June 26
2D Animator (Gamedev)
Relocation support for official office locations (Cyprus, Armenia, Kazakhstan) or REMOTE.
Company
International game development company specializing in bringing core gaming experiences to casual players.
What you will do
- Manage the full animation pipeline in Spine, including asset export from Photoshop, rigging, and optimization.
- Develop visual effects within Spine and Unity.
- Mentor junior and mid-level animators and contribute to internal documentation.
- Perform technical optimizations for characters and effects to ensure high performance in the game engine.
Requirements
- Deep expertise in Spine, including skeletal animation, mesh deformation, skinning, and texture atlas optimization.
- Strong mastery of the 12 Principles of Animation.
- Solid experience with Unity animation and VFX workflows.
- 2-3+ years of professional experience in game development.
- Must provide a portfolio for consideration.
Nice to have
- Experience with complex projects involving unconventional technical architectures.
- Proficiency in creating UI animations.
Culture & Benefits
- Comprehensive medical care program including dental service.
- Flexible work options: office-based or remote with paid vacation and sick leave.
- Relocation support for official office locations (Cyprus, Armenia, Kazakhstan).
- Professional development including English, Greek, and Armenian language courses.
- Opportunities to participate in game jams, hackathons, and industry conferences.