November 7, 2022

Unreal Engine

Hi! My name is Vera. I've always dreamed of becoming a game designer. I've took courses in motion design and UE, where studied the full pipeline of creating commercials and game level.

My artstation:

https://www.artstation.com/aydavera

Stage 1. Prototyping

Moodboard

https://miro.com/app/board/o9J_lLesYPM=/

Map

Location:

Rocky terrain, canyon, mountains, small settlement of miners, quarry

The story

  • The main character (MC) appears on the edge of a cliff, descends from the mountain, slides on gravel
  • Cut-scene: The antagonist gets into a helicopter and flies away
  • MC sees tire tracks and goes out to the road
  • after walking a little, sees an abandoned train and a station building, finds a cache of weapons inside the station
  • approaching the train, he hears screams, sounds of fighting
  • gets the 1st quest to save a civilian
  • a civilian tells that his city, located on the other side of the river, is captured by bandits, asks for help
  • MC gets into the car and drives to the river
  • Cut-scene: as soon as we approach the bridge, the antagonist's henchmen undermine the bridge, it collapses, the path is blocked, but you can cross the river over rocks and stones nearby
  • there's a shootout in the city. The elder says that they took away the quarry where they mined gold, and left some of the workers hostage.
  • Quest #2: get to the quarry and fight it off from the hands of bandits.
  • in his career, MC understands that the bandits are connected with the antagonist and the goal is not gold, but unique material
  • clearing the quarry and freeing the hostages
  • Cut-scene: MC sees the antagonist in the rocks behind the factory activating the portal
  • platformer, where MC makes his way to the top of the cliff, along the way there are henchmen
  • at the top we run into the portal
  • The end

Stage 2. Mechanics

  • Implemented basic mechanics using blueprints

Stage 3.1 Cutscene

  • I made the character animation in iClone 7 so that the movements repeated the reference.
  • Moved animation to UE

Stage 3.1 Level design

  • Customized landscape materials
  • Arranged assets
  • Adjusted the light

As I went through the course, I chose one of the directions for myself - the game environment, in which I continue to develop.