Suppliers. Part 2
Спасибо, что читаете мои гайды. Просьба подписаться на них в телеграмм канале https://t.me/Guidesgala Thank you for reading my guides. Please subscribe to them in the telegram channel https://t.me/Guidesgala
It has been a little while since the appearance of Suppliers and you can try to figure them out a little. I would like to understand how the main legendary Suppliers work and imagine how they can be used in the squad. I'll make a reservation right away that this is not yet accurate and may change 100 times more.
To begin with, I will tell you how mainly Suppliers were exposed in HC:
This is the first information that can be used for reasoning.
Grags is the first fighter for the test. We only look at abilities with 5 stars to understand what they can bring us to the maximum.
Passive ability: Poisoning – I think it's a minus right away, few people use it in the game now. But the armor gap is already more interesting, it is often used by players with a liquidator, plus 400% chemical damage from their attack sounds quite interesting. And the increase in damage, especially chemical penetration and chemical protection is very worthy.
Ability 1:
Differences from 1 star in percentages
For the test, let's take a full barracks of "dummies" who create a random element.
On the 3rd day of the battle, one enemy fighter goes over to the allied side, the effect resembles a "Psychotropic grenade". In my opinion, it is very interesting for those who have it in their composition (psychotropic), but I am confused in this property by the effect on 1 fighter.
Re-triggering at 12s of battle. That is, CD 9c.
Not bad, but let's keep looking.
Creona. The supplier who is going to the arena.
Passive ability, good, nothing superfluous. 15c is enough to finish the fight in the arena in one direction or another.
Creona's first ability has the difference between one- and five-star leveling. As you can see, in addition to the appearance of paralysis, mass character also appears, which is important when considering Abilities 2 and 3. There is also an increase in incoming damage, but for now it is difficult to check, you need to wait for the full pumping of the Supplier.
It can be seen how on the 3rd day of the battle, Creona launches her projectile, but at the same time we see that there is no projectile from the right Creona. The abilities and the Suppliers themselves work - once in a while, like almost everything in this game.
The cd is the same 9s. You can see how the purple clots hit the rivals.
Quantum, my first fully upgraded supplier.
Passive ability is very similar to Creon's abilities, but there are bonuses for gorenje, those who have a special equipment Helmet of a deep–sea diver, plus a bonus on knowledge of chemistry, taking into account the tendency of the game to the predominance of chemists - it all sounds very tasty.
The ability one with five stars has mass appeal again, sets enemies on fire (which will trigger the helmet) plus adds stun (hello to the world-haters).
The plate shoots into the thick of the players for 3 from the battle (in this case, I was probably just lucky), I will not check the numbers, it is difficult, of course, to make out something in such chaos.
On the right, we see the remainder of the stun that flew from the plate.
Although Grags is in the first place in HC, Quantum and Creon are still more interesting to me, now I will explain my opinion. See the abilities of the Suppliers 2 and 3.
Grags
See properties 2 and 3 of the Grags. And what happens is, if in cell 1 Grags attacks only one fighter, then Creon and the Quantum of the fighter plus a group of fighters around, that is, a massive impact, and then the properties of 2 Grags will affect groups of fighters and then you look at what we are driving out. For example, let Creon be in cell 1, then its properties work, the fighters get concussion, damage and an additional 40% of the injecting damage and an additional increase in damage from Grags in the second cell, and if Grags is placed in cell 3, then again the impact will be on several fighters, also additional damage, corroding armor and so on, it is not pleasant for the opponent. See what Creona gives us.
Creona
Here we see an attempt to save our fighters. If Creona is in the second cell, then when the opponent attacks us, she puts shields from any damage on the opponent's attack targets for 6c. The question of course is whether these shields are removed or not and how do I act that ignore shields? But we will leave this for the future, while we only think and reflect.
The third cell gives us a reduction in enemy parameters (hello tunnels if it works) and as well as a possible ban on resurrection for 5s
Quantum
Quantum, in the second and third cell has properties for bonuses for its squad, safe abilities, and so on. As for me, properties 2 and 3 are weak.
Therefore, at the moment I see this arrangement:
Maybe I'm wrong, but only time, tests and a full upgrade of the Suppliers will show.
And now, having placed our fighters, we look at what we can give them from weapons, given their position.
There is a set of weapons for the first position
Дополнительный урон и увеличение способности, звучит интересно. А что у МЕНЯ есть из вооружения
For example, I have two such projectiles, but we look at their stats and understand that Quantum needs to select chemical damage and skill strength 1, so it turns out that this weapon is not very suitable.
The best I can give Quantum so far are those two legendary weapons and two others with very questionable parameters.
We look further, Grags with the second skill is next in line
The armament property for the second cell is interesting, but not impressive.
So I'll try to supply Grags with another, more versatile weapon.
Since I have not yet upgraded Grags, the choice is very poor for him, that's what happened:
Here is such an armament for 3 cells, I think it is quite possible to leave. It turns out that all negatives on a group of fighters increase by 30% in a legendary form. It all sounds very, very interesting. Let's see what comes together.
So it turns out that it is necessary to approach the choice of Suppliers very carefully, then that a lot of nuances are revealed in their assembly.
Have a good game and see you to future guides.
P.S. Translated using Yandex translation
Спасибо, что читаете мои гайды. Просьба подписаться на них в телеграмм канале https://t.me/Guidesgala Thank you for reading my guides. Please subscribe to them in the telegram channel https://t.me/Guidesgala