March 5

Update 0.36 — Territorial Wars, Auction, Hike.

Hi! Tony here!

Happy to present the March update 0.36:

  • List valuable items and gear on the Auction using bidding and buyout.
  • Fight other guilds for territory control in Territorial Wars and earn passive income from captured locations.
  • Send your character to farm resources and experience even while AFK in the new Hike system.
  • Plus new guild features: new member ranks, rank assignment, tax collection, donations, and internal member leaderboards.

New mechanics

Auction

A player-to-player trading system for gear with a bidding mechanic. Unlike a classic market, buyers can place bids or instantly buy out an item for a fixed price in Gold.

Auction rules

  • Only gear items can be listed.
  • All trading is done only in Gold.
  • Purchased items and received Gold appear in the player’s personal storage.
  • On a successful sale, a 5% fee is charged to the seller.

Lot creation rules

  • Minimum bid: 10 Gold
  • Minimum buyout: 100 Gold
  • Maximum buyout and bid: 10,000,000 Gold
  • Lot duration: 24 hours
  • Canceling a lot: possible only if there are no bids (no penalties)

Bidding rules

  • Buyout price is optional
  • If a bid is outbid, the Gold is automatically returned to the bidder’s storage
  • You can’t cancel a bid
  • The new bid must be at least 1% higher than the previous bid
  • If a bid is placed in the last minute, the auction timer is extended by 5 minutes
  • All bids and prices are integers only

Progression system

The player gains 1 XP for each successful deal. Leveling up increases the number of active lots available:

  • Level 1: 1 active lot (0 deals)
  • Level 2: 2 active lots (100 deals)
  • Level 3: 3 active lots (250 deals)
  • Level 4: 4 active lots (500 deals)
  • Level 5: 5 active lots (1,000 deals)
Further limit increases are available via Trading Seal (+5 slots for 7 days).

Announcements

  • The player can publish a message about their lot in global chat using a Megaphone.

Territorial Wars

Weekly guild PvP battles for control over dangerous locations. The winner becomes the location owner and receives income in Silver for the ownership period.

Where battles take place

  • Capture is available only in dangerous locations in two worlds:
    • Old Mines (Zion)
    • Burnt Forest (Ostrog)

Participation auction: bidding rules

  • Type: blind auction (other guilds’ bids are hidden).
  • Currency: Silver.
  • Minimum bid: 1,000,000 Silver.
  • Duration: 24 hours (Wed 19:00 MSK → Thu 19:00 MSK).
  • The bid is placed by the Guild Leader or Marshal.
  • One bid per territory: cannot be changed or canceled.

How the battle is determined

  • If the owner’s bid is higher than the attacker’s, the battle does not start and ownership is extended for a week.
  • If the attacker’s bid is greater than or equal to the owner’s, a battle is scheduled.
  • If there are multiple attackers, the right to attack goes to the guild with the highest bid.
  • If bids are equal, the earlier bid wins.

Refunds

  • The winning bid is not refunded.
  • The losing bid is refunded to the guild storage at 90%.

Team formation

  • Blue (defense): the location owner guild.
  • Red (attack): the auction winner.

Joining the battle

  • No participant limit: any guild member with rank Member or higher may join.
  • To join, a player must be in the guild for at least 1 week.
  • Players can enter and re-enter the battlefield at any time.
  • The starter guild “Ligmar Academy” does not participate.

How the battle works

  • Battle starts:
    • World Tier I — Sunday 6 PM (GMT +3).
    • World Tier II — Sunday 6:30 PM (GMT +3).
  • Battle duration: up to 60 minutes.
  • The location has two safe zones (one per team). The enemy can’t enter the other team’s spawn zone.

Key battle entities: Defensive Towers and the Core

Tower I (defense team)
Tower II (defense team)
Core (defense team)
  • Each side has:
    • 6 Defensive Towers: defensive structures in 2 lines. Line 1 has Level 1 towers; line 2 has Level 2 towers (stronger and with more HP).
    • 1 Core: the main objective. Destroying it grants instant victory.

“Destroyer” effect

Destroyer (defense team)
  • Each team spawn has 3 shrines.
  • A shrine grants the Destroyer effect: it greatly increases damage to Towers and the Core.
    • While active: class abilities can’t be used, movement speed is reduced, and visibility is significantly increased (the Destroyer can be targeted through hex info).
  • Only the player who activates the shrine receives the effect.
  • You can’t hold multiple charges at once.
  • After activation, the shrine goes on cooldown for 5 minutes, then becomes available again.
  • If the buff carrier dies, the effect is lost.

Resurrection rule

  • After death, there is a 15-second delay. During this time, you can’t resurrect by any means.

Determining the winner

Condition priority:

  1. Core destroyed — instant victory.
  2. If the Core is not destroyed: victory by number of surviving Towers.
  3. If tower count is equal: victory by total structure HP (Towers + Core).
  4. If everything is equal: defense wins.

Spectator mode

  • Available to any player not in the participating guilds; no spectator limit.
  • Entry cost: 1,000,000 Silver.
  • While spectating, the map is fully revealed and you can see team positions and structure status.
  • Spectator mode revenue:
    • 60% of the collected Silver is distributed between the participating guilds. (30% for every guild on their storage)

What the owner guild receives

  • The location displays the tag and name of the owner guild.
  • Location entry tax: all players (except members of the owner guild) pay 1,000 Silver per entry, except when returning via a portal.
    • These funds go to the guild storage balance.

Hike

Hikes allow you to send inactive characters on runs for resources and experience. During a Hike you can be either online or AFK.

