August 5, 2020
Closed Beta Test: Update 0.3.1
Greetings, dear Players!
We try to constantly improve Shadow Fight Arena based on your feedback. In this new update, you will encounter these changes:
- Improved network code. There will be fewer match suspensions due to connection issues
- Optimization improved. Also now the graphics presets should be auto-chosen more correctly;
- Location-specific soundtracks added;
- Bugs that appeared when dodging the opponents ranged attacks fixed.
Now, let's check out the Hero changes in this update:
Emperor:
Currently, we are working on a full rework for Emperor. This update is the first step for this rework - balance changes:
- Emperor's and Shadow Beast's physical damage is now equal (decreased Shadow beast`s damage)
- Shadow Beast's health increased;
- Shadow Beast's health now displays correctly: now Emperor and Shadow Beast have their own health bars
- Shadow Beast's ranged attack cooldown increased;
- Shadow Beast's shadow energy gain increased;
- Shadow Beast's shadow abilities damage increased;
- Health recovery decreased in the Shadow Beast form
- "Beast's Lunge" and "Smell of Terror" talents now heal Emperor equal as Shadow Beast;
- Shadow Beast's transformation explosion damage now recover its health;
- Transformation explosion damage increased;
- "Wild Explosion" talent damage increased;
- "Shadow Immunity" effect is now stronger;
- "Survival of the Fittest" talent now recovers 50% health.
Helga:
We are also working on a full rework for Helga. This balance is a temporary measure to improve the gaming experience:
- Attack damage rebalanced;
- "Shield of Light" duration reduced;
- "Shield of Light" duration given by "Shield of Lasting" talent reduced;
- Health restored by "Shield of Healing" talent reduced;
- Damage dealt by "Shield of Burning" talent reduced;
- Bonus damage given by "Sword of Light" talent reduced;
- "Explosion of Light" talent damage reduced;
- "Smite" no longer triggers after Helga is defeated;
- The visual effect of "Smite Shot" talent is fixed;
Jet:
- Physical damage reduced;
- "Shadow harmony" effects partially rebalanced
- Now "Light Refraction" invisibility is lost from any unblocked attack (regardless of "Kinetic shield" talent). Also visual effects improved
- "Reflex" talent now triggers on any fall (not just from critical attacks);
Shang the Monk:
- Physical damage reduced;
- Now "Weak points" talent increases shadow power when Shang deals damage;
- "Weak Points" talent shadow power gain is reduced;
Kibo:
- Physical damage reduced;
- "Shadow Excellence" talent shadow form duration is reduced;
Ironclad:
- "High Pain Tolerance" talent shadow defense is increased;
Marcus:
- "Absolute Control" talent now also increases Marcus's damage for the duration of the talent;
- "Healing Invincibility" talent now triggers correctly;
Yukka and Shade:
- "Shade's Loyalty" talent reworked: now it triggers whenever Yukka falls (not just from critical hits) and it immediately recharges Shade's cooldown (instead of automatically launching Shade)
- "Lucky Shade" talent reworked. It received a new name - "Sharpened claws" and its effect changed to "If Yukka successfully hits her opponent with a heavy attack - Shade's next attack will be critical".
Azuma:
- "Shadow Burn" talent now doesn't trigger after your opponent is defeated;
Kate:
- "Never Surrender" talent now can't restore health past the 30% mark.