.png" width="320" />
  </figure>

]]></content:encoded></item><item><guid isPermaLink="true">https://teletype.in/@ligmar/bDO8pEu64K0</guid><link>https://teletype.in/@ligmar/bDO8pEu64K0?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/bDO8pEu64K0?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>Update 0.35 — Jewelry, Laboratory, and Guild Content</title><pubDate>Tue, 03 Feb 2026 14:02:22 GMT</pubDate><media:content medium="image" url="https://img1.teletype.in/files/07/97/07972c4e-ad84-4b3a-a32b-7d3f48b72050.png"></media:content><description><![CDATA[<img src="https://img3.teletype.in/files/25/41/254189ae-db2f-4b77-9d30-660883173b27.png"></img>Update 0.35 — Jewelry, Laboratory, and Guild Content]]></description><content:encoded><![CDATA[
  <figure id="8dOI" class="m_column">
    <img src="https://img3.teletype.in/files/25/41/254189ae-db2f-4b77-9d30-660883173b27.png" width="2000" />
  </figure>
  <p id="tbGc">Tony speaking!</p>
  <p id="YDcl">I’m excited to present the February Update 0.35 — Jewelry, Laboratory, and Guild Content.</p>
  <p id="2fQO">In this update, we significantly expand character progression options: the <strong>Jeweler</strong> is now open for working with gems. The <strong>Laboratory</strong> has been updated, allowing you to create <strong>essences</strong> and manage enhancement souls.</p>
  <p id="zO7g">The Crafting system now includes the ability to <strong>melt magic properties</strong>, and guilds receive their first major content — a <strong>Guild Dungeon</strong> with valuable rewards. Additionally, guilds now feature a vault, experience, and levels.</p>
  <p id="kSDI">🎉 Furthermore, updated <strong>Ancient Chests</strong> with new rewards and a temporary discount are now available in the game shop. Also look out for <strong>new bundles</strong> to speed up your crafting progress. Don&#x27;t miss out!</p>
  <h2 id="vBZO">Event: Lunar Festival</h2>
  <figure id="4IvA" class="m_column">
    <img src="https://img3.teletype.in/files/e7/15/e7159afc-33f9-4d70-8fb9-85f600ce1141.png" width="1720" />
  </figure>
  <p id="nHJW"><em>Duration: until February 28.</em></p>
  <ul id="7NYD">
    <li id="sZ05"><strong>Event Currency:</strong> <strong>Lantern</strong>.</li>
    <li id="Veb3"><strong>How to obtain:</strong> </li>
    <ul id="vxi7">
      <li id="di5F">Daily Login: <strong>100 pcs</strong> </li>
      <li id="rSqi">Daily Quests: Temple (<strong>200 pcs</strong>), Dungeon (<strong>250 pcs</strong>) </li>
      <li id="tVsE">Drop from mobs in the city: 20% chance, 1 pc </li>
      <li id="ZmOS">Killing Dragons </li>
      <li id="PYnW">Purchase in the shop for Gold</li>
    </ul>
    <li id="YFa3"><strong>Dragons</strong> </li>
    <ul id="SanC">
      <li id="cvoR">Appear in <strong>Level 20+</strong> locations </li>
      <li id="B5LL"><strong>Types:</strong></li>
    </ul>
  </ul>
  <figure id="kHu5" class="m_custom" data-caption-align="center">
    <img src="https://img4.teletype.in/files/73/77/7377df3e-2429-48d2-8234-61021cf21b20.png" width="202.38461538461542" />
    <figcaption><strong>Azure Dragon [70] (</strong>Magical Damage, Mass AOE<strong>)</strong></figcaption>
  </figure>
  <figure id="AewZ" class="m_custom" data-caption-align="center">
    <img src="https://img2.teletype.in/files/93/41/93412a6c-2e20-4ee5-ac4a-6176f32c4a6e.png" width="200" />
    <figcaption><strong>Crimson Dragon [70] (</strong>Physical Damage, Mass AOE<strong>)</strong></figcaption>
  </figure>
  <ul id="jeVj">
    <li id="UHP3"><strong>Features:</strong> </li>
    <ul id="so5w">
      <li id="N7Ys">Visible in the Fog of War</li>
      <li id="dSpH">Displayed with an icon and a chat notification is sent, similar to Guardians </li>
      <li id="9AzM">Spawn chance = <em><u>0.5%</u></em> </li>
      <li id="v8Jy">No more often than once every <u><em>60 minutes</em> </u></li>
      <li id="DBqO">A <strong>Guardian</strong> and a <strong>Dragon</strong> cannot be in the same location.</li>
    </ul>
    <li id="KayW"><strong>Reward:</strong> <u>150 Lanterns</u> to all allies in the cell + same as from a Guardian.</li>
  </ul>
  <p id="R0Ce"><strong>Event Shop</strong></p>
  <figure id="tw35" class="m_retina">
    <img src="https://img4.teletype.in/files/bc/a3/bca3482c-e4dd-4bee-a6dd-d1df7e884a6f.png" width="374" />
  </figure>
  <p id="FVOk"><strong>New Skin Collection &quot;Lunar Festival&quot;:</strong></p>
  <ul id="dxky">
    <li id="ozkb"><strong>New Chest.</strong> Can be purchased only in the Event Shop </li>
  </ul>
  <figure id="CtRC" class="m_retina" data-caption-align="center">
    <img src="https://img3.teletype.in/files/24/4f/244faaa1-6614-494b-b712-d37ed0689f51.png" width="112" />
    <figcaption><strong>Dragon Chest</strong></figcaption>
  </figure>
  <ul id="0xBA">
    <li id="nUPv"><strong>Skins (Lunar Festival collection)</strong>: Epic quality, 2 types per class (12 skins total)</li>
  </ul>
  <h2 id="pQtt">Jewelry &amp; Gems</h2>
  <figure id="Lmk9" class="m_column">
    <img src="https://img4.teletype.in/files/b2/e2/b2e2080a-1464-42c7-8343-c2765df628cd.png" width="1720" />
  </figure>
  <ul id="22oo">
    <li id="xgzF">Added a new building <strong>Jeweler</strong> and master <strong>Jeweler</strong></li>
    <li id="gZO3">Added the ability to create sockets in items using a new item:</li>
  </ul>
  <figure id="Rvlz" class="m_retina" data-caption-align="center">
    <img src="https://img1.teletype.in/files/c0/56/c056a9c1-7deb-48d2-9d89-bd3546607cbe.png" width="112" />
    <figcaption><strong>Sucred Cutter</strong></figcaption>
  </figure>
  <ul id="84qh">
    <li id="EnVa">Maximum number of sockets:</li>
    <ul id="ocs1">
      <li id="aoPr">For weapons: <code>2</code></li>
      <li id="kc3H">For armor: <code>4</code></li>
      <li id="ftE8">Jewelry: <u>unavailable</u></li>
    </ul>
    <li id="daVR">Crafting gems from fragments based on master level</li>
    <ul id="NpAl">
