October 4

Major release patch: new sets, ability rework, combat mechanic changes

New sets

Gambit — limited set of the virtuoso card sharp

3 items — «Reading the Game»

Each of your misses against an enemy marks them with the «Reread» mark: the next hit cannot be dodged and deals 20% more damage.

6 items — «Broken Bank»

With a 30% chance, the enemy's healing (vampirism and other sources) is intercepted and goes to you.

7 items — «Hand of Fate»

At the start of each round, you draw a card:

  • Ace — empowers your next hit and prevents it from being reflected
  • King — weakens the enemy's next hit
  • Queen — increases evasion and crit chance for the round
  • Jack — removes the enemy's shield
  • Low card — a small permanent attack bonus
  • Joker — everything at once and the enemy skips a turn

Devil Queen — legendary set

3 items — «Whip of Pain»

Each successful hit applies a stack of «pain» to the target (max 6, 3 turns): −4% to the target's damage and +4% to damage they receive per stack. At the 6th stack, the target receives guaranteed fear, and the stacks are reset.

6 items — «Scream of Pain»

Once per battle, when HP first drops below 35%: the attacker receives guaranteed fear, you remove ALL negative effects from yourself and gain +5% vampirism for each one removed (permanently).

7 items — «Shared Pain»

25% of damage received per round (including from DoTs) is accumulated and added as pure damage to your next hit; if you skip a turn, the accumulated damage is lost.

New set abilities and effects

Grinch, 7 items — «Gift Thief»

At the start of battle, steals 1 random unique effect from the enemy (except «Gift Thief» itself). A stolen shield effect transfers along with the shield. Does not drop via «Prank» or «Cunning».

Bonus: +500 health, +40 attack, +35% crit damage, +10% accuracy.

Frost Lich, 7 items — «Frozen Heart»

At the start of each round, restores 25% of the «Frost Enchantment» shield, but not above its initial value.

Bonus: +600 health, +100 defense, +15% crit damage reduction.

Mrak Guardian, 7 items — «Thorns of Oblivion»

At the start of battle, the «Oblivion» shield is 10% of maximum health. Each time your shield absorbs damage from a direct attack, the attacker receives pure damage equal to 50% of the amount absorbed.

Bonus: +700 health, +75 defense, +35% crit damage reduction.

Spy Anthill, 3 items — «Strike from the Shadows»

On a successful evasion — an instant counterattack: pure damage equal to 60% of attack, ignores defense and shields, and cannot be dodged.

Spy Anthill, 6 items — «Elimination»

Against a target below 50% health: +30% damage, +20% crit chance, crits heal for 30% of damage dealt.

Spy Anthill, 7 items — «Camouflage»

For the first 3 rounds (or until the owner is first hit), evasion ×1.3; when removed, the owner's next hit deals +50% damage.

Golden Town, 7 items — «Bright Flash»

Every 3rd hit: it cannot be dodged, damage is not reflected, and the target receives «Flash Blindness» (accuracy ×0.5 on the next attack). Replaced «Holy Shot».

Death, 7 items — «Reaper»

Hits against a target with health below 50% deal 35% more damage; a target below 20% is executed. Replaced «Death's Touch».

Sky, 7 items — «Gift of the Heavens»

Evasion cap 90%; for every 10% evasion — +1% crit chance and +2.5% crit damage. The 7-item bonus also grants +25% reflection resistance.

Fire Soul, 6 items — «Eternal Flame»

At the start of battle, the enemy receives 3 incineration charges until the end of battle.

Fire Soul, 7 items — «Dragon's Presence»

−3% damage received for each incineration charge on the enemy (maximum −40%); does not apply to DoTs.

Mrak, 6 items — «Dark Fury»

Once per battle, when HP drops below 40%: +25% attack and +25% vampirism until the end of battle. Replaced «Dust in the Eyes».

Ashes of Battle, 7 items — «Embers» (reworked)

Each successful stun from «Fire of Battle» applies 3 incineration stacks to the target. The old mechanic has been removed.

Starlight, 7 items — «Supernova» (expanded)

When the «Power of the Stars» shield is completely destroyed, the attacker receives burning stacks (1 per 1000 shield, minimum 1) and is stunned for 1 turn. Triggers strictly once per battle.

