Technology
November 6, 2020

AR and VR Smart Glasses Market Analysis 2020, By Device Type (Binocular and Monocular), By Product (Integrated Smartglasses, Mobile Phone Smartglasses, etc),..

Market Research Future (MRFR), studied the impact of novel coronavirus outbreak on the AR and VR world smart glasses market 2020 is discussed in detail. The world market of AR and VR world smart glasses is expected to rise at 13% CAGR across the evaluation period 2017-2023, reveals MRFR study. And MRFR analysis reveals that the AR and VR world smart glasses market value is likely to rise at USD 31 Billon across the evaluation period. There are different factors that are observed to influence the market severely. Detailed analysis of the impact of SARS-CoV-2 pandemic on the market is mentioned in vividly in the report. The AR and VR smart glasses market can rise at a high pace in the analysis period.

Market Segmentation

As per MRFR segment study, the AR and VR smart glasses global market is studied by product, application, and device type.

The application segments are military, gaming, industrial, education, and commercial. The commercial segment can gain high traction and generate highest revenue in the years for the market in the years to come. The expansion of the AR and VR smart glasses market can be largely contributed to the growing demand for augmented and virtual reality applications across the booming e-commerce sector.

The product based sector of the AR and VR smart glasses reality market are Integrated Smartglasses, Mobile Phone Smartglasses, and PC Eternal Smartglasses. The wide range of application of Integrated AR and VR Smart glasses can support the rise of the market through the analysis period.

The type based, AR and VR smart glasses reality market segments are Binocular and Monocular. The increase in utility of binocular smart glasses due to their high efficacy can improve the expansion of the market in the years to come.

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Key Players 

Jenax (South Korea), Microsoft Corporation (U.S.), Seiko Epson Corporation (Japan), Samsung Group (South Korea), Royole Corporation (U.S.), Osterhout Design Group (U.S.), Optinvent (France), Ricoh (Japan), Kopin Corporation (U.S.), MicroOLED (France), FlexEl, LLC. (U.S.), Imprint Energy, Inc. (U.S.), Sony Corporation (Japan), Razer Inc. (U.S.), HTC Corporation (Taiwan), Avegant (U.S.), Oculus VR (U.S.), Vuzix (U.S.), Google Inc. (U.S.), and Atheer (U.S.)

Regional Study

The AR and VR smart glasses market in the North America region, the rise of the market can be attributed to the increase in the utility of AR and VR smart glasses solution in the booming gaming sector. The high investment made for advancements in AV and VR technologies can impel the expansion of the regional market across the study period. In Europe, the high rate of adoption of AR and VR smart glasses market the flourishing entertainment sector can impel the rise of the regional market.

TABLE OF CONTENTS:

1.      MARKET INTRODUCTION

2.      RESEARCH METHODOLOGY

3.      MARKET DYNAMICS

4.      EXECUTIVE SUMMARY

5.      MARKET FACTOR ANALYSIS

6.      LINEAR MOTORS MARKET, BY SEGMENTS

7.      COMPETITIVE ANALYSIS

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