December 6

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General information

There is no strict end goal in this game. You can grow indefinitely, climb the rich list and do whatever you like. It is essentially a small businessman simulator with a touch of madness; the only thing you really need to know is that crabs are the main in-game currency.


Game mechanics overview


Main command list

๐ŸŽฒ Game commands

Bets can be written as plain numbers or in short form: all, 1kk, 1m, etc. The minimum bet is 1,000 crabs.

  • .az dice <bet> โ€“ dice game against the bot.
  • .az coin <e/t> <bet> โ€“ coin flip
    • e โ€“ heads
    • t โ€“ tails
  • .az roulette <b-r-g> <bet> โ€“ roulette
    • b โ€“ black
    • r โ€“ red
    • g โ€“ green (green pays x11)
  • .az dynamite โ€“ daily Dynamite mini-game.
  • .az safe โ€“ daily Safe Hacking mini-game.
  • .az bio โ€“ daily Biometric mini-game.

Daily mini-games have a 24-hour cooldown; VIP players can play them twice as often (every 12 hours).


๐Ÿš” Transport

  • .az bts โ€“ buy a vehicle from the shop.
  • .az ts โ€“ information about your current vehicle.
  • .az ts upgrade โ€“ upgrade vehicle components (engine, transmission, trunk).
  • .az ts fillup <liters/full> โ€“ refuel your vehicle.
  • .az ts repair <percent/full> โ€“ repair your vehicle.
  • .az ts sell โ€“ sell your vehicle.

๐Ÿฆ€ Crab Farm

  • .az buildfarm โ€“ build a crab farm (one time).
  • .az farm โ€“ information about your farm.
  • .az farm upgrade โ€“ upgrade farm storage capacity.
  • .az farm collect โ€“ collect produced crabs.

๐Ÿค– Robot

  • .az buildrobot โ€“ assemble the helper robot.
  • .az robot โ€“ information about your robot.
  • .az robot charge โ€“ replace the robotโ€™s battery.

๐Ÿ“— Other

  • .az expedition โ€“ view locations and go on an expedition for resources.
  • .az bonus โ€“ claim your periodic bonus.
  • .az i / .az profile โ€“ information about your profile.
  • .az top โ€“ leaderboard of the richest players by crabs.
  • .az bank โ€“ show bank balance and deposit/withdraw instructions.
    • .az bank d <amount> โ€“ deposit to bank.
    • .az bank w <amount> โ€“ withdraw from bank.
  • .az inventory โ€“ show your resources (loot from expeditions, etc.).
  • .az fence <item-number> <amount> โ€“ sell unneeded resources to the fence trader.
  • .az stocks โ€“ view available stocks.
  • .az stocks b/s <stock-number> <amount> โ€“ buy/sell shares of large companies.
  • .az transfer <amount> <user> โ€“ transfer crabs from your bank to another playerโ€™s bank (with commission and daily limits).

๐ŸŽฒ Dice with other players

Player-versus-player dice game (2d6 each, higher sum wins).

  • .az rps call <amount> <user> โ€“ challenge another player to a dice game.
  • .az rps yes โ€“ accept an incoming challenge.
  • .az rps no โ€“ decline an incoming challenge.

The game has its own cooldown; the bot will tell you when you can start the next one.


๐Ÿš“ Transport

Each player can buy exactly one vehicle from the shop. Every vehicle has its own characteristics:

๐Ÿ“ฆ Capacity

  • Capacity determines how many crabs you can bring back from an expedition.
  • Internally, 1 capacity โ€œslotโ€ = 500,000 crabs.
  • The higher the capacity of your vehicle, the more crabs you can carry out of a location.

โšก Power

  • Power affects travel time on expeditions.
  • Each unit of power reduces the travel time to any location by about 1 minute, but the reduction cannot be more than 80% of the original travel time.

If your vehicleโ€™s durability is low, there is a chance to crash during an expedition:

  • At low durability (50% or less) there is a chance of a crash.
  • In case of a crash:
    • You lose about half of the expedition loot.
    • The vehicle loses additional durability.

Fuel is also consumed during expeditions if your vehicle uses fuel.

๐Ÿ”ง Upgrading vehicles

Most vehicles can be upgraded with:

  • .az ts upgrade โ€“ open the upgrade menu.

Components:

  • โš™๏ธ Engine โ€“ +3 power per upgrade level.
  • ๐Ÿ”€ Transmission โ€“ +2 power per upgrade level.
  • ๐Ÿ“ฆ Trunk โ€“ +3 capacity per upgrade level, but โ€“1 power (because of increased weight).

Upgrades cost crabs and are limited by the vehicleโ€™s maximum upgrade level.


๐Ÿฆ€ Crab Farm

Basic information

  • A farm is built with .az buildfarm.
  • Building a farm costs 5,000,000 crabs and immediately gives you 1 Crab King.
  • The farm works thanks to Crab Kings and Crab Queens.
  • The farm has a storage capacity; production stops when storage is full, and resumes only after you collect the crabs.

Production

  • 1 Crab King produces 10,000 crabs per hour.
  • 1 Crab Queen produces 50,000 crabs per hour.

