Castle's factories.
Friends. I want to share my vision of the production component of this game. I will not burden you with mathematical calculations, just take my word for it.
There are many different types of resources in this game, I divide them into several categories:
- Primary: silver, gold, valor points, and conquest points.
- Secondary: potions, food, architectural scrolls.
- Tertiary: wood, stone, and iron.
We're going to talk about tertiary resources.
In your castle you can build buildings responsible for the extraction of resources such as: stone, iron and wood. At first glance, it may seem that the production of these resources is quite profitable. But it is not.
In this game, in my experience, the production of resources is a very small help and with an active game the amount of resources that produce buildings is simply not enough to satisfy all desires.
Therefore, there are several options on how to deal with resource production.
1. The obvious case, when you divide the number of productions approximately on an equal number. For example 3 factories produce wood, 3 factories produce stone and so on. Unfortunately for this case, you need to find a very rare land type that has all 3 resource production bonuses. In addition, you need to realize that you will need to pump the level of all factories to increase the amount of resource output, which takes away a lot of resources after level 15 and requires more scrolls every 5 levels. But you have to get them from somewhere, right?
2. The second case is when you concentrate on the production of one resource. For example, that would be wood. You have built 11\12 points in the castle with factories producing wood. Good for you, but you don't have the stone and iron to level up those factories. But you have plenty of wood to make furniture and build houses. Just kidding.
3. This is a case I came to recently. It's the complete lack of factories producing resources. Even 3-4 factories of each type of level 15-19 will produce incredibly few resources per day. And also don't forget the limit on the maximum amount of each resource, which depends on the level of the warehouse, after which the factory simply stops producing.
There are probably more options, but I've tried these and so far I've settled on the third one.
Factories are good when you are in a clan, where all research on resource extraction is studied, mining bonuses are constantly on, and the king also includes his bonus on resource production. And you somehow have the resources to raise all these factories above level 20. But here we start to come to reality: there are not enough resources to upgrade the level of the factories, resources are asked by the clan, the clan has no production bonuses, and as an appetizer we have a king who does not use bonuses for the kingdom.
It was for a combination of many of these reasons and problems that I tore down all the factories and built up everything with barracks. Factories are no more useful in a castle than a hamster on Telegram. Screw the castle economy, it's a war game.
Now I hire almost 3 thousand soldiers at a one time (the number depends on the level of the barracks) and preparing to fight for resources.
Think, count, check my arguments.
This article is originally written in Russian, translation may not be accurate.