September 15

Промпты для видео: "Понимание. Прощение. Терпение. Хватит."

Нужен аккаунт в Syntx.ai (https://syntx.ai/welcome/mEQ2WKuT)
*Подписка PRO и выше.
Нейросети: Gpt Image 2 или Grok Imagine 2.0 для фото, Seedance 2.5 для видео.
Нужно: ваше фото

1.Создаем карту персонажа.
Отправляем фото человека в Раздел ИЗОБРАЖЕНИЯ - Gpt Image 2 или Grok Imagine 2.0 - Соотношение сторон 16:9 - Качество 2к:

Промпт для карт персонажей:

Take the person's appearance from the uploaded photos and create a character reference sheet, divided into three vertical panels on a neutral white or light-gray background.

RIGHT PANEL (close-up):
A close-up portrait of the person's face, cropped at the shoulders (bust shot). Face front-facing, looking directly at the camera, neutral expression, natural even lighting. Preserve all facial features and details as accurately as possible: eye shape, nose, lips, eyebrows, face shape, eye color, skin tone and texture, hair shape and color, as well as any unique features (moles, freckles, ear shape). High detail, realism, portrait quality.

LEFT PANEL (back view, full body):
The person standing at full height, front view, in their everyday clothing, arms along the body, feet shoulder-width apart. IMPORTANT: the head and face are completely absent — the figure is cropped at the neck/shoulder line, no head. Only the figure from the neck down is shown. Preserve body build, proportions, and clothing.

MIDDLE PANEL (front view, full body):
The same person, back view, in the same clothing, at full height, including the head and hair (viewed from behind). Preserve the hairstyle, body build, and clothing details.

GENERAL REQUIREMENTS:
Unified style, consistent lighting and figure scale across all panels, consistency of appearance and clothing between panels. Clean background, clear vertical dividers between panels. Realistic photographic style, high resolution.

2.Создаем видео.
Переходим в Раздел Видео - Выбираем Seedance 2.5 - Режим Omni Reference - Качество 480p (если мажоры, то 720р или 1080р) - Соотношение сторон любое ( у меня 4:3) - Длительность 20 сек. Загружаем КАРТУ ПЕРСОНАЖА. После вставляем промпт и вручную удаляем все "@image1", и заново их прописываем (когда будете вводить "@" там можно будет выбрать нужный файл), так они привяжутся к промпту:

ПРОМПТ ДЛЯ ВИДЕО:

Create a 20-second photorealistic cinematic drama in native 4:3 format.

CORE STORY
Show several emotionally specific moments from one person's life: teenage bullying, workplace humiliation, an abusive argument with a partner, and a painful confrontation with their mother.

The last three past incidents culminate in consecutive slaps, each in a different situation. The repeated pattern ends when the protagonist stops the next attempted slap.

This must feel like fragments of real life, not a montage of an expressionless person receiving random blows.
Every incident needs a visible emotional setup, an action, and a human reaction.

REFERENCE IDENTITY
@image1 defines PERSON_A, the protagonist.
Adapt the protagonist naturally to the gender and appearance of the reference person.

Preserve recognizable facial structure, skin tone, eyes, and hair identity.
Opening only: a recognizable teenage version, approximately 16–17 years old.
All remaining scenes: the adult protagonist.

Earlier outfits change to fit each situation.
In the FINAL scene, use the complete appearance from @image1, including the exact hairstyle, clothing, colors, and visible accessories.

The protagonist remains the SAME person in every scene.
Do not replace them with the mother, partner, or another character.

CAMERA AND BLOCKING — CRITICAL CORRECTION
Do NOT create a centered, front-facing portrait looking almost into the lens.

Use a consistent close medium shot from mid-chest upward.
Place PERSON_A slightly RIGHT of center, with room on SCREEN LEFT for the aggressor's cropped shoulder, gestures, and entering arm.
Their torso and face are turned approximately 25–35 degrees toward SCREEN LEFT, in a readable three-quarter view.
Both eyes and their emotional expressions remain visible.

The aggressor stands opposite PERSON_A, clearly to the LEFT of the camera axis, not directly behind the lens.
PERSON_A's eyeline connects with the aggressor's off-screen face.
PERSON_A NEVER looks into the camera.

Maintain approximately the same framing, face position, focal length, and three-quarter orientation across every scene.
Use a locked camera, not an orbit or a sequence of changing angles.

Show aggressors only through cropped shoulders, torsos, forearms, hands, and off-screen voices.
Keep all aggressor faces outside the frame, including reflections.
Do not hide the protagonist's face behind the aggressor's shoulder.

EDITING
Hard match cuts separate the periods of life.
Change the setting, clothing, lighting, and emotional circumstances at each cut.
No dissolves, age morphing, decorative flashback effects, or title cards.

