May 23

🚀 Global Creative+ Update — 05/22/2026

Hello, developers!
We’ve prepared a massive update that completely changes entity handling, expands customization and automation capabilities, and brings a huge number of QoL improvements to the code editor itself.

Buckle up — there are a LOT of changes!

New Block — “Entity Event”

A brand-new block type has been added to the editor: “Entity Event”.

Events related to mobs, projectiles, vehicles, items, and other entities are now grouped into a separate category. This makes the editor structure much cleaner and far more convenient when creating complex logic.

Additionally, some older events from:

• “Player Event”
• “World Event”

have been moved into Entity Events.

Complete Rework of “Select Object”

Selection capabilities have been expanded.

“Select Object” is now divided into 3 separate categories:

Create Selection

Create a new entity selection.

Add to Selection

Expand an existing selection.

Filter Selection

Filter and modify the current selection.

New Selection Features

Selection capabilities have been significantly expanded. New actions are now available:

Creating & Retrieving Entities

• Select event target
• Select by name or UUID
• Select last spawned entity

Adding Entities

• Add random player
• Add random mob
• Add random entity
• Add all players
• Add all mobs
• Add all entities
• Add last entity
• Add last mob

Selection Filtering

• Add mobs by condition
• Add entities by condition
• Add players by condition
• Filter selection by condition
• Invert selection
• Filter selection by distance

30 New Actions

The editor has received a huge set of new actions for working with items, events, colors, text, and entity movement.

Item Actions

• Set resource pack
• Add enchantment to item
• Remove enchantment from item
• Get player head
• Set item color
• Get item color
• Set item flags
• Set item unbreakable
• Set item NBT tag
• Remove item NBT tag
• Get item NBT tag value
• Set event item

Color Utilities

• Convert RGB → HEX
• Convert HSB → HEX
• Convert HSL → HEX

Text & Expression Utilities

• Replace expression in text
• Get expression group
• Calculate logarithm
• Align vector
• Return event
• Change scoreboard title
• Set world difficulty

Event & Entity Actions

• Set event damage
• Set entity target
• Set compass target

Coordinates & Movement

• Point location
• Round location
• Set entity movement toward location
• Stop entity movement

New Conditions

10 new conditions have been added to the code editor:

• If entity is inside vehicle
• If variable item equals
• If item has NBT tag
• If item has enchantment
• If item is a block
• If item is a full block
• If region intersects another region
• If text matches expression
• Variable type equals
• If entity exists

39 New Entity Events

You can now track:

Entity Behavior

• Entity despawns
• Entity finds path
• Entity finds target
• Entity teleports
• Entity uses totem
• Entity dies from projectile
• Entity struck by lightning
• Creeper charges
• Enderman escapes

Vehicles

• Vehicle created
• Entity enters vehicle
• Entity exits vehicle
• Vehicle collides with block
• Vehicle collides with mob
• Vehicle takes damage

Projectiles

• Projectile launched
• Projectile hits block
• Projectile hits entity
• Entity shoots bow

Block Interactions

• Entity interacts with block
• Entity changes block
• Block starts falling
• Block stops falling
• Zombie starts breaking door
• Attached block breaks

Items & Experience

• Entity picks up item
• Hopper picks up item
• Items merge
• Item despawns
• Experience orbs merge

NPCs & Mobs

• Witch throws potion
• Witch drinks potion
• Villager restocks trades
• Villager runs out of trades
• Entity unleashed
• Sheep regrows wool
• Sheep gets dyed

Miscellaneous

• Entity knocks back entity
• Firework explodes

New Player Events

New player events have also been added:

• Player changes velocity vector
• Item loses durability
• Player repairs item using mending
• Player manipulates armor stand
• Player jumps on horse
• Player picks up experience
• Player breeds animals
• Player installs resource pack

New Game Values

Game values now support even more data!

Now available:

• Entity UUID
• Player gamemode
• Projectile direction
• Spectator target
• Final event damage
• Old and new location
• Event velocity vector
• Event experience amount
• Causes of various events
• Furnace, cauldron, and leash data
• Resource pack status
• Compass target
• Entity as item
• Unix time & timestamp
• And much more

Editor QoL Improvements

New features have also been added to improve your everyday coding experience.

New Placeholders

Added:

%math()%
%value()%
%projectile%
%projectile_uuid%

New Features

• Coordinate autocomplete for vectors and locations
• Remove conditions without deleting nested code (Shift + LMB)
• Ability to change events and conditions
Shift + Q support for vectors and locations
• New command: /editor [cycle/function/floor/coordinates]
• Teleport to error block by clicking the error message
• Return type information for game values
• Selection support for game values
• Event cancellability display
• Reworked game values menu
• Added “else if”
• Item support for all value types

Visual Changes

• World Event now appears as a redstone block
• Entity Event now appears as a gold block
• Potions received a completely redesigned item appearance

🐛 A huge number of bugs have also been fixed. Happy developing!