June 9

🚀 May 2026 on Mineland — A Month of Big Changes

May was an action-packed month. To be honest, even we are a bit surprised by how much we managed to roll out in these 31 days. The team overhauled numerous systems, boosted optimization, packed in a whole bunch of updates for SkyBlock Classic, and, most importantly, released that massive Creative+ update we’ve been working towards for the past few years.


⚡️The Massive Creative+ Update
New Block — "Entity Event"

A new block type has been added to the editor: "Entity Event". Now, events related to mobs, projectiles, vehicles, items, and other entities are grouped into a separate category. This makes the editor's structure much clearer and more convenient for creating complex logic.

Additionally, some older events from:

  • "Player Event"
  • "World Event"

...have been moved to Entity Events.


Complete Overhaul of "Select Object"

Selection capabilities have been expanded. "Select Object" is now divided into 3 distinct categories:

  • Create Selection: Creating a new entity selection.
  • Add to Selection: Expanding an existing selection.
  • Filter Selection: Filtering and modifying the current selection.

New Selection Features

Selection capabilities have grown. The following new actions are now available:

Creating and Getting Entities

  • Select event target
  • Select by name or UUID
  • Select last spawned entity

Adding Entities

  • Add random player
  • Add random mob
  • Add random entity
  • Add all players
  • Add all mobs
  • Add all entities
  • Add last entity
  • Add last mob

Filtering Selections

  • Add mobs by condition
  • Add entities by condition
  • Add players by condition
  • Filter selection by condition
  • Invert selection
  • Filter selection by distance

30 New Actions

The editor has received a massive set of new actions for working with items, events, colors, text, and entity movement.

Working with Items

  • Apply resource pack
  • Add enchantment to item
  • Remove enchantment from item
  • Get player head
  • Set item color
  • Get item color
  • Set item flags
  • Set item to unbreakable
  • Set item NBT tag
  • Remove item NBT tag
  • Get item NBT tag value
  • Set event item

Working with Colors

  • Convert RGB → HEX
  • Convert HSB → HEX
  • Convert HSL → HEX

Working with Text and Expressions

  • Replace expression in text
  • Get expression group
  • Logarithm of a number
  • Align vector
  • Return event
  • Change scoreboard title
  • Set world difficulty

Working with Events and Entities

  • Set event damage
  • Set entity target
  • Set compass target

Working with Coordinates and Movement

  • Point location direction
  • Round location
  • Set entity movement towards location
  • Stop entity movement

New Conditions

10 new conditions have been added to the code:

  • If entity is in a vehicle
  • If item in variable equals
  • If item has NBT tag
  • If item has enchantment
  • If item is a block
  • If item is a solid block
  • If region intersects another region
  • If text matches expression
  • Variable type equals
  • If entity exists

39 New Entity Events

You can now track:

Entity Behavior

  • Entity despawned
  • Entity found path
  • Entity found target
  • Entity teleported
  • Entity used totem
  • Entity dies from projectile
  • Entity struck by lightning
  • Creeper becomes charged
  • Enderman flees

Vehicles

  • Vehicle created
  • Entity entered vehicle
  • Entity exited vehicle
  • Vehicle touched block
  • Vehicle touched mob
  • Vehicle took damage

Projectiles

  • Projectile launched
  • Projectile hit block
  • Projectile hit entity
  • Entity shoots bow

Working with Blocks

  • Entity interacts with block
  • Entity changed block
  • Block started falling
  • Block finished falling
  • Zombie started breaking door
  • Attached block was broken

Items and Experience

  • Entity picked up item
  • Hopper picked up item
  • Items merged
  • Item despawned
  • Experience orbs merged

NPCs and Mobs

  • Witch throws potion
  • Witch drinks potion
  • Villager restocked trades
  • Villager ran out of stock
  • Entity detached from lead
  • Sheep regrew wool
  • Sheep was dyed