When you collect crabs:

  • Use .az farm collect.
  • A tax is taken from the collected amount:
    • Standard players: 10% tax.
    • VIP players: 5% tax.

The farmโ€™s effective capacity increases by 20% if your helper robot is active and has energy.

Kings and Queens

Where do new Crab Kings and Queens come from?

  • Each expedition location has its own chances to find a King or Queen.
  • The more difficult and longer the location, the higher the chance.
  • VIP status adds an extra chance to find them.
  • Actual chances for each location can be viewed via .az expedition.

Maximum number of Kings and Queens:

  • The number of Kings and Queens you can keep depends on your farm level.
  • Current limits are shown in .az farm.

Upgrading storage

  • The farmโ€™s storage can be upgraded with .az farm upgrade.
  • Each level increases:
    • Maximum number of crabs the farm can hold.
    • Maximum number of Kings and Queens.
  • Upgrade cost grows with farm level.

๐Ÿ›ค Expedition

Each player can go on expeditions to one of the available locations.

  • Use .az expedition to open the list of locations.
  • Use .az expedition <location-number> to start an expedition to the selected location.

Requirements

  • Each location has its own required vehicle power.
  • If your vehicleโ€™s power is below the requirement, you cannot go there.
  • Some basic locations may be accessible even without a vehicle.

Crabs and capacity

For each expedition:

  • The location has a maximum crab reward.
  • The actual amount of crabs you can bring back is limited by your vehicle capacity:
    • Current capacity (slots) ร— 500,000 = max crabs you can carry.
    • You never receive more crabs than the locationโ€™s limit.
  • The robot, if active, adds +10 capacity units to your vehicle, which directly increases the potential loot.

There is also a location bonus that increases the final reward depending on the location.

Loot

In addition to crabs, you can find resources such as:

  • gears, nails, trackballs, batteries,
  • wood, microchips, chemicals, crystals,
  • crystal dust, metal scrap, compasses, anchors, artifacts, relics, alien tech, etc.

The type and amount of loot, as well as the chance of finding it, depends on the chosen location.

If you already own a farm and the expedition does not end in a crash, there is also a chance to find Crab Kings and Queens (see the farm section above).


๐Ÿ“Ÿ Safe Hacking

The safe mini-game imitates old mobile phones with a numeric keypad.

How it works

  1. First, .az safe shows you an image of a keypad with letters and digits.
  2. When you confirm you are ready, the game starts:
    • A short code made of lowercase English letters appears on the safe panel.
    • For each letter, there is a corresponding numeric pattern (shown on the image).
  3. Your task is to convert all letters into digits using the mapping on the panel and send the full code:
    • .az safe <numeric-code>

You have 40 seconds to enter the correct numeric code. If the code is wrong or you run out of time, the alarm goes off and the hack fails.

Trackball simplification

Normally, the code consists of 5 letters.
If you have a trackball in your inventory:

  • The game automatically consumes one trackball.
  • You only have to decode 4 letters instead of 5, making the puzzle significantly easier.

Successful hacks give you a random crab reward.


๐Ÿคต Fence Trader

The Fence buys items found during expeditions.

  • Use .az fence to see the list of items, their prices and your current quantity.
  • Use .az fence <item-number> <amount> to sell that many of the selected item.

Each type of loot has its own fixed price. If you have extra items or urgently need crabs, sell whatever you consider unnecessary.


๐Ÿค– Robot

Each player can assemble a helper robot.

Assembly

  • Command: .az buildrobot
  • Required resources:
    • 1,500 โš™ Gears
    • 1,500 ๐Ÿ”ฉ Nails
    • 15,000,000 ๐Ÿฆ€ crabs

After assembly you receive the S.K.R.U.P.I helper robot.

You can also use .az robot when you donโ€™t yet have a robot to see requirements and a build button.

Robot bonuses

While the robot has energy (battery charge above 0%), you receive the following bonuses:

  • Farm storage capacity: +20% of total.
  • Vehicle capacity: +10 capacity units.
  • Vehicle repair cap: vehicles can be repaired up to 150% durability instead of 100%.
  • Automatic crab collection from the farm when the farm storage fills up completely.

If the robotโ€™s energy reaches 0%, all bonuses are disabled until you replace the battery.

Battery and energy

  • Robot energy slowly decreases over time.
  • To view the current charge: .az robot
  • To replace the battery: .az robot charge
    • Consumes 1 ๐Ÿ”‹ Battery from your inventory.
    • Restores energy to 100% and resets the internal timer.

๐Ÿ“‘ Stocks

Each player can buy shares of large companies and later sell them.

  • Prices are based on real stock market data and converted into crabs.
  • Information is updated approximately once per hour.

Commands

  • .az stocks โ€“ view all available stocks, their current crab price, price change, and how many shares you own.
  • .az stocks b <stock-number> <amount> โ€“ buy shares.
  • .az stocks s <stock-number> <amount> โ€“ sell shares.

Notes:

  • Amount can be a number or all (to buy as many as your balance allows, or to sell all you hold).
  • Stock prices can go up or down; you earn crabs by selling your shares for more than you paid.