      <li id="l6pv"><strong>Topaz</strong> (Level 1-8)</li>
      <li id="SfYO"><strong>Ruby</strong> (Level 1-8)</li>
      <li id="6x9G"><strong>Sapphire</strong> (Level 1-8)</li>
      <li id="ErTq"><strong>Emerald</strong> (Level 1-8)</li>
    </ul>
    <li id="Oacx">Added a mechanic for inserting gems into gear sockets (max gem level is limited by item level)</li>
    <li id="zd2w">Added item cleansing, returning from <code>75%</code> of fragments of the gem crafting cost (losses can be reduced by developing the master)</li>
  </ul>
  <h2 id="9yJr">Laboratory Updated</h2>
  <figure id="VmJG" class="m_column">
    <img src="https://img3.teletype.in/files/eb/a1/eba15ac5-7f97-4953-8680-7eccbb135bb6.png" width="1720" />
  </figure>
  <blockquote id="ln8f">Added Awakening Essence and Immortal Soul system</blockquote>
  <h3 id="svxk"><strong>Essences</strong></h3>
  <figure id="xkOG" class="m_retina">
    <img src="https://img2.teletype.in/files/da/7c/da7cc587-8de8-442e-bd88-fa7fed5a7945.png" width="112" />
  </figure>
  <ul id="G0yI">
    <li id="EuJC"> Essences can be created in the Laboratory</li>
    <li id="ldgf">Essences can be obtained by salvaging items with enhancement level <code>+4</code> or higher.</li>
    <li id="6EaR">They also drop from the <strong>Sealed Urn</strong>, a new item that drops from the <strong>Ancient Chest</strong>.</li>
    <li id="5iNw">Essences can be used when enhancing items for a guaranteed <code>+1</code> enhancement.</li>
    <li id="RdS5">An essence can only be used if its level is higher than the item&#x27;s current enhancement level.</li>
    <li id="qHnr">Essences are divided into <strong>Bound</strong> and <strong>Unbound</strong>. Bound essences are obtained from bound items with enhancement levels.</li>
  </ul>
  <h3 id="JDQc"><strong>Souls</strong></h3>
  <figure id="XYnz" class="m_retina">
    <img src="https://img2.teletype.in/files/99/36/9936ab40-a526-4fea-b322-5648ab6c7147.png" width="112" />
  </figure>
  <ul id="HSlJ">
    <li id="6xqZ"><strong>Added Immortal Souls, which can be extracted from items and inserted into other items</strong></li>
    <li id="B6Fs"><strong>A Soul transfers the enhancement level specified on it</strong></li>
  </ul>
  <h2 id="pt64">Craft. Melting</h2>
  <ul id="sUxK">
    <li id="ICc2">Added <strong>Melting</strong> — obtaining new values for the item&#x27;s current magic properties</li>
    <ul id="kaMe">
      <li id="B9QB"> Ancient properties <u>do not change</u> </li>
      <li id="OD0e">The chance of obtaining <strong>100% value</strong> increases with the number of attempts</li>
    </ul>
  </ul>
  <blockquote id="Wjx2">Important! After using melting, the item becomes <strong>Bound</strong>.</blockquote>
  <ul id="2HWY">
    <li id="djFK">Updated the formula for calculating Ancient Shards for forging / melting. The amount now depends on the item type (Weapon, Armor, Jewelry). Also takes into account the material consumption reduction bonus.</li>
  </ul>
  <h2 id="L0c6">Guild Content</h2>
  <figure id="Tz3H" class="m_column">
    <img src="https://img1.teletype.in/files/80/c2/80c24a7c-dd5d-4770-a643-3b50571223ef.png" width="1720" />
  </figure>
  <h3 id="g56U">Guild Dungeons (I Worl Tier)</h3>
  <p id="AHA2"><strong>Access and Activation:</strong></p>
  <ul id="reUO">
    <li id="GwYE">To enter, a player must be a guild member for more than 1 week.</li>
    <li id="WoYE">Only the Guild Leader can start it.</li>
    <li id="I0QT">Activation cost:</li>
  </ul>
  <figure id="mE4L" class="m_retina" data-caption-align="center">
    <img src="https://img3.teletype.in/files/ee/f4/eef4fe1e-2f9c-4ae9-9e1a-41486726c2a8.png" width="484" />
    <figcaption><strong>L</strong> – difficulty</figcaption>
  </figure>
  <p id="UvbL"><strong>Completion Rules</strong>:</p>
  <ul id="Q8BB">
    <li id="JtN6">Time limit: <strong>4 hours</strong>.</li>
    <li id="VUWj">A guild can complete only <strong>one difficulty level</strong> per week.</li>
    <li id="l2rm">The Leader selects the difficulty level (can choose any previously completed or +1 to max).</li>
    <li id="48Y9">Difficulty scales: <strong>+20% Health</strong> and <strong>+10% Damage</strong> for monsters per level.</li>
    <li id="J84A">Boss skills cannot be interrupted.</li>
  </ul>
  <p id="3pyt"><strong>Rewards</strong>:</p>
  <ul id="CBcO">
    <li id="85pR">Personal:</li>
    <ul id="VbpH">
      <li id="8IXa">Basic reward for killing the boss </li>
      <li id="0KZh"><strong>x10</strong> <strong>Enhancement Crystal</strong> per dungeon level.</li>
    </ul>
    <li id="cBX0">To Guild:</li>
    <ul id="5GCj">
      <li id="IVa4"> <strong>Great Ancient Chest [4]</strong> </li>
      <li id="PwxT"><strong>Random Ancient Gear [4]</strong> (2 ancient properties and 100% mag. property)</li>
      <li id="xD89"><strong>Guild Experience</strong>:</li>
    </ul>
  </ul>
  <p id="ucPR"><strong>Boss</strong>:</p>
  <figure id="Bfew" class="m_custom" data-caption-align="center">
    <img src="https://img1.teletype.in/files/49/b8/49b8e29c-a09e-478c-b486-b1ab1749d4d9.png" width="237" />
    <figcaption>Necromancer [55]</figcaption>
  </figure>
  <blockquote id="D229"><em><strong>Important</strong>: There are two champions in the location. While they are alive, the Necromancer has passive protection against damage.</em></blockquote>
  <ul id="3jC2">
    <li id="UblB"><strong>Life Drain</strong>: Deals basic damage to the target and restores <code>5%</code> of its health.</li>
    <li id="62Py"><strong>Cursed Cloud</strong>: Deals basic damage to all enemies and reduces healing received by <code>45%</code> for <strong>15s</strong>.</li>
    <li id="z3jP"><strong>Summon Minions</strong>: Summons 6 minions.</li>
    <ul id="vnJW">
      <li id="4yVe"><strong>Passive Protection</strong>: Reduces all incoming damage by 90% while minions are alive.</li>
    </ul>
  </ul>
  <h3 id="u7m5">Guild Storage</h3>
  <ul id="LAMg">
    <li id="Mm7c">Storage Types:</li>
