Update 0.35 — Jewelry, Laboratory, and Guild Content
I’m excited to present the February Update 0.35 — Jewelry, Laboratory, and Guild Content.
In this update, we significantly expand character progression options: the Jeweler is now open for working with gems. The Laboratory has been updated, allowing you to create essences and manage enhancement souls.
The Crafting system now includes the ability to melt magic properties, and guilds receive their first major content — a Guild Dungeon with valuable rewards. Additionally, guilds now feature a vault, experience, and levels.
🎉 Furthermore, updated Ancient Chests with new rewards and a temporary discount are now available in the game shop. Also look out for new bundles to speed up your crafting progress. Don't miss out!
Event: Lunar Festival
- Event Currency: Lantern.
- How to obtain:
- Daily Login: 100 pcs
- Daily Quests: Temple (200 pcs), Dungeon (250 pcs)
- Drop from mobs in the city: 20% chance, 1 pc
- Killing Dragons
- Purchase in the shop for Gold
- Dragons
- Features:
- Visible in the Fog of War
- Displayed with an icon and a chat notification is sent, similar to Guardians
- Spawn chance = 0.5%
- No more often than once every 60 minutes
- A Guardian and a Dragon cannot be in the same location.
- Reward: 150 Lanterns to all allies in the cell + same as from a Guardian.
New Skin Collection "Lunar Festival":
Jewelry & Gems
- Added a new building Jeweler and master Jeweler
- Added the ability to create sockets in items using a new item:
- Maximum number of sockets:
- Crafting gems from fragments based on master level
- Added a mechanic for inserting gems into gear sockets (max gem level is limited by item level)
- Added item cleansing, returning from
75%of fragments of the gem crafting cost (losses can be reduced by developing the master)
Laboratory Updated
Added Awakening Essence and Immortal Soul system
Essences
- Essences can be created in the Laboratory
- Essences can be obtained by salvaging items with enhancement level
+4or higher. - They also drop from the Sealed Urn, a new item that drops from the Ancient Chest.
- Essences can be used when enhancing items for a guaranteed
+1enhancement. - An essence can only be used if its level is higher than the item's current enhancement level.
- Essences are divided into Bound and Unbound. Bound essences are obtained from bound items with enhancement levels.
Souls
- Added Immortal Souls, which can be extracted from items and inserted into other items
- A Soul transfers the enhancement level specified on it
Craft. Melting
Important! After using melting, the item becomes Bound.
- Updated the formula for calculating Ancient Shards for forging / melting. The amount now depends on the item type (Weapon, Armor, Jewelry). Also takes into account the material consumption reduction bonus.
Guild Content
Guild Dungeons (I Worl Tier)
- To enter, a player must be a guild member for more than 1 week.
- Only the Guild Leader can start it.
- Activation cost:
- Time limit: 4 hours.
- A guild can complete only one difficulty level per week.
- The Leader selects the difficulty level (can choose any previously completed or +1 to max).
- Difficulty scales: +20% Health and +10% Damage for monsters per level.
- Boss skills cannot be interrupted.
Important: There are two champions in the location. While they are alive, the Necromancer has passive protection against damage.
- Life Drain: Deals basic damage to the target and restores
5%of its health. - Cursed Cloud: Deals basic damage to all enemies and reduces healing received by
45%for 15s. - Summon Minions: Summons 6 minions.
Guild Storage
- Storage Types:
- Storage: General warehouse for all items and currency, except gear.
- Works without quantity limit (like Stock).
- Arsenal: Special storage designed exclusively for gear.
- Item Exchange Rules:
Experience and Level
Currently: max guild level = Lvl 3.Bonus: Activities in Dangerous Locations yield 2 times more guild experience.
Change Log
- Reduced the item sending timer to 10 seconds.
- Temple and group dungeon quests are now bound to the class that accepted them.
- Fixed a bug where a monster would stop attacking if a sleep effect was applied to it at the moment of targeting a player.
- Hunting rating results are now sent simultaneously to all chats — synchronously at 3:00 AM MSK (GMT+3).
- Updated the Gear Score calculation formula. The old formula allowed an Epic item to have higher power than a Legendary one.
ItemTier — item tier.
ItemQuality — item rarity multiplier (from 1 to 4).
EnhancementLevel - item enhancement level.
GemLevel - level of the inserted gem.
- Updated the contents of Epic Chests [4] and [6].
- Town: The "Prosperity Keepers" card now displays the player who took 1st place.
- Bonuses: Now awards Bound spheres.
- Craft: Updated the Ancient Shard consumption formula (depends on item type).
- Dungeons
- Allow starting a dungeon without normal monsters (only Bosses and Champions) for a speed run.
- Crafted in a new building:
- Gameplay:
- Moving to an adjacent cell is prohibited if there are alive monsters in the current one (a lock icon is displayed).
- The lobby automatically remembers the last completed difficulty level.
- Loot: Normal and Rare monsters in dungeons drop only
SilverandXP. - World & Locations
- World Boss: For the second boss — Eye of Terror (70) — added a chance to drop a Legendary item into the winning guild's arsenal.
- Lost Cargo:
- Appears only in Level 21+ locations.
- Inspection time: 30 sec (dangerous) / 15 sec (safe).
- Reward: Master Materials (quantity and type depends on World Tier) + added Scrap/Shards.
- Chance to interrupt boss skills reduced from 50% to 20%.
- Champions and Epic Chests (in locations) no longer contain Enhancement Crystals.
- Updated additional drops from Bosses and Epic Chests (in locations):