Ваш любимый человек - Зомби...
Нужен аккаунт в Syntx.ai (https://syntx.ai/welcome/mEQ2WKuT) *Подписка PRO и выше. Нейросети: Seedance 2.5 для видео. Нужно: 2 фотографии людей
*ПРОМПТ Универсальный, подходит для любых персонажей, главное загрузить фотки в нужном порядке.
1.Готовим фотки:
ПРОМПТ ДЛЯ ПРЕВРАЩЕНИЯ В ЗОМБИ (Раздел ИЗОБРАЖЕНИЯ - Gpt Image 2.5):
[TASK — IDENTITY-PRESERVING ZOMBIE TRANSFORMATION] Transform the person in into a photorealistic infected zombie while preserving their recognizable identity. [IDENTITY] Preserve the reference person's gender presentation, apparent age, facial structure, body proportions, skin-tone identity, hairstyle, hair color, and distinguishing features. Do not masculinize, feminize, rejuvenate, age up, or replace the person with a generic horror character. Keep the original framing and enough of the outfit visible for use as a subsequent video character reference. [ZOMBIE APPEARANCE] Create a grounded cinematic infected appearance: Cloudy milky-white eyes with almost obscured irises and pupils. Eyes are opaque, not glowing or emitting light. Desaturated, pallid, slightly grey-blue skin while retaining the person's underlying complexion. Subtle dark veins around the temples, eyes, and neck. Sunken-looking eye areas, dry lips, dirt, and superficial scratches. A tense predatory expression, slightly parted or snarling lips, and visible natural teeth. Hair retains its original length, color, and style identity but becomes tangled, damp-looking, and unkempt. Keep facial anatomy human and recognizable. No monstrous jaw, exaggerated fangs, missing facial parts, exposed bone, or graphic wounds. [CLOTHING] Preserve the exact original outfit design, layers, colors, patterns, accessories, and visible footwear. Transform that SAME clothing into a heavily worn version: irregular tears, frayed edges, dust, dirt, damp patches, and abrasion. Do not replace the outfit with a generic zombie costume or copy clothing from another character. Keep coverage appropriate; tears must not expose intimate areas. [POSE AND PRESENTATION] Preserve the source pose as closely as practical. Add a slight unnatural head inclination, tension in the shoulders, and a rigid, unsettling posture. This is a still reference image, so communicate agitation through posture rather than motion blur. Keep the face, eyes, clothing, and silhouette clearly readable. [IMAGE QUALITY] Photorealistic cinematic makeup and practical-costume realism. Natural pores, individual hair strands, believable fabric damage, restrained cool lighting, and detailed but non-graphic skin texture. Use a simple unobtrusive background. No heavy fog, deep facial shadow, colored lighting that hides identity, or dramatic camera distortion. No text, captions, collage, before-and-after layout, watermark, or extra people.
2.Создаем видео: -Переходим в Раздел Видео -Выбираем Seedance 2.5 -Режим Omni Reference -Качество 720p (480р, чтобы сэкономить, а если мажоры, то 1080р) -Соотношение сторон любое (у меня 16:9) -Длительность 25 сек. -Загружаем фотографии героев (фото персонажа с пистолетом, зомби вариант 2-ого персонажа, 2-ой персонаж). -После вставляем промпт и вручную удаляем все "@image1", "@image2", "@image3" и заново их прописываем, когда будете вводить "@" там можно будет выбрать нужный файл, так они привяжутся к промпту -Если делаете в Syntx.ai, то ничего делать не нужно, они автоматически привяжутся.
