Библиотека VJ Base
July 11
VJ-Base - npc_vj_creature_base, shared файл
Путь файла «VJ-Base/lua/entities/npc_vj_creature_base/shared.lua»
ENT.Base = "base_entity" ENT.Type = "ai" ENT.PrintName = "VJ Base Creature" ENT.Author = "DrVrej" ENT.Contact = "http://steamcommunity.com/groups/vrejgaming" ENT.Category = "VJ Base" ENT.AutomaticFrameAdvance = false ENT.IsVJBaseSNPC = true ENT.IsVJBaseSNPC_Creature = true --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:SetAutomaticFrameAdvance(val) self.AutomaticFrameAdvance = val end --------------------------------------------------------------------------------------------------------------------------------------------- function ENT:MatFootStepQCEvent(data) -- Return true to apply all changes done to the data table. -- Return false to prevent the sound from playing. -- Return nil or nothing to play the sound without altering it. return false end --------------------------------------------------------------------------------------------------------------------------------------------- //function ENT:FireAnimationEvent(pos, ang, event, name) //VJ.DEBUG_Print(self, "FireAnimationEvent", pos, ang, event, name) //end --------------------------------------------------------------------------------------------------------------------------------------------- if CLIENT then function ENT:Init() end --[[--------------------------------------------------------- UNCOMMENT TO USE | Overrides the camera calculations for the NPC Controller - ply = Player that is controlling the NPC - origin = Current view position - angles = Current view angles - fov = Current field of view - camera = Camera entity - cameraMode = Camera mode | 1 = Third, 2 = First Returns - false or nothing = Run base code - Table: Override base code, possible values --> {origin, ang, fov, speed}, "speed" = Camera lerp speed Example Code: Use a new cool view origin! -- if cameraMode == 1 then -- Only if we are in third person return {origin = origin - (angles:Forward() * 300)} end return false -- -----------------------------------------------------------]] -- function ENT:Controller_CalcView(ply, origin, angles, fov, camera, cameraMode) end --------------------------------------------------------------------------------------------------------------------------------------------- //ENT.RenderGroup = RENDERGROUP_BOTH local metaEntity = FindMetaTable("Entity") local funcDrawModel = metaEntity.DrawModel function ENT:Initialize() if GetConVar("vj_npc_ikchains"):GetInt() == 0 then self:SetIK(false) end if GetConVar("vj_npc_forcelowlod"):GetInt() == 1 then self:SetLOD(8) end if self.CustomOnDraw then -- !!!!!!!!!!!!!! DO NOT USE THIS FUNCTION !!!!!!!!!!!!!! [Backwards Compatibility!] function self:Draw() funcDrawModel(self) self:CustomOnDraw() end end self:Init() end function ENT:Draw() funcDrawModel(self) end function ENT:DrawTranslucent() self:Draw() end //function ENT:CalcAbsolutePosition(pos, ang) end end