$MODS Jettonomics
$MODS is an official jetton (token) of a Mechaton ecosystem.
It is used as a currency alongside $TON in Mechagrad.
Only with $MODS can one upgrade and develop their MECHAS, as well as potentially create new MECHAS.
To use Mechaton's B2B services, other projects on $TON need to buy $MODS and Mechaton NFTs from the market.
$MODS is a main multiplier of voting power in Mechaton DAO alongside Mechaton NFTs.
$MODS supply is fixed by the team at 7 777 777 $MODS. Its emission schedule is based on halving cycles, or "epochs", of 77 days each since the project's public launch.
The system is explicitly designed to limit inflation.
Now let's take a closer look at the jetton's distribution.
Epoch 1: Distribution Epoch (77 days)
During this epoch, half of the whole $MODS supply is emitted, which is 3 888 888.5 $MODS
1/7 of this 3 888 888.5 $MODS goes to the team – 555 555.5 $MODS.
1/7 of this 3 888 888.5 $MODS goes to the community reward pool – 555 555.5 $MODS
1/7 of this 3 888 888.5 $MODS goes towards marketing and development – 555 555.5 $MODS
2/7 of this 3 888 888.5 $MODS are reserved for the $MODS Jetton Liquidity Pool – 1 111 111 $MODS
1/7 of this 3 888 888.5 $MODS is reserved for Mecha Holder rewards – 555 555.5 $MODS
1/7 of this 3 888 888.5 $MODS is either given to Liquidity Providers on conditions they’ll provide liquidity, or burned – 555 555.5 $MODS.
Epoch 2: The Advent Epoch (77 days)
During this Epoch, there is a halving of $MODS (energy is scarce), so the supply emitted during this period is equal to 1 944 444.25 $MODS.
1/7 of this 1 944 444.25 $MODS goes to the team – 277 777.75 $MODS.
1/7 of this 1 944 444.25 $MODS goes towards marketing and development aims – 277 777.75 $MODS.
1/7 of this 1 944 444.25 $MODS goes towards community reward pool – 277 777.75 $MODS.
2/7 of this 1 944 444.25 $MODS is reserved for $MODS Jetton Liquidity Pool – 833 333.25 $MODS.
1/7 of this 1 944 444.25 $MODS is reserved for Mecha Holder rewards – 277 777.75 $MODS
1/7 of this 1 944 444.25 $MODS is either given to Liquidity Providers on condition they’ll provide liquidity, or burned – 277 777.75 $MODS
During this epoch, half of the remaining supply is emitted, which is 972 222.125 $MODS
1/7 of this 972 222.125 $MODS goes to the team – 138 888.875 $MODS.
1/7 of this 972 222.125 $MODS goes to the community reward pool – 138 888.875 $MODS
1/7 of this 972 222.125 $MODS goes towards marketing and development – 138 888.875 $MODS
2/7 of this 972 222.125 $MODS are reserved for the $MODS Jetton Liquidity Pool – 277 777.75
$MODS 1/7 of this 972 222.125 $MODS is reserved for Mecha Holder rewards – 138 888.875
$MODS 1/7 of this 972 222.125 $MODS is either given to Liquidity Providers on conditions they’ll provide liquidity, or burned – 138 888.875 $MODS
Epoch 4: The Invasion (77 days) During this epoch, half of the remaining supply is emitted, which is 486 111.0625 $MODS
1/7 of this 486 111.0625 $MODS goes to the team – 69 444.4375 $MODS
1/7 of this 486 111.0625 $MODS goes to the community reward pool – 69 444.4375 $MODS
1/7 of this 486 111.0625 $MODS goes towards marketing and development – 69 444.4375 $MODS
2/7 of this 486 111.0625 $MODS are reserved for the $MODS Jetton Liquidity Pool – 138 888.875 $MODS
1/7 of this 486 111.0625 $MODS is reserved for Mecha Holder rewards – 69 444.4375 $MODS
1/7 of this 486 111.0625 $MODS is either given to Liquidity Providers on conditions they’ll provide liquidity, or burned – 69 444.4375 $MODS
After this point, the Mechaton DAO conveys for a great Council and votes on a new jettonomics.
In the first Council, only distribution is subject to change – the emission will be fixed at 7 777 777 $MODS for the following 4 epochs.
After 4 more epochs, the Council may change the Emission as well.