May 9, 2022

Geometry Dash has gone through several iterations over the years.


Geometry Jump serves as a prototype for Geometry Dash, which is currently in development. It used to have one level, but that level has since been removed.

Despite the fact that the level was never included in the final game, it was scrapped due to copyright issues with the song's creator. The level was then remixed and renamed Base After Base, after the DJVI song Base After Base was used in the remix.


Geometry Dash 1.0 is the first publicly released version of the game, and we can refer to it as the "original," because it was widely distributed for iOS and Android devices. There are seven levels in the game, and each level has a different soundtrack. In fact, each level is named after the song that is played during that level's gameplay.


This game was taken to the next level with the Time Machine update, which was released with the second update of Geometry Dash. In addition to the previously mentioned objects, reflection portals have been added, which will cause the level to be played in the opposite direction. In addition, a mini-version of the game called Stereo Madness has been created for players to enjoy and experiment with.


A new game mode, called Gravity Ball, has been added to the third version of Geometry Dash. When you click or tap on the screen, the gravity of the game will change. There are three different game modes in this version: cube mode, ship/missile mode, and gravity mode. In addition, the DJVI song Cycles was used to introduce the 9th level, Cycles, to the game.


Version 1.3 introduces a new level, xStep, which is named after the DJVI song of the same name. The star system, which rewards the player for successfully completing a level, is the most significant addition to this version. Levels that are less difficult are rewarded with fewer stars than levels that are more difficult.


A new level, Clutterfunk, was added to Geometry Dash as part of the game's fifth update. A new game engine has been added, which includes a size port that allows the player to shrink in size.


Theory of Everything is the sixth major update for Geometry Dash, and it includes a title track composed by DJ Nate. In addition, a new UFO game mode has been added, which increases the upward velocity of the object with each tap. Inspired by the popular Flappy Bird game that was popular at the time, this was created. Aside from that, Theory of Everything introduced purple jump rings, which made the jumps smaller than the jumps made with yellow and blue jump rings. In addition, a new "Demon" rating for customization levels has been added in this update.


Numerous new features and two new levels are included in the seventh major update to Geometry Dash, which was released in 2014. Electroman Adventures and Clubstep are two of the levels.

In this update, a significant change is the addition of three secret coins for each level, which means that in addition to completing the level, players must also collect three additional secret coins that have been hidden somewhere along the way. Obtaining symbols, ships, balls, and UFOs is made possible through the accumulation of coins. It's also worth noting that there are three levels in each of the new map packs that have been released. Another thing to note is that when the player gets close to the new blocks that have been added in this update, they will vanish.


Version 1.7 includes a new level, Electrodynamix, as well as several new gameplay features. Ports that can cause the player to speed up or slow down are among the latest additions to the game. This has evolved into a critical component of several levels.


In version 1.8, a new mode known as "Dual Mode" was introduced, which resulted in the creation of an additional inverted player icon. This version also includes a new level, Hexagonal Force, which is a spin-off of the original. At long last, slanted blocks have been included, which will prove to be increasingly useful in future updates.


The tenth update to Geometry Dash includes new levels such as Explosion Handling and Theory of Everything 2, among others. "Wave Mode" is the most significant new feature. While playing in Wave mode, the player can control vertical movement by tapping on the screen or clicking on it. The player icon will rise when you tap the screen, and it will fall when you release your finger from the screen. Theory of Everything 2 is the second official Demon level, following Theory of Everything.


Geometry Dash 2.0 has finally been made available to the public after nearly a year of anticipation. Deadlocked and Geometrical Dominator are two new levels that have been added to the game. This is the most significant update in the history of Geometry Dash, bringing a slew of new blocks and level editing features, such as the ability to increase the number of colors from four to an infinite number. The ability to move objects with a single block is also included as an additional feature. This is significantly easier to do than moving objects in version 1.9.


Geometry Dash 2.1 was released approximately a year and a half after the release of Geometry Dash 2.0. In this version, a new level called Fingerdash has been added to the game. One particularly noteworthy feature of version 2.1 was the addition of "Spider Mode," which instantly transported the player to the top or bottom of the screen. This version also includes over 100 new symbols, a reward system, quests, a red orb that propels players higher than ever before, and a black orb that sends players to the bottom of the screen. If you want to be successful at this version, you must put forth a significant amount of effort. Apart from that, this version includes a new 4x speed portal, brand-new shops to purchase symbols, a vault system with codes to unlock symbols, a new difficulty level for devils, and many other features and enhancements.


RobTop Games recently released some Geometry Dash 2.2 trailers showcasing the new features that will be available soon. A video posted on the RobTop Games Twitter account and a video posted on the RobTop Games YouTube channel in 2019 demonstrated some of the new level editor concepts, including scale triggers and random triggers.