Use natural-speed action.
The adult slaps repeat the same broad visual direction and rhythm, but each has a distinct emotional cause and reaction.
Do not use slow motion or fast-forward.

00:00–00:03 — TEENAGE BULLYING
School corridor, slightly cold daylight.
PERSON_A is a teenager in a worn casual hoodie with a backpack strap visible.

At the screen-left edge, a cropped peer's hand holds a phone displaying a small ordinary portrait of PERSON_A.
Another finger points mockingly at the photo, then toward PERSON_A.
Keep the phone secondary: the teenager's face remains the emotional focus.
Brief off-screen laughter establishes group humiliation without showing anyone else's face.

A peer shoves PERSON_A's shoulder.
They recoil slightly, clutch the backpack strap, and try to conceal their embarrassment.

Then a hand enters from BEHIND their shoulder and gives one brief staged open-handed knock to the BACK OF THE HEAD.
The contact is behind the head, never on the cheek.
Do not substitute a frontal slap.

PERSON_A lowers their eyes. A forced attempt to smile disappears.
Keep the incident non-graphic, with no injury or exaggerated head movement.

00:03–00:06 — WORKPLACE: DISMISSAL AND HUMILIATION
Hard match cut.
Adult PERSON_A wears a charcoal suit jacket and pale shirt in an office.
Preserve the three-quarter framing and screen position.

A supervisor's cropped suit sleeve enters from screen left.
The supervisor thrusts a dismissal document toward PERSON_A and angrily points toward the exit.

A sharp off-screen voice says in English:
“You’re fired!”

PERSON_A is already visibly distressed: wet eyes, trembling lower lip.
They lift an open hand in an attempt to explain and say:
“Please—”

The supervisor interrupts with one abrupt staged slap.
Make the movement decisive, not a slow touch or caress.
Use controlled cinematic staging and a synchronized dry contact sound rather than excessive force.

PERSON_A's head turns briefly with the motion.
Their unfinished hand gesture freezes, then drops.
They swallow, trying not to cry harder.

00:06–00:09 — PARTNER: AN ARGUMENT AT HOME
Hard match cut.
Evening apartment, warm practical lighting.
PERSON_A wears simple home clothing.
A male partner is represented only by a cropped torso, shoulder, and gesturing arm on screen left.

Begin in the middle of an emotionally charged argument.
PERSON_A gestures toward themselves and says, with hurt urgency:
“Listen to me!”

The partner cuts across the gesture with an accusing finger.
Their movements briefly overlap, making the conflict feel active rather than posed.
The partner then delivers one abrupt staged slap.

PERSON_A turns with the motion and falls silent.
They look back toward the partner with shock and wounded disbelief.
Tears remain visible. Their expression asks how someone close could do this.

Do not portray the protagonist's disagreement as justification for the violence.
Do not show an aggressor's face.

00:09–00:14 — MOTHER: A FAMILY CRISIS
Hard match cut to a modest kitchen under tired, uneven evening light.

PERSON_A is still the adult protagonist, not the mother.
Keep their recognizable reference face, but show a difficult period through styling:
messy unwashed hair;
creased, stained everyday clothing;
pronounced under-eye shadows;
puffy, reddened eyes;
dry lips;
slumped shoulders;
an exhausted, unhealthy appearance.

Do not turn them into a caricature or an unrecognizable different person.

At the lower edge of the frame, show an open alcohol bottle and a used drinking glass as contextual props.
Their appearance and the bottle together suggest problematic drinking; do not rely on facial appearance alone.

The MOTHER remains off-screen on the left.
Only her older hand, sleeve, and cropped shoulder are visible.
She gestures anxiously toward the bottle and reaches to move it away.
Her off-screen voice says:
“Please, stop drinking.”

PERSON_A pulls the bottle slightly back or blocks her reaching hand.
They turn toward her with tearful, defensive frustration and say:
“Mom, leave it!”

This line clearly establishes that the off-screen woman is the protagonist's mother.

The mother loses control and gives PERSON_A one brief staged slap.
The mother is the person delivering the slap.
PERSON_A is the person receiving it.
Never reverse these roles or cut to a different woman being hit.

PERSON_A goes still.
Their defensive expression collapses into hurt; tears gather and their breathing catches.
The mother's hand hesitates and withdraws, suggesting that she recognizes what she has done.

Present the slap as a harmful loss of control, not a treatment for addiction or a justified act of care.
Do not show the protagonist recovering because of the slap.

00:14–00:15.20 — FINAL CONFLICT: THE PROTAGONIST OBJECTS
Hard match cut.
PERSON_A now wears the COMPLETE outfit and appearance from @image1.
The same three-quarter framing is retained.
Use a grounded neutral interior and natural directional light, not a blank studio backdrop or heroic spotlight.

An adult male aggressor stands off-screen left, represented by a cropped shoulder and forearm.

PERSON_A is emotional, with tears in their eyes, but actively disagrees.
They raise one index finger briefly between themselves and the aggressor, without touching his face.
Their expression and gesture communicate:
“No. You are wrong.”

Their lips may move in a brief objection, but no additional intelligible line is necessary.

The aggressor begins another slap, following the repeated direction of the earlier adult incidents.

00:15.20–00:16.30 — STOP THE HAND BESIDE THE RIGHT CHEEK
The incoming open palm approaches PERSON_A's ANATOMICAL RIGHT CHEEK, not simply the right side of the image.

At the last moment, PERSON_A raises their own hand and firmly grips the aggressor's wrist.
Stop the incoming palm a few centimeters before it touches the cheek.
The halted open hand and the protagonist's face must be visible together.

The slap NEVER lands.
Do not show cheek contact followed by a delayed catch.
Do not grab the aggressor's individual fingers or create an impossible interlocked-hand pose.

Use a short, clear, anatomically plausible interception.
No wrist twisting, retaliatory punch, or wrestling.
No impact sound: the expected slap is absent.

00:16.30–00:18 — TEARS, BREATH, AND STEADY POSTURE
Hold the same shot.
PERSON_A keeps the wrist stopped briefly and looks directly at the aggressor's off-screen face.

A tear rolls down one cheek.
The protagonist is still emotionally hurt, but no longer retreats.

Show a visible controlled exhale.
Their shoulders lift slightly with the breath, draw back, then settle downward.
This is a release of tension, not a casual “whatever” shrug.
Their neck straightens, head becomes level, and their jaw relaxes.
The eyes remain wet but focused and unwavering.

Do not replace vulnerability with a smug smile or angry heroic pose.
The emotional message is:
“I can be hurt and still protect myself.”

00:18–00:19 — LOWER THE AGGRESSOR'S HAND
PERSON_A firmly guides the captured wrist downward and away from their face.
The aggressor's palm descends with the wrist in one continuous motion.
PERSON_A releases it only after the arm is outside their personal space.

No counterattack.
No shove, revenge, or pursuit.
The aggressor's hand retreats out of frame.

00:19–00:20 — FINAL EMOTIONAL HOLD
PERSON_A stays in place, shoulders settled, tears still visible.
They maintain direct eye contact with the off-screen aggressor to screen left, NEVER with the lens.

Their expression is quiet but unmistakable:
“You will not do that to me again.”

No spoken final slogan.
Let the face, breathing, and refusal to look away communicate the boundary.
End on a living expression, not a freeze-frame or fade.

PERFORMANCE PRIORITIES
Conflict comes before contact.
Every scene includes readable gestures and a specific relationship, not just an arm entering to slap someone.

The protagonist is emotionally engaged:
teenage embarrassment;
workplace desperation;
betrayal by a partner;
defensive distress with the mother;
tearful resolve in the final scene.

Use wet eyes, interrupted speech, trembling lips, small changes in breathing, and unfinished gestures.
Avoid constant theatrical sobbing, screaming in every scene, or identical reactions.

CONTACT STYLE
Slaps must read as abrupt dramatic actions, not gentle stroking.
Create intensity through the aggressor's preparation, the protagonist's reaction, editing, and restrained sound.
All contact is controlled cinematic staging.
No blood, bruises, swelling, wounds, extreme head snapping, or graphic injury.

SOUND
No music or narration.
Use brief English dialogue exactly where specified.
Voices belong to the correct characters; no overlapping unrelated lines.

School: short off-screen laughter and corridor ambience.
Office: “You’re fired!” followed by PERSON_A's interrupted “Please—”.
Partner: PERSON_A says “Listen to me!”
Mother: “Please, stop drinking.” PERSON_A replies, “Mom, leave it!”

Use restrained contact sounds for the three adult slaps.
In the finale, replace the expected slap sound with fabric movement and a controlled exhale.
Lower the ambient sound slightly during the final hold.

AVOID
Centered frontal portrait posing;
looking into the camera;
aggressors positioned directly behind the lens;
visible aggressor faces;
random slaps without emotional setup;
gentle cheek stroking instead of staged slaps;
a cheek slap replacing the teenage back-of-head incident;
the mother becoming the person who is hit;
a different woman replacing the protagonist;
an immaculate appearance during the drinking-crisis scene;
portraying violence as treatment or deserved punishment;
a final slap landing before the interception;
wrong-side cheek contact;
extra hands, fused fingers, broken wrists, identity changes;
revenge violence;
text, captions, subtitles, watermarks, black bars.