Backcraft-a|0.1 Changelog
Changes:
1) Level 484 "The Whiteout":
- Added "Pale Garden" - the biggest room on the Level with tree statues
- Now on the Level plays calm music thanks to the jukebox in the Pale Garden =)
- In the center of the Pale Garden there is a pedestal on which is the book "thoughts". You will like it, I assure you!
- Pedestals were located throughout the Level on which Sculptures will stand
- Sculpture - a new entity with two poses and 6 placement options that change every 10 seconds
- The Door to the Blackout finally began to lead you to the Blackout lol
2) Added Level 485 "The Blackout":
- It's the same "Whiteout", only abandoned, dark, destroyed and overpopulated... wait, what? Yes, that's right!;
- Blackout is now the most densely populated Level! Before that, Level 5 held this title for a whole year. Now get ready, I warned you:
- The Corridors are home to 23 Smilers, 40 Hounds, 13 Crawlers and 13 Dullers! In addition, every window in the Corridors is a Window!... I myself feel that this needs to be nerfed. And the Pale Garden is home to 18 Smilers, 17 Hounds, 4 Crawlers and 10 Dullers!
- Blackout is divided into two zones - the Corridors and the Pale Garden
- In Corridors generate boxes similar to the boxes from Level 3. In addition to them, in the Corridors you can find a box with one Dandelion
- To get out of the Blackout (the exit leads to Level 0), you need to find a Dandelion, place it on a pedestal in the Pale Garden (where the "thoughts" book is in Whiteout) and run to the exit. Finding the exit will not be difficult for you =)
3) Level 282 (hereinafter -1):
- The Level has been completely redesigned in terms of floor, ceiling, walls, lights and internals
- Added Floor 2, which can be accessed by going through the door at the end/beginning of Floor 1
- On Floor 2, the doors are randomly placed, not in a pattern
- Among the doors on Floor 2, there is one door leading to the True Level, so watch where you're going ;)
4) Added Level 263 (hereinafter -0) "Untextured":
- It is a complex of three types of rooms:
1) Bright - purple floor, pinkish walls and ceiling; medium pink particles and they are small; a lot of light
2) Faded - checkerboard floor, pink walls and ceiling tiles; few pink particles and they are small; medium light
3) Dark - monochromatic gray on the floor, ceiling and walls; many gray particles and they are large; no light
- In bright and faded rooms there are either windows with white or black void behind them, or black doors
- There are no exits. Straight out at all. Well, or there are no exits. It's a dead end. =(
- While you are on the Level, approximately every 37 seconds someone will whisper in your ear. This will be for 15 minutes
- When the time shows 18720 ticks (15:30 in minutes, 1830 seconds), you will get the ending "Level -0: True Home"
5) Added Level 278 (hereinafter ±1) "Amarok":
- It is a room in the style of Level 0 with the lights off and a couple of windows from which light comes
- At this Level, you will turn into a Glowing Ball the size of 2 blocks, which can hardly jump
- The entire time that you are on the Level, Amarok will whisper in your ear
- As soon as the time shows 6000 ticks (5 minutes), you will get the ending "Level ±1: Amarok"
- There are no exits. Entrance:
1) At Level 6, find the book "Book 5/278"
2) End the life of your game character. It does not matter how
3) When you respawn, you will find yourself on this Level
6) Endings:
- Based on the ending "Below Zero: The Bog", a single ending "Below Zero" was created
- The ending "Coming Soon" was removed
- The endings became fully functional:
• "Level -0: True Home"
• "Level ±1: Amarok"
- The endings got their own messages in the ActionBar
7) Other Changes:
- Most game modes removed
- Exploring Mode renamed to Creative Mode
- Documentation Mode now gives one book instead of five [BaCr-24]
Bugs:
1) Main fix:
• BaCr-23 - GODOP Mode and Documentation Mode do not work
2) Bugfixes related to a|0.1:
• BaCr-24 - Book received in Documentation Mode was considered as Amarok;
• BaCr-25 - 2+ deaths could break the map
• BaCr-26 - I forgot to remove the command block on Below Zero
• BaCr-27 - I forgot to remove the debug command blocks related to the Sculptures
• BaCr-28 - The effects did not disappear when leaving the Darkness
• BaCr-29 - The Sculptures did not disappear when leaving the Whiteness
• BaCr-30 - The White Windows still blinded the player after leaving the Whiteness
• BaCr-31 - When entering Level 0, it was considered that the player also entered Below Zero
3) Known bugs:
• BaCr-32 - Amarok does not disable the Level functions and does not kill Entities
If you found any more bugs, write to me in Telegram: @dohy22