    <ul id="TOvF">
      <li id="1lVL"><strong>Storage:</strong> General warehouse for all items and currency, <strong>except gear</strong>. </li>
      <li id="bBge">Works without quantity limit (like <u>Stock</u>).</li>
      <li id="DsCO"><strong>Arsenal:</strong> Special storage designed exclusively for gear.</li>
    </ul>
    <li id="1prp"><strong>Item Exchange Rules:</strong></li>
    <ul id="SJTn">
      <li id="3w7y"><strong>Contribution (Deposit):</strong> Any member can deposit an item.</li>
      <ul id="LShO">
        <li id="IFcp">Requirement: <strong>VIP Level 15+</strong>.</li>
        <li id="QBOd">Commission is paid by the player.</li>
      </ul>
      <li id="P1Jb"><strong>Distribution (Withdrawal):</strong> Currently only the Guild Leader can send items to players from the guild storage and arsenal.</li>
      <ul id="KAl4">
        <li id="fs1s">Commission is paid by the guild.</li>
        <li id="6VSQ">No timer on sending from the guild.</li>
      </ul>
    </ul>
  </ul>
  <h3 id="cQ7k"><strong>Experience and Level</strong></h3>
  <ul id="1gr9">
    <li id="p3p8"><strong>Progression:</strong></li>
    <ul id="dwzr">
      <li id="9xUb">Guild level determines its prestige, capabilities, and access to content.</li>
      <li id="4pku">Level increases when accumulating enough guild experience. </li>
    </ul>
  </ul>
  <blockquote id="wi1y">Currently: max guild level = <code>Lvl 3</code>.</blockquote>
  <ul id="27Y2">
    <li id="rd9I"><strong>Sources of Guild Experience:</strong></li>
    <ul id="qCnS">
      <li id="BhfR">Location Keepers;</li>
      <li id="xuWf">Guild Dungeons;</li>
      <li id="Bgph">World Boss.</li>
    </ul>
  </ul>
  <blockquote id="zLth"><strong>Bonus:</strong> Activities in <strong>Dangerous Locations</strong> yield <strong>2 times more</strong> guild experience.</blockquote>
  <h2 id="WFhS">Change Log</h2>
  <ul id="hRY4">
    <li id="yKCN">Reduced the item sending timer to <strong>10 seconds</strong>.</li>
    <li id="88hD">Temple and group dungeon quests are now bound to the class that accepted them.</li>
    <li id="nRS2">Fixed a bug where a monster would stop attacking if a sleep effect was applied to it at the moment of targeting a player.</li>
    <li id="boV1">Hunting rating results are now sent simultaneously to all chats — synchronously at 3:00 AM MSK (GMT+3).</li>
    <li id="D80j">Updated the <strong>Gear Score</strong> calculation formula. The old formula allowed an Epic item to have higher power than a Legendary one.</li>
  </ul>
  <figure id="6tKm" class="m_retina">
    <img src="https://img2.teletype.in/files/9c/70/9c7049fb-f723-45d3-a895-408b952149f2.png" width="447" />
    <figcaption><strong>MagicPropsPowerSum</strong> - sum of the power (<strong>MagicPropPower</strong>) of the item&#x27;s magic properties.<br /><strong>ItemTier</strong> — item tier.<br /><strong>ItemQuality</strong> — item rarity multiplier (from 1 to 4).<br /><strong>EnhancementLevel</strong> - item enhancement level.<br /><strong>GemLevel</strong> - level of the inserted gem.</figcaption>
  </figure>
  <ul id="jx4A">
    <li id="P6RO">Updated the <strong>Ancient Chest</strong>.</li>
  </ul>
  <figure id="0vKI" class="m_retina">
    <img src="https://img3.teletype.in/files/a0/d4/a0d413ea-4c1a-4808-8985-991ad78fbe7b.png" width="471" />
  </figure>
  <ul id="CAEs">
    <li id="YbM5">Updated the contents of <strong>Epic Chests [4]</strong> and <strong>[6]</strong>.</li>
    <li id="HNfe"><strong>Town:</strong> The &quot;Prosperity Keepers&quot; card now displays the player who took 1st place.</li>
    <li id="h03Y"><strong>Bonuses:</strong> Now awards <strong>Bound</strong> spheres.</li>
    <li id="cGu2"><strong>Craft:</strong> Updated the Ancient Shard consumption formula (depends on item type).</li>
    <li id="57jg"><strong>Dungeons</strong></li>
    <ul id="vHtu">
      <li id="I6R8"><strong>New Mechanic: Seals</strong></li>
    </ul>
  </ul>
  <figure id="HAG3" class="m_retina" data-caption-align="center">
    <img src="https://img1.teletype.in/files/8a/19/8a196898-c6da-471f-9c51-8d76405f92cc.png" width="112" />
    <figcaption>Seal of Hunting (World 1 Dungeons)</figcaption>
  </figure>
  <figure id="Lwia" class="m_retina" data-caption-align="center">
    <img src="https://img3.teletype.in/files/e2/15/e2151642-67f2-44ac-a493-b317c5860470.png" width="112" />
    <figcaption>Seal of Doom (World 2 Dungeons)</figcaption>
  </figure>
  <ul id="PjQn">
    <li id="6w8R">Allow starting a dungeon <strong>without normal monsters</strong> (only Bosses and Champions) for a speed run.</li>
    <li id="IK5X">Crafted in a new building: </li>
  </ul>
  <figure id="4he1" class="m_column" data-caption-align="center">
    <img src="https://img4.teletype.in/files/35/d3/35d3bf1e-7135-4a91-accf-35dfbd98cf0a.png" width="1720" />
    <figcaption><strong>Furnace</strong></figcaption>
  </figure>
  <ul id="Rym6">
    <ul id="06VI">
      <li id="xA14">Usage cost increases with difficulty level.</li>
    </ul>
    <li id="IfkD"><strong>Gameplay:</strong></li>
    <ul id="bsb4">
      <li id="IVHz">Moving to an adjacent cell is prohibited if there are alive monsters in the current one (a lock icon is displayed).</li>
      <li id="rT4q">The lobby automatically remembers the last completed difficulty level.</li>
    </ul>
    <li id="aCkP"><strong>Loot:</strong> Normal and Rare monsters in dungeons drop only <code><strong>Silver</strong></code> and <code>XP</code>.</li>
    <li id="SHXV"><strong>World &amp; Locations</strong></li>
    <ul id="oypt">
      <li id="XBqp"><strong>World Boss:</strong> For the second boss — <strong>Eye of Terror (70)</strong> — added a chance to drop a <strong><u>Legendary item</u></strong> into the winning guild&#x27;s arsenal.</li>
      <li id="b7b9"><strong>Lost Cargo:</strong></li>
      <ul id="VHHS">
        <li id="Su1y">Appears only in <strong>Level 21+</strong> locations.</li>
