February 10

Special equipment: "The personification of inflexibility"

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We will check the operation of special equipment in parts.

It is impossible to find out exactly from what second the special device works, because it is very problematic to kill an ally before 4 seconds, but at the first death of an ally, the SS is triggered, so it can be assumed that from the moment the battle starts, the SS is in standby mode for the resurrection of an ally. CD- according to the description of SS-8c.

Consider a guinea pig. If there are 230410 HP units in the database, according to the description of the SS operation, he must restore 46082 HP to himself when reanimated – this is 20% of the base, as well as 30% of the missing HP – (230410-46082)*0.3=55298.4

It's not very clear, but everything works like clockwork.

Chemical damage is also inflicted on an opponent during resuscitation, but it's a pity that it cuts through the armor, if there was pure damage, it would be great!

The fact that the special equipment is working has been sorted out, but there is a main question: is this special equipment relevant in the squad and if so, how best to use it?

Let's consider the work of this special tool in such a grouping. If the special tool works correctly, then it, in combination with the grouping, will additionally restore 91242.36 HP.

As you can see, everything works like clockwork!!

By the way, during the tests it turned out that additional treatment does not come immediately with the resuscitation of the fighter, because if the fighter is resuscitated, then the killers have a chance to swat him before additional treatment appears, perhaps this is the main disadvantage of this special device.

We have reviewed the work of the special equipment with the grouping, and now we will add the "March of the Dead" box to the grouping

But with the box, this trick did not work.

The box restored exactly the HP value it should have, 50% of the HP value of the victim. And another joke, the SS is the Personification of inflexibility, perceives a raised opponent as an enemy and causes damage to him from the work of special equipment, and it doesn't matter to him that the fighter is now fighting on our side.

230410 -100% of the fighter's health reserve, 50%=115205 of the initial health reserve, 30% of the remaining value of 34561.5

As you can see from the screenshot, this HP value is given only to the allied fighter who will remain alive on the battlefield in the future (after the end of the box).

Conclusion: a very interesting special equipment that can take its place in the squad. Is it unique? No. Below I will show 4 special equipment, which on average show plus/minus the same treatment value per battle. So in this case, we have a certain variability in the use of special tools and their interchangeability. Somewhere there will be one better, somewhere else. From the recommendations, use it in combination with the selfless grouping and prototypes that minimize the impact of concussion.

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