October 23, 2020

Augmented Reality (AR) and Virtual Reality (VR) Market Expected to Secure Notable Revenue Share During 2020-2027

GMI Research market report focuses on providing an overview of the industry through detailed market segmentation. The report has information related to the overview and scope of the market followed by the key drivers, restraints, and emerging trends in the market. This report is especially designed to include both qualitative and quantitative aspects of the industry in each region and country included in the study.

List of Significant Manufacturers in the Augmented Reality (AR) and Virtual Reality (VR) Market include:

  • Google LLC
  • Microsoft Corporation
  • Oculus VR
  • Samsung Electronics
  • Sony Corporation
  • HTC Corporation
  • Magic Leap, Inc.
  • Wikitude GmbH
  • PTC Inc.
  • DAQRI
  • Apple Inc.

Augmented Reality (AR) and Virtual Reality (VR) Market Drivers and Restraints:

Growing in penetration of smartphones and connected devices in several application and technological development of the gaming industry are some drivers boosting the growth of the augmented and virtual reality market across the globe. Moreover, the increasing demand for augmented reality and virtual reality in the retail and e-commerce industry is further surging the market growth. Increasing demand for augmented reality devices in healthcare for patient care management & medical training and education, along with in retail/e-commerce as trend of online shopping is increasing, thereby leading to market growth. Rising penetration of head-mount displays in the gaming and entertainment sector, followed by growing digitalization, and availability of affordable virtual reality devices are fuelling the virtual reality market growth.

Increasing investment and funding in virtual reality and augmented reality by tech giants for the development of virtual reality and augmented reality solutions is further accelerating the global market growth. Growing trends of smart manufacturing, rising demand of augmented reality in architecture, increasing penetration of head mount in gaming, healthcare, and architecture application, along with rising use of virtual reality in aerospace & defense for training and simulation purpose, followed by integration of Artificial Intelligence (AI) & Machine Learning (ML) are projected to bolster the growth of the market over the forecast period. On the other hand, processing power, limited user interface, less storage of augmented reality devices, and health concern owing to low resolution and security concerns are hindering the market growth.

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Segmentation: Augmented Reality (AR) and Virtual Reality (VR) Market

Augmented Reality (AR) and Virtual Reality (VR) Market: By Offering

  • Hardware
    • Sensors
      • Accelerometer
      • Gyroscope
      • Magnetometer
      • Proximity Sensor
    • Semiconductor Component
      • Controller and Processor
      • Integrated Circuits
    • Displays and Projectors
    • Position Trackers
    • Cameras
    • Others
  • Software
    • AR Software
      • AR Remote Collaboration
      • Workflow Optimization
      • Documentation
      • Visualization
      • 3D Modeling
      • Navigation
    • VR Content CreationOthers

Augmented Reality (AR) and Virtual Reality (VR) Market: By Device Type

  • Augmented Reality Devices
    • Head-Mounted Display
      • AR Smart Glasses
      • Smart Helmets
    • Head-Up Display
    • Handheld Device
  • Virtual Reality Devices
    • Head-Mounted Display
    • Gesture-Tracking Device
      • Data Gloves
      • Others
    • Projector & Display Wall

Augmented Reality (AR) and Virtual Reality (VR) Market: By Application

  • Augmented Reality Applications
    • Consumer
      • Gaming
      • Sports & Entertainment
        • Entertainment Applications
        • Museums (Archaeology)
        • Theme Parks
        • Art Gallery & Exhibitions
      • Commercial
        • Tourism & Sightseeing
        • E-Learning
        • Retail & E-Commerce
          • Jewelry
          • Beauty & Cosmetics
          • Apparel Fitting
          • Furniture & Lighting Design
          • Grocery Shopping
          • Footwear
        • Enterprise
        • Healthcare
        • Aerospace & Defense
        • Energy
        • Automotive
        • Others
      • Virtual Reality Applications
        • Consumer
          • Gaming and Entertainment
            • Sports
          • Commercial
            • Retail
            • Education and Training
            • Travel and Tourism
            • Advertising
          • Enterprise
          • Healthcare
            • Surgery
            • Patient Care Management
            • Fitness Management
            • Pharmacy Management
            • Medical Training and Education
          • Aerospace & Defense
          • Others
            • Automotive
            • Real Estate
            • Geospatial Mining

Augmented Reality (AR) and Virtual Reality (VR) Market: By Region

  • North America
  • United States of America
  • Canada
  • Asia Pacific
  • China
  • Japan
  • India
  • Rest of APAC
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Rest of Europe
  • RoW
  • Brazil
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of the world (remaining countries of the LAMEA region)

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