Why Slayer is OP AF
Who the hell are you to discuss about slayers?
My slayer is Resme 78 RR, [Beaver] guild.
Let's check his most OP and iconic stuff:
Rampage
Oh boy, rampage is something, that (if they'll even slightly rework it) will be a reason to suicide for most slayers IRL.
There is nothing similar at the other side. Yes, you read this correct: slayers are the only one who can bypass any kind of melee defenses for all their skills.
For 20 (mostly 10, ngl) seconds their attacks (any) will ignore any parry or block of the enemies. All enemies, not only their targeted ones.
Do you think this is good enough? Just wait a bit.
ROR devs made that any kind of morales are not overlaps skills or tactics (as it was on the Live: morales > skills > tactics/procs so latter has lowest priority), so let's say some melee were used defensive M1
and guess what? Right, skill Rampage will ignore that morale.
Ok, there is no parry/block from sides or behind, right? So if they flanked you, it's like the same as Rampage, so why cry... Yes, but:
Destro WB can turn to enemy pretty fast, ok? They aint dummies who could tolerate slayer at back and never turn to him.
And ROR devs made that if initial attack were undefendable, then, the part of damage to guard will be undefendable too.
Imagine, all slayer's attacks have undefendable sign under rampage. So, no matter, how many block or parry Destro tanks have - they 100% would recieve damage, which even will be doubled:
- part from slayer directly (not too big, because armor and toughness works)
- and damage from guard (we are guarding usually choppas or sorcs) which will be insanely big (dps didn't have protective stats and guard damage does not mitigated by armor or toughness)
Do you know how it looks like? This second you have full health WB and 5 seconds later all are died, even tanks (sometimes they die even faster than their dps). Because there is usually 3-5 slayers in the proper WBs.
Rampage is Enchantment, just shatter
Possible in duels or small scale only. And even then it depends, because slayer has other enchants, so your shatter will remove them, not Rampage.
RVR WB tank is low STR SnB tank. Slayer has tons of parry (10% from 2w alone + lots of parry from high WS + from renown/gear/etc) and will just parry all his attacks with no efforts.
Which tanks can shatter? BO (absolutely useless (thx ROR devs) tank for RVR WB) and BG. Chosen (most popular tank) - can't. Also DOKs can do that, but expecting that healer will go right inside melee blob to shatter attempt, is even more dumb, than giving Rampage to one side only.
Strike from sides? With the crazy amount of AOE-snares, 2 WBs fighting each other, are permasnared, with snare reapply time like 3-5 sec. So not an option.
Not even talking about lags which most are suffer during massive battles, which obviously wont help to target slayer, reach him (all mdps have short snare-immune buffs, so not affected by snares, unlike tanks) and shatter him.
Inevitable Doom
AOE-... no, not a DOT. AOE-damage spread which follows it's bearer
With the own tactic or with help of SM (Whispering Winds), this skill can lose his cooldown time completely and slayer are able to put it on the any target around.
And it's not your usual AOE skill. Let's say 1 target affected. So every 2 seconds this target will hit everyone around for XX damage. Put this on 2 targets and damage becomes doubled. Three - tripled. And so on. Add more slayers - and this is insanity.
As slayer by self I can say that keeping 2-3 ID on the nearest enemies is not hard at all.
And you can't defend against that damage (read above about Rampage)
Do you think this is good enough? But it's not the end yet!
Every tick of this "DOT" is a HIT. There is terms in the game: attack, hit or just damage.
So most of side procs are works on hits only. And any DOT damage is not hits, so do not able to proc any side effects.
Remember I said ID is not a DOT?
Every AOE damage instance of the ID is a HIT and able to proc side effects on all and every affected targets, like:
Cool, right? And again, Destro do not have anything similar.
Shatter Limbs
Yes, melee SH has it, but do not rush to blame me, just read:
This debuff has most impact on the healers, especially DOKs, so they wont able to nonstop spam group heal.
So why it's specifically bad on slayer? Because this is main dps of Order (read above), every proper WB has several of them, they are able to permanently keep enemies with increased CDs.
But Destro can't do the same against Order: melee SH didn't have the same damage as Choppas, so less popular and welcomed to RVR WB.
Sure we can get 1, but still it will be less amount than number of slayers.
You might noticed, that mentioned skills are kinda expensive, so hard to spam or should chose blah-blah, right? No worries, let me introduce....
Gudrun's Warcry
and 45 AP skills converts to 34 AP, 30 AP to 23 AP etc.
For whole party, so for other dps and especially healers! Isn't that cool?
2 slayers in the same party able to keep this buff with 70% uptime!
Guess what? Destro do not have anything similar, mwa-ha-ha, such losers!
Push for More
Yes, this is not RvR WB option, but just crazy strong in duels or small scaled.
Right, Destro's mdps do not have anything similar. Who could even doubt?..
Your typical RvR WB slayer is like that
He have everything: insanely strong undefendable AOE, heal debuff + ST attacks which could help to focus one target.
Most are even do not respec at scenarios, because with ID+Rampage everything around just dies.
Why all of that ain't obvious for Devs?
Based on the current (2022-Nov-14) state of the game.