February 3

Update 0.35 — Jewelry, Laboratory, and Guild Content

Tony speaking!

I’m excited to present the February Update 0.35 — Jewelry, Laboratory, and Guild Content.

In this update, we significantly expand character progression options: the Jeweler is now open for working with gems. The Laboratory has been updated, allowing you to create essences and manage enhancement souls.

The Crafting system now includes the ability to melt magic properties, and guilds receive their first major content — a Guild Dungeon with valuable rewards. Additionally, guilds now feature a vault, experience, and levels.

🎉 Furthermore, updated Ancient Chests with new rewards and a temporary discount are now available in the game shop. Also look out for new bundles to speed up your crafting progress. Don't miss out!

Event: Lunar Festival

Duration: until February 28.

  • Event Currency: Lantern.
  • How to obtain:
    • Daily Login: 100 pcs
    • Daily Quests: Temple (200 pcs), Dungeon (250 pcs)
    • Drop from mobs in the city: 20% chance, 1 pc
    • Killing Dragons
    • Purchase in the shop for Gold
  • Dragons
    • Appear in Level 20+ locations
    • Types:
Azure Dragon [70] (Magical Damage, Mass AOE)
Crimson Dragon [70] (Physical Damage, Mass AOE)
  • Features:
    • Visible in the Fog of War
    • Displayed with an icon and a chat notification is sent, similar to Guardians
    • Spawn chance = 0.5%
    • No more often than once every 60 minutes
    • A Guardian and a Dragon cannot be in the same location.
  • Reward: 150 Lanterns to all allies in the cell + same as from a Guardian.

Event Shop

New Skin Collection "Lunar Festival":

  • New Chest. Can be purchased only in the Event Shop
Dragon Chest
  • Skins (Lunar Festival collection): Epic quality, 2 types per class (12 skins total)

Jewelry & Gems

  • Added a new building Jeweler and master Jeweler
  • Added the ability to create sockets in items using a new item:
Sucred Cutter
  • Maximum number of sockets:
    • For weapons: 2
    • For armor: 4
    • Jewelry: unavailable
  • Crafting gems from fragments based on master level
    • Topaz (Level 1-8)
    • Ruby (Level 1-8)
    • Sapphire (Level 1-8)
    • Emerald (Level 1-8)
  • Added a mechanic for inserting gems into gear sockets (max gem level is limited by item level)
  • Added item cleansing, returning from 75% of fragments of the gem crafting cost (losses can be reduced by developing the master)

Laboratory Updated

Added Awakening Essence and Immortal Soul system

Essences

  • Essences can be created in the Laboratory
  • Essences can be obtained by salvaging items with enhancement level +4 or higher.
  • They also drop from the Sealed Urn, a new item that drops from the Ancient Chest.
  • Essences can be used when enhancing items for a guaranteed +1 enhancement.
  • An essence can only be used if its level is higher than the item's current enhancement level.
  • Essences are divided into Bound and Unbound. Bound essences are obtained from bound items with enhancement levels.

Souls

  • Added Immortal Souls, which can be extracted from items and inserted into other items
  • A Soul transfers the enhancement level specified on it

Craft. Melting

  • Added Melting — obtaining new values for the item's current magic properties
    • Ancient properties do not change
    • The chance of obtaining 100% value increases with the number of attempts
Important! After using melting, the item becomes Bound.
  • Updated the formula for calculating Ancient Shards for forging / melting. The amount now depends on the item type (Weapon, Armor, Jewelry). Also takes into account the material consumption reduction bonus.

Guild Content

Guild Dungeons (I Worl Tier)

Access and Activation:

  • To enter, a player must be a guild member for more than 1 week.
  • Only the Guild Leader can start it.
  • Activation cost:
L – difficulty

Completion Rules:

  • Time limit: 4 hours.
  • A guild can complete only one difficulty level per week.
  • The Leader selects the difficulty level (can choose any previously completed or +1 to max).
  • Difficulty scales: +20% Health and +10% Damage for monsters per level.
  • Boss skills cannot be interrupted.