Misc

  • Entity knocks back another entity
  • Firework exploded

New Player Events

New player events have also been added:

  • Player changes velocity vector
  • Item loses durability
  • Player repairs item using Mending
  • Player manipulates armor stand
  • Player jumps on a horse
  • Player picks up experience
  • Player breeds animals
  • Player applies resource pack

New Game Values

Game values just got even more options! Now available:

  • Entity UUID
  • Player gamemode
  • Projectile direction
  • Spectator target
  • Final event damage
  • Old and new location
  • Event velocity vector
  • Event experience amount
  • Causes of various events
  • Furnace, cauldron, and lead data
  • Resource pack status
  • Compass target
  • Entity as an item
  • Unix time and TimeStamp
  • And much more!

QoL Editor Updates

We've also added new features to help you with your daily coding.

New Placeholders Added:

  • %math()%
  • %value()%
  • %projectile%
  • %projectile_uuid%

New Features:

  • Coordinate autocomplete for vectors and locations
  • Removing conditions without deleting the code inside (Shift + Left Click)
  • Ability to change events and conditions
  • Shift + Q for vectors and locations
  • New command: /editor [cycle/function/floor/coordinates]
  • Teleporting to a block with an error by clicking the message
  • Return type info in game values
  • Selection support for game values
  • Display of event cancellability
  • Reworked game values menu
  • Added "else if"
  • Item support for any values

Visual Changes:

  • World events now display as a Redstone Block
  • Entity events now display as a Gold Block
  • Potions received a completely reworked item appearance

🌴Massive Update Package for SkyBlock Classic

Throughout May, the team actively worked on improving the quality of life in SkyBlock Classic. One of the first additions was support for abbreviated numbers in economy commands.

Now, in the commands /auc, /pay, /bid, and /dice, you can use the abbreviations:

  • k
  • m
  • b
  • t

This has significantly simplified working with large amounts of in-game currency.


🏪 Shop Overhaul

You can now instantly input the required amount of items or sell your entire inventory content with a single button. A confirmation window was added for large transactions. By the way, auctions now feature the ability to set a minimum bid.


🏝️ Island System Improvements

Significant changes have been made to the island loading system. Here is how it works now:

  • The island is no longer unloaded when the owner logs off if guests are present.
  • The island only unloads after all players have left.
  • Visiting an island automatically loads it.
  • Models continue to render correctly as long as players are present.

Additionally, new settings have been added for island owners:

  • Toggle Knockback enchantments for guests.
  • Toggle projectile usage.
  • Disable robbery messages.
  • Disable scoreboard hints.

💰 Auction and Economy Improvements

Players can now set a minimum bid when creating an auction. Bid limits have been increased, and various economy system bugs have been fixed. The team also carried out an internal overhaul of the player robbery mechanics, making the system much more stable and flexible.


🛡️ Project System Improvements

The report system received a major overhaul in May. Now, when creating a report, players are offered the most relevant violations for the current game mode.

We also added:

  • Protection against self-reporting.
  • Protection against duplicate reports on the same violator.
  • Additional checks to reduce the number of false reports.
  • Updated interfaces for submitting requests.

🔧 Stability Improvements

A large part of the month was dedicated not only to new features but also to improving the overall stability of the project.

The team has fixed numerous bugs:

  • Compatibility issues with newer Minecraft versions.
  • Bugs in the crates system.
  • Incorrect interface behavior.
  • Issues with resource packs.
  • Command errors.
  • Various bugs in SkyBlock Classic and Creative+.

We also cleaned up the aftermath of a dupe glitch discovered after one of the updates. Although a partial progress rollback was necessary, the issue was promptly resolved, and affected players were given the opportunity to apply for compensation.


📈 Monthly Recap

That was our May. Challenging at times, but incredibly productive. Thank you to everyone who helps us develop Mineland — the testers breaking mechanics in beta, the developers already building awesome modes on the new systems, and every single one of you who just logs in to play.

Back to work. See you on the server!