April 9, 2020

What is Edutainment? How is it Beneficial for Kids? and Future Market ?

Edutainment is the peculiar way of presenting learning in an entertaining style. Teaching kids are more challenging than giving education to a college grade student. Their way of interpreting things and understanding should be moulded right from the initial classes. And it is highly important to build a taste or interest for learning among kids.

More than just normal classroom sessions which they find boring, it would be a good idea to bring in strategies like edutainment. It is nothing but blending entertainment with education which not only makes learning pleasurable for them but also helps them to grow up as better individuals.

This strategy takes many forms according to what is being taught and the varying interests of kids groups. Primarily, edutainment involves combinations of audio and video to classroom or outside the classroom sessions. The other important elements of this approach include games as part of learning or toys, radio, and podcasts, film and television or taking a visit to museums.

Edutainment strategy is beneficial for all types of learning and when it comes to kids, leisure has more role than academics. Kids would love it when learning is fun. Here are a few among the many benefits of edutainment for kids.

  1. Engaged learning:
  2. Learning freedom:
  3. Real world exploration:
  4. Experiential education:
  5. Improves positivity:
  6. Intellectual stimulation
  7. Educational games
  8. Enhanced attention
  9. Portable learning
  10. Improved social skills

Market Future Growth 2020-2027 by Analyzing Global Industry Factors:

Increasing creative as well as innovations in the games, and the knowledge development through the medium of games is anticipated to drive the edutainment market globally. Design complexity pertaining to the edutainment product and lack of awareness about the model are the major restraining factors in the edutainment market. Emergence of various AR/VR technologies in the edutainment sector is anticipated to further provide good opportunities to the players operating in the edutainment market.

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The "Global Edutainment Market Analysis to 2027" is a specialized and in-depth study of technology, media, and telecommunication industry with a special focus on the global market trend analysis. The report aims to provide an overview of the Edutainment market with detailed market segmentation by gaming type, facility size, source of revenue, and geography. The global edutainment market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading edutainment market players and offers key trends and opportunities in the market.