        <li id="Z7c0">Inspection time: <strong>30 sec</strong> (dangerous) / <strong>15 sec</strong> (safe).</li>
        <li id="irX2">Reward: Master Materials (quantity and type depends on World Tier) + added <em>Scrap/Shards</em>.</li>
        <ul id="IP2D">
          <li id="y5TD">The reward is received by only one player — the one who activated the event.</li>
        </ul>
      </ul>
      <li id="0LXb">Chance to interrupt boss skills reduced from <strong>50%</strong> to <strong>20%</strong>.</li>
      <ul id="Qvzw">
        <li id="RnBa">Also, some skills are now unstoppable (<em><strong>Wave of Destruction, Magic Echo</strong></em>).</li>
      </ul>
      <li id="HSCj"><strong>Champions</strong> and <strong>Epic Chests (in locations)</strong> no longer contain Enhancement Crystals.</li>
      <li id="rQqx">Updated additional drops from <strong>Bosses</strong> and <strong>Epic Chests (in locations)</strong>:</li>
    </ul>
  </ul>
  <figure id="blVv" class="m_retina">
    <img src="https://img2.teletype.in/files/58/ef/58efb6ed-ed81-4e2e-9725-7bd061387d9d.png" width="394" />
  </figure>

]]></content:encoded></item><item><guid isPermaLink="true">https://teletype.in/@ligmar/GCtJhrCcBJT</guid><link>https://teletype.in/@ligmar/GCtJhrCcBJT?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/GCtJhrCcBJT?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>Update 0.34 — Crafting, Legendary Items, and New Dungeon</title><pubDate>Tue, 13 Jan 2026 09:28:52 GMT</pubDate><media:content medium="image" url="https://img3.teletype.in/files/e7/ea/e7eaf2b0-52d7-4466-891c-6f00fae010a5.png"></media:content><description><![CDATA[<img src="https://img3.teletype.in/files/af/1a/af1a8a78-f1e5-403e-ae06-e2db89dc744b.png"></img>Update 0.34 — Crafting, Legendary Items, and New Dungeon]]></description><content:encoded><![CDATA[
  <figure id="cn8J" class="m_column">
    <img src="https://img3.teletype.in/files/af/1a/af1a8a78-f1e5-403e-ae06-e2db89dc744b.png" width="2000" />
  </figure>
  <p id="bqLh">Tony here!</p>
  <p id="fxn6">I&#x27;m excited to present the January update 0.34 — Crafting, Legendary Items, and New Dungeon. This update introduces a full-fledged crafting system where players can gather materials from locations, dismantle, create, and reforge their gear. The game also features a new item type — legendary items: a special kind of equipment only available in the second world. High-level players will face a new challenge — the group dungeon &quot;Underground Sanctuary&quot; for level 50+. Let&#x27;s break it all down!</p>
  <h2 id="Np1p">🔥 New Mechanics</h2>
  <h3 id="Hn5f"><strong>🛠 Crafting</strong></h3>
  <figure id="5Yc7" class="m_column">
    <img src="https://img3.teletype.in/files/6e/5c/6e5c4921-a495-4d9a-be96-36c2bead6374.png" width="860" />
  </figure>
  <p id="2U5M">Now you can create items yourself! Fill the <strong>Library</strong> with blueprints and upgrade masters in the <strong>Workshop</strong> to craft:</p>
  <ul id="90s1">
    <li id="lcyq"><strong>Create</strong> gear from materials using blueprints</li>
    <li id="46bx"><strong>Salvage</strong> old items to unlock magical properties and valuable resources</li>
    <li id="0N7z"><strong>Forge</strong> magical properties, creating perfect gear</li>
  </ul>
  <p id="6VjW">Materials drop from monsters (<strong>Scrap</strong> and <strong>Magic Shards</strong>), and rare master resources can be found in city locations: <code>Copper, Pine, Limestone</code> in the 1st world and <code>Tin, Birch, Shale</code> in the 2nd.</p>
  <h3 id="0IiC"><strong>✨ Legendary Items</strong></h3>
  <figure id="7At0" class="m_original">
    <img src="https://img3.teletype.in/files/e4/44/e444f203-eca3-4aff-a7f9-6e35b1eb6304.png" width="224" />
  </figure>
  <p id="P4OC">Meet the new rarity — <strong>legendary items</strong>! This is the <strong>pinnacle of power</strong>, available only to chosen heroes. Legendary item magical properties have three power levels: <code>0% / 50% / 100%</code>, and their <strong>increased level</strong> provides <strong>increased bonuses</strong> when upgraded! Legendary items <strong>cannot be reforged</strong> — their unique properties remain unchanged, making each found item truly <strong>valuable</strong>!</p>
  <h3 id="pvFE"><strong>⚔️ Underground Sanctuary (50+)</strong></h3>
  <figure id="btwT" class="m_column">
    <img src="https://img2.teletype.in/files/d7/6b/d76b5a72-77ae-4a8b-bbbf-d2706720df6b.png" width="860" />
  </figure>
  <p id="sEWu">A new group challenge for experienced warriors! Gather your team and venture into the dangerous dungeon of the second world. Two epic quests await you!</p>
  <p id="96ve"><strong>BOSSES</strong></p>
  <figure id="dycj" class="m_retina">
    <img src="https://img2.teletype.in/files/10/cb/10cbf942-bc4b-424b-a460-8a673028bb83.png" width="180" />
  </figure>
  <p id="9Jq7"><strong>Succubus and Incubus - Melee, Physical Damage</strong></p>
  <ul id="R3kv">
    <li id="7x3V"><strong>Slicing Volley</strong> — deals physical damage with bleeding</li>
    <li id="FfqU"><strong>Whisper of Dreams</strong> — puts a random attacking target to sleep. Cannot be interrupted.</li>
    <li id="RuVN"><strong>Fatal Attraction</strong> — deals combined damage. Cannot be interrupted.</li>
  </ul>
  <figure id="2TlK" class="m_retina">
    <img src="https://img1.teletype.in/files/09/23/0923a1c9-ed66-4b37-9e71-4d9aba721d5c.png" width="180" />
  </figure>
  <p id="JWPw"><strong>Demonologist - Ranged, Magical Damage</strong></p>
  <ul id="v8nQ">
    <li id="AUXJ"><strong>Shadow Shot</strong> — magical shot of dark energy</li>
    <li id="wCJC"><strong>Stunning Burst</strong> — magical explosion with stun</li>
    <li id="uYjW"><strong>Summon Minions</strong> — summons minions into battle</li>
  </ul>
  <figure id="MioH" class="m_original">
    <img src="https://img1.teletype.in/files/c9/5d/c95d2622-0f0c-45fd-840f-fe71f41c4ee3.png" width="112" />
