Запускаем снаряд кувалдой.
Нужен аккаунт в Syntx.ai (https://syntx.ai/welcome/mEQ2WKuT)
*Подписка PRO и выше.
Нейросети: Grok Imagine 2.0 или Gpt Image 2 для фото, Seedance 2.5 для видео.
Нужно: фото 2-ух персонажей
1.Создаем карты персонажей.
Отправляем фото человека в Раздел ИЗОБРАЖЕНИЯ - Grok Imagine 2.0 или Gpt Image 2 - Соотношение сторон 16:9 - Качество 2к:
Create a photorealistic character reference sheet from the uploaded person photos: three vertical panels, clean white or light-gray background, clear vertical dividers.
RIGHT: Shoulder-cropped frontal portrait, direct gaze, neutral expression, soft even light. Preserve identity: facial proportions, eyes, nose, lips, brows, ears, skin tone and texture, hair color and shape, moles and freckles. Highly detailed, natural realism.
LEFT: Front view, framed from the neck/shoulder line down to the feet; head and face outside the crop. Standing upright, arms at sides, feet shoulder-width apart, wearing the person's everyday clothing. Preserve build, proportions, and outfit details.
MIDDLE: Full-body BACK view, including the head and hair from behind. Same person, build, proportions, and outfit.
Keep identity, clothing, lighting, and photographic style consistent across panels. Match body scale in the left and middle panels. High resolution, realistic anatomy and fabric.
2.Создаем видео.
- Дальше переходим в Раздел Видео - Выбираем Seedance 2.5 - Режим Omni Reference - Качество 720p (480р, чтобы сэкономить, а если мажоры, то 1080р) - Соотношение сторон 1:1 - Длительность 9 сек. - Загружаем карты персонажей - После вставляем промпт и вручную удаляем все "@image1", и заново их прописываем, когда будете вводить "@" там можно будет выбрать нужный файл, так они привяжутся к промпту *Если делаете в Syntx.ai, то ничего делать не нужно, они автоматически привяжутся:
[Task and Format] Create a 7-second photorealistic fictional VFX comedy video. Square 1:1 composition, 24 fps, one continuous handheld smartphone take. The scene must look like spontaneous amateur phone footage at night, not a cinematic production. The dangerous stunt is a fictional visual effect using an inert prop. Depict the visual gag without showing internal mechanisms or realistic weapon-operating details. [Character References] @image1 = the complete appearance of the first person, who holds the large inert shell-shaped prop on one shoulder. @image2 = the complete appearance of the second person, who holds a sledgehammer. For each person, preserve their reference identity, apparent age, gender presentation, physique, skin tone, hair, facial hair, clothing, footwear, and visible accessories. Do not blend their faces or exchange their outfits. Do not copy the reference photographs' backgrounds. The camera operator remains off-screen. [Location and Phone Lighting] An asphalt path beside an open grassy area in a park at night. Sparse trees and a few distant park lamps are barely visible. No crowd, nearby buildings, traffic, or bystanders. The smartphone's rear LED torch stays ON throughout the recording. Its hard frontal light comes from the camera position, illuminating nearby people and asphalt while the background falls into darkness. When the phone turns toward the distant landing point, its torch does NOT illuminate the distant landscape. That area becomes visible mainly from the explosion's light. Use believable phone-camera limitations: Digital noise in dark areas. Compressed detail. Motion blur during fast pans. Slight rolling-shutter wobble. Brief automatic exposure adjustment around the flash. Clipped highlights in the brightest part of the explosion. No cinematic depth of field, smooth gimbal motion, film grain overlay, dramatic color grading, or studio lighting. [Prop and Visual Gag] One oversized inert artillery-shell-shaped prop, approximately one meter long and 20–25 centimeters wide. It is a complete shell-shaped object, not a launcher, tube, rifle, or shoulder-mounted weapon. The first person supports it horizontally on one shoulder, pointed toward the open area at SCREEN RIGHT. The second person stands behind its rear end with a sledgehammer. The entire shell-shaped object will shoot away as an intentionally impossible VFX gag. No launch tube or weapon remains on the shoulder afterward. Show no internal components, preparation process, or mechanical explanation. [Timeline — One Continuous Take] [00:00–00:01.3 | The Two People and the Strike] Begin immediately with both people already framed in a medium-wide handheld shot from slightly behind and to the side. The first person holds the oversized prop on their shoulder. The second person makes ONE short, readable sledgehammer swing and strikes its rear end. At the apparent contact, a brief VFX flash and puff of smoke accompany the whole prop suddenly shooting off toward SCREEN