Algorithmic Design App 1

A lively country house.

This project represents my first Homework that has got further development.

The goal was to make static image of a nice country house alive. For this purpose, I created a function that draws a cloud made of three ellipses. The cloud flies in the sky and bouncing from right to left.

Using a spacebar we can stop the cloud at any point of the sky and continue to move it.

When the cloud is covering the sun the picture should be faded into the darkness (this part is under construction)

A lively country house

The code:

int xPos=960;
int xDir=1;
boolean stop = true;

void setup() {
  
  // declare canvas size 
  size(1000,600);
  
 // set sky background color
  background(#00B7E8);  
  
  //set shape outline
  strokeWeight(4);
  noStroke();
  
}

void draw() {
 
  // set the sky color
  background(#00B7E8);
    
  // set the grass
  fill(#10AF4E);
  rect(0,400,1000,200);
  
  // set the sun
  fill(#FAE30D);
  ellipse(60, 60, 80, 80);
 
  // set the cloud color & object position
  fill(255);
  drawCloud(xPos, 60, 200);
  
   if(stop){
     
    // set the cloud object movement
    xPos=xPos-xDir;
    
    if (xPos>width-20 || xPos<20)
    {
      xDir=-xDir;
    }
 }
 
  // set house walls
  fill(#EABE90);
  rect(300,200,400,300);
  
  // set the chimney
  fill(#D63B02);
  rect(620,100,40,80);
  
  // set the roof
  fill(#4D2A07);
  triangle(500, 60, 250, 200, 750, 200);
  
  // set the window
  fill(#F5F1F0);
  stroke(#836054);
  strokeWeight(16);
  rect(380,260,100,160);
  
  // set the door
  fill(#F5F1F0);
  stroke(#836054);
  rect(520,260,100,230);
  
  // set the tree
  fill(#4D2A07);
  noStroke();
  triangle(860, 260, 840, 500, 880, 500);
  fill(#10AF4E);
  ellipse(860, 260, 100, 120); 
}

void keyPressed(){
  // Update boolean value
  stop = !stop;
}
 
 // set the cloud object based on 3 ellipses
void drawCloud(float cloudX, float cloudY, float flakeSize) {
  float flakeDistance = flakeSize / 3;

  fill(255);
  noStroke();

  // lower-left flake
  ellipse(cloudX - flakeDistance, cloudY + flakeDistance*0.5, 120, 120);

  // lower-right flake
  ellipse(cloudX + flakeDistance, cloudY + flakeDistance*0.3, 150, 150);

  // center flake
  fill(255);
  ellipse(cloudX, cloudY, flakeSize, flakeSize);
}