  </figure>
  <p id="cuw0">The reward for completing the new dungeon includes rare chests containing rare materials for creating legendary items and a random legendary item.</p>
  <h3 id="M5QE"><strong>🔥 New Location: &quot;Burnt Forest&quot;</strong></h3>
  <figure id="vmXB" class="m_column">
    <img src="https://img2.teletype.in/files/d3/5f/d35f1be2-63f7-4295-904c-0c8ddd6c4f32.png" width="860" />
  </figure>
  <p id="H4sV">For levels <code>51–55</code> in the city of <strong>Ostrog</strong>, a new location has opened for epic battles! This is where the world boss <strong>Eye of Terror</strong> will now appear, giving you chills. The monsters in this forest have mastered deadly skills:</p>
  <figure id="9WmA" class="m_original" data-caption-align="center">
    <img src="https://img4.teletype.in/files/35/6e/356e903a-77cc-435e-8449-f663f018b713.png" width="180" />
    <figcaption><strong>Owl Hunter [53]</strong> — Slicing Volley with bleeding</figcaption>
  </figure>
  <figure id="3tMO" class="m_original" data-caption-align="center">
    <img src="https://img4.teletype.in/files/b8/0a/b80a186d-16c7-4d20-88e1-a6a10c75abb8.png" width="180" />
    <figcaption><strong>Ashling [54]</strong> — Sting of Agony, applying curse</figcaption>
  </figure>
  <figure id="x8Ma" class="m_original" data-caption-align="center">
    <img src="https://img4.teletype.in/files/f1/7f/f17f0846-0032-43ec-b159-4d014e3fcce9.png" width="180" />
    <figcaption><strong>Ember Treant [55]</strong> — Shackles of Darkness, immobilizing for 2.5 seconds</figcaption>
  </figure>
  <h3 id="cwVo"><strong>🎁 Daily Bonuses</strong></h3>
  <figure id="AdFn" class="m_column">
    <img src="https://img4.teletype.in/files/be/79/be790a3e-5590-4892-9e73-04852210f0dd.png" width="860" />
  </figure>
  <p id="wmAV">Generous bonuses for regular activity! Receive rewards every <strong>7 days</strong> just for <strong>logging in</strong> and collect the <strong>calendar</strong> — complete any tavern quest each day to receive rewards. Collect all days of the month and receive a monthly reward, all months — an <strong>epic annual reward</strong>!</p>
  <h2 id="N9AN">⚙️ Changes</h2>
  <h3 id="OcLz"><strong>💎 Drop Update</strong></h3>
  <p id="BtCF">Base chance to receive an item from monsters reduced from <code>30%</code> to <code>20%</code>, and the distribution of all drop types is as follows: <code>60%</code> gear, <code>20%</code> crafting materials (<code>90%</code> Scrap, <code>10%</code> Magic Shards), <code>20%</code> consumables.</p>
  <h3 id="aeIq"><strong>👁 Intuition</strong></h3>
  <figure id="vQ5F" class="m_column">
    <img src="https://img1.teletype.in/files/00/d5/00d58be8-c822-4029-9fa6-4a7b001db249.png" width="1058" />
  </figure>
  <p id="4PqE">VIP Status no longer affects Intuition! Base value is now <code>+2</code>, with Lens <code>+3</code>. In PvP locations, Intuition starts at zero and only Lens provides <code>+1</code>.</p>
  <h3 id="frW8"><strong>🗺 Locations</strong></h3>
  <figure id="gToC" class="m_column">
    <img src="https://img2.teletype.in/files/5c/44/5c44eb61-d48e-4e97-8020-4c03aa5bb44d.png" width="1024" />
  </figure>
  <p id="HdOt"><strong>Mountain Pass</strong> is now a safe zone, and <strong>Old Mines</strong> of the second town are permanently closed.</p>
  <p id="zlsh"><strong>LOCATION EVENTS</strong></p>
  <p id="Nqf3">They have been redistributed:</p>
  <ul id="t64r">
    <li id="6lME">Chests — <code>50%</code></li>
    <li id="jJAv">Shrines and Lost Cargo — <code>25%</code> each.</li>
  </ul>
  <blockquote id="9McD" data-align="center">In <strong>PvP zones</strong>, there are more events — <code>15%</code> instead of the usual <code>10%</code>!</blockquote>
  <h3 id="bpQN"><strong>⚡️ Dangerous Locations</strong></h3>
  <p id="k0w2">Dangerous locations now provide more resources!</p>
  <ul id="L97O">
    <li id="7rSo">Drop chance <code>+30%</code></li>
    <li id="oMxZ">Experience <code>+60%</code></li>
    <li id="fZLX">Silver <code>+40%</code></li>
  </ul>
  <p id="ROFR"><em>Important change: maximum reward reduction for level difference in PvP locations is now <strong>50%</strong>.</em></p>
  <p id="TWSe">And monsters have become <strong>more dangerous</strong>:</p>
  <ul id="8EIp">
    <li id="QPnE">Damage <code>+10%</code></li>
    <li id="1PrF">Health <code>+20%</code></li>
    <li id="Efk3">Other stats <code>+15%</code></li>
  </ul>
  <h3 id="6GHM"><strong>🛡 Control Effects</strong></h3>
  <ul id="Pav5">
    <li id="hTEK">Control effects (<code>sleep</code>, <code>taunt</code>, <code>root</code>, <code>stun</code>) now turn enemies into melee fighters!</li>
    <li id="wgFE"><strong>Silence</strong> (<code>sleep</code>): cannot be reapplied if the effect is already active. Also no longer affects bosses.</li>
  </ul>
  <p id="Okzf"><strong>📦 Updated Great Ancient Chest [6]</strong></p>
  <figure id="BAPH" class="m_original">
    <img src="https://img3.teletype.in/files/ad/7e/ad7ea8e9-f250-4db1-9049-c3a8bd9dc35a.png" width="112" />
  </figure>
  <ul id="UQox">
    <li id="xnhW"><code>95%</code> chance to receive <strong>Ancient Epic Item [6] with 100% magical properties</strong></li>
    <li id="zLXV"><code>5%</code> chance to receive <strong>Ancient Legendary Item [8] with 100% magical properties</strong></li>
  </ul>
  <section>
    <p id="ZE6v">Head into the game and experience it all yourself! 🎮✨</p>
  </section>

]]></content:encoded></item><item><guid isPermaLink="true">https://teletype.in/@ligmar/n6Dv9JwZ_J0</guid><link>https://teletype.in/@ligmar/n6Dv9JwZ_J0?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/n6Dv9JwZ_J0?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>💬 IN-GAME CHAT</title><pubDate>Fri, 12 Dec 2025 07:37:54 GMT</pubDate><media:content medium="image" url="https://img4.teletype.in/files/b4/78/b4782907-0b34-4a6d-bea0-7b150d5aafc5.png"></media:content><description><![CDATA[<img src="https://img4.teletype.in/files/b1/52/b1523b90-cc90-4c70-90b3-0c96e292a3ea.png"></img>The in-game chat is your command center, bringing together communication, key updates, and event management.]]></description><content:encoded><![CDATA[