Reworks and set changes

Evasion and accuracy — formula reworked

Accuracy is no longer subtracted directly from evasion: it smoothly reduces the chance to evade. The higher the evasion, the better it resists enemy accuracy.

Witch — «Polymorph» reworked

Before: transformation at the start of battle for the entire battle.

Now: 17% chance on each hit to turn the enemy into a frog for 1 turn (skip turn, all effects disabled, defense −50%, cannot be dodged). The transformation wears off after the next hit against the target.

Blood Magic: effect reworked

Now each vampirism heal grants a shield equal to 25% of the healing. Maximum 100% of maximum health.

(Previously, only 25% of excess vampirism was converted to gain a shield)

Items:

  • Grimoire: attack 75 → 95, crit damage 45% → 55%
  • Blood Staff: crit 21% → 24%
  • Raven Wings: health 400 → 600
  • Blood Gaze: health 425 → 550, accuracy 15% → 25%

Scarlet Priest — «Blood Mark» became «Blood Hunger»

While the enemy is not bleeding: +35% damage and +70% crit damage. No longer requires «Blood Dominance».

  • 3p: instead of +10% accuracy — +20% crit damage
  • 6p: instead of +15% pure damage — +30% crit damage
  • 7p: crit damage 30% → 50%
  • Blood Staff: critical damage 45% → 55%
  • Ritual Dagger: critical damage 40% → 50%

Golden Town — item changes

  • Sapphire Staff: attack 115 → 125, vampirism 7.5% → 12%
  • Pure Energy Sphere: attack 115 → 120, crit damage 50% → 60%
  • Helmet: health 500 → 560, defense 50 → 60
  • Ring: health 400 → 450, defense 60 → 70, crit 7% → 10%
  • Amplifier: pure damage chance 15% → 20%
  • 7p bonus: +500 health, −25% crit damage received and −25% crit damage (previously +50%\50%)

Grinch — buff

  • Second Hand (shield): health 500 → 650, attack 60 → 75, defense 60 → 100
  • Second Hand (attack): attack 75 → 95, crit damage 15% → 35%, vampirism 15% → 20%
  • Helmet: +400 health and +50 defense; armor health 575 → 700, defense 90 → 120
  • «Attack Steal»: 4% per hit (was 4.5%), maximum stolen 40% (was 45%)

Mrak — weapon buff

  • Shadow Blade of Mrak: crit chance 12% → 16%, crit damage 0.45 → 0.50, vampirism 7.5% → 12.5%
  • Claws of Mrak: crit damage 0.35 → 0.45, accuracy 15% → 20%
  • «Shadow Grenade» (7p): trigger threshold 33% → 40% health

Death — weapon buff

  • «Death's Scythe»: attack 115 → 120, crit damage 50% → 55%
  • «Touch of Death»: attack 100 → 110, crit damage 45% → 55%

Ethereal Serpent — buff

  • Helmet «Ephemerality»: +12.5% crit chance
  • 3p: crit chance reduction 5% → 10%, crit damage 10% → 20%
  • 6p: crit chance reduction 10% → 15%, crit damage 20% → 30%
  • 7p: vampirism resistance 20% → 25%, crit damage reduction 30% → 40%

Frost Lich — shield rebalance

«Frost Enchantment» (3p): shield at the start of battle 75% → 100% defense. «Frozen Heart» restores 25% of it per round (was 40% of a smaller shield).

Paradox — attack buff

  • 2p: attack 20 → 30
  • 4p: 35 → 55
  • 6p: 30 → 60 and crit chance 17.5% → 20%
  • 7p: +60 attack and +30% crit damage

Fire Soul — ability rearrangement

«Incineration» moved from 7p to 3p (logic unchanged). The set no longer grants «Sturdy Defense» and «Dragon's Breath».

Bonuses: 3p enemy vampirism reduction 25% → 10%; 6p instead of +15% reflection — +15% crit chance.

Item: «Fire Soul Weapon» → «Dragon Sword», attack 85 → 115, crit damage 40% → 50%.

Ice Soul — «Absolute Zero» reworked

Each block with the ice wall grants a shield equal to 3% of maximum health and a frost stack to the attacker. Freeze at the 2nd stack (was the 3rd); shield for freeze 10% of max HP (was 5%).

