Dev digest #3
It’s been a while since the last update! Now we want to tell you a bit about what we’ve been up to and shed some light on the contents of the next big update.
Event Improvement
We recently launched a New Year's event, in which we tried to give you a new and unforgettable experience of Northern trials. This event was a test for us as well - we made every effort to immerse you as deeply as possible in the history of the world of Shadow Fight. Judging by your positive feedback, we succeeded! We will try to continue to keep the bar of new events at a high level.
After the release of a new large mode, Raids, we plan to intensify our work in this direction so that even the oldest and most familiar events will sparkle for you with new colors!
Side events
We recently launched another side event for the first time, Treacherous Feldshers. You have successfully caught the villains that were hiding in duels and were able to earn your well-deserved rewards!
The main difference between this type of event and the “Rivalry” were the special rewards that were given to the most active fighters - they could choose one of several unique aspects.
We've been keeping a close eye on your feedback and will be making changes to the next side event that will be launched soon after the launch of Raids:
- Country-Oriented — The rating of active participants will be formed by region. The distribution of countries by region will be published with the start of the event.
- Daily Top — In addition to rewards for the best fighters based on the results of the entire event, rewards will be given to players who perform best on any given day.
- Gold Rush — The number of players receiving event rewards will increase and will be calculated as a percentage of the total number of participants.
Raids
The Void is drawing near. It’s whispers can be heard even in the most remote corners of the world, and no one can hide from them. Next week we will be able to tell you more about what’s coming.
Perks and Special Moves Rework:
Along with the release of Raids, we decided to rework one of the oldest elements of our game - perks and special moves. The scale of changes is very significant, and we will need a separate article to explain them.
In our social networks we will publish new information about upcoming perks that you will be able to use very soon! Here are some teasers: