November 7, 2022
Unreal Engine
Hi! My name is Vera. I've always dreamed of becoming a game designer. I've took courses in motion design and UE, where studied the full pipeline of creating commercials and game level.
My artstation:
https://www.artstation.com/aydavera
Stage 1. Prototyping
Moodboard
https://miro.com/app/board/o9J_lLesYPM=/
Map
Location:
Rocky terrain, canyon, mountains, small settlement of miners, quarry
The story
- The main character (MC) appears on the edge of a cliff, descends from the mountain, slides on gravel
- Cut-scene: The antagonist gets into a helicopter and flies away
- MC sees tire tracks and goes out to the road
after walking a little, sees an abandoned train and a station building, finds a cache of weapons inside the station
approaching the train, he hears screams, sounds of fighting- gets the 1st quest to save a civilian
- a civilian tells that his city, located on the other side of the river, is captured by bandits, asks for help
- MC gets into the car and drives to the river
- Cut-scene: as soon as we approach the bridge, the antagonist's henchmen undermine the bridge, it collapses, the path is blocked, but you can cross the river over rocks and stones nearby
- there's a shootout in the city. The elder says that they took away the quarry where they mined gold, and left some of the workers hostage.
- in his career, MC understands that the bandits are connected with the antagonist and the goal is not gold, but unique material
- clearing the quarry and freeing the hostages
- Cut-scene: MC sees the antagonist in the rocks behind the factory activating the portal
- platformer, where MC makes his way to the top of the cliff, along the way there are henchmen
Stage 2. Mechanics
Stage 3.1 Cutscene
- I made the character animation in iClone 7 so that the movements repeated the reference.
- Moved animation to UE
Stage 3.1 Level design
As I went through the course, I chose one of the directions for myself - the game environment, in which I continue to develop.