May 31, 2023

Update 1.33.0.2

Hello, fighters!

There's a new update available for the game. Read more about it below!

  1. The new event «Maze of Immortality» has started.
  2. As part of the event, there is a new boss in the game - Butcher. Be careful, he has the power to create a cage on the map, which will not only increase his damage, and will deal damage to you if you try to go through its walls, but also cause an earthquake that will knock you down. Butcher is not to be trifled with!
  3. As a reward, you have the opportunity to get a new legendary set for the Dynasty faction "Demon of Wrath" with a set bonus: «you can create a cage that deals damage to your opponent when they touch it. As long as the cage stands, you deal increased damage and receive reduced damage».
  4. Also, new shadow attacks are available for regular and ranged weapons in the new set. Try them out and share your feedback with us!

1. Added level 5 boss Magmarion.

2. Made a change where you can no longer stun Magmarion in a state of Unbreakability or when the Fire Bar is full.

3. Increased the distance from which Magmarion starts to teleport:

  • Level 2: 290->300 units.
  • Level 3: 280->300 units.
  • Level 4: 270->280 units.

4. Reduced amount of Fire Energy from damage taken by Magmarion:

  • Level 2: 200% -> 100%.
  • Level 3: 200% -> 115%.
  • Level 4: 200% -> 130%.
  • Level 5: 200% -> 150%.

5. Burning Damage:

  • Level 3/4/5: -10%.

6. Increased time to explosion after teleportation:

  • Level 3: 0.9 -> 1 sec.
  • Level 4: 0.6 -> 0.83 sec.
  • Level 5: 0.3 -> 0.66 sec.

Balance changes have been made for the following perks:

Dynasty

Cobra Dance:

  • Duration(sec): 6/6/5.5/5.5/5/5/4.5/4/3.75/3.5 -> 5.5/5.5 5/5/4.5/4.5/4/3.75/3.5/3
  • Damage multiplier per charge: 7/7.5/7.5/8/8.5/9/9.25/9.5/10 -> 8.5/9/9.5/9.5/9.5/10.5/10.5/10.75/11/11.5
  • Poisoning Strength(%): 30/34/38/42/46/50/55/60/65/75 -> 35/39/43/47/51/55/60/65/70/80

Tiger Step:

  • Charges before activation: 45/43/41/39/37/35/31/27/24/20 -> 40/37/35/33/31/29/25/21/18/14

Heralds

Probability Resonator:

  • Health Restoration(%): 10/11/12/13/14/15/16/17/18/20 -> 13/14/15/16/17/18/19/20/21/23
  • Damage Multiplier(+%): 30/32.5/35/37.5/40/45/50/55/60/70 -> 25/27,5/30/32,5/35/40/45/50/55/65

Impulse Resonator:

  • Damage Increase(%): 320/345/370/395/420/445/470/520/570/620 -> 295/320/345/370/395/420/445/495/545/595

Unstable Neutralizer:

  • Chance(%): 25/27.5/30/32.5/35/37.5/40/45/50/60 -> 25/30/35/40/45/50/55/60/65/80

Accumulation:

  • Obtaining shadow(%): 20/23/26/29/32/35/38/41/44/50 -> 20/21,5/23/24,5/26/27,5/29/30/32,5/35

Amortization:

  • Defense in shadow(%): 15/17 /19/21/23/25/27/29/31/35 -> 20/24/26/28/30/32/34/37/40/50

Conversion:

  • Receiving shadow(%): 1/2/3/4/5/6/7/8/9/10 -> 10/11.5/13/14.5/16/17.5/19/20.5/22/25

Critical Mass:

  • Damage to a blocking(+%): 75/80/85/90/95/100/110/120/130/150 -> 150/155/160/165/170/180/190/200/225/250