Event BeginPlay()
@beginplay
2 posts

Gameplay Codex #2: Card Choice Manipulation

This mechanic is complementary to Pick a Card. It gives players tools to influence their options – whether rerolling selections, "pinning" cards for later, or changing the available card pool entirely. These systems transform simple choices into engaging risk-reward decisions while preserving the core randomness that makes card picks exciting.

Gameplay Codex #1: Pick a Card

The "Pick a Card" mechanic is simple: players are presented with a few upgrade options in the form of cards, usually selected randomly from a pool of available ones, and they pick one.