September 30, 2020

Cascadeur OBT update: Quick Rigging and more!

The new version comes with many improvements, some of which include:

  • Quick Rigging tool for humanoid models - you can now create a simple humanoid rig much faster and with less hassle
  • Simplified Ballistics edit menu and new Ballistic ghosts options - you can now see ghosts of all the ballistic trajectories or only the selected one, but the ballistics in your old scenes will need to be created again
  • Improved Interval Edit mode - now with Linear and Bezier options 
  • Notification of a new version inside the program - as soon as the new version of Cascadeur becomes available, you will see the announcement directly in the program

Apart from developing new functions, we also fixed the following problems:

  • Login errors with passwords containing certain symbols, such as / or \
  • Crashes when importing a model with more than 128 joints per mesh (now you'll get an error window)
  • Freezes during loop playback Video export is now working correctly with Visible settings and camera placement
  • The UI is now shown correctly on the small screens
  • The bug with the error “Couldn’t find attribute with name Base Rotation” during rig generation 
  • Crashes when generating a rig with a zero-length rigid body
  • ...and a few more

We’ve also got lots of plans and ideas for the next update, such as creating rotation trajectories and bringing back new and improved fulcrum points. Universal autoposing for humanoids and the first version of Graph Editor are already in development too, and we hope to release them in one of the nearest versions.

Enjoy animating!

Cascadeur team