  <p id="9Inu">The in-game chat is your command center, bringing together communication, key updates, and event management.</p>
  <p id="DAe7">No more minimizing the game or switching to external messengers. Everything that happens in the world—from World Boss spawns to party invites—is now at your fingertips. It’s a unified space where the server’s life is in full swing.</p>
  <figure id="viYr" class="m_retina">
    <img src="https://img4.teletype.in/files/b1/52/b1523b90-cc90-4c70-90b3-0c96e292a3ea.png" width="371.5" />
  </figure>
  <h3 id="XFYJ">1. Global Chat</h3>
  <p id="E494">This is where all major announcements are broadcast. Even if you’re in a dungeon, you’ll still see notifications meant for all players:</p>
  <p id="jE6y">• <strong>Be the first to know</strong>: Instantly learn about World Boss spawns and server-wide events to join the battle before anyone else.</p>
  <p id="8kof">• <strong>Inspect the loot</strong>: Someone just scored a legendary item? Tap its name right in the message to instantly view its stats and description.</p>
  <p id="N9I0">• <strong>Analyze the action</strong>: Keep an eye on other guilds’ victories through the live event feed.</p>
  <p id="NGrc">Global Chat notifications are the baseline. But if you want to make your voice heard by everyone, all you need is...</p>
  <p id="PvOY">📢 <strong>Megaphone: Your Voice</strong></p>
  <p id="ylCP">Want to rally a raid, quickly sell a rare artifact, or make a big server-wide announcement? Use the Megaphone!</p>
  <p id="WBT9">• A consumable item that grants one message in Global Chat.</p>
  <p id="HJLr">• A built-in spam filter. Since each message has value, only truly important info gets through. No noise—just meaningful updates from players.</p>
  <p id="zWEX">• 1 Megaphone = 1 global message.</p>
  <section style="background-color:hsl(hsl(34,  84%, var(--autocolor-background-lightness, 95%)), 85%, 85%);">
    <p id="0IF7">🎁 <strong>Special Offer</strong>: Experience the power of the Megaphone—50% off a pack of 100 Megaphones! Available for 3 days until <strong>December 14</strong>. Don’t miss your chance to be heard across the entire server!</p>
  </section>
  <h3 id="g7DL">2. Local Chat (Here and Now)</h3>
  <p id="Aj3e">See players around your character? This is your channel. Ask for directions, request a buff, or challenge a nearby player to a duel. Real-time communication with those in your current town or area.</p>
  <h3 id="aovQ">3. Party Chat (Battle Tactics)</h3>
  <p id="hIUe">As soon as you&#x27;re in a party, you get your own private channel. Coordinate target focus, assign roles, and share plans on the fly. No outside messages will interrupt critical commands during a fight.</p>
  <h3 id="3HmR">4. Guild Chat (Your Family)</h3>
  <p id="Eofl">Your private club. Plan wars, discuss secret alliances, or just share stories between raids. Even if your guildmates are spread across different worlds—you’re always connected.</p>
  <h3 id="RDku">5. Private Messages</h3>
  <p id="oK0o">Your secure, personal space with no outside interference.</p>
  <p id="MClh">• Discuss private matters one-on-one. Arrange alliances or prices in total confidentiality.</p>
  <p id="Sjqo">• Receive traded items directly through the chat interface with the sender.</p>
  <p id="Kd8H">• <strong>Assistant Lia</strong>: Your personal guide. She won’t let you miss important patch notes, alerts you about market offers, or if your position in the Prosperity Guardians rankings is threatened.</p>
  <p id="ZMgW"><strong>The in-game chat keeps you connected to the rhythm of the game, your friends, and new opportunities.</strong></p>

]]></content:encoded></item><item><guid isPermaLink="true">https://teletype.in/@ligmar/u_A0hWUHIgv</guid><link>https://teletype.in/@ligmar/u_A0hWUHIgv?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar</link><comments>https://teletype.in/@ligmar/u_A0hWUHIgv?utm_source=teletype&amp;utm_medium=feed_rss&amp;utm_campaign=ligmar#comments</comments><dc:creator>ligmar</dc:creator><title>Update 0.33 — First Winter</title><pubDate>Tue, 02 Dec 2025 11:44:31 GMT</pubDate><media:content medium="image" url="https://img4.teletype.in/files/72/8a/728a6332-6092-4a96-adfd-13fab60907a1.png"></media:content><description><![CDATA[<img src="https://img1.teletype.in/files/cb/af/cbaf2aa4-f1fb-4d1a-a057-1776a9006a40.png"></img>Tony here! I'm excited to present the massive 0.33 update &quot;First Winter&quot; — the most festive and content-rich update in the project's history. We've prepared not only an atmospheric New Year event with unique rewards, but also long-awaited system innovations: a full-fledged marketplace, cosmetics system, in-game chat, and a new group dungeon. A whole month of winter adventures awaits — let's go through everything in detail!]]></description><content:encoded><![CDATA[
  <p id="XAj0">Tony here! I&#x27;m excited to present the massive 0.33 update &quot;First Winter&quot; — the most festive and content-rich update in the project&#x27;s history. We&#x27;ve prepared not only an atmospheric New Year event with unique rewards, but also long-awaited system innovations: a full-fledged marketplace, cosmetics system, in-game chat, and a new group dungeon. A whole month of winter adventures awaits — let&#x27;s go through everything in detail!</p>
  <figure id="EFjo" class="m_retina">
    <img src="https://img1.teletype.in/files/cb/af/cbaf2aa4-f1fb-4d1a-a057-1776a9006a40.png" width="781" />
  </figure>
  <h2 id="oHPq">New Year Event</h2>
  <p id="uWiv">From <strong>December 2, 2025</strong> to <strong>January 4, 2026</strong>, the game world will transform into a true winter wonderland. Welcome a large-scale New Year event that will bring unique rewards and unforgettable adventures!</p>
