Update
November 11, 2022

Star Conflict 1.7.62

Greetings, Captains!

Spaceships impatiently sparkle in the rays of billions of stars in anticipation of flight. The anomalous stellar wind subsides, the fabric of reality becomes stronger, and the portals to the hellish world are gradually closing. It's time to find out what the long-awaited update has brought us!

For total immersion in the game you can watch tutorial videos on the official YouTube channel of the project and chat in Discord with SCH players.

Battle Pass Season 14: Fury Road

...savvy merchants fussed, offering race participants to install rare equipment at a huge discount and update the firmware on their favorite ship or even change it before the start. The spectators were tearing their throats, arguing to the point of hoarseness, who would come first this time, and who would disappear without a trace in the wandering portals to the hellish world.

— Captains, please take your seats and get ready for launch. 5 minutes left before the start of the race!

The countdown timer on the participants' communicators lit up. Max took one more look at the list of participants, checking if any of his cadets had risked violating the rules of the Space Academy, when suddenly:

— Dave! He swore... How dare he?! Dave answer! Hey! Answer immediately, I know you can hear me! You swore to your mother that you wouldn't run into the race that took our father away from us! Dave...

Complete the Road of Fury, gain Mad Max's patronage and the right to use the Fortitude frame!

A tandem of Salamander and Hellkern support ships.

14th Battle Pass season: Fury Road unlocks the Salamander and Hellkern ships, the unique Mad Max avatar, and the Fortitude frame!

During the event, you will have access to thematic offers with a 90% discount.

Offer "Engineer's kit" - with blueprints for the ship Hellkern.

When you purchase an Elite Pass in-game or in our official store, you will receive 10 Battle Pass steps and an additional reward for each completed stage. You can also purchase skip steps, ships and resources there.

The season will run from November 15, 2022 00:00 UTC to December 15, 2022 23:59 UTC.

UI improvements

  • The layout of the Energy counter at the Base has been updated: due to the fact that energy is now accumulated in the Loot Mode, the display of the available energy limit lost its relevance and is removed.
  • The layout of the Loot window is updated: a scale for increasing the level of the mode was added, and the resources obtained through the level of the VIP are now accumulated in separate slots with the indication of the VIP level.
Updated the Energy counter, added indicators in the Loot window.
  • Updated the background in the Hangar for the ships of the Jericho faction: the visual difference between the ships of the Empire and Jericho is more obvious now.
Before now.

Fix bugs

  • Fixed a bug with doubling the Campaign button: now, when you click the Find button in the Warehouse, only one Campaign button is displayed, it leads to the list of Missions for obtaining blueprints and resources.
  • The accrual of gold for Subscriptions in the Loot Mode window is now performed automatically, morning Technical works lost its relevance and are canceled.
  • Fixed a bug in the Marten ship: Marten's active ability was not supposed to ignore obstacles. In update 1.7.62, we fixed this bug: the projectile from Marten's active ability became a physical object and now collides with other objects in its path, as originally planned. Marten still deals the damage stated in the description of his abilities, but at the same time not to the detriment of the abilities of other ships. This is how, for example, a shot at the Templar ship works.
Examples: — the player shoots Valentine in a distant position, but there is a ship in the line of the shot under an impenetrable shield Ties of Love — the damage from the shot will be completely absorbed by the shield; — the player shoots at any ship, but there is a Stationary barrier of the Octopus ship or a barrier from the ability of P.R.O.T.E.C.T.O.R. mode. of the Scimitar ship — the damage from the shot will be partially absorbed or reduced by the shield in accordance with the pumping of the Octopus and Scimitar ships.
  • Fixed a bug with strengthening the Magnetar ship with the passive ability 'Pyromancer' from the Salamander ship: Magnetar is not strengthened by the Salamander. At the same time, the power and abilities of the Magnetar itself have not undergone any changes: the ship does not enhance itself, which is fully consistent with the description of its abilities.
  • Fixed an issue with the animation of the Frakir ship in the skin after the first use of the active ability.
  • Fixed an issue with the resizing of the Frakir ship in the skin.
  • Fixed an issue with not being able to use the Workshop to buff the Dracarys ship in the skin.

Balance edits

Hellkern

  • Active Skill: Ignite damage increased by 94%.
  • Shield durability: increased by 25%.
  • Dodge Chance: Increased from 6% to 12%.

Salamander

  • Active skill: increased by 30%.
  • Damage Resistance: Increased from 6% to 10%.

Witch

  • Combat Drones will now again benefit from Magnetar's passive ability when using 'Familiar' Protocol active ability.

Enchantress

  • Active Skill: Decreased first recharge time from 10 to 8 seconds. Each next cooldown will last 10 seconds.
  • Now, when using the active ability 'Elementals' Protocol, combat drones again receive a boost from the passive ability Magnetar.

Please update the version of the application from your store to correctly install all the changes

Sincerely yours, Star Conflict Heroes team.