Gameplay trailer for Reign
1. Our goal will be to capture the imagination of the players by mixing elements from moba/anime/dbz, deeply rooted in the cosmic landscape to showcase the cool features and ideas that have been put into this game. So the beginning of the video can be started with flashes on a couple of locations using zoom to guide the viewer's eye around the frame and emphasize the map of the area. In general, this is a banal version of where we can start, but this is the basis for "gameplay trailers and we don't want to invent something supernatural either." The task is to quickly and clearly capture the attention of the viewer from the first seconds and the ability to make a fairy tale out of his interaction with the video.
2. Next, we can show 3 doors or "spawn" of characters, important dates can be written on these doors, perhaps by overlaying text on top we will show the name of the game, then the doors open and already in person the character runs out on a mission, here we already show a set of mechanics (progressions / tactical maneuvers, etc.)
3. We show the location with different camera movements to capture the length of the map and possibly some new worlds where the character will teleport with the passage of various bosses, we will also capture the entire scale of the levels so that the audience already knows what they can expect. Let's focus on interesting gaming moments, such as: receiving awards / pumping / health, etc.
References
We can either immediately show the main characters in one trailer, or we can do an integration. I mean to release several similar trailers at once, focusing on different mechanics. In this case, the timing and visual image will be the same to match the style.
"This time our first "Frieza" like character from the dbz anime kicks the door from inside the ship and calls his friend "Gogeta"-like to introduce him to this world, and we already want to focus all the attention on this character and his features. In the third trailer we show the blue girl, we also introduce her to the audience.
Of course, all this will be accompanied by background music, sounds, so that the publication of levels and the game as a whole looks decent.
We may want to include a small script (not voice-over), but the words that appear in the video will help us say what we want strategically and about the purpose of the game.