  <p id="kACu">Battle monsters and collect <strong>Tangerines</strong> — a special holiday currency that drops with a 50% chance from each defeated enemy. Accumulated tangerines will grant access to the <strong>New Year Shop</strong>, where a wide assortment of valuable items and exclusive cosmetics awaits! The shop is available to characters from level 25.</p>
  <p id="zwrC">The event&#x27;s special pride — <strong>limited chests</strong> with exclusive New Year skin collections for all classes. These unique skins are only available during the holiday and will never appear in free sale again.</p>
  <p id="R2nk">Generous rewards await everyone: receive <strong>100 Tangerines daily</strong> simply for logging into the game. And for those ready for serious challenges, complete group dungeon quests — The Hive, Lonely Oak, and the Temple of Darkness, which will bring you an additional <strong>250 Tangerines per day</strong>.</p>
  <p id="p3xY">Don&#x27;t miss the chance to fill your collection with unique holiday items!</p>
  <h2 id="Gga3">Wardrobe</h2>
  <p id="qQQy">Welcome the long-awaited character appearance management system. Now all your cosmetics are stored in one place, from where you can change your look at any time.</p>
  <figure id="S7K7" class="m_retina">
    <img src="https://img4.teletype.in/files/f1/1e/f11e7dff-d16a-4036-8761-3116a7b6283a.jpeg" width="640" />
  </figure>
  <p id="9VQM"><strong>How it works</strong></p>
  <p id="4dLT">Cosmetics arrive in your backpack as items. Activate them to add to your collection — after that they&#x27;ll remain in your wardrobe forever and become available for use.</p>
  <p id="7eLq">The wardrobe displays only the current character&#x27;s cosmetics, simplifying navigation and selection of the desired look.</p>
  <p id="eLJ4"><strong>Trading and Collecting</strong></p>
  <p id="wET0">Cosmetics that you haven&#x27;t yet placed in the wardrobe can be freely sold and bought on the market. This opens new opportunities for collectors — gather rare looks, exchange with other players, and complete unique collections.</p>
  <p id="4Cau">The update adds two exclusive collections for all classes: a festive New Year series and the first rare cosmetics collection. New Year looks are available for a limited time — don&#x27;t miss the chance to fill your collection with unique outfits.</p>
  <h2 id="luEw">Trading and Market</h2>
  <p id="1ada">Welcome a full-fledged economic system! Now players can freely trade items and resources for silver, creating a living in-game economy.</p>
  <figure id="SpmE" class="m_retina">
    <img src="https://img3.teletype.in/files/69/cb/69cbbd35-d5d1-4f4b-9ec8-640fa6d94122.jpeg" width="640" />
  </figure>
  <p id="jbOI"><strong>How it works</strong></p>
  <p id="jMQ1">Create buy and sell orders for any items. The system automatically finds counterparties and executes trades when conditions match. All purchased items and proceeds go to a special market warehouse, from where they can be collected at a convenient time.</p>
  <p id="8lFX"><strong>Market Economy</strong></p>
  <p id="Aiab">When creating an order, a <strong>1%</strong> commission is charged on the value. A <strong>5%</strong> tax is withheld from each successful transaction. Modifying an active order is also subject to a dynamic commission that depends on the difference in price and volume.</p>
  <p id="jB92"><strong>Trading Seal</strong></p>
  <p id="oJY8">For serious traders, a special item is available — the <strong>Trading Seal</strong>. This unique item increases the active order limit from <strong>5</strong> to <strong>25</strong> for <strong>7 days</strong> and reduces tax by <strong>40%</strong>. With repeated activation, the duration stacks, and you receive <strong>5</strong> additional order slots.</p>
  <p id="IIVA"><strong>Merchant&#x27;s Card</strong></p>
  <p id="4j59">A rare item that can only be obtained from very rare enemies. Allows opening the market even during battle, without returning to town. An indispensable thing for those who don&#x27;t want to miss profitable deals.</p>
  <p id="NXsl">Trade, earn, and control the economy of the entire world!</p>
  <h2 id="iS0u">In-Game Chat</h2>
  <p id="gEi9">Communication with allies is the key to victory. Welcome a full-fledged in-game chat system that unites players of all platforms in a single communication space. Now action coordination, information exchange, and social interaction are available right in the game — without the need to switch to third-party messengers.</p>
  <figure id="inox" class="m_retina">
    <img src="https://img3.teletype.in/files/a7/10/a7108912-71f6-4481-8467-ebf2e317a803.jpeg" width="640" />
  </figure>
  <h3 id="hsfp">Global Chat</h3>
  <p id="iqk1">A common channel for all players in the world. Important game events are broadcast here: world boss appearances, keeper defeats, rare finds, and other players&#x27; achievements. Want to share your news with the whole world? Use a special item — the <strong>Horn</strong>, which can be obtained from bosses, epic chests, or purchased in the shop. One horn — one message that everyone will see.</p>
  <h3 id="5dma">Local Chat</h3>
  <p id="fjvZ">Tied to the specific location you&#x27;re in. An ideal place to find nearby allies, exchange information about nearby events, or coordinate actions with other players.</p>
  <h3 id="MkL1">Guild Chat</h3>
  <p id="njtx">A closed channel for communication between your guild members. Discuss strategy, coordinate world boss raids, share findings.</p>
  <h3 id="WVFR">Group Chat</h3>
  <p id="hdf8">Created automatically when forming a group. An indispensable tool for completing group dungeons — coordinate tactics, distribute roles, and synchronize actions in real time.</p>
  <h3 id="7qbW">Blacklist</h3>
  <p id="2aDC">Full control over your gaming experience. Block unwanted contacts — after blocking, correspondence becomes unavailable to both sides, although message history is preserved.</p>