[TASK] Create a 25-second photorealistic cinematic short film, 16:9, 24 fps, using ONLY three character reference images. There is NO video reference. Follow the complete cinematography, performances, shot sequence, and editing instructions below. Story: a devastated person aims a pistol at their infected beloved but cannot shoot. They lower the weapon and open their arms, abandoning resistance. The infected partner lunges toward their neck. At the point of contact, a precise movement-matched hard cut turns the attack into the healthy partner jumping into their arms in a happy memory. Finish with intimate memories of their life together. No dialogue, gunfire, graphic injury, or return to the present after the memory transition. [THREE IMAGE REFERENCES — STRICT ASSIGNMENTS] @image1 = CHARACTER A: the person holding the pistol in the present AND the same person throughout the memories. @image2 = CHARACTER B, INFECTED: the beloved partner as a zombie, appearing ONLY in the present. @image3 = CHARACTER B, HEALTHY: the same beloved partner before infection, appearing ONLY in the memories. All roles are gender-neutral. Take gender presentation, apparent age, facial features, skin tone, hairstyle, hair color, physique, clothing, accessories, and visible footwear from the corresponding image. Preserve body proportions and relative stature where the photographs establish them. Do not invent an exaggerated height difference. Never swap the references or blend the two characters' faces. [WARDROBE AND IDENTITY] Character A in the present: The SAME outfit as @image1, slightly damp, dusty, dirt-stained, creased, and worn. Restrained fatigue, disheveled hair, tear-streaked face. No new costume, major wounds, or extreme aging. Character A in memories: The clean, dry, undamaged outfit and well-kept appearance from @image1. Character B in the present: Match @image2, including cloudy eyes, infected skin, hair, damaged clothing, and all distinguishing features. Character B in memories: Match @image3, including healthy eyes, natural skin, clean clothing, and normal movement. The infected and healthy versions must read as the same person at different times. During the transition, the costume and appearance change ONLY across the cut, never through visible morphing. [CINEMATOGRAPHY] Visual capture aesthetic: ARRI ALEXA 35 with Cooke S4/i spherical prime lenses. 24 fps, natural 180-degree-shutter motion blur. Use 32 mm for environmental and paired action, 50 mm for medium shots, 75 mm for intimate close-ups, and 25 mm for the final landscape. Approximate aperture character: T2.8 for close-ups, T4 for paired action and landscapes. Keep both bodies readable during the attack and matching embrace. Natural skin texture, gentle optical softness, fine restrained grain, smooth highlight roll-off, subtle halation only around bright sources. No artificial anamorphic streaks, excessive bokeh, digital sharpening, waxy faces, or game-engine appearance. Camera and lens names are visual guidance only; never display them on screen. Present-day camera: controlled, very subtle handheld instability. Memories: calmer, gently supported camera movement. No random shaking, impossible camera flight, or unnecessary orbit. [PRESENT LOCATION AND BLOCKING] A modest weathered wooden room with aged plank walls, a rough table against the background wall, and one side window. Sparse furniture leaves a clear path between the characters. Dim cool daylight enters through the window from camera-left in the initial frontal view of Character A. Weak natural bounce preserves eye and skin detail. No supernatural lighting, flashing lamps, or theatrical colored fog. Character A stands near the foreground side of the room. Character B faces them approximately 2.5 meters away. Establish one clear axis between them and do not cross it. In the side-view attack shot, Character A is frame-left and Character B approaches from frame-right, moving RIGHT TO LEFT. Preserve this exact direction in the matching memory shot. [PERFORMANCE — CHARACTER A] The emotional mixture is love, grief, fear, pity, and unbearable hesitation, never anger or hatred. A knows the infected partner is dangerous but cannot kill someone they love. Tears gather and run down the cheeks. Brows tighten, lips tremble, breathing catches. The hands holding the pistol shake slightly and irregularly. A small involuntary tremor passes through the head and jaw. No mechanical vibration, repetitive trembling loop, exaggerated grimacing, or heroic action pose. The gaze repeatedly searches the infected face for the person A remembers. The progression is: trying to act → unable to shoot → lowering the weapon → opening the arms → accepting the approaching attack. [PERFORMANCE — CHARACTER B, INFECTED] Use the exact infected