July 29, 2021

Cascadeur Early-Access-V2 is now available!

Today we are releasing Early-Access-Version 2 (EA-2) - and with it Cascadeur grows by a good number of long-awaited features! Firstly a new Graph Editor will grant you a more intuitive approach to manipulating animation curves and keys in scenes. Secondly the software got an integrated Tween Machine function, which cuts down the amount of work it takes to create good breakdown poses. Both new functions - especially the Graph Editor, which is still in alpha stage - will be improved in future updates.

We also improved the Interval Edit mode to support copy & paste functionality - which enables you to mix and blend animations inside the tool. Cascadeur's unique AutoPhysics tools have been further enhanced as well: In addition to a general speed improvement, animations in which the character does not lift off the ground are now staged more realistically.



The list of other new features in Cascadeur EA-2 includes:

— A character direction controller was added to the AutoPosing tool. Character parts in AutoPosing behave more independently now;

— A new mode for the direction controller („pole vector“), which fixes its global position;

— New templates for standard rigs in Cascadeur’s quick rigging tool;

— Hotkeys will now work with different language keyboards;

— Mirror planes visualization;

— New AutoPhysics feature: fulcrum groups

— An early alpha version of Spline IK interpolation;

... and much more!

The following product teaser shows the most important new features:


We have also prepared a second video, which is aimed more at the animation beginners among you. Under the title "Your first animation in 5 Minutes", our CTO Alexander Grishanin personally explains how even absolute beginners can create three highly realistic jump animations - in just a few minutes of effective working time. Nevertheless, the tutorial can also be instructive for more experienced users, as it is our first tutorial to demonstrate Cascadeur’s AutoPosing and AutoPhysics tools using concrete examples: