December 4

Test: the "Maneuver" prototype

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Let's start the review of the prototype with the properties of the prototype when the chemist's armor is on.

The prototype is triggered at 3s of battle, and if the tank has not yet moved far away from the chemist, it also receives a shield, but the arrows remain without a shield. So it is best to use a prototype on a first-line chemist so that it is possible to cover the tank with a shield.

The animation of the shields works for 3 seconds, even though the protective property ends.Re-triggering for 10 seconds of combat. CD -7c. I think it can go to Buran, to whom we disperse the knowledge of chemistry.

Let's look at the prototype with shooting armor.

The prototype with the automatic "Mechanical shutter" is triggered when switching from 2s combat to 3s.

The work of the prototype is well animated, you can immediately understand whether it worked or not.

The damage to the opponent before "SATURATION" from our shooter is 32418, theoretically +50% + penetration of 48627, with a crit somewhere it will be 97254

Practically, this value turned out to be the case with a critical hit.

How relevant is it to use a prototype on the arrow? I don't think so much, we don't have many of them (shooters) anyway, but in the tunnels it's quite possible to try.

Well, now let's look at the prototype with tank armor.

Let's start by considering the damage to a fighter without the prototype triggering condition.

The order of the damage numbers is clear.

On the 4th day of the battle, we see that one of the fighters gets stunned, the HP of his team increases, and the damage to the fighter drops.

In this screenshot, you can also clearly see the difference in incoming damage.

The prototype is working, it's already good. It works according to the description, great! But let's see if it will work with a concussion on a tank.

To begin with, let's take such a fresh device.

3s of the battle, one of the teams had a device triggered and the opponents were concussed.

A little later, both fighters get concussion and their HP increases. Conclusion: the prototype also works under concussion on the device.

Consider working under a concussion from a "Steam"

We see that the tank of the left team receives a concussion, we also pay attention to the hp of the squad.In the next moment, the fighters are stunned and the health of the squad has increased.

It turns out that the work of the prototype does not depend on the contusion on the fighter.

My opinion is that we have so many prototypes, and getting this will not give any qualitative leap to the squad, because if you do not have so many coins, postpone its purchase until the end of the month. And then it will be clear for sure whether he is needed or not.
Personally, I think you can live without it.

P.S. Translated using Yandex translation

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