Key features

  • The mechanic becomes available from character level 25.
  • Only inactive characters of level 25+ can be sent (the currently active character can’t go on a Hike).
  • To send a character on a Hike, you need a bound Hiking Torch (bound) or Phantom Flame.
  • A character can be sent on a Hike for 12 hours. If you send a group, the duration is reduced, but rewards are higher!
  • Torch cost depends on party size:
    • 1 character: 1 hour = 1 torch
    • Each next character costs 2x more, for example (per 1 hour):
      • 2 characters = 3 torches
      • 3 characters = 7 torches
      • 4 characters = 15 torches
      • 5 characters = 31 torches
  • After the Hike ends, characters return with resources and experience. Using Phantom Flame instead of a torch grants 3x rewards compared to a regular torch.

Activity Board

A set of daily tasks with daily and weekly rewards, including Hiking Torch and Phantom Flame, which are required to send characters on a Hike.

Key features

  • The mechanic becomes available from character level 25.
  • Daily tasks refresh every day at 00:00 UTC and include various activities (dungeons, monster kills, location events, hikes).
  • Points system: completing tasks grants Activity Points.
  • Daily, upon reaching thresholds (200, 400, 600 points), rewards unlock, including:
    • Hiking Torch (bound)
    • Silver
    • Awakening Essences
  • By accumulating 5,000 points during the week, the player receives high-value rewards, including Phantom Flame.
Phantom Flame is a special type of torch that can be obtained: From completing the Activity Board weekly task In the premium shop Via crafting in the furnace from regular torches

Expanded Guild Features

Internal Leaderboards

New internal leaderboards in guilds allow tracking member activity and contribution:

  • Character leaderboard is split by class and lets you evaluate each member’s leveling progress.
  • PvP activity leaderboard tracks kills and deaths of guild members.
  • New leaderboards for Silver contributions and guild XP let you estimate each member’s overall contribution to guild development.

Expanded Rank System

The guild rank system has been significantly expanded:

  • Additional ranks with different functionality were added.
Newbie
Member
Recruiter
Officer
Marshal
Leader
  • Guild management can assign ranks to members depending on their activity and contribution.
  • In guild settings, the name of any rank can be replaced with a custom one to personalize the guild.

Role Permissions Table

Donation & tax system

  • Members can contribute Silver to guild development by converting it into guild experience.
  • Leaders can set a tax rate (from 0% to 100%) on Silver earned by active members.

Changes to locations in Zion (I)

New location: Hunting Grounds

  • The location took the place of the previous Old Mines.
  • This location is a safe zone.
  • Monster levels: 26-30

Old Mines relocation

  • Old Mines were moved to a new position.
  • Monster levels: 31-35
  • This location is a dangerous zone.
  • The world boss Stone Colossus will be in this location.

Rankings

Updated rating system with new categories and split by classes and worlds for more detailed player stats.

City ratings

  • The unified overall rating table in cities was completely removed.

New rating types

City

  • Each character class now has a separate rating table for each world.
  • A new PvP activity rating now tracks fights in real time.
    • Points are awarded to the group of players that remain alive after landing the final blow.
    • The point-award timer triggers once every five minutes.

Change Log

Rankings

Hunter Rating rewards:

  • Participating in the Hunting Rating now gives more rewards: for the first 100 hunting points per day you will receive 3 bound spheres (previously 1) and 100,000 Silver (previously 50,000).
  • Dangerous locations became more rewarding: hunting there grants 2x Hunting Rating points (multiplier x2).

Library

  • For Libraries of Level 2 and above, collection progression ratings (separate for each world) are now available — compare your collection progress with other players and see your place in the table.

Craft

  • Fixed: after merging, the upgrade value on an item in the backpack (not equipped) now updates correctly.
  • Fixed: previously you could forge an item even if it only had one Ancient property.
  • Added guaranteed drops for urns:
    • Every 100 opened urns guarantees an Essence of Level 5.

Battle

  • Fixed: some abilities could remain visually active without an appropriate weapon, even though they didn’t actually work. Now if the weapon is inactive or unsuitable, abilities correctly display as unavailable.
  • Mana cost of the Archer ability “Fan Volley” increased by 50% to balance the class’s high AoE rate of fire.
  • Updated the description of the Mage ability “Ice Torrent” due to an inaccuracy in the previous description about which targets it damages.
  • Fixed the combat wheel display and the event button in hex info.
  • Added an in-battle chat display at the bottom of the screen.
  • Guild experience reward for defeating a Location Guardian is calculated as:
    • Guild Experience = 500 × World Tier
    • For a dangerous location: 1,000 × World Tier

Guilds

  • Since chat is now available directly in-game, the mandatory requirement to join an external guild messenger chat (and bans for not being there) has been removed.

Items & Gear

  • Reworked the Gear Power formula: the weight of item upgrade level was increased.
  • Fixed: when obtaining a legendary item with an Ancient property, the same Ancient property no longer always drops.
  • Added the long-awaited ability to send items to any player via name search.

Quests

  • Added new quests “Supply Crisis” where the reward is experience only. This expands XP sources for levels 30+, 40+, 50+.

Notifications

  • Added notifications about players receiving level 6+ gems.
  • Game notifications that previously only arrived in Telegram are now also sent to the MAX messenger.

Trading Post

  • For easier market navigation, a separate “Craft” tab was added with items related to crafting.

Other

  • Added a player report system.
  • Updated the in-game shop icon in the top bar.
  • Fixed: when transferring a skin to the wardrobe, the item no longer remains in the backpack.
  • Updated the contents of the Ancient Chest: