Hotline Miami remake
Gameplay My level
Teaser
What was this project and what was I responsible for in it?
I decided to create a creative project for my portfolio and to improve my skill.
The task was to create a remake of the cult game Hotline Miami in 4 months.
Throughout the creation of the remake, I relied on references from other games, ArtStation and feedback from industry professionals I met during the creation of the gam.
In a week I worked out the level design, story and level idea. After that I made mechanics to the level such as shooting and bots on Blueprints.
Next, I started assets locations from ready-made assets and working out the lighting. I had a deadline of 1 month to work out all 5 of my locations. My task was to evoke a sense of nostalgia in the fans of the game and also to attract new players. I took feedback from fans of the game on reddit and also analyzed the game myself. When I finished analyzing the game, I continued creating the level. I did optimization, sound design and also worked out the basic effects such as shooting, blood. I also made 2 cutscenes for the beginning of the level and the end. After I finished creating the game, I received good feedback from Hotline Miami fans who tested my game.
Prototype level with mechanics
Locations
Loca 1
Loca 2
Loca 3
Loca 4
Loca 5
Cut-scenes
Contacts
+7 (911) 297-15-93
nikolay.kunilov@gmail.com
https://t.me/Nikolay_Kunilov
https://www.linkedin.com/in/nikolay-kunilov/
https://www.artstation.com/nikolaykunilov