RIGHT. Keep the strike and departure fast. Do not repeat the swing or show slow motion. The phone jolts sharply in the operator's hands. [00:01.3–00:02.6 | Whip-Pan After the Flying Object] Without cutting, the operator rapidly swings the phone RIGHT to follow the departing object. The two people leave the frame during the pan. Strong directional motion blur briefly smears the scene. The object rapidly becomes a small moving shape with a short, faint smoky trail, traveling across the open park toward a distant point. Communicate a distance of roughly a couple of hundred meters through scale and perspective, not through captions or a zoom. Do not keep the object large in the frame. Do not turn this into a close tracking shot of a projectile. [00:02.6–00:04.3 | Distant Landing and Explosion] The phone catches the distant landing area as the object reaches the ground. A brief, large orange-white VFX fireball erupts at that distant point, followed by illuminated smoke. Keep the explosion anchored far from the camera. It briefly lights the surrounding ground and nearby tree silhouettes. The sudden light overwhelms the phone exposure for a moment, then detail returns. The startled operator recoils and takes an involuntary step backward. The camera jerks, tilts, and shakes irregularly but keeps the distant explosion intermittently visible. The operator starts laughing off-screen. No visible people, casualties, or injuries at the explosion site. [00:04.3–00:05.2 | Fast Return Pan] Still without a cut, the operator abruptly swings the phone LEFT, back toward the original two people. Use a fast, imperfect handheld whip-pan with strong motion blur. The phone briefly points too low before correcting. The original patch of asphalt and the same two people come back into view under the phone's LED light. Do not use a dissolve, black frame, hidden teleportation effect, or a new camera position. [00:05.2–00:07.0 | Laughing on the Ground] Both people are already sprawled on the asphalt, as though the earlier launch knocked them off balance while the camera was turned away. Do not show a second fall or a replay. Their fall happened outside the frame. They are visibly unharmed, laughing and looking toward the distant explosion off-screen to the RIGHT. One may prop themselves up on an elbow while the other lies partly on their back, turning their head toward the glow. The sledgehammer rests safely on the ground beside them. The shell-shaped prop is gone. A small amount of smoke lingers near the original position, but it does not obscure their faces. Frame both people together from the standing operator's viewpoint, with the phone angled downward. The operator continues laughing, causing small irregular hand tremors. End abruptly on this amateur-looking aftermath, with no fade or title. [Camera Continuity] ONE uninterrupted smartphone recording from beginning to end. The three visual phases are connected by physical camera turns: people → distant explosion → the same people on the ground. No editorial cuts. No second camera. No aerial shot. No close-up inserts. No slow motion. No cinematic orbit. No smooth tracking. No zoom toward the explosion. Keep the spatial layout consistent: Launch direction: SCREEN RIGHT in the opening. First camera turn: RIGHT toward the distant landing point. Return camera turn: LEFT toward the original people. In the aftermath, both people look toward the explosion to their RIGHT. During whip-pans, allow realistic motion blur, but keep the strike, distant flash, and laughing aftermath readable. [Audio — Recorded Phone Sound Only] No background music. Use rough, natural smartphone audio: A short prop-impact sound. A sharp fictional launch report and rush. A loud distant explosion boom following its visible flash. Brief microphone overload and wind disturbance. The operator's startled reaction turning into laughter. Both visible people laughing during the final shot. Clothing rustle and movement on asphalt. Laughter should sound spontaneous, not like a canned audience track. No narration, intelligible scripted dialogue, musical beat, cinematic riser, score, or added comedy sound effects. [Final Constraints] Preserve both reference identities and complete outfits. The oversized object is a complete inert shell-shaped prop, not a launcher. Its departure and the distant explosion are fictional VFX. No gore, burns, wounds, visible injuries, or distressed bystanders. No additional people except the unseen camera operator. No duplicated props, extra limbs, changing faces, or disappearing clothing. No subtitles, captions, watermarks, added graphics, or opening black screen. Total duration: 7 seconds. Visual style: imperfect amateur nighttime phone footage with the rear LED torch on. One continuous take, two fast camera turns, sound effects and laughter only.