🚀 Global Creative+ Update — 05/22/2026
Hello, developers!
We’ve prepared a massive update that completely changes entity handling, expands customization and automation capabilities, and brings a huge number of QoL improvements to the code editor itself.
Buckle up — there are a LOT of changes!
New Block — “Entity Event”
A brand-new block type has been added to the editor: “Entity Event”.
Events related to mobs, projectiles, vehicles, items, and other entities are now grouped into a separate category. This makes the editor structure much cleaner and far more convenient when creating complex logic.
Additionally, some older events from:
• “Player Event”
• “World Event”
have been moved into Entity Events.
Complete Rework of “Select Object”
Selection capabilities have been expanded.
“Select Object” is now divided into 3 separate categories:
Create Selection
Create a new entity selection.
Add to Selection
Filter Selection
Filter and modify the current selection.
New Selection Features
Selection capabilities have been significantly expanded. New actions are now available:
Creating & Retrieving Entities
• Select event target
• Select by name or UUID
• Select last spawned entity
Adding Entities
• Add random player
• Add random mob
• Add random entity
• Add all players
• Add all mobs
• Add all entities
• Add last entity
• Add last mob
Selection Filtering
• Add mobs by condition
• Add entities by condition
• Add players by condition
• Filter selection by condition
• Invert selection
• Filter selection by distance
30 New Actions
The editor has received a huge set of new actions for working with items, events, colors, text, and entity movement.
Item Actions
• Set resource pack
• Add enchantment to item
• Remove enchantment from item
• Get player head
• Set item color
• Get item color
• Set item flags
• Set item unbreakable
• Set item NBT tag
• Remove item NBT tag
• Get item NBT tag value
• Set event item
Color Utilities
• Convert RGB → HEX
• Convert HSB → HEX
• Convert HSL → HEX
Text & Expression Utilities
• Replace expression in text
• Get expression group
• Calculate logarithm
• Align vector
• Return event
• Change scoreboard title
• Set world difficulty
Event & Entity Actions
• Set event damage
• Set entity target
• Set compass target
Coordinates & Movement
• Point location
• Round location
• Set entity movement toward location
• Stop entity movement
New Conditions
10 new conditions have been added to the code editor:
• If entity is inside vehicle
• If variable item equals
• If item has NBT tag
• If item has enchantment
• If item is a block
• If item is a full block
• If region intersects another region
• If text matches expression
• Variable type equals
• If entity exists
39 New Entity Events
Entity Behavior
• Entity despawns
• Entity finds path
• Entity finds target
• Entity teleports
• Entity uses totem
• Entity dies from projectile
• Entity struck by lightning
• Creeper charges
• Enderman escapes
Vehicles
• Vehicle created
• Entity enters vehicle
• Entity exits vehicle
• Vehicle collides with block
• Vehicle collides with mob
• Vehicle takes damage
Projectiles
• Projectile launched
• Projectile hits block
• Projectile hits entity
• Entity shoots bow
Block Interactions
• Entity interacts with block
• Entity changes block
• Block starts falling
• Block stops falling
• Zombie starts breaking door
• Attached block breaks
Items & Experience
• Entity picks up item
• Hopper picks up item
• Items merge
• Item despawns
• Experience orbs merge
NPCs & Mobs
• Witch throws potion
• Witch drinks potion
• Villager restocks trades
• Villager runs out of trades
• Entity unleashed
• Sheep regrows wool
• Sheep gets dyed
Miscellaneous
• Entity knocks back entity
• Firework explodes
New Player Events
New player events have also been added:
• Player changes velocity vector
• Item loses durability
• Player repairs item using mending
• Player manipulates armor stand
• Player jumps on horse
• Player picks up experience
• Player breeds animals
• Player installs resource pack
New Game Values
Game values now support even more data!
• Entity UUID
• Player gamemode
• Projectile direction
• Spectator target
• Final event damage
• Old and new location
• Event velocity vector
• Event experience amount
• Causes of various events
• Furnace, cauldron, and leash data
• Resource pack status
• Compass target
• Entity as item
• Unix time & timestamp
• And much more
Editor QoL Improvements
New features have also been added to improve your everyday coding experience.
New Placeholders
• %math()%
• %value()%
• %projectile%
• %projectile_uuid%
New Features
• Coordinate autocomplete for vectors and locations
• Remove conditions without deleting nested code (Shift + LMB)
• Ability to change events and conditions
• Shift + Q support for vectors and locations
• New command: /editor [cycle/function/floor/coordinates]
• Teleport to error block by clicking the error message
• Return type information for game values
• Selection support for game values
• Event cancellability display
• Reworked game values menu
• Added “else if”
• Item support for all value types
Visual Changes
• World Event now appears as a redstone block
• Entity Event now appears as a gold block
• Potions received a completely redesigned item appearance
🐛 A huge number of bugs have also been fixed. Happy developing!