Rewards:

  • Personal:
    • Basic reward for killing the boss
    • x10 Enhancement Crystal per dungeon level.
  • To Guild:
    • Great Ancient Chest [4]
    • Random Ancient Gear [4] (2 ancient properties and 100% mag. property)
    • Guild Experience:

Boss:

Necromancer [55]
Important: There are two champions in the location. While they are alive, the Necromancer has passive protection against damage.
  • Life Drain: Deals basic damage to the target and restores 5% of its health.
  • Cursed Cloud: Deals basic damage to all enemies and reduces healing received by 45% for 15s.
  • Summon Minions: Summons 6 minions.
    • Passive Protection: Reduces all incoming damage by 90% while minions are alive.

Guild Storage

  • Storage Types:
    • Storage: General warehouse for all items and currency, except gear.
    • Works without quantity limit (like Stock).
    • Arsenal: Special storage designed exclusively for gear.
  • Item Exchange Rules:
    • Contribution (Deposit): Any member can deposit an item.
      • Requirement: VIP Level 15+.
      • Commission is paid by the player.
    • Distribution (Withdrawal): Currently only the Guild Leader can send items to players from the guild storage and arsenal.
      • Commission is paid by the guild.
      • No timer on sending from the guild.

Experience and Level

  • Progression:
    • Guild level determines its prestige, capabilities, and access to content.
    • Level increases when accumulating enough guild experience.
Currently: max guild level = Lvl 3.
  • Sources of Guild Experience:
    • Location Keepers;
    • Guild Dungeons;
    • World Boss.
Bonus: Activities in Dangerous Locations yield 2 times more guild experience.

Change Log

  • Reduced the item sending timer to 10 seconds.
  • Temple and group dungeon quests are now bound to the class that accepted them.
  • Fixed a bug where a monster would stop attacking if a sleep effect was applied to it at the moment of targeting a player.
  • Hunting rating results are now sent simultaneously to all chats — synchronously at 3:00 AM MSK (GMT+3).
  • Updated the Gear Score calculation formula. The old formula allowed an Epic item to have higher power than a Legendary one.
MagicPropsPowerSum - sum of the power (MagicPropPower) of the item's magic properties.
ItemTier — item tier.
ItemQuality — item rarity multiplier (from 1 to 4).
EnhancementLevel - item enhancement level.
GemLevel - level of the inserted gem.
  • Updated the Ancient Chest.
  • Updated the contents of Epic Chests [4] and [6].
  • Town: The "Prosperity Keepers" card now displays the player who took 1st place.
  • Bonuses: Now awards Bound spheres.
  • Craft: Updated the Ancient Shard consumption formula (depends on item type).
  • Dungeons
    • New Mechanic: Seals
Seal of Hunting (World 1 Dungeons)
Seal of Doom (World 2 Dungeons)
  • Allow starting a dungeon without normal monsters (only Bosses and Champions) for a speed run.
  • Crafted in a new building:
Furnace
    • Usage cost increases with difficulty level.
  • Gameplay:
    • Moving to an adjacent cell is prohibited if there are alive monsters in the current one (a lock icon is displayed).
    • The lobby automatically remembers the last completed difficulty level.
  • Loot: Normal and Rare monsters in dungeons drop only Silver and XP.
  • World & Locations
    • World Boss: For the second boss — Eye of Terror (70) — added a chance to drop a Legendary item into the winning guild's arsenal.
    • Lost Cargo:
      • Appears only in Level 21+ locations.
      • Inspection time: 30 sec (dangerous) / 15 sec (safe).
      • Reward: Master Materials (quantity and type depends on World Tier) + added Scrap/Shards.
        • The reward is received by only one player — the one who activated the event.
    • Chance to interrupt boss skills reduced from 50% to 20%.
      • Also, some skills are now unstoppable (Wave of Destruction, Magic Echo).
    • Champions and Epic Chests (in locations) no longer contain Enhancement Crystals.
    • Updated additional drops from Bosses and Epic Chests (in locations):