Prototype Maneuver Part 2
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After the update, the prototype parameters were changed here, let's see what has changed:
Let's start with the interaction of the prototype with the chemist's armor:
Well, I don't even know what to say, with such a shield it makes sense to catch this prototype. 260%. Here I have a buran, which has 280111 points of knowledge of chemistry from the start. That is, at 260%, this shield will be 728289 points.. this is a very good shield, I'll tell you, but if you consider that a blizzard can disperse your knowledge of chemistry normally..... Here you definitely need to try to put it.
Now let's look at the shooting armor.
Well... increasing the treatment by 50k is not very much an enhancement, but otherwise the prototype has become weaker. I don't like such amplifications)))))
Well, at the end with the armor of the tank.
Negative growth of 20%. I like that kind of thing. )))))))))))))))))
No, they tried. Well done, but they didn't refine it a little, although it's worth trying just for the sake of the chemist's shield.
P.S. Translated using Yandex translation
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