  <h3 id="P67P">Item Exchange Through Chat</h3>
  <p id="p6Zq">Send items directly through the messaging system. When sending an item, the recipient will see it in private messages with you, where they can accept or decline the transfer. A convenient way to share finds with friends or guild allies.</p>
  <p id="o6Vs">The chat system is integrated into all aspects of the game and works even during combat, allowing you to stay connected in any situation.</p>
  <h2 id="GO06">Lonely Oak — New Group Challenge</h2>
  <p id="kxXM">Prepare to meet a family of man-eating trolls in the brand new group dungeon &quot;Lonely Oak&quot;. This challenge is available to players who have reached <strong>level 40</strong>, and offers not just a battle — completing the story quest of this dungeon will unlock access to a new status and unique abilities.</p>
  <h3 id="GWcM">Dungeon Bosses</h3>
  <figure id="xfLY" class="m_retina">
    <img src="https://img3.teletype.in/files/eb/6d/eb6d224f-9163-4444-9ba4-53ebd71f7238.png" width="360" />
  </figure>
  <p id="9sTW"><strong>Mama Troll [55]</strong></p>
  <p id="AkF6">The first dungeon boss, wielding dark magic and protective spells:</p>
  <ul id="DeWx">
    <li id="r48N"><strong>Shackles of Darkness</strong> — immobilizes the target, turning it into easy prey.</li>
    <li id="4PVc"><strong>Tree Bark</strong> — reflects a portion of incoming damage back at attackers, turning aggression into a weapon against you.</li>
    <li id="vppW"><strong>Wrath of the Damned</strong> — blankets the entire group with periodic magical damage, demanding maximum concentration from the healer.</li>
  </ul>
  <figure id="WDk3" class="m_retina">
    <img src="https://img3.teletype.in/files/a2/78/a278a11d-b198-4a1f-a2ad-3ad077e4310a.png" width="360" />
  </figure>
  <p id="xDfE"><strong>Papa Troll [55]</strong></p>
  <p id="stsS">The main dungeon boss, combining devastating physical strength with tactical ally summoning:</p>
  <ul id="L59q">
    <li id="BaYH"><strong>Slicing Volley</strong> — deals a powerful blow with prolonged bleeding.</li>
    <li id="iolH"><strong>Wave of Destruction</strong> — unleashes massive physical damage on the entire group simultaneously.</li>
    <li id="V519"><strong>Minion Summon</strong> — the key combat mechanic: while minions are alive, the boss takes 90% less damage. Ignore them at your own peril.</li>
  </ul>
  <p id="PCMA">Lonely Oak requires coordinated teamwork, understanding of mechanics, and proper role distribution. The rewards are worth it — new status and abilities will change your approach to the game.</p>
  <h2 id="kKNA">New Locations and Monsters</h2>
  <p id="sBvF">Two new locations have been added for high-level players, with the last one being &quot;Dangerous&quot; with open PvP. New unique monsters, champions, and rewards await you there. Also, a chance to summon keepers that give a chance to obtain new unique rewards.</p>
  <figure id="3YID" class="m_retina">
    <img src="https://img3.teletype.in/files/ec/9b/ec9bcd53-8137-42d3-926e-a2697281911d.png" width="430" />
  </figure>
  <p id="wVz2">Abandoned Village [41 – 45 lvl]</p>
  <figure id="4OA2" class="m_retina">
    <img src="https://img3.teletype.in/files/20/b8/20b8fc95-c4ba-47b1-84bf-a157c572ce17.png" width="430" />
  </figure>
  <p id="W0r0">Mountain Pass [46 – 50 lvl]</p>
  <p id="KNCU">Mountain Pass [46 – 50 lvl]</p>
  <h2 id="6VsH">Fountain — Source of Power for the Chosen</h2>
  <p id="uTCK">With this update, a <strong>Fountain</strong> appears in cities — a place where silver turns into real power. For <strong>150,000</strong> silver you receive group buffs of <strong>level 10</strong> for <strong>30 minutes</strong>, acting on your entire game account. These are all class enhancements at once: increased defense, resistances, evasion, regeneration, and damage.</p>
  <h3 id="0Lzt"><strong>Keepers of Prosperity — System for Leaders</strong></h3>
  <p id="o4rv">But true power goes only to the three most generous benefactors. The top 3 players by donations in each world receive the most powerful buffs for the entire week — until they&#x27;re displaced from the pedestal:</p>
  <ul id="qLqr">
    <li id="9hMp"><strong>1st place</strong>: +150% to experience, +100% to silver, +75% to drop chance, +50% to defense and resistances, +25% to damage, +20% to movement speed, +10% to attack speed.</li>
    <li id="WXux"><strong>2nd place</strong>: +60% to experience, +40% to silver, +30% to drop, +20% to defense and resistances, +10% to damage, +8% to movement speed, +4% to attack speed.</li>
    <li id="zZGu"><strong>3rd place</strong>: +30% to experience, +20% to silver, +15% to drop, +10% to defense and resistances, +5% to damage, +4% to movement speed, +2% to attack speed.</li>
  </ul>
  <p id="KPOS">The rating resets weekly — the fight for the top never stops. When someone takes first place, all players find out about it.</p>
  <h2 id="ESfc">New Mechanic — Intuition in Town Locations</h2>
  <p id="Dycl">Now you sense the presence of events and enemies beyond direct line of sight.</p>
  <figure id="XlES" class="m_retina">
    <img src="https://img3.teletype.in/files/60/6b/606b45c2-aa61-48b8-b6f0-2b5228c11bb0.png" width="584" />
  </figure>
  <p id="1XzK">Base Intuition radius — <strong>2</strong> additional cells from the main view, and for those with <strong>VIP level 20+</strong> active — a full <strong>3</strong> cells. Unknown events are marked with a dice on the map, turning each step into a potential discovery. Allied players are now always visible on the map.</p>
  <h2 id="k6l6">Viewing Player Information in Combat</h2>
  <p id="FhxH">Right during battle you can now open the target&#x27;s profile with one click. The modal window allows you to instantly invite a player to a group</p>

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