Combat mechanics

  • «Second Life»: revival with 30% health (was 20%); no longer applies death marks to the enemy after rebirth.
  • «Cunning Strike»: +40% damage after evasion (was 60%).
  • «Damage Reduction»: cap increased to 65% (was 50%).
  • «Prank»: can now grant «Unshakable».
  • Bleeding: each wound additionally reduces the bleeding target's evasion by 5 percentage points (4 wounds = −20%).
  • Incineration: each burning stack additionally reduces the burning target's accuracy by 5 percentage points (6 stacks = −30%).
  • «Power of the Stars»: shield at the start of battle 40% of maximum health (was 33%).
  • «Lightning Strike» (Sky): shock grants +10% incoming and −10% outgoing damage per stack (was 8%/8%; maximum +30%/−30% at 3 stacks).
  • «Poisonous Aura» (Venom Serpent): starting poison charges 4 (was 3); vampirism reduction per poison charge 12.5% (was 10%).

Spirit abilities

  • «Second Wind»: shield once per battle at health below 50% (or after round 10). Size: 15% / 20% / 25% / 30% of max HP (was 7.5% / 15% / 22.5% / 30% only after round 10).
  • «Voodoo Doll»: enemy damage reduction always 5% per stack (maximum 10 stacks, up to −50%); application chance by level 20% / 30% / 40% / 50%.
  • «Battery»: shield enhancement 10% / 20% / 30% / 40% (was 7.5% / 15% / 22.5% / 30%).
  • «Werewolf Blood»: enemy vampirism reduction increased to 15% / 30% / 45% / 60% (was 12.5% / 25% / 37.5% / 50%).
  • New ability — «Night Vision»: accuracy bonus 3% / 6% / 9% / 12% by level; every 4th hit is accurate.
  • New ability — «Long Shot»: you receive 10% / 20% / 30% / 40% less reflection damage. Stacks with «Focus» and «Ward» (total reduction cap 100%).
  • New ability — «Illusion»: your evasion is higher by 7% / 14% / 21% / 28% (multiplicative, applied before the evasion/accuracy formula).

General changes:

Matchmaking system changed in the top cluster (top 125)

Previously, players in the top division were matched with neighbors on the tournament leaderboard within ±15 places, now this value has been expanded to ±50 places.

New rating point system for the top 125

For players within the top 125 of the tournament leaderboard, points for a battle now depend on the difference in places, not the difference in rating:

  • A victory over an opponent above you in the leaderboard brings more points (up to +36), over an opponent below you — fewer (minimum +10).
  • A defeat by an opponent below you costs more (up to −24), by an opponent above you — less (minimum −2).
  • A draw now awards half the points of a victory (previously — 0).
  • For other players, point calculation has not changed.

Paradox Sphere in the laboratory

Now the spirit guardian will be offered a different random ability (the ability level is preserved) — the new one can be declined and the previous one kept. Previously, no choice was provided and the ability could seriously ruin the spirit.

Ritual improvements

🔮 We have fixed rituals on items with low bonuses.

Previously, a small ritual bonus (+1…+4 to health, attack, or defense) was not amplified by stars. Now it grows together with them: the more stars, the stronger the effect.
The gain from a ritual has become more precise: small values are no longer rounded up to a whole number and are no longer lost.
Stats of items with rituals will be recalculated: where the bonus "got stuck," it will go up. Your items will not be weakened.

Gambit sets in the shop


🃏 Two offers with the «Gambit» set (5★) have appeared in the shop for ⭐. Both can be purchased once each, and they are available until the end of the month.

Gambit Bundle (5★), 2499 ⭐, from level 25:

  • 6 set items at 5★: «Throwing Aces», «Blade in the Sleeve», «Sharper's Top Hat», «Noble Gambler's Tailcoat», «Marked Deck», «Golden Chip»
  • 150,000 dust
  • 10 fortune keys
  • 12 large energy boosters

Gambit Spirit (5★), 1499 ⭐, from level 30:

  • «Queen of Spades» spirit at 5★
  • 2 spheres of perfection and 1 sphere of radiance
  • 50,000 kgift
  • 10 fortune keys
  • 10 large energy boosters