June 13

VFX Director (Gamedev)

RELOCATION TO CALIFORNIA | INFINITY WARD (ACTIVISION)

Salary: $134,000 – $247,900 Annual

Company

The original studio behind the Call of Duty® franchise and a leading developer owned by Activision.

What you will do

  • Define the visual effects style and quality bar for in-game cinematics and narrative sequences.
  • Collaborate with project directors and art leads to achieve the creative vision within technical, resource, and budget limits.
  • Oversee the creation and integration of VFX in real-time engines, including Unreal Engine and proprietary tools.
  • Lead creative reviews and provide actionable feedback to internal and external artists to maintain consistency.
  • Partner with engineering and tools teams to develop scalable VFX pipelines for pre-rendered and in-engine cinematics.
  • Collaborate with gameplay design, animation, and level design teams to ensure seamless integration of effects.

Requirements

  • 12+ years of experience creating real-time and pre-rendered cinematics.
  • Expert knowledge of real-time VFX workflows and tools such as Unreal Engine Niagara, Houdini, Maya, or EmberGen.
  • Strong knowledge of multiple scripting languages and asset deliverable pipeline architecture.
  • Ability to adapt to various art styles and deep familiarity with Call of Duty lore and characters.
  • Must be based in or able to work onsite in Woodland Hills, California.

Nice to have

  • Experience working on AAA game franchises or high-end cinematics.
  • Familiarity with game engine optimization and scripting in Python, MEL, or Blueprint.
  • Knowledge of Call of Duty's specific visual tone.

Culture & Benefits

  • Comprehensive medical, dental, vision, and health savings accounts.
  • 401(k) with company match and tuition reimbursement.
  • Paid holidays, vacation, sick time, and parental leave.
  • Mental health and wellbeing programs, fitness programs, and discounted games.

Relocation assistance may be available if a move is required for the position.

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