appearance from @image2. Uneven posture, tense shoulders, small abrupt head jerks separated by unsettling stillness. An aggressive stare and restrained snarl build into a sudden forward rush. The movement is irregular and predatory, not dancing, constant shaking, or cartoon behavior. Keep joints and neck anatomically plausible. The attack consists of one rush and one lunge, not repeated attempts. [00:00–00:01.2 | SHOT 1 — AIMING THROUGH TEARS] 75 mm, T2.8. Tight frontal close-up of A at eye level. Face fills the upper frame; trembling hands and the pistol are partially visible in the lower foreground. The muzzle points slightly off the lens axis toward B. Focus stays on wet eyes, strained brows, and trembling lips, not on a glamorous weapon close-up. A is trying to make a decision and visibly failing. A tiny handheld drift only. Hard cut. [00:01.2–00:02.4 | SHOT 2 — THE BELOVED AS A THREAT] 50 mm, T4. Over A's shoulder. A's shoulder and lowered edge of the head occupy the near-left foreground. The pistol extends toward B, who stands in the center-right midground. Show enough of the wooden room to establish their distance and the unobstructed path between them. B makes a brief uneven head jerk, then pauses. Focus favors B while retaining the readable foreground silhouette. Hard cut. [00:02.4–00:03.6 | SHOT 3 — CANNOT PULL THE TRIGGER] 50 mm, T2.8. Frontal medium close-up of A, chest and both hands visible. A still holds the pistol with both hands. Fingers and forearms tremble subtly. A tear moves down one cheek. Breathing catches, mouth tightens, and the head makes a small involuntary shake from distress. This is hesitation and heartbreak, not a deliberate “no” gesture. No trigger pull, muzzle flash, recoil, or gunshot. Hard cut. [00:03.6–00:05.0 | SHOT 4 — INFECTED FACE] 75 mm, T2.8. Near-frontal close-up of B from A's side of the established axis. Cloudy eyes and the infected features from @image2 remain clearly readable. A short head twitch, tense jaw, then a threatening snarl. Keep the face recognizably human and faithful to the photo. No giant teeth, glowing eyes, exposed bone, or graphic decay. Hard cut. [00:05.0–00:07.2 | SHOT 5 — LOWERING THE PISTOL] 50 mm, T2.8. Frontal medium shot of A, framed from approximately the waist up. The pistol slowly descends from its aiming position. A releases the supporting hand and keeps the pistol in one lowered hand, muzzle toward the floor. The eyes remain fixed on B. Shoulders sink. Tears continue. Use a very restrained forward camera creep, only enough to increase intimacy. The decision is painful; A does not become peaceful or relieved. No throwing the weapon or changing hands. Hard cut. [00:07.2–00:08.8 | SHOT 6 — OPEN ARMS] 32 mm, T4. Frontal medium-wide shot, enough room to see both arms clearly. A opens the arms outward to the sides, slightly below shoulder height, exposing the chest and abandoning resistance. The pistol remains lowered in its existing hand with the muzzle toward the floor and away from both bodies. The posture reads as helpless acceptance, not victory or a cheerful invitation. A's chest rises with an unsteady breath; shoulders remain weak. A closes the eyes near the end. Hard cut. [00:08.8–00:09.5 | SHOT 7 — FINAL REACTION] 75 mm, T2.8. Tight close-up of A. Eyes squeeze shut, wet cheeks tense, lips part in an anguished breath. A small head tremor, no evasive movement. A strained nonverbal cry is acceptable, but no spoken words. Hard cut to the approaching contact. [00:09.5–00:10.6 | SHOT 8 — THE LUNGE] 32 mm, T4. Medium-wide side view at upper-torso height. A stands frame-left with arms open. B rushes from frame-right toward A. Capture both upper bodies and enough lower-body movement to establish the approach. B lunges toward the exposed neck and shoulder. A does not dodge, shoot, block, or push B away. The camera makes a small controlled lateral adjustment to keep the contact area framed. At the final instant, B's head reaches A's shoulder/neck area and the bodies overlap. Cut before visible biting injury. No blood spray, puncture detail, torn flesh, or graphic impact. [00:10.6 — CRITICAL MATCH CUT] A single HARD CUT on the peak of the moving body overlap. Before the cut: infected B lunges RIGHT TO LEFT toward A's neck. After the cut: healthy B completes a playful RIGHT-TO-LEFT jump into A's arms in a sunlit field. Match the 32 mm perspective, camera height, relative body scale, head position near the shoulder, direction, and momentum. The healthy partner's jump is already in progress when the memory appears. Do not show another approach or restart the action. Use only a brief natural motion-blur accent across the fast-moving head and shoulders around the cut, approximately 2–3 frames. Faces become clear immediately afterward. No dissolve, magical transformation, white flash, ghost images, or prolonged blur. The audience should feel that the SAME movement has changed from terrifying to loving. [00:10.6–00:13.0 | SHOT 9 — ATTACK BECOMES EMBRACE] 32 mm, T4. Continue the matched side composition in a warm grassy field at sunset. A remains frame-left. Healthy B from @image3 arrives from frame-right. A catches B around the torso and embraces them. The pistol is completely absent from the memory. Both laugh with genuine delight, settle off balance into the soft grass, and remain wrapped around each other. Use believable weight, bending knees, shared momentum, and natural contact. A small downward camera follow keeps their faces and embrace visible. Warm backlight catches hair and clothing without hiding facial detail. Hard cut. [00:13.0–00:14.6 | SHOT 10 — TOGETHER IN THE GRASS] 50 mm, T2.8. Intimate two-shot from just above grass level. Both lie close together, turned toward one another. They laugh softly, then settle into affectionate eye contact. Foreground blades of grass provide subtle depth without masking faces. Clean reference clothing, relaxed posture, natural skin. Hard cut. [00:14.6–00:16.2 | SHOT 11 — TOUCH] 75 mm, T2.8. Close-up of healthy B, with A's cheek or shoulder softly visible near the frame edge. A gently strokes B's cheek. B leans slightly into the touch and smiles; A's answering smile remains partly visible. No exaggerated posing, direct address to the viewer, or zombie features. Soft golden light and natural movement. Hard cut. [00:16.2–00:18.5 | SHOT 12 — RUNNING HAND IN HAND] 32 mm, T4. Rear medium-wide view of the couple running hand in hand up a grassy slope toward the setting sun. Camera follows smoothly from several paces behind at approximately waist-to-chest height. Their linked hands remain consistent. Clothing and hair move naturally. Uneven joyful steps, not synchronized choreography. No extra spin, jump, or slow motion. Hard cut. [00:18.5–00:21.8 | SHOT 13 — QUIET AFFECTION] 50 mm, T2.8–T4. Rear three-quarter medium two-shot of the couple seated on the hill. Mountain ridges recede into a pink-and-gold evening sky. They lean together. A gently kisses the top of B's head, then rests close. B relaxes against A. Small, intimate gestures; no dialogue. Camera remains almost still. Hard cut. [00:21.8–00:25.0 | SHOT 14 — MEMORY HELD] 25 mm, T4. Wide view from behind. The couple sits together in the lower portion of the vertical composition, surrounded by grass, distant ridges, and the sunset sky. Use a very slow, restrained backward drift, keeping them readable. Hold the quiet image until the end. Do not return to the infected scene, imply a cure, or show an aftermath. [LIGHTING AND COLOR] Present: Cool, desaturated wood tones and muted natural daylight. Readable eyes, restrained highlights, textured shadows. No teal wash over all skin. Memories: Soft golden-hour light, subtle warmth, natural greens, pink-gold sky, and gentle contrast. No oversaturated orange filter. The hard transition changes environment and light immediately while preserving movement. Memories represent the past, not a miraculous recovery in the present. [PHYSICAL AND EDITING CONTINUITY] Preserve character identities, costume assignments, screen direction, weapon hand, and spatial relationships. No additional fingers, duplicated limbs, sliding feet, broken wrists, weightless catching, or merged bodies. No gun in any memory. Use hard cuts at the listed boundaries. The attack-to-embrace cut is the central editorial event. No additional scenes or transitions. Total duration: exactly 25 seconds. [AUDIO] Diegetic sound only: strained breathing, restrained sobbing, clothing movement, footsteps, infected growls, grass contact, gentle laughter, and outdoor ambience. Carry the physical movement across the match cut while shifting from distressed breathing to the memory's laughter and grass sounds. No invented dialogue, voice-over, gunshot, music, suspense drone, riser, whoosh, cinematic boom, or exaggerated biting sound. A music track may be added separately in editing. [FINAL PRIORITIES] Use ONLY @image1, @image2, and @image3 as character references. All camera angles, actions, and edits follow this written shot list. A's dominant emotion is love mixed with fear, grief, and pity, never anger. A lowers the pistol, opens the arms, and stops resisting. B's attack becomes the healthy partner's embrace through one precise movement-matched hard cut. Preserve all genders, identities, outfits, and role assignments from the images. A is worn and slightly dirty in the present, clean in the memories. No graphic injury, gunfire, zombie appearance in memories, or return to the present. Exactly 25 seconds, 16:9, 24 fps. No titles, captions, subtitles, watermarks, or interface elements.