Family Indoor Entertainment Centers Market will exhibit a CAGR of 9.9% | 2030
The Global Family Indoor Entertainment Centers Market size is estimated to be USD 22.82 billion in 2019 and is predicted to reach USD 64.46 billion by 2030 with a CAGR of 9.9% from 2020-2030. Family Indoor Entertainment Centers (FECs) are small entertainment zone or also called as amusement park which serves the local area. It consists of various games, rides and others for entertainment purpose and serves all age group. These also consist of various games based on AR and VR technology as well and it also hosts birthday parties and they are located at frequently visited places such as malls and others. These centers are designed from family prospective and economically as compared to the amusement parks.
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There has been tremendous growth in the entertainment industry over the past few years. Moreover, there is also an increase in family indoor entertainment centers coupled with increase in chains of such places all over the world are also expected promote the market growth.
The other factors include increase in food and beverage integration at these places coupled with participatory play and also supporting the family activities are expected to fuel the growth of family indoor entertainment centers market. However, high initial setup cost and increasing ticket prices of such centers are expected to inhibit the growth of family indoor entertainment centers market. Moreover, technological advancement and innovation coupled with changing consumer preferences are expected to create numerous opportunities in the family indoor entertainment centers market over the forecast period.
Market Segmentations and Scope of the Study:
The global family indoor entertainment centers market share is analyzed on the basis of visitor, revenue source, application, type and geography. On the basis of visitor, the market is segmented into Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), and Adults (Ages 25+). Based on revenue source, the market is fragmented into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. Based on application, the market is categorized into Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games and Others. Based on type, the market is classified into Children’s Edutainment Centers (CEDCs), Children’s Entertainment Centers (CECs), Adult Entertainment Centers (AECs), and Location-based VR Entertainment Centers (LBECs). Geographic breakdown and analysis of each of the aforesaid segments includes regions comprising North America, Europe, Asia-Pacific, and RoW.
Geographical Analysis
North America is expected to dominate the market with major market share owing to the presence of developed countries and large number of market players. Furthermore, high disposable income and increase in demand of games among young population and increased integration of technological advancement are further expected to augment the growth of family indoor entertainment centers market in the near future.
Asia Pacific is expected to show tremendous growth with constant increase in family indoor entertainment centers with various different games for all age groups, increased integration of food and beverage and increasing chains of such centers are further expected to support the market growth.
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The family indoor entertainment centers market, which is highly competitive, consists of various market players. Some of the major market players include Dave & Buster’s, KidZania, FunCity, The Walt Disney Company, CEC Entertainment, Inc., Lucky Strike Entertainment, LEGOLAND Discovery Center, Cinergy Entertainment, Smaaash Entertainment Pvt. Ltd., and Scene 75 Entertainment Centers among others.
Over the past few years here have been various developments taken place and will further takes place in near future which contributes the overall market growth. For instance, in July 2019, Scene 75 bought the former Macy’s at the Mall at Tuttle Crossing for $3 million. The company has put in $15 million to transform the two-floor, 225,000-square-foot space into a family entertainment center that will be one of the largest in the United States.